Reviews

Newest Reviews

  • Currently 5/5 Stars.

neat Pfhor Textures Remix

Unclenate on Aug 20th, 2011, Version 2.0

it sure looks better than the dull, dark, gloomy, and depressing infinty pfhor textures...

  • Currently 1/5 Stars.

I've had enough of this shit. Level 1 I crap on you

Dugit on Aug 19th, 2011, Version 1.0

Treellama has graciously pointed out to me (I am indeed last person in existence who reviews your damn maps with a degree of professionalism- bar Etan- and frankly I'm not surprised) that you are indeed AN1Guitarman. Dugit's brain is easily confused. Please avoid changing your name in the future, and if you do decide to, at least spell 'crap' with two letter 'p's, not three. Douchebag.

Anyway. To the map. To be honest, if you're not going to actually take in viable advice on how to make maps even mediocre and playable, never mind Marius-worthy, why should I be bothered to supply it anymore? There has been no visible application of any previous advice. The architecture and texturing is just so uninspired. The flow is average, bordering poor. The ambiance is choppy. Make smooth transitions between each ambient sound zone. The weapon placement (again) is all in bunches. For fuck sake, stop doing that. And that stupid pit with the recharge canisters.

The name. Just so uninspired.

If you want some idea of how to make a good map, by all means, play packs like Paradise Lost and Sovereignty and try to emulate their successes with your own style, then perhaps you can work to something unique.

Please, if you are going to continue making netmaps, at least have the courtesy to try to implement the advice you've been given. Advice tends to help better the person it's directed towards. If you happen to release one more AN1-brand shit map, I will not review it. I just don't care anymore.

  • Currently 5/5 Stars.

New-Old-School SL Maps

Dugit on Aug 18th, 2011, Version 1.0

Not only are the maps playable and excellently laid out, the flow is without flaw and the lighting, if I'm not mistaken, has been redone to proper aesthetic standard, which is a neat touch.

Toolator, by far, is the funnest map of the two.

  • Currently 5/5 Stars.

More please! (that sounds so gay!) SL Maps

cxmb on Aug 18th, 2011, Version 1.0

Yus! Finally you decided to share! :D

I do not only love the playability and flow of this maps, but the brand new design on the architecture (and without destroying the essence of the original design!)

Old maps gone right is always WIN, i hope we se way more of your work soon man!

PS. For future references, Toolator is as FUN AS HELL when a lot of people is in it to be obliterated... and stuff!

  • Currently 1/5 Stars.

Found it! Coca-Cola Factory

AN1Guitarman on Aug 16th, 2011, Version .0000000000000000001

The secret is the Dick growing out of your forehead.

  • Currently 5/5 Stars.

YEAH!! Seanyx's Big a** physics pack

AN1Guitarman on Aug 16th, 2011, Version 1.00

Freeking amazing! I love all of them!

  • Currently 2/5 Stars.

wtf Coca-Cola Factory

gmanyo on Aug 15th, 2011, Version .0000000000000000001

i wanted the coke but it killed me wtf is this not even a map okay flow

  • Currently 4/5 Stars.

Cool! Marathon 2 XBLA texture enhancement scripts

dosboss on Aug 14th, 2011, Version 1.0

This works really well, just wondering though, if it's possible to re-package it somehow to load separate parts as scripts? like a weapon script, enemy, wall textures? cheers

So far I've managed to make it a plugin, but due to using a custom shapes file it's an "all or nothing" deal, any suggestions? (and of course even this way I have to change the shapes file for it to work, which I'm trying to get around)

  • Currently 5/5 Stars.

Very nice Marathon Aeon

infwaffle on Aug 13th, 2011, Version pß 1.62

This almost seems like a complete senario. The level design is nice and makes it worth while to look around and not move on for a bit. I though they were very creative and non-straight forward, i like that. One thing though is that the alien weapon in hand is not blue. Overall this is very good and i would recomend it. I think the full version will turn out great.

  • Currently 5/5 Stars.

RubiconX FloatingX

joatoch on Aug 12th, 2011, Version 1.4 [FINAL OFFICIAL RELEASE]

Please make a release for RubiconX!

  • Currently 3/5 Stars.

Decent Square Off!

brilliant on Aug 12th, 2011, Version 0.5

This map is pretty good for not having mapped very much. Don't take what Dugit said about the map being "very small" as bad, it is nice to see small maps, and they are fun to play on, especially for duals or a few players. Just look at small maps such as Hocus Pocus in the Red Spectrum map pack and Kleen Sweep in the Revel map pack. I do agree that the headbanging caused by the central area is a bit irritating, and it would be recommended to make the main area either a bit bigger or to raise the ceiling of the central area. As for the liquids, i dislike seeing the water level at the same level as the ground around it, so consider putting the tide a bit lower. In my opinion, the delay of the platforms were too slow, and a player who wants to get on it will be stuck waiting and could be vulnerable. I completely disagree with Dugit that the items are "good." In net maps, items (guns, ammo, etc.) need to respawn. Please read this topic here for information about item respawning: http://www.pfhorums.com/index.php?showtopic=2403&hl=item+respawn . Pretty decent job, I definitely want to see more maps from you!

  • Currently 3/5 Stars.

Cute Square Off!

Dugit on Aug 10th, 2011, Version 0.5

Although the map was very small, and weapons were a little hard to come by, the map, in my view, was actually very nicely done. There was some good differential shading here and there, and the ammunition supply was amiable.

There were one or two untextured (0-light-type water rock texture where it's supposed to be yellow Jjaro texture) surfaces, and the central structure was an irritating headbanger.

That said, the map didn't have any serious problems or any obvious lack of effort. I never give a map that shows effort less than a 3, so here we are. Note: '[XS]' is a slight understatement.

  • Currently 5/5 Stars.

excellent FloatingX

ufahdj on Aug 8th, 2011, Version 1.4 [FINAL OFFICIAL RELEASE]

I was wondering if there is a way to see everyones scores, not just two scores. In all it was great I give it 2 thumbs up!

  • Currently 5/5 Stars.

Normally Woul\\d Be Four Stars Coca-Cola Factory

irons on Aug 7th, 2011, Version .0000000000000000001

Surprisingly playable, but only use fusion guns.

  • Currently 2/5 Stars.

charity Super Magnum Physics

treellama on Aug 7th, 2011, Version 1

Aliens or gimmick physics models are the only way AN1Guitarman can kill anything in a net game. Your charity toward him is commendable, and earns you an extra star.

  • Currently 5/5 Stars.

YES!!! Super Magnum Physics

AN1Guitarman on Aug 7th, 2011, Version 1

We nee more Physics editors like you! everyone has gotten gay with there "no monsters" and "i like the original physics cause im used to them" bs.

  • Currently 5/5 Stars.

NEXT MAKE A "Spagetti Sauce factory" !! XD Coca-Cola Factory

AN1Guitarman on Aug 7th, 2011, Version .0000000000000000001

There's cheese in my coke. wtf guy, wtf.

  • Currently 5/5 Stars.

YeH, good thing Coca-Cola Factory

Dis on Aug 7th, 2011, Version .0000000000000000001

Because if you violated Etan's "copyright" he'd call you a faggot or something.

  • Currently 5/5 Stars.

Shazam Coca-Cola Factory

Dugit on Aug 6th, 2011, Version .0000000000000000001

This is the single greatest thing made by anyone EVER.

  • Currently 5/5 Stars.

yw Coca-Cola Factory

thermoplyae on Aug 6th, 2011, Version .0000000000000000001

there's a bouncy poly at 52/53

and all the walls are the same texture

1 star