Downloads

Downloads ordered randomly

M1A1-SE Tracks 1.5

fracai on 08/03/2011

A collection of 26 ogg tracks created by Craig Hardgrove, Tobacco (Thomas Barth), The Cannibal Whore Feast, Chibi-Usa.

Originally uploaded to Orbital Arm, I am not the author of this release.

Notes for version 1.5:

Aliens Again.ogg
Axonical.ogg
Chomber.ogg
Chomber2.ogg
Fat Man.ogg
Fat Man2.ogg
Flippant.ogg
Flowers In Heaven.ogg
Flowers In Heaven2.ogg
Freedom.ogg
Guardians.ogg
Landing.ogg
Landing2.ogg
Leela.ogg
Leela2.ogg
New Pacific (Reprise).ogg
New Pacific.ogg
Phasmidia Elegans.ogg
Rapture.ogg
Rushing.ogg
Rushing2.ogg
Splash (Marathon).ogg
Splash (Marathon)2.ogg
Swirls.ogg
Swirls2.ogg
What About Bob.ogg

2,624 downloads, 1 review, 0 screenshots, 2.0 rating

M2 Default HUD 1.1

Hopper on 01/17/2023

Screenshot titled ""

Are you working on a Lua HUD, and want to know how to draw inventory panels or weapons just like the built-in one? This plugin acts just like the hardcoded HUD from M2 and Infinity, so you can see how to duplicate any feature in Lua. It works with third-party scenarios too.

Notes for version 1.1:

Version 1.1 fixes errors with the network radar, and hides ammo for a second weapon when you only have one.

2,954 downloads, 0 reviews, 1 screenshot

The female versions of the BoB and VacBoB voices from Marathon : Freedom

2,356 downloads, 0 reviews, 0 screenshots

Screenshot titled ""

NOTE: This September 1995 map has been converted to M1A1 as part of "The M1 Map Conversion Project" (see enclosed Read Me for details).

A nighttime Pfhor city scene. A solo adventure with no real goal aside from fun and exploration. Challenging; nice to look at.

Original M1 version by Stephen Ritchie.

Notes for version 1.2:

Version 1.2 corrects lighting phase problem from M1A1 conversion (building searchlight now "rotates" properly) and adds merged M1A1 physics.

2,137 downloads, 3 reviews, 3 screenshots, 2.7 rating

Xmas 3: Starship unburied.0

drictelt on 11/17/2013

Xmas 3 is the third in a series of collaborative single-player projects, in an episodic format.

Contributors: RyokoTK, Shadowbreaker, Cryos, Axle_Gear, Drictelt, Goran

Notes for version unburied.0:

Apparently this scenario had gone lost. This is what I found on my backup drive. I suspect it is the final version, but I'm not entirely sure.

2,651 downloads, 2 reviews, 0 screenshots, 4.0 rating

I have looked through just about everything on this map and nothing leads me to believe anything is wrong with it.

Notes for version .0003:

i now have Oasis and Fire in the Pfhorge Native format, and whatever the output of the pfhorge export is. if you download it, tell me what version of Aleph One you are running, and what platform you're on. thanks.

2,066 downloads, 5 reviews, 0 screenshots, 5.0 rating

I promised to upload this over a year ago, to accompany the Pfhorge application & manual.

2,278 downloads, 0 reviews, 0 screenshots

Screenshot titled "In each of the Bob colors"

A replacement of the Bob shapes with a female version that I did long ago.

1,822 downloads, 2 reviews, 1 screenshot, 2.5 rating

Screenshot titled ""

Description

If the BoBs had a rocket launcher they'd make someone pay

Including

-BOBBQ: Toast as many BoBs as you can

-THEY'RE EVERYWHERE: Kill as many BoBs as you can with only a pistol and one life

-TRAITOROUS PIGS: Kill different BoBs to gain stat boosts. Then face your fellow security officers with your new powers.

Credits

-Created by AnonFriction -Thanks to everyone in the discord who helped test or fix bugs!!

