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Latest Downloads matching 'Hopper, Ares Ex Machina, treellama, Jon Irons, The Man, Solra Bizna, and CryoS'

Screenshot titled "Trojan/Marathon HUD - Yeah there aren't actually Player graphics"

Once again building off Hopper's Marathon Classic HUD, the Trojan HUDs Pack both brings the classic Trojan interface to M1A1 (Trojan HUD with M1 weapon graphics, colored radar blips), and provides the full vanilla Trojan interface in preparation for the eventual coming of M1 support. (Eventually. Though it currently works well with the Trojan Legacy Sampler!)

Who says Trojan is dead?

Notes for version 1.0:

Initial Release

3,379 downloads, 0 reviews, 2 screenshots

Screenshot titled ""

This is a three level campaign textured for Marathon 2. After the events of Marathon 2, Robert Blake and his BoBs escape on the captured Pfhor ship H'farl, but they run into trouble when their navigation system malfunctions in an unknown star system! Help Robert Blake and the heroic BoBs get to safety.

Notes for version 1:

Initial Upload

1,432 downloads, 1 review, 6 screenshots, 4.0 rating

A set of remastered sounds for AOPID: http://simplici7y.com/items/aleph-one-pathways-into-darkness

These are 6 dB quieter than the originals (an attached text file explains why), but also significantly less noisy, much crisper due to the addition of higher frequencies that were absent from the originals, and in some cases free of substantial audio flaws like 60 Hz hum on a lot of the Headless sounds or digital clipping distortion on some of the explosion and weapon sounds.

Note that most of these are not exact reconstructions of the missing audio data, but best guesses that I put together in iZotope RX5 Advanced; in a few cases, however, I was able to use the CD-quality audio sources. Also, make sure you have 16-bit audio on, or you’ll get the original sounds. I also suggest pairing these with W’rkncacnter’s HD AOPID graphics for best results: http://simplici7y.com/items/hd-aopid-graphics

Enjoy!

Notes for version 1.0:

First release.

2,771 downloads, 0 reviews, 0 screenshots

Like with the Marathon Red mml which I uploaded recently, the mml included in "http://files3.bungie.org/trilogy/MarathonEvil.zip" is not the same as if you were playing the original Marathon Evil.
In this case, it is very different.

For example: the assault rifle in Evil was a “MOW-MDN/36CM ASLT-WPN”, not an “MA-90E”.
Those other names have been distributed for years, ever since Aleph One SDL was a new thing … does nobody else here play with the authentic Evil mml? Pardon me if I don't know whether some other total conversion named the fists a pair of “steel manacles”, and that the person making the old mml was confused, or whether they decided to invent new names when they wrote those old mml files.

So, if you wish to play Marathon Evil with the original text strings, you'll need to completely replace the "Evil Strings.mml" file which was included in the aforementioned "MarathonEvil.zip" package.

When you do replace the old mml with this one, there is one more thing you'll need to do: either rename the "Music.ogg" file to "Music Accursed.ogg" or change the string with index="10". In this mml file, the strings for default filenames were made for those who have all their scenario assets together in the same folder with the Marathon Aleph One executable a-k-a app. Those of us who do so disable individual mml by moving files to a different folder where Marathon Aleph One doesn't load them. You gain more flexibility with your scenarios if you do so, and you only need to ensure that filenames do not conflict.

1,884 downloads, 1 review, 0 screenshots, 4.0 rating

Winter 1: The Venom unburied.0

drictelt on 02/05/2018

Winter 1 is the first and only episode in the series of collaborative single-player projects that was supposed to succeed the Xmas trilogy. It consists of 7 levels.

Contributors: Drictelt, Shadowbreaker, $lave, Axle_Gear

Notes for version unburied.0:

Apparently this scenario had gone lost. This is what I found on my backup drive. I suspect it is the final version, but I'm not entirely sure.

2,973 downloads, 1 review, 0 screenshots, 4.0 rating

Screenshot titled ""

A set of crosshairs designed for Apotheosis X. Based on the M2 Default HUD and Enhanced HUD plugins by Hopper.

If you think they look terrible, please leave a review!

NOTES:

  • The bar HUD is built in. Currently, there is no fullscreen option
  • Designed for Double size setting
  • Crosshairs are not centered on the screen, but fall within each gun's firing error
  • Currently, only works with Automatic resolution

1,470 downloads, 0 reviews, 1 screenshot

Screenshot titled ""

Marathon 1 monster textures at 16x the original resolution using xBR scaling. Includes marine textures and every color palette.

