Downloads

Tagged 'Emfh' ordered randomly

Sticky Shoes 0.1

gumdrop9 on 12/18/2021

This is 3 netmaps. One is over 20 years old & out-of-touch with reality. One is completely stale & warmed over. One is a fresh stinking pile just made. I plan on adding to and updating these, so this is just a test version & I'll be happy to hear any feedback (on Discord). Thanks for trying them out!

782 downloads, 0 reviews, 0 screenshots

The Great Pillar 2.0 (beta2.5)

Dan the Man on 07/09/2011

This is my first netpack. It features a giant pillar. You start inside the pillar and stay there. Its really big and nice, with minipillars inside. I'm very sorry that I couldn't include screenshots because my network is too slow.

:::IMPORTANT NOTE::: All my projects (and all of iamanidiotbad's projects) are temporarily DEAD. Copying my projects is allowed. Thank you for your time.

Notes for version 2.0 (beta2.5):

Fixed something where a wall goes up when you activate the platforms; the platforms now don't take up the entire space between the upper ledges. Also added some waterfall thingies, removed the death trap of river canyon ringing the middle, the map doesnt flood anymore (though you still walk in shallow watter). Also... changed item placements and counts. However I do not think this map is good for survival, there is a chance that monstars will appear outside the tower. I am not sure of this... Added a nice secret through the discovery of the usage of tags!

Some transparent lines textured, i was too lazy to remove the textures. Maybe in a week i'll fix it?

And i seemingly skipped beta1 because in beta1 i forgot to texture a side on a platform. now i textured it. hip hip horray.

Also added a hill for support of survival and koth.

Also added a ball for rugby, KTMWTB, and CTF support.

2,932 downloads, 3 reviews, 0 screenshots, 2.0 rating

Screenshot titled "The Squared Circle"

A collection of maps I made using old forge tools (0S9 old). It also includes most of the Atomic map pack I made a few years ago with a few fixes and tweaks.

Keep in mind that on both 'Puddle of Goo' and 'Back In My Day' there are two hills separated by goo and lava respectively.

Also, The Squared Circle is a boxing ring.

Yeah, I'm A7om95 too. Just couldn't remember my password for that account =)

2,430 downloads, 0 reviews, 3 screenshots

M1A1 Netpack 1.0.0

$lave on 12/10/2007

Screenshot titled ""

M1A1 Netpack Version 1.0

The M1A1 netpack version 1.0 has finally been released coming just short of the goal of 10 maps, it features 8. All maps work with EMFH, while a couple also work for KOTH or KTMWTB. All maps are merged with M1 physics and are ready to be played. Here are the maps:

  1. A Claymaud Patina - KingKidTofu

  2. Scape Goat - KingKidTofu

  3. Bio Mechanical - $lave

  4. Bogyphobia - $lave

  5. Kashmire - $lave

  6. Sit On My Face - $lave

  7. Fatal Attraction - $lave

  8. Flaming Chisels - The Thug

You can check the read me for more details.

Thanks to The Thug and KingKidTofu for contributing maps, and I'd love to see more people contributing in future, enjoy the pack!

2,677 downloads, 1 review, 6 screenshots, 5.0 rating

Cesspi7 1.0

treellama on 12/21/2010

Screenshot titled "SPEC7RUM"

Cesspi7 is a pack of 7 net maps. Each consists of 77 polygons and is textured using only 7 different textures. They contain no right angles, and no lifts (except for Spiroche7e). Each was tested to run well on a G4/1000 MHz.

Maps: + Cesspi7 + Peyo7e + Bi7umen + Arc7ic + Spiroche7e + Depo7 + SPEC7RUM

2,555 downloads, 4 reviews, 7 screenshots, 4.0 rating

Family Style 2.0

eppy on 03/19/2022

Well! Some of you thought you wanted this. So it's here. Don't say I didn't warn you.

Notes for version 2.0:

This is the version that includes Bananas, not that map, which no one can prove exists.

648 downloads, 1 review, 0 screenshots, 5.0 rating

Paradise Lost XVI

RyokoTK on 02/16/2015

Screenshot titled "Winterfell"

Paradise Lost includes 36 maps, with a focus on high-quality aesthetic while maintaining good, enjoyable gameplay.

Version XVI no longer has embedded weapon/recharger MML.

