30 multiplayer maps for Marathon Infinity. Eighth edition features 5 new maps.
Many of these maps include unique precipitation/weather/novelty Lua scripts, while others are simpler in design.
A collection of all my most popular net maps, but tweaked and adjusted for optimum Infinity pleasure.
It does not have any pre-merged Physics in any of the maps, so you can use your own physics with this.
The Levels: • Damned if you do... • Desperate Measures • Pfhor Winds • Axiocranium • Brak Carnage • Carnage Heights • Hatala • Flying Leap • Cringe • Cringe Again • Pfhree Pfhor All
Final version of these net maps.
Happy 50-map landmark! Here's to more.
2024-07-29 - A new map has been added, "NEFX - Remotely Controlling the Stellar Path". You can download this by itself or with the other maps at the provided link.
2024-06-17 - A new map has been added, "Mutual Chase in the Maddened Image Spindle". You can download this by itself or with the other maps at the provided link.
2023-04-01 - The following have been added over the past week:
"Classical Contraption Contemplation"
"Drive of Constant Flux Maintenance"
"Initiatory Perspectival Pathsetting"
"Jousters on the Frame Warp"
"Shared Fray-Urge Unconscious"
"At the Underground Mesmer"
"Confinement Contemplations Weaponized"
"The Untapped Bond Point Come to Life".
2024-07-29 - A new map has been added, "NEFX - Remotely Controlling the Stellar Path". You can download this by itself or with the other maps at the provided link.
Thank you for playing NEFX Marathon Modifications. Among these are scripts and physics either for multiplayer, single player, or both. More may be added over time in future versions, so look out. See below for datestamped logs of all the uploads, because even if you are up-to-date on a current update, there may be more you've missed. You don't want to miss these!
What do these do? Follow this news feed below to see updates and descriptions of what each mod does.
2024-07-06: I added two new mods:
"The Buried Euphoric Rush of Uniting Emergency"
This mod, meant primarily for netplay, makes it so that lava slowly starts to rise from below the surface at the beginning of a match. Therefore, much of the match will be about trying to avoid the lava as much as possible and more than other players.
"Stonecaster Critical View"
This mod, meant primarily for netplay, involves both a Physics file and Lua script to be used together. It makes it so that you can't use weapons but can kill others just by looking at them. This changes the dynamic of deathmatches and changes how you strategize when you know what can happen when you round a corner.
2024-01-01 uploads:
Yuge New Year! I added 10 new mods:
"Pyrrhic Panshaper Esoteric Warfare"
In this mod meant for either multiplayer or singleplayer, both firing modes for every weapon each spawn a different monster. To win in a netgame, just die from the monsters less than the others do.
"Hold to the Calling at the Collapse's Beckoning"
In this mod meant mainly for netplay, all polygon floors rise and fall at different time intervals. They don't act like platforms in the sense that they won't retract or crush you if they get you up to a ceiling, but they will make the match wild as you try to kill each other amidst all the rising and falling.
"Seekers of the Absurd Eschaton"
This mod, meant mainly for netplay and requiring you to turn on Aliens for it to work, is based loosely on the map "Fith" from the original Unreal (or Unreal Gold). For one thing, 5 random polygons are marked (both in plain-view and in the overhead map) and numbered 1-5, and any time someone steps on that polygon, the corresponding number is printed to everyone's screen so they know roughly where to go to find an enemy (beyond the range of their motion sensor). However, the real catch of this mod is that there is always a lone green BOB wandering on the map; and if you kill him 7 times, you'll basically cause an armageddon event where explosives go off everywhere in the map for a while, probably killing other players. You'll be told how many more BOBs you have left to kill too.
"A Grandiose Wielder's Ambition"
This mod, meant mainly for netplay, puts all items on the map in one random polygon that is marked in the overhead map as "the pile". Obviously you'll want to get and hoard the supplies from everyone else in order to best ensure your chances of winning.
"Secret-Holder Within Wide Decline"
This mod, meant mainly for netplay, spawns different-level shield capsules in random polygons but makes it so that you take all the damage that you dish out. Obviously then you'll want to get to the capsules as much as you can to avoid killing yourself when you kill your enemies.
