Eh. Weapons and ammo are fine, I suppose, and there are some nice gradients here and there, but mostly, the level seems uninspired, and too M2-style old-school for my tastes. You don't need to be this careful to avoid fps slouches- it's just that your last level was so crowded.
There's no real floor height differentiation, and the little that you have is less than a single WU. The texturing is also passable. Nothing too painful, but there's nothing jawdroppingly good either.
Practice. Experiment. And then, eventually, we'll have a Marius-worthy map.
New arena-type level, not alot of wep/amo but all set at like 99% so you won't run out. Shape kept simple with a little architecture to keep ping down.