Tagged 'Emfh' by Monthly Downloads
Flying physics V2
Phortiphy on Mar 9th 2008
This is a 2 physics pack that I made a while back. The first one is playable, if rather gimmicky. The second one IS NOT PLAYABLE AT ALL, EDIT and was included as an example of the variety of things you can do with this EDIT. They both involve pressing the walk key to "fly". Nofall2 is not playable because I set player gravity to a negative number when walking, but the problem is that if you're killed you just keep going up and up and up into the ceiling. Because of some unknown engine property, if you accelerate into the ceiling while dead at a constant rate, it sends you up through the ceiling, where everything looks untextured, then for about a minute of that you come up through the floor, continue upwards through the ceiling and repeat. Because your corpse is still moving, it is impossible to respawn.
There. Do what you will with this, but at least let people know what you are doing before hosting it. EDIT In response to Tim, here are some suggestions for getting the most out of this: 1) Certain maps, such as Intercontinental Divide, get the most out of this (I found quick six in general to be pretty good for it). 2) The setup of this is such that a person on the ground can usually trump a flying person. That's alright, because in my experience there's only one or two people spoiling like that. 3) You can control the rise and fall (and direction [you can build up mad speed]) by shooting in the opposite direction (preferably with a machine gun, rockets don't work as well).
All credit for concept goes to Count Roland. Other tweaks are credited to me. He has okayed this for distribution last time I saw him.
2212 downloads, 2 reviews, 0 screenshots, 2.0 rating
Forceful Anthem 1.0.0
nameless on Jul 12th 2008
A Netmap that was built and almost abandoned because of lack of time , about a small - XS map.
1795 downloads, 1 review, 0 screenshots, 3.0 rating
Hangover City 1.0
goran svensson on Jun 13th 2009
Skylark 1
Envy on Dec 2nd 2009
These are two maps, one for RAITHE's special gametype, and one with actual weapons for regular play. I have included Merged and un-merged files. There are a few places with weird smearing. Smile and look past them please. (=
Notes for version 1:
initial
1663 downloads, 3 reviews, 0 screenshots, 2.7 rating
[M] Harmonium 1.0
heron on Jan 28th 2010

My first netmap. Harmonium is a small- to medium-sized map, best for about 4-5 players. It includes an embedded MML script for starting the player with the assault rifle and SMG.
The map is not terribly large, but at 844 polygons, it is very detailed, and may slow down for some players using OpenGL Shader mode.
I welcome any feedback.
Notes for version 1.0:
Corrected version; the first upload did not include the embedded MML file. It has been fixed.
1880 downloads, 6 reviews, 3 screenshots, 4.7 rating
Sunburst 1.1
Envy on Feb 1st 2010

ATTENTION The Center Lava Column is not part of the hill. Don't run into it for KOTH.
An arena style map with a twist. The battleground changes as you want it to. Four switches control the motion of 8 Paths that Intersect the main battlefield. Also the hill has an unusual feature that makes for real fun. It is my first work that is Under 300 polygons. Critique!
Notes for version 1.1:
Fixed KTMWTB and other stuff.
1730 downloads, 2 reviews, 1 screenshot, 4.0 rating
Polyplicity 0.21
Dugit on May 8th 2010

This is my second map pack, this time veering away from maps based on natural environments; also using a custom shapes file. Be sure to use it.
Notes for version 0.21:
After a long hiatus, Red Dragonfly is finally finished. Enjoy everyone!
Please be sure to use the custom shapes file provided.
0.21: Wrong shapes file attached before. Fixed.
2482 downloads, 2 reviews, 4 screenshots, 3.0 rating
Statistics Lua 1.0
treellama on Sep 6th 2010
Seven Stages of Megalopia 1.0
Crater Creator on Jun 9th 2011

Back in March, Irons re-discovered a contest for 7-polygon maps, also known as "Simplici7y" maps. I was intrigued by the concept, and drew some sketches that turned into these seven levels. Despite making Marathon maps for nearly the last fifteen years, this is the first Infinity map I've officially released. I chose to follow the restrictions imposed by the original contest.
Notes for version 1.0:
This is the first official release. All maps and gametypes have been tested for functionality and balance.