Downloads

Tagged 'Script' ordered randomly

M1 Lua Mnemonics 1.0

Hopper on 02/23/2014

Writing a Lua plugin for Marathon under Aleph One 1.1? This script will rename the mnemonics for monsters, projectiles, etc. so you can find the right objects.

3,065 downloads, 0 reviews, 0 screenshots

Screenshot titled "Tunnels of Lh'owon"

A zip file version of the old 3D Examples from the early days of Aleph One. Includes a plugin containing 3D models of columns and lights, and two maps for trying it out. Files originally created by "binhqx", and still available in .sit form here

2,987 downloads, 5 reviews, 2 screenshots, 4.2 rating

Capture the Falg 1.0.3

irons on 01/23/2016

Screenshot titled "Layout"

This script adopts W'rkncacnter's CTF script to the newer API. See the readme, the original CTF script, and the Magenta Filter maps for more information.

Notes for version 1.0.3:

This release hopefully fixes out-of-sync issues. It also adds messages for all flag statuses (taken, dropped, returned, scored). There are also screen faders for these events. Finally, the alert sound no longer plays if a player is constantly picking up his own flag (i.e. when it continuously respawns on the base polygon).

I highly recommend updating to this version.

4,415 downloads, 4 reviews, 1 screenshot, 5.0 rating

Co-Op 2.2

irons on 08/14/2013

Screenshot titled "Simple monster info"

This Lua script introduces a number of changes and tweaks in the mechanics of co-operative games. Version 2 has a number of improvements thanks to the new Lua API found in Aleph One v0.20.

See the Readme file for a whole lot more detail.

Notes for version 2.2:

Added a few minor changes, including one that allows the script to work with the post-1.0 betas.

5,310 downloads, 4 reviews, 1 screenshot, 5.0 rating

(playable with every gametype)

my first file which overpowers the players weaponary, here are the changes I made: pistols: shoots rockets, fusion: no change, Shotgun: single weild and shoots grenades. AR:100 bullets and 2 grenades, SMG:no changes, Flamer: no changes, Missile launcher: shoots one rocket(makes rocket launcher feel more modern), alien gun: shoots staff bolts that can launch an enemy upwards if aimed at the right spot, most effective at close range.

Notes for version 1.0:

None available, first physics file. I am a terrible mapper so i will not upload maps.

3,043 downloads, 1 review, 0 screenshots, 4.0 rating

Screenshot titled "Solo, 16:9"

NOW UPDATED FOR ULTRAWIDE AND 16:10!

Experience the authentic 1994 jank of Marathon 1's classic HUD as if it were made for your monitor!

This plugin takes the classic HUD and extends it to fill modern 16:9, 16:10, and Ultrawide displays.

The same plugin covers widescreen monitors whether it is 16:9, 16:10, or 21:9. It automatically adapts to your chosen resolution.

With the extra space, additional inventory pages are displayed. In Solo games, weapons and ammo are displayed. In Netgames, the scoreboard is always displayed.

Based on the Default M1 HUD plugin included with Aleph One's M1 release.

For a more minimal but still classic style HUD, check out my Widescreen Marathon 2 HUD plugin, which includes a specially modified variant for Marathon 1.

Wide Marathon 2 & Marathon Infinity HUD here.

Notes for version 2.611:

v2.611 - just a re-zip since the plugin wasn't in a folder, sorry

v2.610 - Added 16:10 version for Steam Deck and Mac players. Updated to newer Default M1 HUD script.

v2.19 - Added 21:9 Ultrawide support

2,404 downloads, 2 reviews, 5 screenshots, 5.0 rating

This is a simple modification to the LUA script included with the FloatingX HUD program. It adds an ammunition counter for the Alien Weapon. In keeping with the spirit of the FloatingX HUD, the ammo count jitters and flickers around with the static displayed in the HUD when using the Alien Weapon.

Download the FloatingX HUD from this site, back up the FloatingX.lua file inside, and replace it with this one to install.

Notes for version 1.0:

Simple code change to the FloatingX.lua file tested in Marathon 2 using latest Aleph One build.

2,727 downloads, 0 reviews, 0 screenshots

instagib 1.0

Quartz on 08/25/2011

Screenshot titled "weapon of choice"

an instagib mod, for those who are into that sort of thing. I wrote this a while ago mainly as an exercise to teach myself lua for aleph.

note: it occurs to me that people who don't play other FPSs might not know what "instagib" means, so I'll be more specific about what this script actually does:

  • players are not allowed to use weapons other than a single pistol.
  • the pistol has infinite ammo.
  • shots are an instant one-hit-kill.
  • players are not allowed to use generators or powerups.

the script also turns the secondary trigger into a zoom function, and prevents items from appearing on maps just to make things cleaner.

I also have the script prevent players from having any oxygen and therefore swimming. this is not part of a traditional instagib setup, I put it in purely because I didn't want people hiding underwater. there are alternatives, but they either involve using a physics model or a crapload of lua hackery and I wanted to keep this simple.

