Tagged 'Emfh' by Best Reviewed
Gemini 1
KampferXeon on May 10th 2010

Well, I can't exactly say this is my first map that I put online, because I didn't really make this. It's just Duality, except more... Funner.
Notes for version 1:
I was bored when I made this. If you don't like it, I don't care. I mainly made it as a test to see how I get maps on. Don't bother with a review. I'll never read it.
1591 downloads, 3 reviews, 1 screenshot, 3.0 rating
Fort Roque 1.0.1
Crater Creator on Feb 4th 2013

I played a Call of Duty map that had a stair/bridge combination I thought was interesting. I loosely mimicked that structure and just sort of built things out from there. At this point the resemblance is gone, but I kept the style of an urban setting with buildings and structures positioned at regular angles.
I tried to put function over aesthetics, leaving all texturing/lighting/scenery/sounds until I was satisfied with the flow. The hill was not the initial focal point of the map, but as a player I like the variety provided by specific objectives like in KOTH, so I'm glad a natural hill area emerged. It may feel somewhat limited with no platforms, teleporters, or powerups; but I didn't want to throw everything and the kitchen sink into the same level.
Notes for version 1.0.1:
- reduced the shield recharger to a 1x. This seemed to be the most egregious flaw to the level.
I hate to bump this to the front page for such a minor change, so I waited until I was going to release something new anyway.
1946 downloads, 3 reviews, 3 screenshots, 3.0 rating
Marathon Infinity Multiplayer Enhancement Pack 1.5
JohannesG on Feb 16th 2013

The original Marathon weapons were not really designed with people in mind. They were designed to be effective against slow and stupid aliens that could not dodge shots and could not operate their weaponry while they were being blasted by the player. Human players are a bit more intelligent, and faster than that.
Note that this is not designed with monsters in mind!
This physics model addresses those changes and has undergone thorough balance testing during its development. Weapon switching delay is now nearly non-existant and random damage has been taken out of the game. Weapons that would normally never see action in an otherwise SPNKR filled multiplayer match can now go up against a SPNKR armed player under the right conditions.
Enjoy MIMEP.
Jóhannes Gunnar Þorsteinsson
http://www.johannesg.com
[email protected]
Göran Svensson
Notes for version 1.5:
(more thorough changelog in readme)
- Speed increase of all regular bullets up to 4096.
- Alien Weapon is now a dual function with a regular primary trigger but secondary trigger set as chargeable long range high damage weapon
- The good old automatic KKV-7 SMG is back.
- Bug fix: Enforcers now use "unused 1" shot slot instead of Alien Weapon Blast so not to make them overpowered
2197 downloads, 3 reviews, 1 screenshot, 3.0 rating
Polyplicity 0.21
Dugit on May 8th 2010

This is my second map pack, this time veering away from maps based on natural environments; also using a custom shapes file. Be sure to use it.
Notes for version 0.21:
After a long hiatus, Red Dragonfly is finally finished. Enjoy everyone!
Please be sure to use the custom shapes file provided.
0.21: Wrong shapes file attached before. Fixed.
2508 downloads, 2 reviews, 4 screenshots, 3.0 rating
Hotel California 1
infwaffle on Apr 28th 2011
Square Off! 0.5
BlackChaos on Aug 10th 2011
This is my first map in a long time , I have never released anything public before. So constructive criticism is welcome . Thank you in advance for the download .
Notes for version 0.5:
I will expand on it if required
1510 downloads, 2 reviews, 0 screenshots, 3.0 rating
Forceful Anthem 1.0.0
nameless on Jul 12th 2008
A Netmap that was built and almost abandoned because of lack of time , about a small - XS map.
1818 downloads, 1 review, 0 screenshots, 3.0 rating
Fortress 17 1.1
ODST 276 on Oct 23rd 2010

Astonishingly, this is my first map I've produced...(that was worth putting up here)... Since I've just started, this map would most likely be ,in your opinion, terrible, albeit simple. Please comment and give me tips if you have any.
Notes for version 1.1:
There is now only 6 respawn points. This map cannot hold any more.
1526 downloads, 1 review, 1 screenshot, 3.0 rating
Cliff Dwelling 1.0
RR, Zombie Master on Nov 7th 2010

From the guy you remembered after refreshing this page, comes an all-new old-fashioned map with new twists! After playing online for a while, I have made a map that is (hopefully) good for emfh, koth, and survival. For 3-8 players.
Notes for version 1.0:
Done completely on Ye Olde Forge again, but with a look over with Visual. Thanks to Ryoko for the advice.
1902 downloads, 1 review, 2 screenshots, 3.0 rating
Two Pfhor One Unofficial .8
Schwa on Mar 29th 2011

After getting advice from fellow mappers, I made 2 maps. These......are those maps.
Will update upon request
Update: Update will be released as soon as possible (School Related Circumstances)
bit.ly/gNS3a3 << the thread the advice came from.
Notes for version Unofficial .8:
Fixed ammo placement, lighting and added areas for both maps.
New maps in next release.