"The Maintainer of the Scarpter"
This mod, meant mainly for netplay, makes it so that you earn points for all damage you take, but lose them all if you die. So your best bet for winning is to get damaged as much as possible without dying and manage to stay away from further harm during the last few seconds of the game, making sure to pick off any remaining competition along the way.
"Rubiconic Order-Carver"
This mod, meant mainly for netplay, makes it so that each polygon in the map has a chip, all walls in the map are chip slots, and you earn points by installing the most chips. Keep in mind that if you use one of the wall panels with or without a chip, it will turn into a regular wall and won't be usable anymore, so be careful about when and where you use them. Not all panels will work, but many will. Sometimes chips will spawn well enough off the ground that you'll have to find ledges to jump from onto them or explosives-hop yourself up to reach them.
"Mapplan Hardharvest"
This mod, meant mainly for netplay, makes it so that one marked polygon (in plain-view and in the overhead map as "the pile") spawns an infinite number of chips, all walls in the map are chip slots, and you earn points by installing the most chips. Keep in mind that if you use one of the wall panels with or without a chip, it will turn into a regular wall and won't be usable anymore, so be careful about when and where you use them. Not all panels will work, but many will. Sometimes the chip pile will spawn well enough off the ground that you'll have to find ledges to jump from onto it or explosives-hop yourself up to reach it.
"The Circumstantial Hotspots of World-As-Known Decision"
This mod, meant mainly for netplay, makes it so that each polygon in the map has a chip, all walls in the map are chip slots, and you earn points by installing the most chips. Unlike "Rubiconic Order-Carver", slots will not disappear after being used, so you can install chips in the same one as much as you want. Not all panels will work, but many will. Sometimes chips will spawn well enough off the ground that you'll have to find ledges to jump from onto them or explosives-hop yourself up to reach them.
"Retriever for the Sepulchral Mountain"
This mod, meant mainly for netplay, makes it so that each polygon in the map has a chip, only one wall on the map has a chip slot (which is limitless), and you earn points by installing the most chips. Sometimes chips will spawn well enough off the ground that you'll have to find ledges to jump from onto them or explosives-hop yourself up to reach them.
2023-12-25 uploads:
"Controlplot Overwreak"
Here's a Yugemas gift for the people, a netgame script meant mainly for standard red-blue team games but that can be played all-against-all too. It functions much like the Domination game mode in Unreal Tournament. Four different random polygons in a level are each assigned a control point that is indicated both in plain-view (with a marking and static floor) and in the overhead map view. Your task is to run over these polygons to "capture" them, which will cause you to earn points even after you've stepped on them and even after you die -- that is, until one of your opponents steps on them and captures them for themselves. So capture as many of these as possible for as long as possible in order to win.
2023-12-04 uploads:
"A Downcast Curse of Heavystone"
This mod, meant mainly for netplay, puts a large cylinder scenery object in the center of every polygon in a map, creating a bunch of obstacles to run around and trap your enemies in. This is a more straight-ahead and consistent version of the cylinder-placing mods, since it actually uses Lua tables instead of using hacks with monster classes and physics models like some of the other obstacle-focused mods in this pack do.
"Daggerland of Secret Chiefs (N)"
This netplay mod makes all players constantly have double invisibility.
"Doom-Gambling Power-Learner Adventurism"
This mod, meant mainly for netplay, allows all players to teleport at will to a random polygon in the map by pressing the mic button. Sometimes you may wind up in a less-than-ideal spot, but you can always teleport again to get somewhere better. This way you can find creative new ways to escape from attackers and get the drop on them.
"Extreme Self-Cannon of Hardsight and Timing"
This mod, meant mainly for netplay, makes it so that you will die if you try to move, but you spawn with an unlimited rocket launcher that you're immune to, so you can move around purely by rocket jumping everywhere. As such, you can only kill each other while standing, although you'll obviously want to use something aside from rockets or grenades.
