Items by Weekly Downloads
RAITHE on Aug 2nd 2010
README file: "What is one important asset to an invasion? A dropship! Invade any UNMERGED map with this script: Dropship.lua! (It won't work properly if the map is merged. If you really want to invade an merged map, you can split it using Atque). You can deploy up to 2 different types of units, which you can order to attack any enemy by 'shooting' the enemy monster (make sure you have fists out). NOTE: Your units can be distracted before they fire at their given target A dropship is also supposed to be able to fly. Press the "previous weapon" and "next weapon" buttons (for those I use Q and E since I control with WASD) to adjust the speed to reverse or forward (given in the upper left-hand corner) and the microphone button to activate the thrusters (recommended to set the caps lock key as the microphone button). Thrusters: when you have thrusters on, you are capable of flying around as you please, but you cannot use the cannon. When you have thrusters off, you are air-braked and cannot move anywhere, but you can operate the cannon and your health will charge up. NOTE: you will always know when you have the cannon as your current weapon if the weapons HUD is blank. you cannon switch from it (for whatever reason) until you activate thrusters again. To select which unit to deploy, press the toggle map button. The unit that is currently able to be deployed (by pressing the action button) is indicated on the top middle of the screen. To recall your units, press the alt-fire button. NOTE: once again, your units can be distracted by enemies before they get to you. The current cost for Hunter-Seekers is 500 credits, and 525 for the Drone Brute. You gain credits by killing enemies or from your units killing them. You cannot have more than 5000 credits. All in all, the credit system will be a bit choppy until I can figure how to fix it better.
Notes for version 1.03:
Fixed the invisible unit bug. All the troops you deploy should be visible now. The only things I will possibly work on now is the deceleration and credit flow (and more troops maybe). You guys welcome to customize the troops and change them to your own liking in the physics model. They are the minor and major ticks. I also noticed that if you launch a game twice in Aleph One with the script, the script will not work properly. I don't know why this is, but I DO know that it works just fine if you quit and reopen Aleph One. (IMPORTANT: Make sure you that your CAPS LOCK is off before the game starts.)
1664 downloads, 5 reviews, 2 screenshots, 3.8 rating
Hopper on Jul 7th 2012
Dave demo v0.2
Destiny on Aug 6th 2010
This'll be my first thing ever posted online. 9 level demo no pictures yet or chapter art. All made with old Marathon tools. Please rate and comment and tell me what else should be in it. btw this is for M1A1 for people who don't want their computers to crash!
Notes for version v0.2:
Fixes some errors. Adds enforcers to alien level. Addes a 9th level.
1941 downloads, 8 reviews, 0 screenshots, 2.1 rating
The caverns 2.2
TectonInd on Aug 1st 2010
I'm happy to make my first contribution to the marathon community. This is a very short solo map with not plotline at all. In the creation of this, I focused mainly on the architecture, but the battles are also OK.
Notes for version 2.2:
Ambient water sounds
1543 downloads, 4 reviews, 3 screenshots, 2.7 rating
space for rent! v1.0
security officer on Aug 9th 2010
Nameless Physics pack 1.0b2
nameless on Dec 2nd 2007
A pack of 4 of my latest physics models.
1.Dual SMG's 2.Fun Physics
- Auto Stuff 4.Juggernaut Missile Launcher
1861 downloads, 0 reviews, 0 screenshots, 0.0 rating
BoBsBrother on Aug 13th 2010
Here is a quick but fun physics file. If the name hasn't given it away, then there must be something wrong with you. If you guessed that everything shoots rockets, you're absolutely correct!!!! Now everything except the fists will shoot rockets! :) Yep, even the flamethrower!!! I don't recommend shooting anything at close range now. Have fun!!!! :)
1452 downloads, 3 reviews, 0 screenshots, 3.7 rating
M1 Map Dude on Aug 19th 2010
NOTE: This October 1995 netpack has been converted to M1A1 as part of "The M1 Map Conversion Project" (see enclosed Read Me for details).
"Temple of the Pfhor" is action-packed and at times very dark. Maps in the pack are:
Temple of the Pfhor (excellent)
Drop In (very cool)
Warp 3.0 (so-so)
Busywork (carnage craziness)
This M1A1 map-pack was designed with both carnage and visual aesthetics in mind. The weapons are easily accessible, and the ammo should be plentiful even with 8 players.
Original M1 version created by Ric Ewing.
Notes for version 1.1:
Version 1.1 corrects lighting phase issue encountered in the M1A1 conversion and also merges proper M1A1 physics into each map.
1546 downloads, 0 reviews, 7 screenshots, 0.0 rating
Holiday Showdown 1.0.0
nameless on Dec 23rd 2007
My new map, play tested , MY PRESENT TO THE COMMUNITY, alot of people on the meta liked it.
WITHOUT FURTHER ADU I BRING TO U,
1758 downloads, 2 reviews, 0 screenshots, 2.0 rating
M1 Map Dude on Aug 19th 2010
NOTE: This September 1995 map has been converted to M1A1 as part of "The M1 Map Conversion Project" (see enclosed Read Me for details).
A nighttime Pfhor city scene. A solo adventure with no real goal aside from fun and exploration. Challenging; nice to look at.
Original M1 version by Stephen Ritchie.
Notes for version 1.2:
Version 1.2 corrects lighting phase problem from M1A1 conversion (building searchlight now "rotates" properly) and adds merged M1A1 physics.