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Items by Best Reviewed

Square Off! 0.5

BlackChaos on Aug 10th 2011

This is my first map in a long time , I have never released anything public before. So constructive criticism is welcome . Thank you in advance for the download .

Notes for version 0.5:

I will expand on it if required

1514 downloads, 2 reviews, 0 screenshots, 3.0 rating


Polyplicity 0.21

Dugit on May 8th 2010

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This is my second map pack, this time veering away from maps based on natural environments; also using a custom shapes file. Be sure to use it.

Notes for version 0.21:

After a long hiatus, Red Dragonfly is finally finished. Enjoy everyone!

Please be sure to use the custom shapes file provided.

0.21: Wrong shapes file attached before. Fixed.

2511 downloads, 2 reviews, 4 screenshots, 3.0 rating


Jack Hammer Beta 2013

ellio7t on Oct 17th 2013

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Public beta

14 levels spread over three paths.

Rubicon X highly suggested.

Notes for version 2013:

Now with "more better"! (Still some suck included, as I haven't worked on it in almost a year. Pretty sure its as done as it will ever be.)

2234 downloads, 2 reviews, 1 screenshot, 3.0 rating


Long War of Summer 1.0

W'rkncacnter on Sep 7th 2010

This is a pack of some maps I've made over the last few years. Two of them I made for Ryoko's map contests and one is a conversion of a CTF map I made into EMFH/KOTH.

Notes for version 1.0:

Turns out this crap wasn't on Simplici7y.

1940 downloads, 2 reviews, 0 screenshots, 3.0 rating


Seanyx's Big a** physics pack 1.00

seanyx-chris on May 14th 2008

These are plenty of physics I made using Hakvil 1.03 on my own time. These physics are made for Infinity, but if you try and use them on Durandal, it works too (I think). I took the time to make the mods more authentic, editing gun sounds as well.

Lazer Tag: Weapons mod.

Overpowered: Aliens are very strong/Weapons Mod.

Piercing explosives: Weapons mod.

Pretty Colors: Color mod (makes for a neat look?).

Quickdraw!: All weapons draw faster.

Super Punch: Fists have foward and backward recoil, 4000 damage w/ 400 random damage.

WTF?!?: Nuff said.

In the Player Physics folder: Feeling Doom?: Weapons have a side bob reminisant to how weapons in the Doom series moved.

Flying High: Typical flying physics (walking allows you to fly). Punches have foward and backward recoil to get you in flight.

Impervious: The player is invulnerable to any damage. Great for checking things on a newly built map?

Sonic Speed: You move twice as fast.

There are three? (I think) which will cause the game to crash...:

  • Overpowered
  • Piercing Explosives
  • WTF?!?

Enjoy!

1837 downloads, 2 reviews, 0 screenshots, 3.0 rating


Marathon Map Splitter

SirBlastalot on Jun 29th 2008

This is a handy little OS 9 program that will un-merge a map file.

From the read-me:

Marathon Map Splitter takes a merged Marathon scenario file as produced by Forge and splits it into individual map, physics, and terminal text files for each level. It also extracts any resources into a "Terminal Picts" file. It is the exact opposite of the "Merge Levels" command in Forge. This lets you do things like peeking at other people's physics models (ever wondered how to make a potatoanus?), fixing the bugs in Blood Tides of Lh'owon, and converting old Pfhorte-generated scenarios.

1528 downloads, 2 reviews, 0 screenshots, 3.0 rating


VacBob War v1.1

chinkeeyong on Jul 17th 2008

A hilarious physics model which turns every monster into a VacBob while retaining friend/enemy data, from Ticks to Juggernauts. Works best on netmaps or novelty maps like the A1 map pack; I love testing this out on The Keep. Includes an optional MML script which turns the player into a VacBob as well as correct the motion sensor and overhead map to display every monster as a Bob.

Notes for version v1.1:

Set overhead map to display all monsters as Bobs.

2219 downloads, 2 reviews, 0 screenshots, 3.0 rating


Marathon: Victum Demo Demo Beta v1

IonicPaul on Sep 13th 2008

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This is the Marathon Victum Demo. Only the maps and shapes file are included. This is compatible with the hi-res shots, WEP pack and partially with the texture enhancement pack.

Because Victum uses Marathon 2's Water, Sewage, Lava, and Pfhor texture sets as well as the Marathon Infinity Jjaro set, it would not be logical to simply add the M2 or Marathon Infinity enhancement packs because they would make the game look wrong. What you need to do is get both the Infinity and Durandal enhancement packs, then use the Marathon infinity texture script and folders, but then copy over the four Marathon 2 sets in the marathon infinity texture folder, so the folder will be like so:

-Jjaro hi-res set -M2 water hi-res -M2 sewage hi-res -M2 pfhor hi-res -M2 lava hi-res -Marathon Infinity hi-res script

Backstory: Marathon Infinity was a dream of sorts, and Marathon 2 has just ended. You awake aboard a human-built ship.

It's sweet and simple because it will be explained in the first level.

Known bugs: The third level has no ambient or random sounds.

Report bugs to [email protected]

Notes for version Demo Beta v1:

Known bugs: The third level has no ambient or random sounds.

2595 downloads, 2 reviews, 3 screenshots, 3.0 rating


Ghost 0.55

Vladtepes on Feb 9th 2009

This script adds a new network survival gametype that Marathon: the ghost hunt.

As an UESC Space Marine, you are sent to seek and kill an invisible and dangerous ghost escaped from the depth of Lh'owon. It is very quick and can jump from wall to wall and, worst of all, you are nearly out of ammo!

Notes for version 0.55:

Bug correction

2033 downloads, 2 reviews, 0 screenshots, 3.0 rating


Marathon: Repercussions of Evil Netmaps Munitions Disposal is a great Lua script! You can find it on this website.

ray on Jul 29th 2009

These are some netmaps for Marathon: Repercussions of Evil.

1716 downloads, 2 reviews, 0 screenshots, 3.0 rating