"Growing Strength of the Dimension Transector"
This netplay mod makes it so that you earn points by teleporting, so make sure to get on a teleporter more than everyone else in order to win.
"Hiveplunge Into Mass Viddiction"
This netplay mod makes it so that you earn points by toggling the automap, so make sure to hit that button more than everyone else in order to win. Definitely a sillier mod.
"Means-Seizer Dominitude"
This netplay mod makes it so that you earn points by collecting items AND can steal the points of whoever you kill. Hoard as much as you can and stay alive!
"Of A Hunger Once Unique to Phantasms of Yore"
This netplay mod alters standard deathmatch so that you steal the points of whoever you kill. Of course, if they have 0, you get nothing, and if they have negative points, you'll actually lose points. This can be awkward in two-player matches, but with more players it gets more interesting.
"Overflowing of Boundary-Crushing Glory"
This netplay mod makes it so that you earn points by keeping momentum. Specifically, you earn points the fastest when you keep running forward; so try to avoid any other movement or obstacles, kill your enemies on the run so that their momentum is interrupted, and avoid having yours interrupted too.
"Quests of Legitimate Power Seizure in the Cagecraft"
This mod, meant mainly for netplay, makes it so that players spawn solid "large cylinder" scenery objects on their exact position by pressing the mic button. You can hold down the button while running and even going off ledges, and it'll spawn those cylinders in the air. Of course, these cylinders block your path, so be careful not to get trapped in and try to trap in your enemies to kill them better.
"Spire Stakes of Clutch"
This netplay mod makes it so that you earn points by collecting items but will lose all your points if you're killed.
"The Patient Becoming of the Blood-Minded Disciple"
This mod, meant mainly for netplay, makes it so that you will die if you get too much momentum. Basically the only way to move without dying is by walking and not also sidestepping at the same time. See how the dynamic of combat changes when everyone has to be slower!
"The Sudden Terror of Fake Progress in Malfunction and Indomitable Nature"
This mod, meant mainly for netplay, makes it so that you die if you use a teleporter. I like to imagine that there's a malfunction in the teleportation system that leads to you being teleported in pieces, like in movies.
"To Maintain Its Ascendancy in Serial Death"
This netplay mod makes it so that you earn points by dying, so kill yourself more than everyone else in order to win.
"Tour By Astral Cast of Chaotic Fate"
This mod, meant mainly for netplay, makes it so that you constantly teleport at regular intervals to a random polygon in the level, no matter what.
"Wrester of the Rigidity in the Chance-Tides"
This mod, meant mainly for netplay, makes it so that all players will die if they move but can teleport at will to a random polygon in the level by pressing the microphone button. Naturally, you can only kill your enemies while still, so take advantage of whatever position you can teleport to at any moment.
2023-11-27
"Global Collision in the Invisible Flood"
This mod, meant mainly for netplay, makes it so that all players have a constant external velocity dragging them in one direction, as though every polygon had an invisible liquid conveyor belt on it.
<hr />older uploads
"Aperture in Tank Myopia"
This means you cannot turn or look up or down, but are always facing straight ahead as you move. See how you kill each other with this ridiculous shared handicap!
"Armagolem Hellspell Worldstakes"
This mod meant mainly for netplay makes all your weapons shoot out bouncing simulacrum BOBs that hone in on your target. Note that (1) the firing patterns of your weapons are the same, meaning that you can use your fists to summon simulacrums even if you're out of ammo, faster-firing weapons will yield simulacrums at a faster rate, shotguns will shoot them out in clusters, etc. Note also that these simulacrums will not function exactly like the normal ones and may explode sooner than wanted, but their bouncing means that you can get them across chasms depending on the location and angle that you shoot them at. It's your armies against your opponents'!
"As the Dream Seeps Into and Dissolves You"
This turns all textures into landscape ones.
"Betrothing to the Forgotten Root of Potentiate"
This means you are permanently equipped with only a single pistol with unlimited ammunition and no way to dual-wield. This can make for some very interesting net games as you all learn to make do with what is probably the least-used multiplayer fighting option in Marathon history, even below fists. You will become a better player this way and make laughs along the way.
