Marathon® Infinity takes the closed universe of the Marathon series and blows it wide open. The solo/co-op campaign, “Blood Tides of Lh’owon,” is a 20-level scenario sporting new textures, weapons, and aliens. More than that, the scenario sheds a surprising new light on the story’s characters and the meaning of events. Having defeated the Pfhor and reawakened the ancient remnants of the S’pht, the player now faces a world where friends become enemies and all is not what it seems…
Marathon Infinity is the most popular Marathon game in online play, and is compatible with hundreds of community-made maps. This release includes the classic graphics, and revamped high-definition textures and weapons.
Yeah, just another crappy physics file. Made it a long time ago. Like all physics files, don't use on a merged map. CHANGES:shotgun shoots fusion bolts with blast radius, AR and SMG fires a larger burst (3 and 4 at a time) and shoot faster. AR bullets are powered up just a little. AR grenades have no changes; the AR just fires 5 at a time even though it might not look like it. Again, this is a PHYSICS MODEL, not a script. So don't use on a map with embedded physics. Also, FloatingX, TTEP and WEP not included. Get them in Simplici7y (except for the FloatingX; that's a 1-of-a-kind floatingx i made by modding Treellama's FloatingX. It's not posted anywhere to download.) Also, I made Super Magnum Physics ;) I just wanted to change my name. Also, the Ray Shotgun was not named after Ray. The idea of a "Ray Gun" was invented by H.G. Wells, a famous writer. "A very early example of a raygun is the Heat-Ray featured in H. G. Wells' novel The War of the Worlds (1898)." (Information page: bit.ly/eDTJ1l )
OMG! ARNOLD'S DAMN MINIGUN!
Mods the magnum. Twice the recoil of a rocket launcher, and the power of a rocket launcher, without the explosion. Enjoy. PS THIS IS A PHYSICS FILE NOT A SCRIPT OR MAP. DONT USE ON A MERGED MAP. OMG. Why does everyone hate all my uploads? even the good ones? The ones that they TOLD me to upload? Really, I think I am going to start keeping my creations to myself.
Whatever. Less recoil. P.S. If you are wondering where my other uploads went, it seems nobody likes them. Plus, they were the original property of Treellama. This is the only one that I really made. Oh well. P.P.S. The above is in the readme.
After getting advice from fellow mappers, I made 2 maps. These......are those maps.
Will update upon request
Update: Update will be released as soon as possible (School Related Circumstances)
bit.ly/gNS3a3 << the thread the advice came from.
Fixed ammo placement, lighting and added areas for both maps.
New maps in next release.
another physics, i made this things when im bored! hope u like! plz rate and comment!
remenber that every weapon has changes! secondary trigger of the AR may crash the game, idk why and i hope it doesnt! hope u enjoy and if u have time plz comment! =)
Physics model, the last of many I've made. Here are the changes: --Pistol: No change (although a little buggy with the shapes) --shotgun: Now shoots flame rounds --Fusion: bolts look different, but function basically the same. --AR: shoots orange drone bolts, grenades bounce and have bigger, blue explosions. --SMG: shoots persistent/virulent bolts that act like grenades. Looks really cool, my favorite weapon. --Flamer: shoots a beam of fire that looks like the alien weapon from M2/Inf. --Rocket: Wave Motion Cannon. Persistent and virulent, looks like a giant fusion bolt and has a huge blast radius.
Also comes with Kimblee_Shapes, the shapes file needed to run it properly, otherwise you'll just get wierdly colored sprites.
Versions 1-14 i kept to myself, but it is still a work in progress and as such any suggestions are welcome. I have some older physics models i made, and if anyone wants them i will upload those too.
They change the type of projectiles of weapons (like usual) and the damage and speed of those projectiles! XD
hope u enjoy! plz rate and comment! =D
These physics I made with a bit of a twist. I put in some more interesting things found in some games I was playing. Here are the changes:
Fist: Knock out punches (more damage)
Pistols: Pistoles (shotguns)
AR: Incendiary rounds w/ flamethrower attach
Shotguns: NADE FEST!!!!!