Contact

-AnonFriction on the pfhorums, discord, and twitter

1,112 downloads, 1 review, 3 screenshots, 5.0 rating

Susannah Windows 1.0

JohannesG on 10/19/2013

Screenshot titled ""
  • Windows version
  • For Mac OSX version, click here.

My first ever finished game, a final project during my art studies at VMA in 2008/2009.

An experiment in how far one can go by stripping the elements of a video game down to its bare essentials of mechanics, dynamics and aesthetics, while in the meantime, showcasing the importance and the purpose of audial elements in interactive entertainment.

Set in a bleak sterile world of white, where nothing exists except the disturbingly pure visuals, the game follows the avatar's journey through the bleak levels of the world, accompanied by a soundtrack, to migrate and merge to the unknown entity which called for him.

Susannah was showcased at the Þrír í Þriðja exhibition in Verksmiðjan, Hjalteyri (Iceland) in 2009.

Controls

  • W, A, S, and D + Mouse for movement
  • Space to interact with the blue data streams
<hr />

Jóhannes G. Þorsteinsson
website
e-mail

2,577 downloads, 5 reviews, 3 screenshots, 4.4 rating

Kill Them All II 1.00

RyokoTK on 10/15/2007

Screenshot titled ""

Kill Them All II is a short but intense scenario for Marathon Infinity. It is a collaborative project, wherein the challenge for each mapper was to make complete, high-quality levels with 100 or fewer polygons.

KTA2 features 11 maps from five mappers: screamingfool, Drictelt, Hangar96, shadowbreaker, and myself. It's difficult, with loads of carnage -- very fun.

3,357 downloads, 4 reviews, 1 screenshot, 5.0 rating

Screenshot titled "raylabs stamp of approval"

This is the original READ ME!!!!!!!!!!!!11 for RKYOKOTK's CARNAGE VILA 46!

NOW WITH A LIFETIME ACHIEVEMENT AWARDd

Notes for version fine:

fine

3,936 downloads, 15 reviews, 2 screenshots, 2.8 rating

Kool Physics 1.0

AN1Guitarman on 07/15/2011

Could sombody review with at least some brains?? I deffinitly enjoy these Physics and i had fun using toy guns to build the animations off of. I know you all are "used" to the original stuff, it got old to me. in one phrase IF YOU DONT USE IT DON'T REVIEW IT.

1,946 downloads, 1 review, 0 screenshots, 1.0 rating

Screenshot titled ""

CFP is a complete set of high definition textures for Marathon Infinity and Durandal. Based on the original Freeverse Marathon 2 Durandal XBLA textures, these have been further enhanced by the Alephone community with glowmaps and made to support Marathon Infinity.

Contributors:

Freeverse, Hopper, Treellama, TheDoc45, General Tacticus, J2k, Spurious Interrupt, Tfear7

This is the scenery portion of the plugin.

Other CFP Packages

CFP Monsters - http://simplici7y.com/items/community-freeverse-plugin-monsters

CFP Weapons Inf - http://simplici7y.com/items/community-freeverse-plugin-weapons

CFP Weapons M2 - http://simplici7y.com/items/community-freeverse-plugin-weapons-m2

CFP Walls M2 - http://simplici7y.com/items/community-freeverse-plugin-walls-m2

Notes for version 1.0:

Now Complete

2,483 downloads, 0 reviews, 3 screenshots

Flying physics V2

Phortiphy on 02/24/2008

This is a 2 physics pack that I made a while back. The first one is playable, if rather gimmicky. The second one IS NOT PLAYABLE AT ALL, EDIT and was included as an example of the variety of things you can do with this EDIT. They both involve pressing the walk key to "fly". Nofall2 is not playable because I set player gravity to a negative number when walking, but the problem is that if you're killed you just keep going up and up and up into the ceiling. Because of some unknown engine property, if you accelerate into the ceiling while dead at a constant rate, it sends you up through the ceiling, where everything looks untextured, then for about a minute of that you come up through the floor, continue upwards through the ceiling and repeat. Because your corpse is still moving, it is impossible to respawn.