"Binary Switch Runs of Destiny"
You start out with unlimited ammo for all weapons, but you can only use whatever weapon you run over.
"Bringing All Back to the Raw Cult"
This script "flattens" levels into something reminiscent of Wolfenstein 3D (albeit less blocky). Specifically, it makes all floor heights 0, all ceiling heights 1, and all platform heights 0. It also makes all liquids in the level into rapid floors conveyors like you've come to know in NEFX maps. This can make for a new, interesting, and funny multiplayer experience, but may render many singleplayer levels unbeatable, mainly due to issues with platforms.
"Cannontrackslip"
No one can turn, so you're stuck facing forward the whole time.
"Chains of Counteradaptation"
This mod is mainly meant for netplay and you will have to turn on Aliens for it to work. It turns all monster classes into identical large column scenery objects that move around. They can't hurt you and you can't hurt them, but they sure can get in the way of players, so watch out and use that to your advantage to trap your enemies.
"Chainsnipe Celebration Infinite Crafter"
This makes it so all your weapons shoot a different kind of scenery that flies across and sticks where it lands on the wall. Different firing modes shoot different scenery too. This can be good if you want to decorate a place, and especially if you want to have a more relaxing and funny game with other players.
"Collidescoop Summoner"
Meant mainly for multiplayer deathmatch, this turns every polygon into a teleporter. Teleporters in maps generally default to the same location, so this is a way to gather all players together into one spot to duke it out with each other in close quarters all at once. Try this in an 8-player game for total hilarity. Note that in some maps the teleporter will just take you out of the level.
"Current Prison & the Myriad Deceit"
All items are mines in this one, so the way to win is to avoid them and try to rack up points against your enemies with your fist or pistol. Good luck!
"Forcefielder Global Gambit"
This mod is mainly intended for netplay and you will need to turn on Aliens for it to work. It replaces all monster classes with identical large column scenery objects that don't move. You can't hurt them and they can't hurt you -- they can't even move -- but they sure can get in players' way, so be on the lookout and use that to your advantage to trap your enemies.
"Funneled Spatial Remembrance"
This kills and taunts you if you try to save, recharge, access a terminal, or activate the automap. This is the real "Adminn_1's Challenge" to help you train for maximum Vidmaster runs!
"Global Omnilode Onus - The Wire"
This is a multiplayer game mode in which whoever collects the most items wins. Each item you pick up gives you one point. An interesting thing about this is that items tend to respawn en masse after a player dies, meaning it further helps not only to kill others but also yourself!
"Motherlode Overquench"
Everyone gets all weapons and ammunition from the start. There's probably already a script like this out there, but I figured I'd put one with the other NEFX ones too.
"Obscura in the Celestial Gaze"
All players are always stuck looking up at a 30-degree angle, so you have to somehow get under your enemy to hit them.
"Play Pretexts to New Awareness"
This modifies the fists to drop infinite bouncing bombs that detonate upon settling, modifies grenades to be landmines, and modifies the rocket launcher to fire more explosives in a faster and honing fashion (albeit with one shot per clip).
"Precarious Keeping of the Sigil Code Keys"
You spawn with all weapons, but lose them every time you run over their ammo.
"Realization Through Ensnarement"
In tribute to known historical NEFX practice and reference thereof by many Marathon community members, this script-and-physics combo randomly generates columns that block your way in a level. You can easily adjust the number of columns you want (enemy players) to deal with in the script. The columns are actually Tiny Pfhor that were modded to look and behave like columns -- stationary, completely idle, and not damaged by anything.
"Shapers Transforming Placemeaning By Piece"
This makes it so all your weapons spawn a different kind of scenery right in front of you. Different firing modes shoot different scenery too. This can be good if you want to decorate a place, and especially if you want to have a more relaxing and funny game with other players.
