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Latest Downloads matching 'Bungie, Double Aught, Sharkie Lino, and The Man'

Boss Arena 1.01

Zott on 12/10/2023

Screenshot titled "Mood"

The Pfhor have captured our dear Hero, and now the Hero must fight through the legendary commanders in the gladiatorial arena to earn freedom!

Lua scripting gives each boss phase a different flavor.

Aleph One v1.7+ recommended.

Notes for version 1.01:

Tweaked balance slightly. Replays should work now. Fixed a couple bugs.

See Read-Me for more details.

1,796 downloads, 0 reviews, 2 screenshots

Sky Saw 1.0

$lave on 06/17/2008

Screenshot titled ""

Sky Saw v1.0

Sky Saw v1.0 is a map I made, trying to make a netmap in the style of a map I made in Tranquil Graves, Rapture. In my opinion, I completely failed, so this will probably see many nearly completely different versions (keeping little besides the physics). Despite the fact that this didn't turn out nearly how I wanted it to, it still is (for me and a few other people) quite an enjoyable map; just not nearly what I wanted it to be. The map is merged with physics, which mainly allow you to fly with the fists, give the shotguns more backblast and alters the fusion pistol.

That said, enjoy if you can,

$lave.

3,027 downloads, 0 reviews, 1 screenshot

Screenshot titled ""

This is a version of the Fullscreen Corner HUD that is made to work with Trojan in Aleph One. It moves the HUD to the lower left corner of the screen and allows for fullscreen mode without any black bar.

The HUD graphics are from the M2 port of Trojan, which doesn't take up the full screen like the original does.

Notes for version 1.2:

Removed the alternative shapes file since the gap happens even without my fullscreen plugin.

2,588 downloads, 0 reviews, 4 screenshots

Sovereignty 1.2

windbreaker on 01/26/2008

Screenshot titled "Andes Chasm"

Sovereignty is my first netpack now containing 8 maps. I first released this netpack in April, 2007. I am pleased with the outcome and quality; even for the older maps.

In this final update (v1.2), I have added 1 new map, and fixed a blatant ambient sound error in The King of Infinite Space. I also managed to fix a terrible error in 50% of the maps, where the players would only spawn in one or two places throughout an entire game.

NOTE: For best results, don't use the hi-res textures.

3,726 downloads, 3 reviews, 7 screenshots, 4.3 rating

Screenshot titled ""

I copied Pfhactory N Utopia into the Source game engine using Source Hammer editor.

There are no textures.

This is a map for the Source Hammer editor.

Geometry and platforms are made.

The 5D space bridge really moves up and down.

Notes for version 1:

This can only be opened with the Source game Hammer editor.

1,245 downloads, 0 reviews, 1 screenshot

Power Drive 1.4.0

RyokoTK on 08/31/2010

Screenshot titled "Mjollnir 13"

Power Drive is a map pack with an experimental concept: to take the focus away from the powerful weapons and put strength in the little guys. 14 maps in total.

Has embedded MML/Lua for Quake-style health kits.

Notes for version 1.4.0:

Adds two maps. Significantly alters how powerups work.

4,108 downloads, 3 reviews, 6 screenshots, 4.3 rating

Screenshot titled ""

Well, first off, I'd like to note that this is my first Multiplayer map, and the first map I've made that I'm willing to share. The Pfhortress on the Horizon is one of the maps that I'm currently making as a net pack, but I thought I'd release it early to get criticism. 4-players, 2 assault rifles, 2 smg's, 2 shotguns, 2 alien weapons, 2 fusion pistols, 1 launcher, and many health power ups. Enjoy the carnage, as you play in deathmatch, or every man for himself. (Please not, there will most likely be bugs. Please comment ANY issues you have, be it lighting, weapon placement, spawns, anything! I want it to be as good as I can get it! Any other feedback is also appreciated.)

Notes for version 1.1:

1.1 - Slight texture/lighting adjustments, Doors removed

2,985 downloads, 1 review, 3 screenshots, 2.0 rating

Screenshot titled ""

This is a three level campaign textured for Marathon 2. After the events of Marathon 2, Robert Blake and his BoBs escape on the captured Pfhor ship H'farl, but they run into trouble when their navigation system malfunctions in an unknown star system! Help Robert Blake and the heroic BoBs get to safety.

