A medium-sized EMFH map inspired by the M1 level Bob-B-Q. The "trenches" in the middle of the map raise to the upper level every minute, changing who has the high ground. There's also a secret switch that reveals every two minutes that'll temporarily flood the lower level with lava.
This is the first map I've ever shared, so please give feedback; Assuming I don't lose interest in a week, I'll be happy to patch it.
ReadMe has information. To find it you could also find it in the Aleph one.dmg Extras file, also i didn't create this .lua file but i want to share it with others.
Its fun. Also my second file upload. Have fun! JUST TO MAKE THIS KNOWN: I DID NOT MAKE THIS SCRIPT! ALSO I DO NOT TAKE CREDIT FOR THIS SCRIPT, AND ORIGINALLY DID NOT KNOW THAT TRELLAMMA MADE THIS SCRIPT.
Cesspi7 is a pack of 7 net maps. Each consists of 77 polygons and is textured using only 7 different textures. They contain no right angles, and no lifts (except for Spiroche7e). Each was tested to run well on a G4/1000 MHz.
Maps: + Cesspi7 + Peyo7e + Bi7umen + Arc7ic + Spiroche7e + Depo7 + SPEC7RUM
ATTENTION The Center Lava Column is not part of the hill. Don't run into it for KOTH.
An arena style map with a twist. The battleground changes as you want it to. Four switches control the motion of 8 Paths that Intersect the main battlefield. Also the hill has an unusual feature that makes for real fun. It is my first work that is Under 300 polygons. Critique!
Fixed KTMWTB and other stuff.
This is my first netmap.
New in version 1.1
added platforms near shotguns
added an smg close to a player's starting position on the high ledge
added shading changed stair lighting from 100% to 0% to 100% to 50%
added some more ammo
changed speeds of platforms
changed a teleport destination
fixed a wall that had the wrong blue texture
added new texture to higher level hallway
Are you tired of dying because you suck? Are you tired of dying because you were busy with your movement hand eating an ice cream cone? Are you tired of dying because the unskillful n00bs pwned you with h4xx0r weapons? Well fear no more! Professional Instagib is here to get rid of all of your complexity problems! Porfessional Instagib is not just any instagib mod, it has changes!!! From the creators of the MML music switch comes... Professional Instagib!
PLEASE PLEASE PLEASE read the rules and setup guide! Just because you know how this works doesn't mean you know how this works! Version 1.0 will always be available when future versions come out.
25 multiplayer maps for Marathon Infinity. Seventh edition features 3 new maps.
Many of these feature precipitation/weather/novelty Lua scripts, while others are simpler in design.
This is the result of the fourth Mapmaking Contest. Out of 11 total competitors, 7 people made the final cut, leaving us with a solid pack of great maps.
Winners include Windbreaker, treellama, and Kinetic Turtle, though the final product has 7 maps from 7 mappers. A great showing!
This is my first netpack. It features a giant pillar. You start inside the pillar and stay there. Its really big and nice, with minipillars inside. I'm very sorry that I couldn't include screenshots because my network is too slow.
:::IMPORTANT NOTE::: All my projects (and all of iamanidiotbad's projects) are temporarily DEAD. Copying my projects is allowed. Thank you for your time.
Fixed something where a wall goes up when you activate the platforms; the platforms now don't take up the entire space between the upper ledges. Also added some waterfall thingies, removed the death trap of river canyon ringing the middle, the map doesnt flood anymore (though you still walk in shallow watter). Also... changed item placements and counts. However I do not think this map is good for survival, there is a chance that monstars will appear outside the tower. I am not sure of this... Added a nice secret through the discovery of the usage of tags!
Some transparent lines textured, i was too lazy to remove the textures. Maybe in a week i'll fix it?
And i seemingly skipped beta1 because in beta1 i forgot to texture a side on a platform. now i textured it. hip hip horray.
Also added a hill for support of survival and koth.
Also added a ball for rugby, KTMWTB, and CTF support.
A fun map, semi-large, a few interesting rooms. It's fun, try it out!
Formerly called "Rejects," PRAHBLUM PEAK is the set of maps I culled from Underworld as I built that pack up to its glorious state. These aren't necessarily that bad, and I'm putting them online because there is (or was, at one point) a demand from some fans of my levels. These were usually the cheap players who loved how horrible the balance was, but I still appreciate their support. The README goes into pretty good detail for every level.
PP 304f6855 has six levels.
Perry Arena is my first map released to the public. It's packed full of carnage and uses the sewage texture set. M2 compatible. There are aliens and bobs for solo fun.
Changed some sounds and monster parameters to improve flow.
12 Infinity Net Maps
?Nothing showed off scale, beyond the Nerve Compression hanging in the edge of Danger. But he could not worry about the Nerve-box. That always came through cranching."
Re-added three maps from v1.0. Renamed one of these maps: The First Effect, Tombo the Unicycling Gorilla (new name), and Cut from Desire and Pain. Added custom shapes to Tombo.
Added two new maps: Sister Mary Balrog and Televised Feedlot.
Adjusted some weapons, sounds, lighting, architecture and textures in maps from v1.1.
A net map taken from the upcoming mini-scenarion AAAdventures 2 ~ Kaspar. Enjoy.
A pack of physics models that all mod the flamethrower. One has infinite range, one has infinite range and travels faster, one makes it very inaccurate. By now hopefully you know: 1) how to use a physics file, 2) to not use on a merged map, and 3) don't review without trying it out first.
I think anybody can make this easily within a minute.