“Spectrallax of Dooming Possibility”
This makes all weapons work under liquid as they would above liquid and makes all monsters fly. This is good for net maps taking place mostly or entirely under liquid such as NEFX will later produce, where you can basically have “flying” deathmatches or survivalmatches, and thus helps to expand the combat possibilities of Marathon.
"Stalactice-Bound Freefinders"
Meant mainly for netplay, this makes every map entirely underwater and equips every player with an SMG with unlimited ammo. See how much more open-ended and freaky maps get when you can swim everywhere!
"The False Promise of Conditioned Currency"
Don't step on items or you'll lose points. It's up to you whether the points you'll get from killing your enemy with the supplies you pick up will offset the cost of picking up the supplies.
“The Full Rounding of Age-Old Collective Drives”
Since the pistols and fists don’t really find use in net games most of the time except for self-challenging purposes, this disables both and replaces them with a fusion pistol of unlimited shots (technically 12,241 per the seeming allowed maximum on ShapeFusion, but you’ll surely die before you run out) -- a "starting blaster" if you will, reminiscent of games like Quake II or Unreal I. See how threatening the invinciwimpsi are now!
"The New Paradigm When the Upper Crust is Removed"
You know how players in netgames usually go right to the shotguns and rocket launcher? Well, this script removes those exact weapons so that everyone has to rely on everything else to get their kills.
"Timeframes Decision Nodes"
This starts all players off with full 3-layer shields, but the shields go down at recharger speed until they reach 0 and you blow up. Make your time and resources count!
"Through the Oblvision"
Meant mainly for multiplayer deathmatch, this makes any map you launch completely underwater with a fairly strong current in one direction. Naturally you will incline towards this direction and move faster if you move with the current, whereas you will move slower if going against the current. See how this changes the way a map and deathmatch flows (heh).
"Victory of Absurdist Balance By Inwardness"
This starts you immediately with a never-ending shield charge, and you will die if you reach full triple-bar (purple) shields. This will make for an interesting net game as all players have to preoccupy themselves with finding ways based on their environment, position, equipment, etc, to die the least amount of times by constantly damaging themselves enough (without going too far). Keep in mind that you can still technically kill others, or at least incapacitate them in such a way that they can't damage themselves fast enough to avoid dying.
"Wargame Gamechanger Pinpoint Changes"
This mod is mainly meant for netplay and you will have to turn on Aliens for it to work. It turns all monster classes into identical large column scenery objects that rapidly teleport between nearby spots. They can't hurt you and you can't hurt them, but they sure can get in the way of players, so watch out and use that to your advantage to trap your enemies. In this one you might suddenly have one appear in front of you.
Thanks,
-Adminn_1 [NEFX]
I added two new mods:
"The Buried Euphoric Rush of Uniting Emergency"
This mod, meant primarily for netplay, makes it so that lava slowly starts to rise from below the surface at the beginning of a match. Therefore, much of the match will be about trying to avoid the lava as much as possible and more than other players.
"Stonecaster Critical View"
This mod, meant primarily for netplay, involves both a Physics file and Lua script to be used together. It makes it so that you can't use weapons but can kill others just by looking at them. This changes the dynamic of deathmatches and changes how you strategize when you know what can happen when you round a corner.
These are my first 3 maps that I have absolutely no business uploading here, but am doing so anyway. I started mapping 4 days ago so if they're terrible dont blame me. Thanks to everyone in the discord who helped me figure out how this stupid crap works. Weland and Vasara rock and are a lot of fun. I keep staying up way too late making these maps that everyone is going to complain about. Hopefully these are fun to play or mock or something Have a Nice day.
Why ThrokMaps? Idk, there's tons of ammo and weapons, power ups, and healing items to keep you in the fight. idk I think theyre kinda fun
Note: I really like the M2 XBLA textures cause they're colorful, and I textured all this with that pack. You can of course use whatever pack you want but if it looks weird somewhere or if youre like "wow that texture sucks here" thats why.
Well that's it. if these suck then just delete them I dont care
Bugfixes and 2 new maps:
Get Even - pure high speed deathmatch.
Grim Destiny - An abandoned space station; low gravity with dynamic flow.