Notes for version 1:

Initial Upload

1,392 downloads, 1 review, 6 screenshots, 4.0 rating

A set of remastered sounds for AOPID: http://simplici7y.com/items/aleph-one-pathways-into-darkness

These are 6 dB quieter than the originals (an attached text file explains why), but also significantly less noisy, much crisper due to the addition of higher frequencies that were absent from the originals, and in some cases free of substantial audio flaws like 60 Hz hum on a lot of the Headless sounds or digital clipping distortion on some of the explosion and weapon sounds.

Note that most of these are not exact reconstructions of the missing audio data, but best guesses that I put together in iZotope RX5 Advanced; in a few cases, however, I was able to use the CD-quality audio sources. Also, make sure you have 16-bit audio on, or you’ll get the original sounds. I also suggest pairing these with W’rkncacnter’s HD AOPID graphics for best results: http://simplici7y.com/items/hd-aopid-graphics

Enjoy!

Notes for version 1.0:

First release.

2,729 downloads, 0 reviews, 0 screenshots

Like with the Marathon Red mml which I uploaded recently, the mml included in "http://files3.bungie.org/trilogy/MarathonEvil.zip" is not the same as if you were playing the original Marathon Evil.
In this case, it is very different.

For example: the assault rifle in Evil was a “MOW-MDN/36CM ASLT-WPN”, not an “MA-90E”.
Those other names have been distributed for years, ever since Aleph One SDL was a new thing … does nobody else here play with the authentic Evil mml? Pardon me if I don't know whether some other total conversion named the fists a pair of “steel manacles”, and that the person making the old mml was confused, or whether they decided to invent new names when they wrote those old mml files.

So, if you wish to play Marathon Evil with the original text strings, you'll need to completely replace the "Evil Strings.mml" file which was included in the aforementioned "MarathonEvil.zip" package.

When you do replace the old mml with this one, there is one more thing you'll need to do: either rename the "Music.ogg" file to "Music Accursed.ogg" or change the string with index="10". In this mml file, the strings for default filenames were made for those who have all their scenario assets together in the same folder with the Marathon Aleph One executable a-k-a app. Those of us who do so disable individual mml by moving files to a different folder where Marathon Aleph One doesn't load them. You gain more flexibility with your scenarios if you do so, and you only need to ensure that filenames do not conflict.

1,866 downloads, 1 review, 0 screenshots, 4.0 rating

Winter 1: The Venom unburied.0

drictelt on 02/05/2018

Winter 1 is the first and only episode in the series of collaborative single-player projects that was supposed to succeed the Xmas trilogy. It consists of 7 levels.

Contributors: Drictelt, Shadowbreaker, $lave, Axle_Gear

Notes for version unburied.0:

Apparently this scenario had gone lost. This is what I found on my backup drive. I suspect it is the final version, but I'm not entirely sure.

2,945 downloads, 1 review, 0 screenshots, 4.0 rating

Narcotics 0

drictelt on 02/05/2018

A two-level mini-scenario consisting of maps that were intended to become part of Marathon Syndicate, itself a project building on Marathon Rubicon.

Maps are by myself. Project Syndicate was by Cryos, Drictelt, effigy, Goran, Lhowon and John Doe; the maps rely on some textures and a terminal picture by others in the team.

2,922 downloads, 1 review, 0 screenshots, 5.0 rating

Screenshot titled "Rubicon AO Light 1"

Archive of the original Marathon Rubicon release for classic MacOS Aleph One, titled Rubicon AO Light. This is the Rubicon scenario as it was before Rubicon X.

The files on this archive were taken from the Macintosh Garden here https://macintoshgarden.org/games/marathon-rubicon and passed through MacBinary II+ to make them compatible with modern Aleph One for Windows and Linux too.

Also included is a set of maps bundled with the AO Light release, including some netmaps, the Rubicon Xariim scenario and, as far as I can tell, one ported map from the unreleased scenarios that eventually became Rubicon.

Notes for version 2:

Added the weapons and items MML scripts from Rubicon X to fix wrong names in the HUD.

Hosted on Mega because the Simplici7y uploader is failing to upload.

2,172 downloads, 0 reviews, 2 screenshots

Screenshot titled "XBLA_glory"

These files will allow you to extract and implement all HD sprites and textures from the XBox Live Arcade version of Marathon:Durandal into your AlephOne installation of Marathon 2.

Detailed instructions on how to get it working can be found in the included ReadMe file.

This was made possible thanks to the combined efforts of Treellama and thedoctor45.

Hope you enjoy.

