Items by Most Downloads
Physics Editor One J 1.1.6
HogePiyo454 on Aug 29th 2010
Thomas Mann's Greatest Hits 7.0
irons on Feb 7th 2016
Kill Them All! 1.02
RyokoTK on Jun 19th 2007

Kill Them All is a short but intense mini-scenario for Marathon Infinity. It is a collaborative project, wherein the goal for each mapper was to make complete, high-quality maps that had no more than 100 polygons.
KTA features 15 levels by myself, screamingfool, Kinetic Turtle, irons, and Shadowbreaker. It's a difficult but action-packed game -- very fun.
3619 downloads, 3 reviews, 1 screenshot, 5.0 rating
XBLA Survival 2.1
Hopper on Nov 1st 2020

Play the Survival solo gameplay mode from Durandal XBLA. Rack up carnage points as you face off against hordes of increasingly difficult enemies.
Play on the four Survival maps built by Freeverse for the port. Or use the plugin, pick any netmap, and try not to die.
For a similar co-op experience, see Survival.lua.
Notes for version 2.1:
Version 2.1 fixes a bug which caused films to go out-of-sync.
3605 downloads, 2 reviews, 4 screenshots, 4.5 rating
TTEP Plugin (M3) v7.0
tim4i on Dec 10th 2010
Plugin Version of Tim Vogels 'Total Texture Enhancement Pack' v7 for Marathon Infinity
-For screen shots and details refer to original MOD. -Original Readme enclosed -Released under permission
INSTALL INSTRUCTIONS: 1) Cut & Paste 'TTEP v7.0 (M3).zip' into your 'Plugins' folder in the AlephOne Folder. (Create the folder if you don't have one)
2) Start AlephOne.exe and go to Preferences->Environments->Plugins (Click to Enable/Disable Plugins)
Notes for version v7.0:
Same release - just renamed in Plugin list so you can use concurrently with Gorans Textures.
Plugin Support Release.
Problems Post on Pfhorums http://www.pfhorums.com/index.php?showtopic=5786&st=20&gopid=86160&#entry86160
3552 downloads, 0 reviews, 0 screenshots, 0.0 rating
CARNAGE VILA 46! README fine
irons on Nov 27th 2022
Caustic Dystopia 1.4
Windbreaker on Dec 31st 2012

The fifth and final edition of my second multiplayer map pack includes 24 maps, all varying in size and layout. Version 1.4 includes 2 new maps.
Notes for version 1.4:
Features 2 new maps: "Water Sleepers", and "Flying Saucer Tour".
Texturing/Shading retouched on "Generic America", "Battersea Odyssey", and "The Refuge".
Untextured surfaces fixed on older maps.
3507 downloads, 14 reviews, 24 screenshots, 5.0 rating
Second Quest 2.0.0
RyokoTK on Jan 8th 2008

Second Quest is a project designed to remake the original Infinity netmaps, as well as maps from other classic sources (Coriolis Loop and Marathon 2, currently). The end goal was to make them playable and enjoyable, and I believe we succeeded on all counts, with a total of 29 maps so far. It is a collaborative project, including efforts from myself (RyokoTK), screamingfool, Kinetic Turtle, Irons, and treellama.
3480 downloads, 10 reviews, 5 screenshots, 4.9 rating
Pfhorge 0.95
Cathunter on Aug 13th 2007
Pfhorge is an OSX map making utility, as yet uncompleted but usable. There are still bugs with terminal editting and map compilation while the texturing can't be carried out in the visual interface.
I've included a manual that assumes you are already familiar with Forge.
3469 downloads, 2 reviews, 0 screenshots, 2.5 rating
Marathon 1 Redux 0.0.13-alpha
liacrow on Jul 29th 2019

Weekly updates on Github: https://github.com/ravenshining/M1R
A project to give Marathon 1 a facelift, incorporating the new features of Aleph One to flesh out and add realism to the Marathon's architecture. Eventually, to include a branching storyline- possibly even missions on the colony moon.
Featuring Marathon 1 with lua scripting, liquids, ambient sound, new weapons, more scenery, improved sprites, expanded architecture, new terms & terminal art, and the latest HD plugins. Also including Craig Hardgrove's soundtrack, you can visit his page over at themarathonmusic.com !
At this point M1R should contain a complete, playable, almost bug-free recreation of M1, however, I still consider this an alpha as there are many more features and levels to come, and other features present that will be cut.
To contribute to this project, download it and read the "Help Wanted.txt" and/or TODO.txt," or head over to the Pfhorums where the lists and discussion are posted: http://pfhorums.com/viewtopic.php?f=13&t=53510
WINDOWS USERS PLEASE NOTE Marathon 1 Redux's extensive HD and 3D assets may cause 32-bit builds of Aleph One to crash immediately upon starting a game. To resolve this issue, you will have to experiment with turning off plugins or reducing texture replacement resolution to taste.
Notes for version 0.0.13-alpha:
- Starting a new game now brings you directly to Arrival, rather than skipping though unfinished prologues
- Currently unplayable levels are hidden from the level-select dialogue
- Lua scripting is finding its way to several levels to control special events and functions
- 3D models fixed so they no longer cause clipping & bloom problems, and distort less on pulsating textures
- New texture variants, bringing the total number to 386! (including landscapes and animation frames)
- Most levels updated to greater and lesser degrees to take advantage of the new textures
- AI variant terminal textures applied to every terminal - e.g., a Leela terminal says LEELA on it in-world
- Differentiated solid and liquid lava, and to a lesser degree, goo
- New epilogue level (thanks to Pfhorrest for letting me re-use some Eternal geometry)
- A new defensive twist to Pfhoraphobia to balance out its new Lua scripting
- Updates to Arrival, The Rose, Welcome to the Revolution, Try Again, Beware of Low-Flying Defence Drones
- The first Pfhor terminal
- Pfhor fighter sprites optimised for bloom
- Revised Vidmaster's Oath
- Newly spawned players start with plot-appropriate weapons, at the expense of ammo
- Low resolution fallback if you disable the 3072p landscape plugin
- Lots of bugfixes in general, thank you to everyone who reported problems!
- Much saner organisation overall
- Probably more because it's been 9 months since 0.0.12!
Known bugs *A mutant pfhor teleports into space and BoBs clog corridors in the epilogue level, both fixed in weelky release *Flamethrower is wonky *Player's light is too dark, fixed in weekly release