6,104 downloads, 23 reviews, 16 screenshots, 4.7 rating

(playable with every gametype)

my first file which overpowers the players weaponary, here are the changes I made: pistols: shoots rockets, fusion: no change, Shotgun: single weild and shoots grenades. AR:100 bullets and 2 grenades, SMG:no changes, Flamer: no changes, Missile launcher: shoots one rocket(makes rocket launcher feel more modern), alien gun: shoots staff bolts that can launch an enemy upwards if aimed at the right spot, most effective at close range.

Notes for version 1.0:

None available, first physics file. I am a terrible mapper so i will not upload maps.

2,437 downloads, 1 review, 0 screenshots, 4.0 rating

Screenshot titled "Efficient Placeholder Not Included"

This plugin replaces some textures with those found in the Marathon 2 Preview.

The Marathon 2 Preview was released before the Marathon 2 Demo, and contains different textures, weapons and sprites than in the full game, and in some cases, the demo.

I highly recommend that you use Marathon 2 Textures with this plugin. Aleph One 1.0 also recommended.

-- Special Thanks to Hopper for converting the M2 Preview Shapes to Aleph One Format

For more info on the M2 Preview, check out the Marathon Story Page:
http://marathon.bungie.org/story/

Check out Hopper's converted M2 Preview Shapes on the Pfhorums:
http://www.pfhorums.com/index.php?showtopic=12942&pid=99607&st=0&#entry99607

Any questions or comments? You can contact me on the Pfhorums.
http://www.pfhorums.com/

Notes for version 2.2:

v2.1 to 2.2

  • Ugh, texture 010 was incorrectly named after the Preview, in which it was bitmap 23. Corrected.

v2.0 to 2.1

  • I'd forgotten to convert the new textures to DDS format. They should work properly now.

v1.0 to v2.0 - Completely replaced all bitmaps, using Hopper's converted M2 Preview Shapes (The screenshot method was worth it :))

  • Added textures 002, 003, 027, and 029

2,346 downloads, 0 reviews, 4 screenshots

Screenshot titled ""

This is a small, symmetrical netmap supporting emfh, koth, ktmwtb and survival. It has been merged with Hopper's Aleph One Previous AI to prevent monsters from freezing up, so the plugin won't be necessary for this map. It's recommended for two-player sized netgames, but three might work aswell.

Notes for version 1.0:

First release.

1,579 downloads, 1 review, 1 screenshot, 5.0 rating

Elements 2 2 Beta

Dispatcher on 06/17/2009

Screenshot titled "Cold Hands ..."

Having adopted my own creation from the Orphanage, I submit "Elements 2 Beta". This netmap pack is hostable in the usual way and will also allow nethopping, which does seem to work. Since the map was made before A1 was around, I'd be curious as to how well the levels play using a PC; they do work on Macs. If playing A1 Infinity, all levels are playable. Note that "Speed Bump" has at least one platform which causes a player to be in constant motion; die there and you will not be able to respawn. Also note that the Jjarro level's central open area is easily accessible, yet there is no way out of it except for grenade or rocket hopping or dying. ;-O If playing A1 M2, the Jjarro level will crash the game. (The Goo level will also crash since there is an SMG hidden in the level :-) The levels were built for speed rather than looks (although most look and sound pretty good). Once the bugs are edited out, it may be released as "Elements 2". Enjoy!

Notes for version 2 Beta:

See description.

2,482 downloads, 0 reviews, 2 screenshots

Water Parque 1.0

AN1Guitarman on 09/25/2011

Screenshot titled ""

A very small level, but an awesome one!

Notes for version 1.0:

The firs one eh?

1,981 downloads, 2 reviews, 1 screenshot, 3.5 rating

Citadel 1

Envy on 09/25/2009

A map i only converted to the marathon engine. not my idea.

this is the Citadel, biggest map almost ever... uses all space possible... Careful of the crypt if you use the Physics that emulate the bob war...

Notes for version 1:

some bad lighting here and there, still needs fog, some teleporters need hooking up, edges need killzones, needs a readme... other than that, iz finished.

@President People thats what it is.

@timothy, this is going in my scenario, and the textures would therefore be customized to the map. and idk how to do fog, and the troops were just cause i was bored. nobody likes bots.

