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Marathon TROJAN 1.0

Shappie on 08/31/2020

Screenshot titled ""

Here it is, at last: Marathon TROJAN. Now compatible with Aleph One (1.3 or newer), this uses the native M1 files to deliver the original, unaltered experience we know from the 90's.

M1 compatible fullscreen HUD plugins will work with TROJAN if you don't want to use the included Classic HUD plugin.

Additional files include the Weapons Pump Patch, FAQ, Manual, Spoiler Guide, and read me's from older versions of TROJAN.

Special thank you to Hamish Sanderson for giving us permission to distribute this re-release of TROJAN. Enjoy!

Update 3/3/25 - You can also find a Trojan standalone edition here https://hhas01.itch.io/trojan-se

"James’ Trojan AO scenario (2020) is a highly faithful warts-n-all port of the original M1 Trojan. This was important for historical preservation of early Marathon history, but not a great gameplay experience itself.

Trojan Standalone Edition (2021) made numerous fixes and enhancements to James’ scenario and customizations to the engine code. That’s why it’s released as Standalone Edition, not an add-on."

6,848 downloads, 5 reviews, 5 screenshots, 3.6 rating

m1redux Plugin v1.1

tim4i on 11/15/2010

Screenshot titled "New vs Old Weapons"

Refreshed in-hand Weapons, Ammo & Item Pickups for Marathon 1 AlephOne (M1A1).

-Basically updated graphics for large resolution screens.

-New Ammo & Item Pickups.

-New Rocket & Grenades projectiles.

-In-hand weapons have be refreshed to remove the 'box' effect, while still keeping to the original graphic.

-I have broken this MOD into 2x Plugins one for In-hand weapons and one for Items. You can choose to have one or both on.

This is my first MOD - Enjoy..

NOTE: You need OpenGL to run this pack.

NOTE: Some sprites are courtesy of Visciom. They are his original art, and are used in this MOD under agreement.

Notes for version v1.1:

Plugin Support Release.

-Please post comments / bugs on Pfhorums.

http://www.pfhorums.com/index.php?showtopic=4442&st=40

6,705 downloads, 4 reviews, 3 screenshots, 4.5 rating

A collection of 28 ogg tracks created by Mark Sumner (Zipper Cat), Mike Gorczynski (The Punisher), The Cannibal Whore Feast(Iain McLaughlin), Julian Zielke (Mercenary), MuShoo.

Originally uploaded to Orbital Arm, I am not the author of this release.

Notes for version 1.5:

1024 No More.ogg
Adrenalina Perpetua.ogg
Alien Voyage.ogg
All Roads Lead to Carnage.ogg
Black Hole.ogg
Bob is Dead.ogg
Chain Reaction.ogg
Dreamscape.ogg
Frogblast the Dance Floor.ogg
G4 Sunbathing.ogg
Haunter of the Darkness.ogg
Hopper.ogg
Lost Hope.ogg
M2-SE Theme.ogg
Messiah.ogg
Momar.ogg
Pfhor Voyage.ogg
Pilgrim.ogg
Pyramids of Jjarro.ogg
Scorched.ogg
See You Starside.ogg
Splash (Durandal).mp3
Thanatos.ogg
They Are Coming.ogg
They Are Waiting.ogg
This Means War.ogg
Trapped In Space.ogg
We're Everywhere!.ogg

6,501 downloads, 0 reviews, 0 screenshots

Marathon 1 Redux 0.0.13-alpha

liacrow on 07/30/2019

Screenshot titled "New animations"

Weekly updates on Github: https://github.com/ravenshining/M1R

A project to give Marathon 1 a facelift, incorporating the new features of Aleph One to flesh out and add realism to the Marathon's architecture. Eventually, to include a branching storyline- possibly even missions on the colony moon.

Featuring Marathon 1 with lua scripting, liquids, ambient sound, new weapons, more scenery, improved sprites, expanded architecture, new terms & terminal art, and the latest HD plugins. Also including Craig Hardgrove's soundtrack, you can visit his page over at themarathonmusic.com !

At this point M1R should contain a complete, playable, almost bug-free recreation of M1, however, I still consider this an alpha as there are many more features and levels to come, and other features present that will be cut.

