Double Aught's classic netmap pack hasn't been changed at all, except that I've made it into "Unimap" format and zipped the file, making it easier for more modern operating systems to use.
NOTE that the version you can download from Simplici7y will not work with old films recorded forever ago in the good old days. These sure as hell aren't the good old days. If you're trying to view an old film and Aleph One complains that it can't find the map file, get the original file here.
Switches from Macbin/Unimap resources to M2/95 resources. Meaningless to most, so don't bother getting this new one unless you're having trouble with the old one.
Well! Some of you thought you wanted this. So it's here. Don't say I didn't warn you.
This is the version that includes Bananas, not that map, which no one can prove exists.
This is a small, symmetrical netmap supporting emfh, koth, ktmwtb and survival. It has been merged with Hopper's Aleph One Previous AI to prevent monsters from freezing up, so the plugin won't be necessary for this map. It's recommended for two-player sized netgames, but three might work aswell.
First release.
On the 2 year anniversary of YugePax, a version specifically designed for Mararthon: Yuge is now available. You can finally bombard your friends and enemies alike with shitsticks.
Wrk Maps is a net pack for infinity consisting of levels from Infinity, M2, and others that have been modified, usually for better flow, or to look prettier. Along with Infinity and M2, maps are based on other maps by windbreaker, RyokoTK, Treellama, irons, and $lave.
There may even be a new unreleased map somewhere in here by someone other than me.
This map was made for Marathon Shadow, long dead. It was textured in a prototype of a texture set that never saw the daylight; hence, it needs a total repaving (however the lighting may be ok). There are no monsters.
It is, in other words, wholly unfinished. But it is architecturally the best map I ever made. I release it under GPL and creative commons and what not.
It is not finished.
So, because of some discussion in the Pfhorums I decided to make a few 7 polygon netmaps. I don't really play any netmaps so they might be terrible even beyond what you'd expect from a 7 polygon map.
There are 7 maps plus an alternate version of 1 map as well as a doc with a small backstory for each map. And if you download right now you'll get an 8th bonus map FREE!!!
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Back from the guy you remembered... again...
Completely on Ye Olde Forge... again...
Featuring the all-new symbol of power! KEY LIME PI!
Remember, if it's tourist season, why CAN't we shoot them? ~Ruben
Added a recharge. Retextured an unaligned wall. Maybe this'll merit a review if someone sees it.
A small netmap I made. Probably the best one yet. Hasn't been tested on the meta that I know of.
M1A1 Netpack Version 1.0
The M1A1 netpack version 1.0 has finally been released coming just short of the goal of 10 maps, it features 8. All maps work with EMFH, while a couple also work for KOTH or KTMWTB. All maps are merged with M1 physics and are ready to be played. Here are the maps:
A Claymaud Patina - KingKidTofu
Scape Goat - KingKidTofu
Bio Mechanical - $lave
Bogyphobia - $lave
Kashmire - $lave
Sit On My Face - $lave
Fatal Attraction - $lave
Flaming Chisels - The Thug
You can check the read me for more details.
Thanks to The Thug and KingKidTofu for contributing maps, and I'd love to see more people contributing in future, enjoy the pack!
These definitely aren't the BEST maps here, but I figured I'd share them with the few that are interested. These 2 maps of mine are almost a year old. I really plan on making more in the future, as soon as I can get Basilisk II to work under Windows Vista...
Enjoy these maps...as much as you can, anyway.
This is a collection of some of my most recent maps. Most of the maps here are in the medium and small category, so do not expect to have more than 5 people on each map.
I Hope you Enjoy the pack.
Gravity's Rainbow 1.21 includes two new maps added, " |3 A |< A" and "Oreta Awai Tsubasa." | F.A.M.A.S | is now fixed in this version also.
Cataract Bowl is amateur effort by a first time mapper, intended more as a learning experience than as a truly great map. At this stage I am still learning shading, which is why it's so dark; and my premises are straightforward and individually tested, which is why it's so tiny.
Cataract Bowl [XS] is a round, bowl-shaped level, 13 WUs across, with exterior walls 1.3 WU above the deepest point in the center. The mild mancannons on the outer walls were designed to send anybody impacting on them flying straight back toward the center, but in practice the actual effect is that anybody running along the outer wall picks up a great deal of speed if they maintain the correct angle, and otherwise simply propel one safely to the opposite side of the bowl.
Open to criticism, or mention of any errors or bugs I have not noticed in my testing so far.
Small changes to weapons and ammunition since testing in the meta.
An incomplete scenario that was the prequel to Marathon: Dave (mainly known as Dave demo).
Please read the text document that comes with.
1.0 - First time being released to the public besides the other versions for TBCROnline.
This requires the shapes and sounds from MPiD beta. I put them in the download so you'll already have them on hand if you didn't already have them.
A small but spacious map designed to make it easy to find other players quickly.
In an effort to reduce auto-switch, the ARs and SMGs have been tucked away in the nooks and crannies of the map (for the most part).
To increase the availability of the ARs and SMGs, these weapons have been quadrupled wherever you find them, effectively (but not actually) increasing their appearance rate beyond 100%.
Added an anti auto-switch weapon compartment for the AR (top level). Raised ceiling elevation of certain architectural extremities. Adjusted direction of player starting locations to encompass a better view of nearby weapons. Fixed texture alignment issues. Some minor re-texturing.
Look at the pretty colors!
Turns out this crap wasn't on Simplici7y.