Downloads

Tagged 'Solocoop' ordered randomly

Xmas 1: Submarine 1.2

drictelt on 02/05/2018

Xmas 1 is the first in a series of collaborative single-player projects. It consists of 5 levels.

Contributors: Goran, RyokoTK, Drictelt, Zero

Notes for version 1.2:

I retrieved this scenario from fileball.whpress.com, unstuffed it, zipped it, and uploaded it here.

1,987 downloads, 2 reviews, 0 screenshots, 5.0 rating

Cheats.lua 1.0

elitesoldier on 07/16/2010

Screenshot titled "Use of Cheats.lua in Marathon Phoenix."

ReadMe has information. To find it you could also find it in the Aleph one.dmg Extras file, also i didn't create this .lua file but i want to share it with others.

Notes for version 1.0:

Its fun. Also my second file upload. Have fun! JUST TO MAKE THIS KNOWN: I DID NOT MAKE THIS SCRIPT! ALSO I DO NOT TAKE CREDIT FOR THIS SCRIPT, AND ORIGINALLY DID NOT KNOW THAT TRELLAMMA MADE THIS SCRIPT.

3,012 downloads, 5 reviews, 1 screenshot, 1.2 rating

Marathon C: Version 7 Number 7

Axle_Gear on 09/05/2007

Screenshot titled "'I shoot the darkness!'"

The game is still vastly incomplete, but the maps themselves should work just fine.

Things that are missing: -Logon/Logoff screens -Terminal pictures -A proper intro? (Considering making a neat little 'unplayable' level in the future to kick it off). -The rest of the levels

Things it DOES have: -5 playable maps, including the extra path for failing to be 'stealthy' in the first level. -Physics and terminal text for every map -Use of color tables left untouched in the orignal Marathon Infinity

With any luck, all you'll need to do to run the scenario is download the map, and use all the other standard shapes and images that come with MI, leaving the whole download at just a smidgen more than a megabyte.

If you download this, please try to break the levels in any way you can: grenade hop, launch yourself, take goofy paths, etc. And let me know if you find any bugs. I'm trying my best to make these very high-quality maps, since there are so few of them.

And another thing: I'm holding a little contest. Make a proper Marathon film, and try to beat 'Satellite of Love' as quickly as you can on Total Carnage (bonus points for playing through the first level to get there). I assure you, you'll be in for a challenge: I, the creator of the level, can barely beat it... sometimes. I hope some unfortunate players are prepared to bathe in grenades. :D

Enjoy!

2,562 downloads, 1 review, 5 screenshots, 5.0 rating

These are some handy little applets that change the filetype of anything you drag onto them. They're useful for playing windows-based maps on a mac, or looking at them in forge. The tools are somewhat dated, as most recent maps, shapes, etc are in the universally compatible format, but the file typer may still be of some use.

2,382 downloads, 0 reviews, 0 screenshots

Basic Co-op 1.2

treellama on 09/13/2020

This script adds some basic quality-of-life improvements to Marathon's default cooperative play:

  • Shares weapon and ammo pickups between players
  • Restores previous weapons and ammoes after respawning
  • Respawns players at the last pattern buffer any player activated
  • If the respawn point is under lava or goo, falls back to start of level

Select "Use Netscript" while gathering a co-op game, and choose Basic Co-op.lua as the netscript, to activate it.

Requires Aleph One 1.3

Notes for version 1.2:

Changes:

  • Really fixes chip issues. Should work with original Marathon as well
  • Uses the last pattern buffer any player used as the new respawn point.
  • Falls back to start of level if the respawn point is under lava or goo

1,643 downloads, 0 reviews, 0 screenshots

I have looked through just about everything on this map and nothing leads me to believe anything is wrong with it.

Notes for version .0003:

i now have Oasis and Fire in the Pfhorge Native format, and whatever the output of the pfhorge export is. if you download it, tell me what version of Aleph One you are running, and what platform you're on. thanks.

2,066 downloads, 5 reviews, 0 screenshots, 5.0 rating

Screenshot titled ""

In this NEFX scenario shell, trawl through insane winding structures fighting humanoid enemies using the same weapons as you in order to retrieve chips.