2,579 downloads, 0 reviews, 1 screenshot

Hitscan Lua 1.0

W'rkncacnter on 04/09/2021

Dumb scripts for making projectiles hitscan (meaning they travel instantaneously).

  • hitscan.lua - Fast moving projectiles are hitscan instead of moving at 1 WU/sec.
  • hitscan_all.lua - All projectiles, including flamethrower, fists, and monster projectiles have unlimited range and are hitscan.

(Requires Alephone v1.4)

1,679 downloads, 1 review, 0 screenshots, 5.0 rating

Screenshot titled "Marathon 2 and Infinity, Widescreen Enhanced"

NOW UPDATED TO SUPPORT MARATHON 1 AND MOST CUSTOM SCENARIOS!

This plugin allows you to experience Marathon 2's original 1995 classic status bar HUD, but modified to better support today's widescreen displays. This plugin supports Marathon 2, Marathon Infinity, and many scenarios, and even provides an M2-like HUD for Marathon 1.

This widescreen HUD has 2 flavors, a 'lite' version and an 'enhanced' version:

CLASSIC M2 (UNRESTRICTED VIEW): The original HUD, uses original graphics, but removes the letterboxing on the 3D game view, allowing any widescreen aspect ratio, should be compatible with all scenarios

CLASSIC M2 (WIDESCREEN ENHANCED): Extends the status bar graphics to fill a 16:9 screen. To utilize the extra space, a second inventory page is displayed. In Netgames, this second page shows the scoreboard.

Due to the necessity of custom graphics, "Widescreen Enhanced" HUD is only guaranteed to work with the following scenarios:

  • Marathon 1, Marathon 2, and Marathon Infinity
  • Any scenarios which use the default M2/MI HUD graphics, such as: Tempus Irae, Phoenix, EVIL, and many more
  • The following scenarios with custom HUD graphics: Apotheosis, Apotheosis X, Excalibur: Morgana's Revenge, Marathon Squadron, Portal of Sigma, RED, Return To Marathon, Rubicon/Rubicon X, Trojan

See included Readme for installation instructions.

All Lua work is based on "M2 Default HUD" posted here by Hopper, as well as the scenarios' original art, with additions by me to support the enhanced widescreen features.

Widescreen Marathon 1 Classic HUD is available here

Notes for version 2.02:

v2.02: code tweaks to prevent redundant background fills; no visual changes

v2.01: fix terminals at 'Largest' setting scaling improperly at very low game resolutions

v2.0: add marathon 1 and trojan huds, and code cleanup

v1.9: add scenarios support, resize HUD to be a perfect 2x scale at 1080p, add lite version

2,490 downloads, 1 review, 6 screenshots, 5.0 rating

Quantum of Lua 150.svn

timothy on 12/23/2008

A small collection of Lua experiments you probably shouldn't host.

Notes for version 150.svn:

2 small bug fixes.

New Scripts:

Spawn_Kamping.lua - Players respawn with 3x health and a rocket launcher. Kill them within 10 seconds to score bonus points. Each second after they spawn players lose 10% of their extra health and are worth one less point. Who should you target? You'll know by the color of their shirts.

Homing_Rockets.lua - Now it's even easier to home in on your enimies. Just aim in their general direction and wait for the sound that tells you it's time to fire. But be careful. It's hard to maintain a lock at a large distance and if you hear the juggernaut then find something to hide behind.

Changes:

Fly-by-wire rockets can now be disabled by individuals.

Quantum Loched King of the Hill displays carnage report as time.

3,097 downloads, 1 review, 0 screenshots, 4.0 rating

Screenshot titled ""

Marathon: Pathways into Darkness Version 0.5 now available!

I am sorry it took so long to get this beta out to the public. The reason was that the MPiD Images file was giving a lot of trouble and so I have decided to replace it with a regular Infinity Images file.

If you download the beta I would love to hear your opinions and/or suggestions. I will not appreciate ugly rants but any sort of constructive criticism is VERY welcome. Please post your thoughts here or email me at: nhoad at sunbeach.net

Now, there are several problems in this beta that I am already aware of. If you have a suggestion for how to best fix them I would be happy to hear it:

Most blue in the game is transparent: This is a problem caused because of the blues used in PiD. DeepThought is indirectly helping me fix this problem. Monsters get stuck in walls or don't attack immediately: This is a mapping problem which I intend to fix as I polish the levels. Any mapping tips are welcome! There is no resting: Bobwithkeycard is helping me implement resting, for the moment there are only a set number of health potions per level. Some items are undersize or oversized Levels seem really short. This is simply a fact of PiD levels, if you move at any sort of decent speed the levels become much shorter PLAY ON NORMAL DIFFICULTY! PiD was not designed for multiple difficulty levels and neither is MPiD! Monsters on Total Carnage WILL eat you alive! You cannot go back between levels: A1 doesn't like this feature and it would be incredibly hard to implement (and not really worth it in the end). So there will be no backtracking.