To contribute to this project, download it and read the "Help Wanted.txt" and/or TODO.txt," or head over to the Pfhorums where the lists and discussion are posted: http://pfhorums.com/viewtopic.php?f=13&t=53510

WINDOWS USERS PLEASE NOTE Marathon 1 Redux's extensive HD and 3D assets may cause 32-bit builds of Aleph One to crash immediately upon starting a game. To resolve this issue, you will have to experiment with turning off plugins or reducing texture replacement resolution to taste.

Notes for version 0.0.13-alpha:
  • Starting a new game now brings you directly to Arrival, rather than skipping though unfinished prologues
  • Currently unplayable levels are hidden from the level-select dialogue
  • Lua scripting is finding its way to several levels to control special events and functions
  • 3D models fixed so they no longer cause clipping & bloom problems, and distort less on pulsating textures
  • New texture variants, bringing the total number to 386! (including landscapes and animation frames)
  • Most levels updated to greater and lesser degrees to take advantage of the new textures
  • AI variant terminal textures applied to every terminal - e.g., a Leela terminal says LEELA on it in-world
  • Differentiated solid and liquid lava, and to a lesser degree, goo
  • New epilogue level (thanks to Pfhorrest for letting me re-use some Eternal geometry)
  • A new defensive twist to Pfhoraphobia to balance out its new Lua scripting
  • Updates to Arrival, The Rose, Welcome to the Revolution, Try Again, Beware of Low-Flying Defence Drones
  • The first Pfhor terminal
  • Pfhor fighter sprites optimised for bloom
  • Revised Vidmaster's Oath
  • Newly spawned players start with plot-appropriate weapons, at the expense of ammo
  • Low resolution fallback if you disable the 3072p landscape plugin
  • Lots of bugfixes in general, thank you to everyone who reported problems!
  • Much saner organisation overall
  • Probably more because it's been 9 months since 0.0.12!

Known bugs A mutant pfhor teleports into space and BoBs clog corridors in the epilogue level, both fixed in weelky release Flamethrower is wonky *Player's light is too dark, fixed in weekly release

6,265 downloads, 4 reviews, 9 screenshots, 4.2 rating

Screenshot titled ""

Replaces the 2d scenery sprites with 3d models in Marathon 1

Note: works best in shader mode.

Make sure bloom is turned off!

Obviously some errors can't be avoided, but I have done my best to smooth over as many bumps as possible.

Notes for version 1.2:

-Replaced the escape pod model with a much better one

-Changed the pfhor egg to be more like the original (an egg)

6,230 downloads, 4 reviews, 4 screenshots, 5.0 rating

Screenshot titled "Options"

Vasara is a Lua script and dedicated HUD for use in texturing maps in Aleph One. The HUD provides more explanation for new users compared to Visual Mode, and features a mouse-driven interface for choosing textures and options.

Please report any bugs or feature requests on GitHub.

Notes for version 1.1.2:

Version 1.1.2 fixes bugs with control panel editing and texture alignment. Thanks to Treellama for the fixes.

6,202 downloads, 7 reviews, 5 screenshots, 4.9 rating

Co-Op 2.2

irons on 08/14/2013

Screenshot titled "Simple monster info"

This Lua script introduces a number of changes and tweaks in the mechanics of co-operative games. Version 2 has a number of improvements thanks to the new Lua API found in Aleph One v0.20.

See the Readme file for a whole lot more detail.

Notes for version 2.2:

Added a few minor changes, including one that allows the script to work with the post-1.0 betas.

6,096 downloads, 4 reviews, 1 screenshot, 5.0 rating

m23redux Plugin v1.1

tim4i on 11/15/2010

Screenshot titled "Extra Items"

3x extra sprites to tie in with Viscioms Weapon Enhancement Pack 1.4.1 (Works with both M2 & M3)

Includes Updated:

-Keycard

-Oxygen Tanks

-Defence Chip

-Fist GFX removed in this release.

NOTE: You need OpenGL to run this pack.

NOTE: Some sprites are courtesy of Tim Vogel. They are his original art, and are used in this MOD under agreement.

Notes for version v1.1:

Plugin Support Release.