438 downloads, 0 reviews, 1 screenshot

Statistics Lua 1.0

treellama on 09/07/2010

Screenshot titled ""

By request of Goran, Statistics.lua tracks the accuracy, damage dealt per minute, and total damage taken for each player.

Statistics.lua works as either a solo or a net script.

2,289 downloads, 1 review, 1 screenshot, 5.0 rating

Screenshot titled "raylabs stamp of approval"

This is the original READ ME!!!!!!!!!!!!11 for RKYOKOTK's CARNAGE VILA 46!

NOW WITH A LIFETIME ACHIEVEMENT AWARDd

Notes for version fine:

fine

3,936 downloads, 15 reviews, 2 screenshots, 2.8 rating

Screenshot titled ""

In this new NEFX scenario shell for Marathon Aleph One, travel around a corn maze to get to the exit without a map. If you try to use a map, you'll die, because that's cheating. So really use your navigational skills, prowess, memory, etc. You'll become a better person if you persevere through this.

Notes for version 2023-10-29:

Today I added one new map for Marathon: Corn Maze, "The Weight of Cumulative Collective Memory". This can be downloaded individually or with the scenario itself at the provided link.

440 downloads, 1 review, 1 screenshot, 5.0 rating

Survival 2.0 1.7

Benoit on 07/28/2020

Screenshot titled "Pink monsters will fight yellow monsters here"

I released a new survival script for marathon infinity based on the first one made by MegaByte.

In This Edition:

  • Continuous wave of aliens, rather than round based combat.

  • The number of spawned aliens is capped at 50, in order to avoid AI frozen monsters.

  • Almost every type of monsters are used. They spawn from the easiest to the hardest to fight.

  • Bobs are included to help the player. A random invincibility power up will also spawn in the map to call in bobs when picked up.

  • The script works on almost all maps. Aliens can sometimes spawn in unreachable places but the script will handle this. Just ignore it. The script works better on some maps.

  • Players health will regenerate after some time if they're not taking damage.

The rest of the rules should be the same that in the first survival. Including reviving mates, if everyone dies the game ends,...

Some settings can also be modified in the lua script like regenerating life, bob powerup, dead body boucing, ...

I advise to play in normal mode until 3 or 4 players. It will be hard enough. Major damage is good for 4 to 6 players and total carnage for more.

Warning : Do not host it with HD Monsters Texture or it will crash. The game must load all monster collections and HD Monsters Texture will cause an insufficient ram error.

Also do not host on any maps that are extremely large or small because monster generation is based on the area and size of each level.

Thanks to aquateenhgrfrce for his suggestions and his help for testing the script.

Notes for version 1.7:

1.2 : A survival generator has been implemented. You can now customize the survival by choosing your opponents, your allies, the different levels of difficulty and the probability of spawning for each monster. You will find it in the zip folder with the survival script and the folder "Ressources" containing images for the generator. You need Java to execute it. Place the application Survival_Generator.jar in the same folder that the folder "Ressources" then you can run it.

1.3 : Ask it and you got it. I made updates for the application just for you WindBreaker :D You can now load an existing survival file in the application to make modifications. You can also edit the time of a round. But you can only load survival scripts which have been created with the generator and which have not been manually modified (except for the settings of course) That means you can't load the original survival 2.0 script but you can load the one in the actually zip folder which has been generated with the application.

1.3.1 : The display of the timer after 1 hour of gameplay has been fixed. Thanks HailErdogan to have found that bug.

1.4 : Monsters dead animation has been fixed. If you noticed when a monster dies, his body does not move and can sometimes be frozen, floating in the air. Same thing for the drones/juggernauts which often explode in the air. All is properly working with this version. These corrections also improve the fluidity of the game, that's why I really advise you to use this version.

Addition : a new functionnality has also been implemented with this version. (disabling/enabling in the settings of the script) You can teleport to the plateform you are aiming by pressing the microphone key. You need your oxygen bar full to use it and teleport will drain it. The bar will fill up with the time.

1.5 : Monsters won't spawn anymore in unreachable areas except for maps which don't have hill. In this case, the script will work like for the version 1.4.

