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Screenshot titled "L07 Sewer Power"

Lost Lands is a 25 level conversion I created entirely myself.
I started working on it when I was roughly 12 years old and I now consider it finished and in reasonably playable shape now that I am 25, 13 years later. As you progress through the game, you can see my mapmaking grow gradually more complex, and the way I grew pre-occupied with experimental and surreal mapbuilding techniques.

The official soundtrack is available here -

http://www.mixcloud.com/joshlandry798/lost-lands-soundtrack-part-1/

http://www.mixcloud.com/joshlandry798/lost-lands-soundtrack-part-2/

Notes for version 1.11:

This version is an overhaul of the shapes file, replacing many embarrassing pixelated textures with more thematic, color coded and polished looking artwork.

I've also included the "Previous AI" plugin with the install to avoid issues with monsters failing to activate.

2,851 downloads, 3 reviews, 8 screenshots, 2.7 rating

Screenshot titled ""

This is a heavily modified version of the XBLA Rubicon HUD that was posted by Nobility some time ago: http://simplici7y.com/items/xbla-rubicon-hud

The interface graphics have been replaced with proper ones from the old Rubicon HUD and all the weapon graphics have been recreated in HD.

Go check it out.

Notes for version 1.1:

• Replaced interface graphics with proper ones from the old Rubicon HUD • Weapon graphics have been recreated in HD.

3,081 downloads, 3 reviews, 5 screenshots, 5.0 rating

Red Light 1.1

Hopper on 02/16/2014

Play "Red Light, Green Light" during net games. It's fun.

Notes for version 1.1:

Version 1.1 adds a message when someone runs a red light, and a sound when the yellow turns red. Thanks to Sharkie Lino and his play-testing crew for the changes.

2,675 downloads, 3 reviews, 0 screenshots, 4.7 rating

A circle drawing plugin for Weland.

Notes for version 1.2:

Added feature to connect points on circle to nearest inward point along radius (possibly center). Fixed parameters dialog to handle longer inputs. Reworked algorithm so that arc selection (#, length, or angle) is given priority when rounding values.

2,191 downloads, 3 reviews, 0 screenshots, 4.7 rating

Intended as a replacement for Chisel's Merge extension, this plugin for Weland will copy most elements from one map to another. See README for installation and usage notes.

2,067 downloads, 3 reviews, 0 screenshots, 3.3 rating

Screenshot titled "Getting hit by the Alien Gun Secondary Trigger on Crater Creator's Fort Roque"

The original Marathon weapons were not really designed with people in mind. They were designed to be effective against slow and stupid aliens that could not dodge shots and could not operate their weaponry while they were being blasted by the player. Human players are a bit more intelligent, and faster than that.

Note that this is not designed with monsters in mind!

This physics model addresses those changes and has undergone thorough balance testing during its development. Weapon switching delay is now nearly non-existant and random damage has been taken out of the game. Weapons that would normally never see action in an otherwise SPNKR filled multiplayer match can now go up against a SPNKR armed player under the right conditions.

Enjoy MIMEP.

Jóhannes Gunnar Þorsteinsson
http://www.johannesg.com
johannesg@johannesg.com

Göran Svensson

Notes for version 1.5:

(more thorough changelog in readme) - Speed increase of all regular bullets up to 4096. - Alien Weapon is now a dual function with a regular primary trigger but secondary trigger set as chargeable long range high damage weapon - The good old automatic KKV-7 SMG is back. - Bug fix: Enforcers now use "unused 1" shot slot instead of Alien Weapon Blast so not to make them overpowered

2,616 downloads, 3 reviews, 1 screenshot, 3.0 rating

Fort Roque 1.0.1

Crater Creator on 02/04/2013

Screenshot titled "screenshot 2"

I played a Call of Duty map that had a stair/bridge combination I thought was interesting. I loosely mimicked that structure and just sort of built things out from there. At this point the resemblance is gone, but I kept the style of an urban setting with buildings and structures positioned at regular angles.

I tried to put function over aesthetics, leaving all texturing/lighting/scenery/sounds until I was satisfied with the flow. The hill was not the initial focal point of the map, but as a player I like the variety provided by specific objectives like in KOTH, so I'm glad a natural hill area emerged. It may feel somewhat limited with no platforms, teleporters, or powerups; but I didn't want to throw everything and the kitchen sink into the same level.