2,229 downloads, 6 reviews, 0 screenshots, 3.2 rating

Screenshot titled "shot2"

This is a new, standalone release. The map is designed to support all gametypes: vanilla EMFH, KOTH, and KTMWTB; and CTF & Rugby via their respective netscripts. For the last two, download the appropriate script from right here on Simplici7y, select CTF or Rugby when gathering, and check the netscript checkbox and use the corresponding netscript as well. There is a small embedded lua script to deal with the multipurpose use of the ball, but that should all take care of itself behind the scenes.

This level is also the first release to utilize my EasyShade plugin for lighting. The screenshots for EasyShade were taken from this map.

Notes for version 1.0:

initial release

2,608 downloads, 2 reviews, 3 screenshots, 3.5 rating

A Netpack v1.0

Destiny on 02/10/2011

Screenshot titled "We're waiting for the boxes"

My first netpack. It includes 4 netmaps. Maps are good for 2-4 player games. The netpack includes the following:

1)Mr. Roger's battle world 2)Playing, at night 3)Battle at Hill 21 4)We're waiting for the boxes

Map 4 was a Rubicon netmap. I retextured it so it can be played in Marathon Infinity.

Notes for version v1.0:

Offical

2,391 downloads, 4 reviews, 4 screenshots, 3.0 rating

Victory Dance IV 1.0

RyokoTK on 07/08/2007

Screenshot titled "The King of Infinite Space by Windbreaker"

This is the result of the fourth Mapmaking Contest. Out of 11 total competitors, 7 people made the final cut, leaving us with a solid pack of great maps.

Winners include Windbreaker, treellama, and Kinetic Turtle, though the final product has 7 maps from 7 mappers. A great showing!

2,962 downloads, 0 reviews, 3 screenshots

Screenshot titled "Pfhire Pfhlowers"

From the old fashioned guy you know from three seconds ago, I give you: The Mosaic Cafe! Done completely on Ye Olde Forge (with one Visual Mode Map) this is meant not to show architecture, but to have a smooth flow and endless blood. Enjoy!

Notes for version 1.1:

I don't play online, so if there's anything wrong with this version, leave it here.

1,982 downloads, 2 reviews, 1 screenshot, 3.5 rating

Sunburst 1.1

Envy on 02/01/2010

Screenshot titled "Core"

ATTENTION The Center Lava Column is not part of the hill. Don't run into it for KOTH.

An arena style map with a twist. The battleground changes as you want it to. Four switches control the motion of 8 Paths that Intersect the main battlefield. Also the hill has an unusual feature that makes for real fun. It is my first work that is Under 300 polygons. Critique!

Notes for version 1.1:

Fixed KTMWTB and other stuff.

2,115 downloads, 2 reviews, 1 screenshot, 4.0 rating

Flying physics V2

Phortiphy on 02/24/2008

This is a 2 physics pack that I made a while back. The first one is playable, if rather gimmicky. The second one IS NOT PLAYABLE AT ALL, EDIT and was included as an example of the variety of things you can do with this EDIT. They both involve pressing the walk key to "fly". Nofall2 is not playable because I set player gravity to a negative number when walking, but the problem is that if you're killed you just keep going up and up and up into the ceiling. Because of some unknown engine property, if you accelerate into the ceiling while dead at a constant rate, it sends you up through the ceiling, where everything looks untextured, then for about a minute of that you come up through the floor, continue upwards through the ceiling and repeat. Because your corpse is still moving, it is impossible to respawn.

There. Do what you will with this, but at least let people know what you are doing before hosting it. EDIT In response to Tim, here are some suggestions for getting the most out of this: 1) Certain maps, such as Intercontinental Divide, get the most out of this (I found quick six in general to be pretty good for it). 2) The setup of this is such that a person on the ground can usually trump a flying person. That's alright, because in my experience there's only one or two people spoiling like that. 3) You can control the rise and fall (and direction [you can build up mad speed]) by shooting in the opposite direction (preferably with a machine gun, rockets don't work as well).

All credit for concept goes to Count Roland. Other tweaks are credited to me. He has okayed this for distribution last time I saw him.

2,518 downloads, 2 reviews, 0 screenshots, 2.0 rating

Snowfrog 1.0

treellama on 12/21/2010

Screenshot titled ""

Merry Christmas, Simplici7y

2,568 downloads, 5 reviews, 1 screenshot, 4.2 rating