Credits: - General Tacticus, who helped me index M1's original shapes file - Treellama, who helped me use Aorta to remove blue from the textures - Hawkynt, who created the program that could batch upscale 2,602 textures, and - Hyllian, who created the xBR 4x scaling algorithm

Notes for version 1.3:
  • Added some missing textures
  • Reverted back to original algorithm
  • Quality-of-life improvements

4,117 downloads, 2 reviews, 7 screenshots, 5.0 rating

Screenshot titled "Rubicon AO Light 1"

Archive of the original Marathon Rubicon release for classic MacOS Aleph One, titled Rubicon AO Light. This is the Rubicon scenario as it was before Rubicon X.

The files on this archive were taken from the Macintosh Garden here https://macintoshgarden.org/games/marathon-rubicon and passed through MacBinary II+ to make them compatible with modern Aleph One for Windows and Linux too.

Also included is a set of maps bundled with the AO Light release, including some netmaps, the Rubicon Xariim scenario and, as far as I can tell, one ported map from the unreleased scenarios that eventually became Rubicon.

Notes for version 2:

Added the weapons and items MML scripts from Rubicon X to fix wrong names in the HUD.

Hosted on Mega because the Simplici7y uploader is failing to upload.

2,204 downloads, 0 reviews, 2 screenshots

Screenshot titled "Bullet Ricochet"

The Weapon Enhancement Pack replaces the weapon, ammo, blood, and explosion sprites with new HD ones.

NOTE: OpenGL must be enabled to use this pack

System Requirements: * OpenGL compatable video card (32MB of VRAM or higher recommended) * 22MB of HD space * Latest version of Aleph One recommended

Changes/Fixes * Added motion blur to shell casings * Added more detail to the Missile Launcher * Added F'lickta blood * Added impact sprites for drones, enforcers, and hunters * Improved the scope on Magnum Pistol * Other minor improvements

Notes for version 1.4.1:

1.4.1 resolves an issue with Windows Vista having problems extracting the files from the WEP zip archive.

20,468 downloads, 10 reviews, 4 screenshots, 4.6 rating

Screenshot titled "Armageddon"

To be clear: I didn’t create this – it’s the work of James Hastings-Trew (of Tempus Irae fame). Hopefully he won’t mind me uploading this here.

This won the Bungie Mapmaking Contest back in the day – deservingly so; it’s a superb package in almost every manner. It’s become increasingly difficult to find, though, and the main version available requires running a patch on the classic Mac OS. Hence this upload.

Overall, this is a fun three-level pack with some great new textures. The story is fairly cursory (though well written), and it ends on a cliffhanger for an intended sequel that James never made because he got roped into Tempus Irae instead. TI is great, though, so no major complaints.

This is intended to run in Infinity; it includes a map and a shapes file. Further info is included in the “Simplici7y Megiddo Read Me” file found in the download.

1,952 downloads, 1 review, 3 screenshots, 4.0 rating

M2SE Music Plugin 1.0.1

treellama on 10/12/2023

This plugin enables M2SE music with the stock Marathon 2 or Marathon 2 for Windows 95 map.

Requires Aleph One 1.7b1. Simply unzip and copy the folder to your Marathon 2 Plugins directory.

Credits from the M2-SE Music Readme (included):

  • The Mark Sumner “Zipper Cat” OGGs are copyright Team Unpfhorgiven.
  • The Mike Gorczynski “The Punisher” OGGs are copyright Team Unpfhorgiven.
  • The Cannibal Whore Feast OGGs are by Iain McLaughlin.
  • The “Mercenary” track "Trapped In Space" is by Julian Zielke and is copyright Team Unpfhorgiven.
  • The MuShoo track "We're Everywhere!" was originally a bonus track for M1A1, but is now in use with Marathon 2: Special Edition, allowing M2-SE to flower.
Notes for version 1.0.1:

Added checksum for M2 Win95 map

2,656 downloads, 1 review, 0 screenshots, 5.0 rating

Screenshot titled "Activated SDD"

Have you ever wanted to rend apart monsters, friends, or just your own good self with the endless amounts of energy trapped between the boundaries of space and time? Now you CAN!

Simply place and configure a platform with some simple parameters, and our magic gimmick script takes care of the rest!

Highly adaptable! Hilarious fun for all ages!

Try it today and go nowhere fast!

Notes for version 1.0:

Cleaned up and more or less good to go!

  • Fixed trap contact/proximity detection, optimized monster checking

  • Cleaned up script in general

2,064 downloads, 0 reviews, 2 screenshots

Screenshot titled ""

The Map file for Marathon 2: Durandal, as it was presented in the Windows 95 release.

The Windows map file contains several visual (and a few gameplay altering) changes from the Mac version, many small, some big. It also has a few altered terminal images.

Anyone familiar with "Waterloo Waterpark" will immediately be surprised with this rendition.

There are some players who do prefer the Windows map, so I decided it would be worth posting on Simplici7y.

The M2 Win95 map file is not particularly hard to obtain, as it is available in retail M2 copies for Windows, and it's available as a download on the Trilogy Release site, HOWEVER, that merge does not contain chapter screen sound effects. I re-merged the map file with the Mac version's sound resource folder, so now all chapter screens will play the appropriate sound.