Notes for version 1.0.1:
  • reduced the shield recharger to a 1x. This seemed to be the most egregious flaw to the level.

I hate to bump this to the front page for such a minor change, so I waited until I was going to release something new anyway.

2,328 downloads, 3 reviews, 3 screenshots, 3.0 rating

Screenshot titled "Overlay enabled using v2.7D"

This script is a revised version of Iamanidiot123's advanced cheats script, which is based on the original Cheats.lua released by Treellama in the Aleph One download. I have added some additional functions including hard falling damage.

Some of the functions included, like the invincibility modes, and teleportation are intended to be used for recreational solo play or the testing and debugging of maps or scenarios. Others are intended to add additional features, like the ability to heal, or falling damage. Please see the included readme file for important information.

Notes for version 2.7E:

Same as 2.7D except I fixed a typo that prevented the use of the script. Everything else is same as 2.7D.

Improvements to this version include additions to the overlay function to display the oxygen level in blue and the energy levels in red, yellow, or dark red [I haven't been able to get purple yet] depending on the energy levels.

More detailed information is included in the readme.txt file

To those who don't seem to bother actually looking at the readme or code, the first few lines of both are acknowledging the work that both TreeLlama and Iamanidiot123 did, both of whose versions are included intact with their original readmes.

3,120 downloads, 3 reviews, 1 screenshot, 2.3 rating

Maps. Contest.

2,339 downloads, 3 reviews, 0 screenshots, 3.3 rating

Chains of Dreams 1.0

Destiny on 08/29/2012

Screenshot titled "First inside area"

A short solo map which was originally meant to be for KTA IV, but got a bit too big for the requirement, so instead of going to waste I finished it.

This will be the first time where I've used all the tools required to make a map with Aleph One.

Notes for version 1.0:

1.0 - Initial release

2,398 downloads, 3 reviews, 2 screenshots, 3.3 rating

Screenshot titled "Yup, another HUD"

Another Marathon-Style HUD plugin based on Hopper's Marathon Classic HUD.

This one comes courtesy of Hopper, who sent me the March 1995 issue of MaraMag, included on the second disc of the Marathon Trilogy Box Set.

The plugin is almost exactly like the Marathon Classic HUD, save for the background image, which was made by... a guy named ture. The full email address given in the article is:

ture@falcon.cc.ukans.edu

Notes for version 1.0:

Initial Release

2,493 downloads, 3 reviews, 1 screenshot, 4.0 rating

Screenshot titled "uplodig phisic model!"

i made this phisics model because to play marathon even marathon 2 or 3 and felt bad to kill guns with. so. i made model to get everybody friends. all charcter friends and compatible with all cros-platform.

thank you.

1,825 downloads, 3 reviews, 2 screenshots, 2.3 rating

Screenshot titled "overview"

This plugin replaces all the textures in marathon infinity's lava set with 512x512 versions. I have sought to stay true to the originals and I hope it shows. Version 2 includes major updates to all textures. Bump maps are now supported. Make sure to check that out!

Notes for version 2.05:

2.0 New release with major texture upgrades and bump maps

2.05 Removal of bright line from texture 018.

3,512 downloads, 3 reviews, 1 screenshot, 5.0 rating

Screenshot titled ""

This plugin will replace all of the standard Infinity weapon items, ammo boxes and powerups with proper 3D equivalents. A demo map featuring all of the new models has been included.

Notes for version 1.3:

v1.1:

  • Fixed a script bug that would cause the SPNKR textures not to load on some setups.
  • Some very minor Texture fixes.

v1.2:

  • Exchanged the shield powerup models with more accurate ones created by Envy (thanks for providing them!)
  • Some more minor Texture fixes.

v1.2.1:

  • Even more minor texture fixes...

v1.3 (final release):

  • Fixed model normals for better lighting (Thanks to Hopper)

2,920 downloads, 3 reviews, 9 screenshots, 4.7 rating

Night Vision Lua 1.0

Zott on 08/31/2011

Screenshot titled "Useful against Wraiths"

Lua script which allows the player to turn on night vision goggles to help them see in the dark.