There. Do what you will with this, but at least let people know what you are doing before hosting it. EDIT In response to Tim, here are some suggestions for getting the most out of this: 1) Certain maps, such as Intercontinental Divide, get the most out of this (I found quick six in general to be pretty good for it). 2) The setup of this is such that a person on the ground can usually trump a flying person. That's alright, because in my experience there's only one or two people spoiling like that. 3) You can control the rise and fall (and direction [you can build up mad speed]) by shooting in the opposite direction (preferably with a machine gun, rockets don't work as well).

All credit for concept goes to Count Roland. Other tweaks are credited to me. He has okayed this for distribution last time I saw him.

2,530 downloads, 2 reviews, 0 screenshots, 2.0 rating

Rough maps 1.11

Skullcrusher on 09/18/2010

Screenshot titled "oddly familiar..."

These are rough maps, not really meant to be played together, but separately just for fun. Note: Maze and Friendly Fire Central look similar because they were originally same map. FF is more carnage based.

Notes for version 1.11:

Tiny thing

1,975 downloads, 4 reviews, 4 screenshots, 3.2 rating

SL Maps 1.3

Sharkie Lino on 10/08/2016

Screenshot titled "Flight Of The Toolator"

SL Maps is a net pack for infinity consisting of levels from Infinity, M2, and others that have been modified, usually for additions or better flow, or remade.

Proper Credits

The levels listed below in this pack come from Quick Six and were originally created by Treellama.

Age of Aquarius. Incontinental Divide.

Notes for version 1.3:

Major Changes.

You're Gonna Die Big Time: Added a new room near the stairway which connects both sides of the upper level, and also serves as a spawn point.

Minor Changes.

Flight Of The Toolator (both versions): Straightened out the ceiling lights for the outer halls.

3,459 downloads, 12 reviews, 5 screenshots, 3.6 rating

Lava Fight 2 .SceA

The Cool Guy on 12/23/2011

Screenshot titled "Very Exciting "

Another great award winning map

Notes for version .SceA:

This map is Rewritten from the original lava fight map

2,109 downloads, 0 reviews, 1 screenshot

Marathon: Repercussions of Evil Netmaps Munitions Disposal is a great Lua script! You can find it on this website.

ray on 07/29/2009

These are some netmaps for Marathon: Repercussions of Evil.

2,112 downloads, 2 reviews, 0 screenshots, 3.0 rating

Screenshot titled "the burning air"

For those of you with proper video cards that do not have difficulty with precipitation scripts, here is a merged map of the scenario with both precipitation and the latest bugfixes.

Unfortunately, some quirk of a few people's machines - which I suspect were running integrated graphics - couldn't cope with precipitation, even after bugfixes were made, and so Pfhorrest ordered it cut from final release. Although the effect on most levels is subtle due to an A1 limitation on having 1024 objects, I thought it well worth the effort of maintaining. So, before I cut the lua from the main scenario, I created a branch to preserve it, and left the supporting alterations to the Shapes file in the main branch.

Naturally, you'll need to download Eternal 1.2, found here,, to use this map.

Then, download this map file, drop it in your Eternal directory, and select it in Environment preferences.

To test whether your machine can handle this, skip to level 13: A Friend in Need, and see if your framerate drops when you walk outside. My 12 year old rig gets 20 FPS with everything on, but some players have reported as little as 0.5 FPS with precipitation.

Since this is an altered map and not a plugin, it will not be compatible with save games from the official release or the previous 1.2.0 version of this enhanced map.

Co-op players, please ensure that everyone has the same version of the map.

Credits: Original rain and ember sprites by $lave and Windbreaker, respectively; Original precip code by Wrkncacnter, who borrowed heavily from Treelama; Eternal adaptation by Aaron Freed; Snow sprites and code fixes by Lia Gerty; Ashes are a palette swap of embers, fallout a palette swap of rain.

Notes for version 1.2.1-b4:

Made a number of things a lot easier

2,163 downloads, 0 reviews, 5 screenshots