-Please post comments / bugs on Pfhorums.

http://www.pfhorums.com/index.php?showtopic=4830

6,058 downloads, 4 reviews, 1 screenshot, 4.8 rating

XBLA Survival 2.1

Hopper on 11/02/2020

Screenshot titled "Sonic Electronic Ball Breakers"

Play the Survival solo gameplay mode from Durandal XBLA. Rack up carnage points as you face off against hordes of increasingly difficult enemies.

Play on the four Survival maps built by Freeverse for the port. Or use the plugin, pick any netmap, and try not to die.

For a similar co-op experience, see Survival.lua.

Notes for version 2.1:

Version 2.1 fixes a bug which caused films to go out-of-sync.

6,028 downloads, 2 reviews, 4 screenshots, 4.5 rating

Screenshot titled "Barrels"

Replaces some of the scenery objects in M1A1 with new HD ones!

5,985 downloads, 4 reviews, 3 screenshots, 3.5 rating

Infra Apogee 2.0.0

windbreaker on 12/30/2015

Screenshot titled "The Emperor of Finite Space"

The final edition of my third multiplayer mappack includes 20 maps for Marathon Infinity. This pack uses texture sets from all 3 games, with 5 Marathon 1 "themed" maps, 7 Durandal maps, and 8 standard Infinity maps.

Notes for version 2.0.0:
  • Features 3 new maps: The Emperor of Finite Space, Objective Permanence, and Tempus Fugit.
  • Moves the hill on The Cylindrical to the highest ledge.
  • Fixes Kill the Man with the Ball on Doctor Jazz.
  • Fixes various texturing errors on other maps.

5,892 downloads, 6 reviews, 20 screenshots, 5.0 rating

Screenshot titled "Marathon 2 and Infinity, Widescreen Enhanced"

NOW UPDATED TO SUPPORT MARATHON 1 AND MOST CUSTOM SCENARIOS!

This plugin allows you to experience Marathon 2's original 1995 classic status bar HUD, but modified to better support today's widescreen displays. This plugin supports Marathon 2, Marathon Infinity, and many scenarios, and even provides an M2-like HUD for Marathon 1.

This widescreen HUD has 2 flavors, a 'lite' version and an 'enhanced' version:

CLASSIC M2 (UNRESTRICTED VIEW): The original HUD, uses original graphics, but removes the letterboxing on the 3D game view, allowing any widescreen aspect ratio, should be compatible with all scenarios

CLASSIC M2 (WIDESCREEN ENHANCED): Extends the status bar graphics to fill a 16:9 screen. To utilize the extra space, a second inventory page is displayed. In Netgames, this second page shows the scoreboard.

Due to the necessity of custom graphics, "Widescreen Enhanced" HUD is only guaranteed to work with the following scenarios:

  • Marathon 1, Marathon 2, and Marathon Infinity
  • Any scenarios which use the default M2/MI HUD graphics, such as: Tempus Irae, Phoenix, EVIL, and many more
  • The following scenarios with custom HUD graphics: Apotheosis, Apotheosis X, Excalibur: Morgana's Revenge, Marathon Squadron, Portal of Sigma, RED, Return To Marathon, Rubicon/Rubicon X, Trojan

See included Readme for installation instructions.

All Lua work is based on "M2 Default HUD" posted here by Hopper, as well as the scenarios' original art, with additions by me to support the enhanced widescreen features.

Widescreen Marathon 1 Classic HUD is available here

Notes for version 2.03:

v2.03: fix errors with Linux version of Aleph One

v2.02: code tweaks to prevent redundant background fills; no visual changes

v2.01: fix terminals at 'Largest' setting scaling improperly at very low game resolutions

v2.0: add marathon 1 and trojan huds, and code cleanup

v1.9: add scenarios support, resize HUD to be a perfect 2x scale at 1080p, add lite version

5,852 downloads, 2 reviews, 6 screenshots, 5.0 rating

Simplici7y 2.0.0

Switch on 06/24/2023

Screenshot titled "New Design"

Simplici7y is a file sharing web application for the Aleph One community. Originally written in with Ruby on Rails 1.0 and hosted alongside The Pfhorums, Simplici7y is now a Django 4 Application deployed to Heroku from Github.

The project is named after a 7-polygon mapping challenge, which focuses on doing more with less.