Those are the big problems and I hope to fix them all. I REALLY want to hear your recommendations, opinions or even encouragement! If there are any problems in the beta (such you cannot travel between level 3 and 4) let me know and I will upload a corrected map file for the beta.

What to expect in future versions:

A completely new Images file. New high-res textures, weapons and sprites by DeepThought New LUA by bobwithkeycard (LUA which will allow resting, talking to the dead PiD style, nuclear bombs and more) Chapter screens by Phobos-Romulus All of the original PiD levels

Thank you all very much for your support and I hope you enjoy this beta until the full version of MPiD is released! Note: There is no release date so don't bother asking.

Many of the MPiD team members have come and gone over the years and I believe that myself and Patrick White are the only remaining active members of the team listed below.

Beta Credits:

Raul Bonilla Nicholas Hoad Loren Petrich J�³hannes Gunnar Alexander Strange Tim Vogel Patrick White - Images Hugo Forss - Icons

Special Thanks: Bungie Forrest Cameranesi The Marathon Mape Making Guild Hamish Sinclair (for maintaining PiD at Bungie.org) The Aleph One Team James J Cousar Goran Svensson Claude Errera Gregory Smith (Treellama)

PS: The MPiD Team is in no way responsible for any damage caused to your computer by this beta.

PPS: I have a serious issue with crediting people, I MUST do it. If you notice anything in this beta you believe you were not credited for let me know immediately please!

Read more

3,763 downloads, 5 reviews, 1 screenshot, 4.8 rating

Jumping Hills 1.1

W'rkncacnter on 02/08/2017

Two netscripts meant to be used with the King of the Hill gametype. They will cause the hill to move around periodically. The compass points to the hill, and the lighting on the floor of the hill will flash.

Jumping Hills will work with any map enabled for KOTH, while Base Jumping Hills requires maps set up in a specific way. The readme has more details.

Notes for version 1.1:
  • Added indicator to show whether the hill is above or below you.
  • The exact same hill will no longer be chosen twice in a row.
  • Added a floating fusion contrail for a better visual indication of the hill.
  • Fixed a bug that prevented some maps from working with the script.
  • Added Base Jumping Hills.
  • Bumped Imperium down on the list of S7 files.

2,817 downloads, 2 reviews, 0 screenshots, 5.0 rating

Screenshot titled "^"

This is the original READ ME!!!!!!!!!!!!11 for RKYOKOTK's CARNAGE VILA 46!

NOW WITH A LIFETIME ACHIEVEMENT AWARDd

Notes for version fine:

fine

4,554 downloads, 15 reviews, 2 screenshots, 2.8 rating

Screenshot titled ""

Displays an in-game timer with millisecond precision, plus a timer which displays the total time of the last level completed. Useful for doing individual-level speedruns.

Notes for version 1.0:

Adapted from a simpler in-game timer written by W'rkncacnter.

2,339 downloads, 0 reviews, 1 screenshot

FOV Script 1.0

3371-Alpha on 05/23/2016

This is a script that modifies Marathon/Aleph One's FOV values.

"Why would I need to download this if I can just find the code to this script on the various threads at the Pfhorums, copy and paste it into a text editor and save it as a mml file?" Quite simple, because you're lazy.

Notes for version 1.0:

This script will not work on scenarios that have their own FOV modification scripts included.

3,166 downloads, 0 reviews, 0 screenshots

Lua gametype where the faster you're moving when killing someone, the more points you are awarded.

For example, if you kill someone while standing completely still, you get one point. If kill someone while running, you get more points. If you kill someone while running and falling, you get significantly more points. If you launch yourself with a rocket and kill someone while flying through the air, you get even more points.

2,713 downloads, 2 reviews, 0 screenshots, 5.0 rating

Nightclub Prototype 1.0

Zott on 10/22/2024

Screenshot titled "OOOhhh, Ahhhh"
  • Dance with the BOBs on a dynamic floor.
  • Use the Action key on the DJ panel to play sounds.
  • Visit the bathroom to take a break from the loud music and refresh.

Aleph One version 1.7 or newer is required.

Video: https://youtu.be/S__KGeqOdhg

Notes for version 1.0:

Initial Proof-of-Concept/Inspirational Release.

774 downloads, 1 review, 3 screenshots, 4.0 rating

Screenshot titled ""

This is a script demonstrating a simple turret AI using .lua and scenery objects. You can turn all lights, some other scenery (just look for something that could look anything at all like a turret) into turrets by pressing the action key next to them (don't worry how close you are to it in height.)

2,828 downloads, 0 reviews, 1 screenshot

Quake 3 lua 0.1b

Vladtepes on 03/02/2010

Screenshot titled "Quake 3 lua"

After Halo - Combat Evolved by Irons, this is a script made to recreate some of the experience of playing Quake 3 online

PS: For those like Goran "Mr Obvious" Svensson, this is a prank script

Notes for version 0.1b:

First public beta, some other functions may be added in future releases.

3,111 downloads, 3 reviews, 1 screenshot, 4.0 rating