Tagged 'Emfh' by Fewest Reviews
elitesoldier on Jul 16th 2010
ReadMe has information. To find it you could also find it in the Aleph one.dmg Extras file, also i didn't create this .lua file but i want to share it with others.
Notes for version 1.0:
Its fun. Also my second file upload. Have fun! JUST TO MAKE THIS KNOWN: I DID NOT MAKE THIS SCRIPT! ALSO I DO NOT TAKE CREDIT FOR THIS SCRIPT, AND ORIGINALLY DID NOT KNOW THAT TRELLAMMA MADE THIS SCRIPT.
2553 downloads, 5 reviews, 1 screenshot, 1.6 rating
treellama on Dec 20th 2010
aquateenhgrfrce on Jan 8th 2011
This pack contains 2 maps:
The Four Elements
The Four Elements Simplified
The map uses 4 Textures Jjaro, Sewage, Water, and Lava each separated in 4 sections all converging in towards the center. Pfhor textures were also used in different areas of the maps. The simplified version is similar to the the first map with stripped down center.
Some custom textures were used.
Map design by aquateenhgrfrce
Sounds by Sharkie Lino
Thanks to Sharkie Lino, cxmb, brilliant, hastur, dis, gyffes, ASH, KBM, nib, and Thug for beta testing this map and offering suggestions.
1755 downloads, 5 reviews, 10 screenshots, 3.0 rating
Envy on Sep 24th 2009
A map i only converted to the marathon engine. not my idea.
this is the Citadel, biggest map almost ever... uses all space possible... Careful of the crypt if you use the Physics that emulate the bob war...
Notes for version 1:
some bad lighting here and there, still needs fog, some teleporters need hooking up, edges need killzones, needs a readme... other than that, iz finished.
@President People thats what it is.
@timothy, this is going in my scenario, and the textures would therefore be customized to the map. and idk how to do fog, and the troops were just cause i was bored. nobody likes bots.
1860 downloads, 6 reviews, 0 screenshots, 3.2 rating
President People on Feb 27th 2010
An underwater map built in and around a scaled-up generator.
You'll need to do some swimming here; set your run key to something easy to reach if you haven't already.
Psycho Physics file:
*Movement is quicker underwater.
*All weapons fire underwater.
*Fusion Pistol fires safely underwater.
*All shots, including monsters' shots, will now fire underwater.
*The S'pht will not float to the top of the map. Instead, their "jump" height is left at it's highest.
The latter additions were made to make Psychomanteus more compatible with the Survival.Lua script. Enjoy.
Notes for version 2.0:
Weapons and Ammo. Okay, this time I really ramped up the numbers.
Made more items floaty.
Physics no longer merged; I think there was an error with Atque.
1926 downloads, 6 reviews, 2 screenshots, 3.2 rating
[M] Harmonium 1.0
heron on Jan 28th 2010
My first netmap. Harmonium is a small- to medium-sized map, best for about 4-5 players. It includes an embedded MML script for starting the player with the assault rifle and SMG.
The map is not terribly large, but at 844 polygons, it is very detailed, and may slow down for some players using OpenGL Shader mode.
I welcome any feedback.
Notes for version 1.0:
Corrected version; the first upload did not include the embedded MML file. It has been fixed.
1900 downloads, 6 reviews, 3 screenshots, 4.7 rating
brilliant on Jul 26th 2010
This is my first netmap.
Notes for version 1.1:
New in version 1.1
added platforms near shotguns
added an smg close to a player's starting position on the high ledge
added shading changed stair lighting from 100% to 0% to 100% to 50%
added some more ammo
changed speeds of platforms
changed a teleport destination
fixed a wall that had the wrong blue texture
added new texture to higher level hallway