1.5.1 : - Disconnected players are not displayed anymore with the minimal display. - Sometimes the character of a player who get disconnected could stay alive, he now correctly dies. - When you generate a script with allies major or minor aliens and play it with an opposite difficulty, for instance, minor aliens with total carnage difficulty, only major aliens will spawn and they won't be friendly. This has been fixed.

1.6 : - Minor bugs fixed. - Bug with the generator's performance fixed. - Added the possibility to choose the number of aliens by setting the options in the lua script. - The name and the health of the target you are aiming are now displayed. Red for ennemies, green for allies. - The score's calcul has been reviewed. It increases by dealing damages to ennemies and killing them. It decreases by dealing damages to allies and killing them. Revive a mate and kill yourself will also change your score.

1.7 : - Added missing monsters "Tick" in the generator (minor, major and kamikaze) as suggested by Tycho X. - Added possibility to group monster families by team in the generator by right-clicking on a monster to attribute him a color (see screens). Monsters with the same color are on the same team. Which means enemies or allies with different colors will fight each other. If no color are attributed, it works by default "Ally vs Enemies". This was also suggested by Tycho X. - Monsters teleport in the map instead of spawning from nowhere. - Small other improvements with monster spawning.

Comment: - If you want to use the generator to make your own script with the script's latest version, you obviously need to use the latest version of the generator. - If you want to upgrade a version of a custom survival script you made, just load it in the generator and regenarate it to be upgraded to the last version.

Since the original game doesn't allow more than 32 active ennemies in the same time. I recommand you to change it. Especialy if you play big maps with a lot of aliens or if you want to change manualy the number of aliens as explained in the 1.6 section. For that, go into your marathon folder, script folder, open marathon infinity.mml with your text editor and replace the number paths value = "32" by the number you want (power of 2 and max 512). If there is no such thing in the file, you have to add it yourself like this:

<dynamic_limits> <paths value="128"/> </dynamic_limits>

inside the <marathon> tag.

Let me know if you find some bugs or if you have suggestions.

Answer to helviusrufus: Haha indeed. Sorry for that and thanks for you feedback. I focused on the generator and forgot to upload the new version of the script with it. You could have still upgrade yours by loading it in the generator 1.7 and regenerating it. I have added the script in the archive but it's possible you don't see it right now if you browser cached your previous download. If so you will have to either wait or download if from a different browser or delete your browser cache.

3,108 downloads, 7 reviews, 12 screenshots, 4.4 rating

Xmas 2: Icecave unburied.0

drictelt on 02/05/2018

Xmas 2 is the second in a series of collaborative single-player projects. It consists of 8 levels.

Contributors: Goran, Simon, RyokoTK, Sinjid, Drictelt, Shadowbreaker, Phobos Romulus

Notes for version unburied.0:

Apparently this scenario had gone lost. This is what I found on my backup drive. I suspect it is the final version, but I'm not entirely sure.

1,918 downloads, 1 review, 0 screenshots, 5.0 rating

XBLA Survival 2.1

Hopper on 11/02/2020

Screenshot titled "Sonic Electronic Ball Breakers"

Play the Survival solo gameplay mode from Durandal XBLA. Rack up carnage points as you face off against hordes of increasingly difficult enemies.

Play on the four Survival maps built by Freeverse for the port. Or use the plugin, pick any netmap, and try not to die.

For a similar co-op experience, see Survival.lua.

Notes for version 2.1:

Version 2.1 fixes a bug which caused films to go out-of-sync.

4,100 downloads, 2 reviews, 4 screenshots, 4.5 rating

Dave demo v0.2

Destiny on 08/06/2010

This'll be my first thing ever posted online. 9 level demo no pictures yet or chapter art. All made with old Marathon tools. Please rate and comment and tell me what else should be in it. btw this is for M1A1 for people who don't want their computers to crash!

Notes for version v0.2:

Fixes some errors. Adds enforcers to alien level. Addes a 9th level.

2,449 downloads, 8 reviews, 0 screenshots, 2.1 rating

Screenshot titled ""

Marathon: Pathways into Darkness Version 0.5 now available!

