Reviews

Newest Reviews

  • Currently 4/5 Stars.

Cool! Marathon 2 XBLA texture enhancement scripts

dosboss on Aug 14th, 2011, Version 1.0

This works really well, just wondering though, if it's possible to re-package it somehow to load separate parts as scripts? like a weapon script, enemy, wall textures? cheers

So far I've managed to make it a plugin, but due to using a custom shapes file it's an "all or nothing" deal, any suggestions? (and of course even this way I have to change the shapes file for it to work, which I'm trying to get around)

  • Currently 5/5 Stars.

Very nice Marathon Aeon

infwaffle on Aug 13th, 2011, Version pß 1.62

This almost seems like a complete senario. The level design is nice and makes it worth while to look around and not move on for a bit. I though they were very creative and non-straight forward, i like that. One thing though is that the alien weapon in hand is not blue. Overall this is very good and i would recomend it. I think the full version will turn out great.

  • Currently 5/5 Stars.

RubiconX FloatingX

joatoch on Aug 12th, 2011, Version 1.4 [FINAL OFFICIAL RELEASE]

Please make a release for RubiconX!

  • Currently 3/5 Stars.

Decent Square Off!

brilliant on Aug 12th, 2011, Version 0.5

This map is pretty good for not having mapped very much. Don't take what Dugit said about the map being "very small" as bad, it is nice to see small maps, and they are fun to play on, especially for duals or a few players. Just look at small maps such as Hocus Pocus in the Red Spectrum map pack and Kleen Sweep in the Revel map pack. I do agree that the headbanging caused by the central area is a bit irritating, and it would be recommended to make the main area either a bit bigger or to raise the ceiling of the central area. As for the liquids, i dislike seeing the water level at the same level as the ground around it, so consider putting the tide a bit lower. In my opinion, the delay of the platforms were too slow, and a player who wants to get on it will be stuck waiting and could be vulnerable. I completely disagree with Dugit that the items are "good." In net maps, items (guns, ammo, etc.) need to respawn. Please read this topic here for information about item respawning: http://www.pfhorums.com/index.php?showtopic=2403&hl=item+respawn . Pretty decent job, I definitely want to see more maps from you!

  • Currently 3/5 Stars.

Cute Square Off!

Dugit on Aug 10th, 2011, Version 0.5

Although the map was very small, and weapons were a little hard to come by, the map, in my view, was actually very nicely done. There was some good differential shading here and there, and the ammunition supply was amiable.

There were one or two untextured (0-light-type water rock texture where it's supposed to be yellow Jjaro texture) surfaces, and the central structure was an irritating headbanger.

That said, the map didn't have any serious problems or any obvious lack of effort. I never give a map that shows effort less than a 3, so here we are. Note: '[XS]' is a slight understatement.

  • Currently 5/5 Stars.

excellent FloatingX

ufahdj on Aug 8th, 2011, Version 1.4 [FINAL OFFICIAL RELEASE]

I was wondering if there is a way to see everyones scores, not just two scores. In all it was great I give it 2 thumbs up!

  • Currently 5/5 Stars.

Normally Woul\\d Be Four Stars Coca-Cola Factory

irons on Aug 7th, 2011, Version .0000000000000000001

Surprisingly playable, but only use fusion guns.

  • Currently 2/5 Stars.

charity Super Magnum Physics

treellama on Aug 7th, 2011, Version 1

Aliens or gimmick physics models are the only way AN1Guitarman can kill anything in a net game. Your charity toward him is commendable, and earns you an extra star.

  • Currently 5/5 Stars.

YES!!! Super Magnum Physics

AN1Guitarman on Aug 7th, 2011, Version 1

We nee more Physics editors like you! everyone has gotten gay with there "no monsters" and "i like the original physics cause im used to them" bs.

  • Currently 5/5 Stars.

NEXT MAKE A "Spagetti Sauce factory" !! XD Coca-Cola Factory

AN1Guitarman on Aug 7th, 2011, Version .0000000000000000001

There's cheese in my coke. wtf guy, wtf.

  • Currently 5/5 Stars.

YeH, good thing Coca-Cola Factory

Dis on Aug 7th, 2011, Version .0000000000000000001

Because if you violated Etan's "copyright" he'd call you a faggot or something.

  • Currently 5/5 Stars.

Shazam Coca-Cola Factory

Dugit on Aug 6th, 2011, Version .0000000000000000001

This is the single greatest thing made by anyone EVER.

  • Currently 5/5 Stars.

yw Coca-Cola Factory

thermoplyae on Aug 6th, 2011, Version .0000000000000000001

there's a bouncy poly at 52/53

and all the walls are the same texture

1 star

  • Currently 5/5 Stars.

redemption Second Quest

Unclenate on Aug 5th, 2011, Version 2.0.0

a great idea and great contribution for redeeming classic infinity maps and some other maps as well. i'd like to thank all who participated in this beneficial project.

adding more pathways, lifts and other forms complexity allows for the maps to have much better flow and as a result, better, more enjoyable gameplay.

i think my only disappointments in these maps were 'waldo''duality' and 'ex justica mortis'.

but overall, an outstanding pack that will be remembered for ages...

  • Currently 5/5 Stars.

Enjoyable Pop'ems (aka Popems)

Unclenate on Aug 5th, 2011, Version 1.1

the thing i like about these maps is that they are fun and enjoyable. they are focused more on being fun than they are on being detailed and fancy. i personally like the moderate balance of architecture in these maps, not too little/not too much. still, detailed and dynamically advanced architecture is a good thing in mapping, but (for me at least) too much of it can get a bit distracting...

my favorite maps are Werefrog, wine and roses, and CFA 3000

  • Currently 5/5 Stars.

Good Stuff. Gorans Pfhor Set

Dugit on Aug 4th, 2011, Version 1.0

The master plugin will be arriving soon, I suppose? :)

  • Currently 5/5 Stars.

excellent Gorans Pfhor Set

treellama on Aug 3rd, 2011, Version 1.0

Great attention to detail and authenticity

  • Currently 5/5 Stars.

thank you The President's Edited Eternal Shapes

Unclenate on Aug 3rd, 2011, Version 3.0

my OCD impulses can finally rest now that the 3rd person view is accurate with the 1st...

i cant believe they changed the enforcers' 3rd person appearance, but just ignore the marine's...

  • Currently 2/5 Stars.

Not much point M1A1: Night on the Town... (Solo)

DaPissa on Aug 2nd, 2011, Version 1.2

Initially, the atmosphere of the map is striking, but there is nothing really impressive about the combat or the scenery. I speak as someone who can't make very good maps either (yet). It's an interesting little relic for those who are so desperate to satisfy their M1 fetish (which apparently includes me), but I didn't get much from playing it. For better M1 scenarios available for M1A1, I recommend USS Raider and Athens Outpost. Hell, even the Two Dreary Maps challenge is kind of fun.

  • Currently 5/5 Stars.

Wonderful! FloatingX

Sharkie Lino on Aug 1st, 2011, Version 1.4 [FINAL OFFICIAL RELEASE]

Working great on the betas with no error messages, Nice Work!