Second Quest is a project designed to remake the original Infinity netmaps, as well as maps from other classic sources (Coriolis Loop and Marathon 2, currently). The end goal was to make them playable and enjoyable, and I believe we succeeded on all counts, with a total of 29 maps so far. It is a collaborative project, including efforts from myself (RyokoTK), screamingfool, Kinetic Turtle, Irons, and treellama.
I haven't actually gotten to play these in net mode yet but they are all significant aesthetic improvements over the originals, and for the most part they seem to flow better than the originals too. I was pretty shocked by how radical some of the rearrangements were (especially "Dead Fields") but I can definitely get used to them. My only complaint is that it would be nice to have an add-on that can throw in HD textures for the M2 levels.
It would also be really cool to have someone redo "Aye Mak Sicur" as a net map in this style (it was originally built as a net map to begin with, after all), although that's probably a pipe dream.
a great idea and great contribution for redeeming classic infinity maps and some other maps as well. i'd like to thank all who participated in this beneficial project.
adding more pathways, lifts and other forms complexity allows for the maps to have much better flow and as a result, better, more enjoyable gameplay.
i think my only disappointments in these maps were 'waldo''duality' and 'ex justica mortis'.
but overall, an outstanding pack that will be remembered for ages...
An excellent collection of maps for the most part. Unfortunately some of the original Infinity netmaps were so awful no amount of work could correct them.
I only wish the engine could be updated to automatically substitute these maps whenever someone attempted to host the originals online, banishing Duality and Wrath No More? from living memory.
Except for Sands Serif, which is the only map worse than the original.
"?to make them playable and enjoyable..." You stupid, arrogant prick. Yeah, because Bungie---that immensely successful company (well before "Halo")---really didn't know a motherfucking THING about making "playable, enjoyable" products, right? And I really love this one: "If only they had been this way in the first place!" Yes, if only, asshole, because, you know, Bungie and Double Aught and all those amazing guys (and girls) never knew fuck-all about making kick-ass netmaps, building an adaptive, evolving, and successful business empire, and so on. IF ONLY you flatulent cunts had been there to help and advise them! Oh, if only! You guys are some seriously fucked-up motherfuckers, man. You have no sense of historical precedent, nor any respect for the people who made it possible for you to be the stupid little incestuous bastards you are today. Yes, you shitheads do some great work, no question, but you also, to the man, need some serious lessons in humility. To wit, if you knew what success really was, what accomplishment and achievement really looked, felt, tasted like, you'd realize what piss-ant morons you publicly make of yourselves, dissing people who've built history under your sorry-assed, unwashed feet. That said, nice work on this. Great and flattering improvements on a classic, important, standard-forging product, one that turned hard soil and grew vast gardens before any of you even knew a mouse and keyboard. Buh bye!
Version 2 is even better. There's some incredible talent at work here.
Bungie's original net maps were OK for their time and purpose - to get people on the net and enjoying carnage. But, to me, most of them wear thin after a while.
The Second Quest project was a much-needed update to the original levels, adding the right additions to the basic feel of the originals without diverging too much.
Beyond Thunderdome is still a fast moving big ol' arena.
Return to Waldo World has new ramps and ledges that make it even more fun for small frag-fests. It's a bit darker than I like, but it's prettier... staring at the flashing lights over the central pit after being splashed by a rocket is actually kind of fascinating now.
King of Pain and Route 66 are nicely modified. In particular King of Pain gained some much needed complexity making it more of a challenge to splash or be splashed. Route 66 is probably my favorite KOTH level now.
This map pack is a essential replacement of all Bungie's old internet classics and standbys, and a must have for any one who wants to host internet games.