I am sorry it took so long to get this beta out to the public. The reason was that the MPiD Images file was giving a lot of trouble and so I have decided to replace it with a regular Infinity Images file.

If you download the beta I would love to hear your opinions and/or suggestions. I will not appreciate ugly rants but any sort of constructive criticism is VERY welcome. Please post your thoughts here or email me at: nhoad at sunbeach.net

Now, there are several problems in this beta that I am already aware of. If you have a suggestion for how to best fix them I would be happy to hear it:

Most blue in the game is transparent: This is a problem caused because of the blues used in PiD. DeepThought is indirectly helping me fix this problem. Monsters get stuck in walls or don't attack immediately: This is a mapping problem which I intend to fix as I polish the levels. Any mapping tips are welcome! There is no resting: Bobwithkeycard is helping me implement resting, for the moment there are only a set number of health potions per level. Some items are undersize or oversized Levels seem really short. This is simply a fact of PiD levels, if you move at any sort of decent speed the levels become much shorter PLAY ON NORMAL DIFFICULTY! PiD was not designed for multiple difficulty levels and neither is MPiD! Monsters on Total Carnage WILL eat you alive! You cannot go back between levels: A1 doesn't like this feature and it would be incredibly hard to implement (and not really worth it in the end). So there will be no backtracking.

Those are the big problems and I hope to fix them all. I REALLY want to hear your recommendations, opinions or even encouragement! If there are any problems in the beta (such you cannot travel between level 3 and 4) let me know and I will upload a corrected map file for the beta.

What to expect in future versions:

A completely new Images file. New high-res textures, weapons and sprites by DeepThought New LUA by bobwithkeycard (LUA which will allow resting, talking to the dead PiD style, nuclear bombs and more) Chapter screens by Phobos-Romulus All of the original PiD levels

Thank you all very much for your support and I hope you enjoy this beta until the full version of MPiD is released! Note: There is no release date so don't bother asking.

Many of the MPiD team members have come and gone over the years and I believe that myself and Patrick White are the only remaining active members of the team listed below.

Beta Credits:

Raul Bonilla Nicholas Hoad Loren Petrich J�³hannes Gunnar Alexander Strange Tim Vogel Patrick White - Images Hugo Forss - Icons

Special Thanks: Bungie Forrest Cameranesi The Marathon Mape Making Guild Hamish Sinclair (for maintaining PiD at Bungie.org) The Aleph One Team James J Cousar Goran Svensson Claude Errera Gregory Smith (Treellama)

PS: The MPiD Team is in no way responsible for any damage caused to your computer by this beta.

PPS: I have a serious issue with crediting people, I MUST do it. If you notice anything in this beta you believe you were not credited for let me know immediately please!

Read more

3,133 downloads, 5 reviews, 1 screenshot, 4.8 rating

Thrudnesday -1

drictelt on 02/05/2018

This map was made for Marathon Shadow, long dead. It was textured in a prototype of a texture set that never saw the daylight; hence, it needs a total repaving (however the lighting may be ok). There are no monsters.

It is, in other words, wholly unfinished. But it is architecturally the best map I ever made. I release it under GPL and creative commons and what not.

Notes for version -1:

It is not finished.

1,917 downloads, 1 review, 0 screenshots, 5.0 rating

Flying physics V2

Phortiphy on 02/24/2008

This is a 2 physics pack that I made a while back. The first one is playable, if rather gimmicky. The second one IS NOT PLAYABLE AT ALL, EDIT and was included as an example of the variety of things you can do with this EDIT. They both involve pressing the walk key to "fly". Nofall2 is not playable because I set player gravity to a negative number when walking, but the problem is that if you're killed you just keep going up and up and up into the ceiling. Because of some unknown engine property, if you accelerate into the ceiling while dead at a constant rate, it sends you up through the ceiling, where everything looks untextured, then for about a minute of that you come up through the floor, continue upwards through the ceiling and repeat. Because your corpse is still moving, it is impossible to respawn.