These are the map files from the XBLA game Marathon: Durandal and its DLC. Four original net levels are tacked onto the end of the first map; and the other maps include potentially interesting ports of Classic Marathon levels.
The solo levels are included (and identical to the Mac version) but the terminals will not operate.
Redistributed with permission from Bungie/Freeverse.
Well! Some of you thought you wanted this. So it's here. Don't say I didn't warn you.
This is the version that includes Bananas, not that map, which no one can prove exists.
This is 3 netmaps. One is over 20 years old & out-of-touch with reality. One is completely stale & warmed over. One is a fresh stinking pile just made. I plan on adding to and updating these, so this is just a test version & I'll be happy to hear any feedback (on Discord). Thanks for trying them out!
A collection of Marathon usermaps I've made for multiplayer. It is mostly reimagining/remakes of maps from other classic shooters. However there will be more maps sometime in the future.
Current Total of Netmaps : 2
Initial Release
Maps : Area 15 (Blood) Ultra Violence (Quake)
A medium-sized EMFH map inspired by the M1 level Bob-B-Q. The "trenches" in the middle of the map raise to the upper level every minute, changing who has the high ground. There's also a secret switch that reveals every two minutes that'll temporarily flood the lower level with lava.
This is the first map I've ever shared, so please give feedback; Assuming I don't lose interest in a week, I'll be happy to patch it.
Project Conflict is inspired by a Marathon 1 scenario called Marauder Second Encounter and provides a deathmatch environment with hostile Marines wielding standard weapons.
Download additional map packs for this project at
http://pfhorums.com/viewtopic.php?f=13&t=53484
lua script based on a quake mod named Rocket Arena where you get all weapons and ammo but no map items
The whole idea of this script is Surivive Longer = Less Ammo = Killing Gets Harder
Also Included: Rocket Arena where you only have rockets so that you can make someone pay
Note: This script has a side effect of being invulnerable to monster attacks
Reworked self-damage conditions to give damage when the damage is environment-related
A pack of netscripts for Infinity (I believe most of these should function in other Scenarios as well)
-Headhunter: Kill players, collect keys, and take the keys to the hill to score!
-Infection: Don't get infected!
-Kill Confirmed: Kill the enemy team and collect the dropped items to gain points
-Life Support: Your health is slowly draining, get kills to extend your life
-One in the Chamber: You have one shot. Make it count.
-Readme with more gametype info
-Created by: Aurorable_Fox -Additional Help: Liacrow
-Aurorable_Fox on discord, and twitter
This is a small, symmetrical netmap supporting emfh, koth, ktmwtb and survival. It has been merged with Hopper's Aleph One Previous AI to prevent monsters from freezing up, so the plugin won't be necessary for this map. It's recommended for two-player sized netgames, but three might work aswell.
First release.
The final edition of my third multiplayer mappack includes 20 maps for Marathon Infinity. This pack uses texture sets from all 3 games, with 5 Marathon 1 "themed" maps, 7 Durandal maps, and 8 standard Infinity maps.
Cataract Bowl is amateur effort by a first time mapper, intended more as a learning experience than as a truly great map. At this stage I am still learning shading, which is why it's so dark; and my premises are straightforward and individually tested, which is why it's so tiny.
Cataract Bowl [XS] is a round, bowl-shaped level, 13 WUs across, with exterior walls 1.3 WU above the deepest point in the center. The mild mancannons on the outer walls were designed to send anybody impacting on them flying straight back toward the center, but in practice the actual effect is that anybody running along the outer wall picks up a great deal of speed if they maintain the correct angle, and otherwise simply propel one safely to the opposite side of the bowl.
Open to criticism, or mention of any errors or bugs I have not noticed in my testing so far.
Small changes to weapons and ammunition since testing in the meta.
Ryoko asked me to re-create the "Arms Race" game type from Counterstrike in Aleph One. Here's my attempt.
From the man himself:
Basically it's an EMFH script where everyone starts with rockets, and after each kill you get demoted to a weaker weapon, and the winner is the first person to get a kill with fists.
Initial release.