SMG: Incendiary rounds
Alien weap: Spht Kr bolts just like bitsoglass physics; 2nd trigg major
Whatever I didn't list has no change so rockets, fusion, flamer, I think thats it. Please comment, rate, critique. I really appreciate when you do.
Tell me any bugs or anything I could improve. Thanks
My first netmap posted up here. You can choose between a close quarters firefight, or use the bigger weapons in the Battle Pit.
The title refers to The Twilight Zone episode of the same name.
Will update so irons can stop berating me (but would that change anything) (probably not)
WYSIWYG. As mentioned, the name is based on the Twilight Zone episode called "The Four of Us are Dying"
My first netpack. It includes 4 netmaps. Maps are good for 2-4 player games. The netpack includes the following:
1)Mr. Roger's battle world 2)Playing, at night 3)Battle at Hill 21 4)We're waiting for the boxes
Map 4 was a Rubicon netmap. I retextured it so it can be played in Marathon Infinity.
Offical
This pack contains 2 maps:
The Four Elements
The Four Elements Simplified
The map uses 4 Textures Jjaro, Sewage, Water, and Lava each separated in 4 sections all converging in towards the center. Pfhor textures were also used in different areas of the maps. The simplified version is similar to the the first map with stripped down center.
Some custom textures were used.
Map design by aquateenhgrfrce
Sounds by Sharkie Lino
Thanks to Sharkie Lino, cxmb, brilliant, hastur, dis, gyffes, ASH, KBM, nib, and Thug for beta testing this map and offering suggestions.
Here are two XL maps that I made. I don't know if anyone likes big maps, so please tell me in the comments if I should continue the Weight Watchers series. Also please give me tips, reviews, criticism, whatever. Thanks. Sorry about the tags; something went horribly wrong, and the pictures...
Please use the double doors.
Cesspi7 is a pack of 7 net maps. Each consists of 77 polygons and is textured using only 7 different textures. They contain no right angles, and no lifts (except for Spiroche7e). Each was tested to run well on a G4/1000 MHz.
Maps: + Cesspi7 + Peyo7e + Bi7umen + Arc7ic + Spiroche7e + Depo7 + SPEC7RUM
Plugin Version of Tim Vogels 'Total Texture Enhancement Pack' v7 for Marathon Infinity
-For screen shots and details refer to original MOD. -Original Readme enclosed -Released under permission
INSTALL INSTRUCTIONS: 1) Cut & Paste 'TTEP v7.0 (M3).zip' into your 'Plugins' folder in the AlephOne Folder. (Create the folder if you don't have one)
2) Start AlephOne.exe and go to Preferences->Environments->Plugins (Click to Enable/Disable Plugins)
Same release - just renamed in Plugin list so you can use concurrently with Gorans Textures.
Plugin Support Release.
Problems Post on Pfhorums http://www.pfhorums.com/index.php?showtopic=5786&st=20&gopid=86160&#entry86160
Plugin Version of Visciom 'wep v1.41' for Marathon 2 & Marathon Infinity
-For screen shots and details refer to original MOD. -Original Readme enclosed -Released under permission
INSTALL INSTRUCTIONS: 1) Cut & Paste 'wep v1.41.zip' into your 'Plugins' folder in the AlephOne Folder. (Create the folder if you don't have one)
2) Start AlephOne.exe and go to Preferences->Environments->Plugins (Click to Enable/Disable Plugins)
Plugin Support Release.
NOTE: THIS IS NOT MY OWN WORK. IT IS A REPACK INTO A PLUGIN WITH PERMISSION FROM THE ORIGINAL AUTHOR(S).
Problems Post on Pfhorums http://www.pfhorums.com/index.php?showtopic=5786&st=20&gopid=86160&#entry86160