2,312 downloads, 2 reviews, 3 screenshots, 3.0 rating

BOB Factory 1.0.1

NovusXcell on 11/10/2024

Welcome to The BOB Factory version 1.0.1 !

Those friendly little BOBs have been kidnapped by the Pfhor for experimental purposes! After being sacked by Durandal and friends a few hundred years ago, the Pfhor Empire has almost reached it's former glory, save for one small detail...what to do about Earth and all those superhuman space marines. So those wily aliens built The BOB Factory. There they plan to develop a new type of assimilated BOB, one that is indistinguishable from normal humans and doesn't say silly things to give itself away. If they reach Earth, those assimilateds would wreak total havoc. This is where you step in and save the day...Space Marine.

Notes for version 1.0.1:

The map consists of 3 levels

Version 1.0.1 fixes the terms & pattern buffers -- making the terms look like terms and the pattern buffers look like pattern buffers.

1,314 downloads, 0 reviews, 0 screenshots

This is the Marathon 2: Durandal map file coupled with the Special Edition soundtrack, which, when the map and tracks are installed, will play over the Marathon 2 levels. I DO NOT OWN THIS MUSIC

4,410 downloads, 1 review, 0 screenshots, 1.0 rating

Durandal Done Different v1.0.1.1

Team DDD on 07/16/2025

Screenshot titled ""

In celebration of the 30th anniversary of Marathon 2's release, this is a 28-level scenario using the same story of the original game and similar constraints, blending together classic and modern level design styles to make an exciting revisit to Lh'owon.

Made by aperturegrillz, BaudrillardBoy, cassis, future you, hypersleep, Kovacs#2398, MurgenROfF, RyokoTK, and windbreaker.

Notes for version v1.0.1.1:

This is the actual fix for the evil spawn point problem.

2,984 downloads, 4 reviews, 8 screenshots, 5.0 rating

FOV Script 1.0

3371-Alpha on 05/23/2016

This is a script that modifies Marathon/Aleph One's FOV values.

"Why would I need to download this if I can just find the code to this script on the various threads at the Pfhorums, copy and paste it into a text editor and save it as a mml file?" Quite simple, because you're lazy.

Notes for version 1.0:

This script will not work on scenarios that have their own FOV modification scripts included.

3,392 downloads, 0 reviews, 0 screenshots

Screenshot titled "Map 3: 1984 - Give or take a millenium"

Marathon 1984 is a custom 3 map scenario for Marathon Infinity, created in 1997 by Frank 'Elk' Rooke and distributed in the MacAddict issue No. 13 cover CD.

This file contains the Marathon 1984 map file and a patched shapes file in MacBinary II format, compatible with Aleph One, as well as the original installer for classic MacOS also in MacBinary II format.

Contents of the Marathon 1984 original readme file:

Marathon-1984 Scenario

Level construction, textures and terminal art: Frank 'Elk' Rooke Many thanks to Devon Belcher (UESC Marine terminal pict by Devon)

Final merge: 6-16-97

1984 consists of three levels to be played as solo maps only and using Marathon Infinity.

Send your comments or questions to: kfrooke@earthlink.net.

1,673 downloads, 1 review, 7 screenshots, 4.0 rating

Screenshot titled "Yoga Fire!"

A plugin for the original weapons-in-hand graphics for Aleph One, featuring: - Different looking muzzle flash with blended edges. - Motion blur on certain frames, including bullet shells and the fists. - An optional translucent scope effect for the magnum.

Works with both Marathon 2 and Marathon Infinity!

Notes for version 1.5:
  • Removed black halo around edges of the optional graphics for the Marathon 2 SMG.
  • Optional graphics for the Marathon 2 SMG have been made powers of 2.

4,842 downloads, 6 reviews, 5 screenshots, 4.7 rating

Marathon: Trinity 0.2

Vice on 02/13/2016

Screenshot titled "The Devil's Playground II"

Marathon: Trinity is a brand new scenario/total conversion which explores the cyborg's future in a parallel timeline. Pfhor dominate the galaxy and Earth has been annihilated. Stuck on board the UESC Trinity with an AI named Lysander, you and your fellow colonists discover a habitable planet after over a century of exploring. However, a mysterious ship wreck drifts nearby, which can only mean the worst...

Pfhorums link: http://pfhorums.com/viewtopic.php?f=13&t=39242

Notes for version 0.2:

Version 0.2 of Marathon: Trinity. This scenario is still in early alpha. Update Notes: - Bug fixes - More health & ammo - Modified enemies - Fixed Monster Limits issue - Replaced 'The Devil's Playground' with 'The Devil's Playground II' - Added a 5th (unfinished) map. Just a teaser of what is to come.

3,990 downloads, 2 reviews, 7 screenshots, 4.0 rating