4,202 downloads, 7 reviews, 3 screenshots, 3.7 rating

Screenshot titled ""

The Weapon Enhancement Pack replaces the weapon, ammo, blood, and explosion sprites with new HD ones.

NOTE: OpenGL must be enabled to use this pack

System Requirements: * OpenGL compatable video card (32MB of VRAM or higher recommended) * 22MB of HD space * Latest version of Aleph One recommended

Changes/Fixes * Added motion blur to shell casings * Added more detail to the Missile Launcher * Added F'lickta blood * Added impact sprites for drones, enforcers, and hunters * Improved the scope on Magnum Pistol * Other minor improvements

Notes for version 1.4.1:

1.4.1 resolves an issue with Windows Vista having problems extracting the files from the WEP zip archive.

20,398 downloads, 10 reviews, 4 screenshots, 4.6 rating

M2SE Music Plugin 1.0.1

treellama on 10/12/2023

This plugin enables M2SE music with the stock Marathon 2 or Marathon 2 for Windows 95 map.

Requires Aleph One 1.7b1. Simply unzip and copy the folder to your Marathon 2 Plugins directory.

Credits from the M2-SE Music Readme (included):

  • The Mark Sumner “Zipper Cat” OGGs are copyright Team Unpfhorgiven.
  • The Mike Gorczynski “The Punisher” OGGs are copyright Team Unpfhorgiven.
  • The Cannibal Whore Feast OGGs are by Iain McLaughlin.
  • The “Mercenary” track "Trapped In Space" is by Julian Zielke and is copyright Team Unpfhorgiven.
  • The MuShoo track "We're Everywhere!" was originally a bonus track for M1A1, but is now in use with Marathon 2: Special Edition, allowing M2-SE to flower.
Notes for version 1.0.1:

Added checksum for M2 Win95 map

2,622 downloads, 1 review, 0 screenshots, 5.0 rating

Screenshot titled "Activated SDD"

Have you ever wanted to rend apart monsters, friends, or just your own good self with the endless amounts of energy trapped between the boundaries of space and time? Now you CAN!

Simply place and configure a platform with some simple parameters, and our magic gimmick script takes care of the rest!

Highly adaptable! Hilarious fun for all ages!

Try it today and go nowhere fast!

Notes for version 1.0:

Cleaned up and more or less good to go!

  • Fixed trap contact/proximity detection, optimized monster checking

  • Cleaned up script in general

2,044 downloads, 0 reviews, 2 screenshots

Screenshot titled ""

The Map file for Marathon 2: Durandal, as it was presented in the Windows 95 release.

The Windows map file contains several visual (and a few gameplay altering) changes from the Mac version, many small, some big. It also has a few altered terminal images.

Anyone familiar with "Waterloo Waterpark" will immediately be surprised with this rendition.

There are some players who do prefer the Windows map, so I decided it would be worth posting on Simplici7y.

The M2 Win95 map file is not particularly hard to obtain, as it is available in retail M2 copies for Windows, and it's available as a download on the Trilogy Release site, HOWEVER, that merge does not contain chapter screen sound effects. I re-merged the map file with the Mac version's sound resource folder, so now all chapter screens will play the appropriate sound.

2,236 downloads, 2 reviews, 3 screenshots, 3.0 rating

BOB Factory 1.0.1

NovusXcell on 11/10/2024

Welcome to The BOB Factory version 1.0.1 !

Those friendly little BOBs have been kidnapped by the Pfhor for experimental purposes! After being sacked by Durandal and friends a few hundred years ago, the Pfhor Empire has almost reached it's former glory, save for one small detail...what to do about Earth and all those superhuman space marines. So those wily aliens built The BOB Factory. There they plan to develop a new type of assimilated BOB, one that is indistinguishable from normal humans and doesn't say silly things to give itself away. If they reach Earth, those assimilateds would wreak total havoc. This is where you step in and save the day...Space Marine.

Notes for version 1.0.1:

The map consists of 3 levels

Version 1.0.1 fixes the terms & pattern buffers -- making the terms look like terms and the pattern buffers look like pattern buffers.

1,254 downloads, 0 reviews, 0 screenshots

This is the Marathon 2: Durandal map file coupled with the Special Edition soundtrack, which, when the map and tracks are installed, will play over the Marathon 2 levels. I DO NOT OWN THIS MUSIC

4,376 downloads, 1 review, 0 screenshots, 1.0 rating