When Fileball suffered downtime in early 2007, Jon Irons saw the need to fill the gap as soon as possible. He came to me with his idea for a new project. Jon's support was fundamental to the development and successful launch of Simplici7y, and I consider this project his as much as it is mine.

Simplici7y came online on the second anniversary of The Pfhorums. After Fileball was destroyed in a fire, S7 became the de facto place to publish. In the 16 years it has been online, there have been over 12 million downloads, 600 items and 1,400 reviews.

Notes for version 2.0.0:

On our 16th anniversary, 2.0.0 is a complete rewrite of the original Ruby on Rails application into Python / Django 4. This also includes:

  • Moved to modern hosting (Heroku / AWS) which means no more downtime!
  • Much faster file download and page load times
  • Better permissions and data validation (10,000 star feature)
  • Higher resolution thumbnails
  • Automatic deploys from git main branch for quick and easy development or bug fixes
  • An automatic admin backend for easy moderation
  • Trigram search for misspellings
  • Much more search-engine optimized with redirects from bad URLs and mobile-friendly CSS
  • All of this and more in 4k lines of code vs the previous 33k!

Feature development is now much easier, so head over to Github to submit requests or report any bugs you find.

5,807 downloads, 3 reviews, 4 screenshots, 2.3 rating

Capture the Falg 1.0.3

irons on 01/23/2016

Screenshot titled "Layout"

This script adopts W'rkncacnter's CTF script to the newer API. See the readme, the original CTF script, and the Magenta Filter maps for more information.

Notes for version 1.0.3:

This release hopefully fixes out-of-sync issues. It also adds messages for all flag statuses (taken, dropped, returned, scored). There are also screen faders for these events. Finally, the alert sound no longer plays if a player is constantly picking up his own flag (i.e. when it continuously respawns on the base polygon).

I highly recommend updating to this version.

5,791 downloads, 4 reviews, 1 screenshot, 5.0 rating

Screenshot titled "Clavdia Chauchat"

A series of seven-polygon netmaps suitable for any size group and every classic competitive game type.

Notes for version 7.0:

Seven new maps, including one for CTF. Final release.

5,784 downloads, 6 reviews, 49 screenshots, 4.2 rating

Screenshot titled "^"

This is the original READ ME!!!!!!!!!!!!11 for RKYOKOTK's CARNAGE VILA 46!

NOW WITH A LIFETIME ACHIEVEMENT AWARDd

Notes for version fine:

fine

5,766 downloads, 15 reviews, 2 screenshots, 2.8 rating

Screenshot titled ""

KTA3: The Complete Masterworks is every Kill Them All map to date, as well as 12 new maps, in one massive 38-map mega-mini-scenario adventure.

If you want to play co-op, using Co-op.lua is nearly a requirement.

Notes for version 1.10:

Added two more maps and fixed a lot of bugs, mostly related to co-op.

5,750 downloads, 6 reviews, 1 screenshot, 4.8 rating

Screenshot titled "Hailing Boomer"

The fifth and final edition of my second multiplayer map pack includes 24 maps, all varying in size and layout. Version 1.4 includes 2 new maps.

Notes for version 1.4:
  • Features 2 new maps: Water Sleepers, and Flying Saucer Tour.
  • Texturing/Shading retouched on Generic America, Battersea Odyssey, and The Refuge.
  • Untextured surfaces fixed on older maps.

5,740 downloads, 14 reviews, 24 screenshots, 5.0 rating

This is the Marathon 2 special edition soundtrack in MP3 format. THIS IS NOT MY MUSIC

5,695 downloads, 0 reviews, 0 screenshots

XBLA HUD Plugin 20200830

Aleph One team on 05/30/2024

Screenshot titled ""

This plugin is a port of the Durandal XBLA interface to Aleph One. Compatible with Marathon 2 and Infinity, and included in the all-in-one downloads of those games.

Notes for version 20200830:

This version is distributed with Aleph One 1.8.1. Since the last S7 release, the following fixes were added:

  • Remove incorrect PNG color profiles
  • Reduce chance that the HUD will shrink the viewport on cinematic-width displays
  • Colorize health and oxygen bars in software mode
  • Use FOV of 90 for XBLA HUD, matching the FOV the XBLA game used

5,631 downloads, 1 review, 1 screenshot, 5.0 rating