Use the Microphone key to toggle.

Intended for single player only, though you are free to mess with it in multiplayer if you dare.

Notes for version 1.0:

Initial Release

2,372 downloads, 3 reviews, 1 screenshot, 4.7 rating

fragments -1

Quartz on 08/29/2011

Screenshot titled ""

this is a collection of various fragments of ideas I've had. at least, the ones that were workable enough to even bother trying out, and interesting enough to bother sharing. a couple of these have been posted on the pfhorums in various threads at one time or another. none of these are full maps, and some aren't even finished. take them for what they are.

note: these have all been tested in aleph 1.0b4. some (most?) of them probably work in older versions, but I haven't bothered to go back and check.

this package contains:

  • cage
  • caustics
  • cheatastic
  • forcefield
  • hamster
  • magic carpet
  • ribs
  • starwars
  • the old factory
  • tightrope

2,116 downloads, 3 reviews, 3 screenshots, 4.7 rating

Screenshot titled ""

Big and open and lots of ammo. Rate!!!! and Review!

Notes for version 1.1:

Not to many changes, and yes Dugit im working on your advice. you need to put it in more plain English please. And i can't put ammo in bunches, but i can put them out at random. wtf am i saposed to do then? I do appreciate your reviews.

1,854 downloads, 3 reviews, 1 screenshot, 1.3 rating

M1A1 Fixes 1.0

Hopper on 07/18/2011

Screenshot titled ""

M1A1 Fixes is a plugin that makes the scenario a little closer to the original Marathon.

Notes for version 1.0:

This first version has 3 fixes:

  • Remove the "Pathways into Darkness" opening

  • Restore the BoBs' soft-death sequences

  • Limit the player to a single fist (sadly not the left one)

The "No PiD" plugin is not necessary or compatible with this plugin, so please uninstall or disable it before trying M1A1 Fixes.

2,607 downloads, 3 reviews, 1 screenshot, 5.0 rating

The Great Pillar 2.0 (beta2.5)

Dan the Man on 07/09/2011

This is my first netpack. It features a giant pillar. You start inside the pillar and stay there. Its really big and nice, with minipillars inside. I'm very sorry that I couldn't include screenshots because my network is too slow.

:::IMPORTANT NOTE::: All my projects (and all of iamanidiotbad's projects) are temporarily DEAD. Copying my projects is allowed. Thank you for your time.

Notes for version 2.0 (beta2.5):

Fixed something where a wall goes up when you activate the platforms; the platforms now don't take up the entire space between the upper ledges. Also added some waterfall thingies, removed the death trap of river canyon ringing the middle, the map doesnt flood anymore (though you still walk in shallow watter). Also... changed item placements and counts. However I do not think this map is good for survival, there is a chance that monstars will appear outside the tower. I am not sure of this... Added a nice secret through the discovery of the usage of tags!

Some transparent lines textured, i was too lazy to remove the textures. Maybe in a week i'll fix it?

And i seemingly skipped beta1 because in beta1 i forgot to texture a side on a platform. now i textured it. hip hip horray.

Also added a hill for support of survival and koth.

Also added a ball for rugby, KTMWTB, and CTF support.

2,882 downloads, 3 reviews, 0 screenshots, 2.0 rating

These Shapes files are for use with Marathon 2: Durandal or Marathon Infinity, and are edited to make certain bitmaps glow. Muzzle flashes, explosions, projectiles, monsters, scenery lights, and liquid splashes will now glow. Both Shapes files will work with either Scenario. OpenGL (Shader) is required to experience the full effect.

Comes in both Infinity and M2 textures!

Instructions:

  1. Place the Radiance Shapes folder within your Aleph One directory.

  2. Select either Radiance Shapes file in your Environment Preferences.

  3. Make sure you are using the OpenGL (Shader) Renderer, and that Bloom Effects are turned on in the Graphics Preferences.

Eventually, I'd like to make this into a Plugin.

Notes for version 1.0:

Initial Release. These were named the Extra Bloom Shapes at one time. Nothing's really changed about them except the name since then.

2,290 downloads, 3 reviews, 0 screenshots, 4.0 rating