There. Do what you will with this, but at least let people know what you are doing before hosting it. EDIT In response to Tim, here are some suggestions for getting the most out of this: 1) Certain maps, such as Intercontinental Divide, get the most out of this (I found quick six in general to be pretty good for it). 2) The setup of this is such that a person on the ground can usually trump a flying person. That's alright, because in my experience there's only one or two people spoiling like that. 3) You can control the rise and fall (and direction [you can build up mad speed]) by shooting in the opposite direction (preferably with a machine gun, rockets don't work as well).

All credit for concept goes to Count Roland. Other tweaks are credited to me. He has okayed this for distribution last time I saw him.

2,530 downloads, 2 reviews, 0 screenshots, 2.0 rating

Deus Volt! 1.1

Synchronicity13 on 06/24/2023

Screenshot titled "Showdown"

After all, what is a metastable AI but an electric god?

You've been sent by Durandal to assist a UESC assault on the Vylae homeworld. As Pfhor resistance crumbles, a strange discovery offers new opportunities... and new perils.

A mini-scenario for Marathon Infinity. Six levels, plus one interstitial and one secret bonus level.

Notes for version 1.1:

Notable changes in v1.1:

  • Rebalanced ammo and shield chargers throughout scenario to provide a smoother difficulty curve and encourage exploration/aggression.
  • Embedded MML+Lua (no longer requires Previous AI plugin)
  • Substantially revised Atom Heart Mother (more climactic battles in central portion) and Our Lord Debussy (more to explore in upper floors, more connections between different areas of level).
  • Removed potential Cask-of-Amontillado-esque soft lock in Sic Transit Gloria Mundi.
  • Added a secret bonus level! Getting there is half the challenge.
  • More weapon pickups on more levels, for those that prefer pistol starts (or just missed the weapon the first time around).
  • Tweaks and aesthetic improvements to all levels.

I'm always looking to hone my craft as a mapper -- reviews, suggestions, &c are greatly appreciated. Special thanks to hypersleep for feedback on v1.0 and help with Lua!

3,204 downloads, 4 reviews, 3 screenshots, 3.8 rating

Screenshot titled "A hint of things to come..."

The unofficial remake of Kampfers map, Gemini, is my improved edition, Jumeaux. Also, the sequel/prequel to TecnoIds first map, Caverns 2, comes Ravenous, an exciting puzzle shooter. Notes: The bug appears on jumeaux, where you step into the teleporter. Be careful which one, becuase one will crash Aleph One.

Notes for version 1:

First upload. Yeah!

2,042 downloads, 4 reviews, 1 screenshot, 2.8 rating

Screenshot titled ""

This is a set of 2304 Mararthon: Yuge style single player maps. There is pretty much no plot on any of these maps, it purely exists for killing monsters.

If you are unfamiliar with Mararthon: Yuge, it can be downloaded at http://simplici7y.com/items/mararthon-yuge.

The maps can all be played with the Mararthon: Yuge scenario (recommended) or Marathon Infinity.

  • Yuge Bigly 1: The Loneliest Number - 256 maps with the same parameters as normal Yuge levels.
  • Yuge Bigly 2: Electric Doogaloo - Explore the Doog District of INFINITYS with 50% chance of doogstorms and 50% chance of SPOOKYdoogs.
  • One Weapon Edition - There is only one type of weapon that spawns on these maps. Shitsticks required.
  • All Weapons Edition - All weapon types can spawn on each map, instead of only 3.
  • Hardcore Edition - Less health than normal Yuge maps. For people that want a challenge.
  • JIHADIC-1 - All maps have either rain or JUICEstorms.
  • Roguelike Edition - Pattern buffers are removed and each exit teleports you 1-10 levels forward.
  • Spinal Tap Edition - More health, ammo, and monsters.
  • Wuss Edition - More health and ammo. For super casual gameplay.
Notes for version 1.3:

Version 1.3: * Fixed terminals to make it work with newer versions of AlephOne.

Version 1.2:

  • Windbreaker created new shapes files for a brand new series, Yuge Bigly 2: Electric Doogaloo.
  • One Weapon Edition added.
  • Updated all maps to include the full set of community quotes from Mararthon: Yuge.
  • Fog added to all maps.
  • Other random fixes and changes to make the maps better fit their descriptions.

2,712 downloads, 2 reviews, 1 screenshot, 3.5 rating