Plugin Version of Tim Vogels 'Total Texture Enhancement Pack' v7 for Marathon.
-For screen shots and details refer to original MOD. -Original Readme enclosed -Released under permission
INSTALL INSTRUCTIONS: 1) Cut & Paste 'TTEP v7.0 (M1).zip' into your 'Plugins' folder in the AlephOne Folder. (Create the folder if you don't have one)
2) Start AlephOne.exe and go to Preferences->Environments->Plugins (Click to Enable/Disable Plugins)
Plugin Support Release.
NOTE: THIS IS NOT MY OWN WORK. IT IS A REPACK INTO A PLUGIN WITH PERMISSION FROM THE ORIGINAL AUTHOR(S).
Problems Post on Pfhorums http://www.pfhorums.com/index.php?showtopic=5786&st=20&gopid=86160&#entry86160
M1A1 was a port of Marathon to Aleph One released in 2001 and updated in 2002 before Aleph One was able to use the original Marathon data files.
Today, Aleph One is able to play the original Marathon 1 which can be found at lhowon.org. Downloads for M1A1 will not work with Marathon 1. See the Marathon 1 scenario page for compatible files.
An archive of the the original M1A1 Project homepage can be found here.. Downloads can be found on the Fileball Archive.
Credits: Mattias Borgström, AlexJLS, Chris Komarnicki, Candace Sherriff, Sidoh, Brett, Garrick and Matthew Smith, Reginald Berkeeper, Mike Schapiro, Jay Faircloth, Peter de Blanc, Brian Retchless, Randall J. Currie, Eric Peterson, Nebular, David Santiago, Craig Caroon, Jeffery Carlson, Derf, Grasshopper, REB.
Special Thanks: Claude Errera, The Aleph One team, Tomoaki Deguchi, Michio Hashimoto, Andrew Nagi, Jesse Simko, Hamish Sinclair, Michael Watson, John Zero, Bungie Studios.
This script makes it possible to leave annotations on the overhead map. This can be useful for exploration or for reminders about ammo caches, switches to flip, etc.
There is theoretical support for co-op games, but this has not been tested extensively. Scenarios that make heavy use of Lua such as Eternal and Where Monsters Are In Dreams might not work nicely with the Annotations script.
Along with the included Readme file, you can watch a tutorial video here.
First version. Persistent annotations, presets, and custom strings.
SL Maps is a net pack for infinity consisting of levels from Infinity, M2, and others that have been modified, usually for additions or better flow, or remade.
Proper Credits
The levels listed below in this pack come from Quick Six and were originally created by Treellama.
Age of Aquarius. Incontinental Divide.
Major Changes.
You're Gonna Die Big Time: Added a new room near the stairway which connects both sides of the upper level, and also serves as a spawn point.
Minor Changes.
Flight Of The Toolator (both versions): Straightened out the ceiling lights for the outer halls.
A horrible virus is affecting everything around you.
The only way you know how to deal with the situation is to spread it around as much as possible, and kill everything that remains.
(A plugin compatible with Marathon 2, Infinity, or similar scenarios.)
This is a small map containing three boss battles.
It's basically three monsters with modified physics and shape files to make fighting them more interesting. Each requires a special type of arena for its behavior to work. Also, there's a Bob that heals you.
I had a lot of fun making and testing this. So, I'm sharing it.
That being said, the battles aren't totally balanced (although there are times where they work exactly as I intended), but that's why I provided invincibility if you want it. Also, each monster can be cheesed pretty easily, if you really want to.
My favorite is the Enforcer, although the Hunter actually works the most accurately, if you're not cheesing him.
Contains Physics, Shape, and Forge Map files.
new physics! if u want to know what the weapons, i included a map to test them! plz rate and comment!
Sinbe bobsbrother dint like that i made a shotgun attachment i modificate it! By the way (since i have senn no one to mention it) i always make modifications to the fists!
Magenta Filter is a CTF/Rugby map pack containing maps created by W'rkncacnter, RyokoTK, Irons and Herecomethej. All of these maps are designed to work with the CTF Lua gametype. A few of them are also compatible with Rugby.
Changes in v1.5: 4 maps changed to be compatible with Rugby.
Changes in v1.4: Added herecomethej's shapes patches for flags.
Hello and welcome to my first post on Simplici7y!
This a fix for the Enhanced HUD plugin where you can actually see the Crosshair for the SMG. The step-by-step tutorial is in the README file of this mod. I'm actually surprised that no one else tried to fix the crosshair, since it took me a couple of minutes in Paint 3D.
Enjoy!
1.0 - Release of this mod.
This physics package changes monster behavior so that many of the enemies will begin fighting each-other. Robotic characters (Drones, Juggernauts, and A-Bobs) will attack just about everything.
Added another version of the main physics file, called 'RAMBO'.
See the ReadMe file for more information.
This is the result of the Summer 2008 mapmaking contest. It includes six maps. Winners include $lave, CryoS, and Treellama.
(playable with every gametype)
my first file which overpowers the players weaponary, here are the changes I made: pistols: shoots rockets, fusion: no change, Shotgun: single weild and shoots grenades. AR:100 bullets and 2 grenades, SMG:no changes, Flamer: no changes, Missile launcher: shoots one rocket(makes rocket launcher feel more modern), alien gun: shoots staff bolts that can launch an enemy upwards if aimed at the right spot, most effective at close range.
None available, first physics file. I am a terrible mapper so i will not upload maps.
This script uses the microphone button to jump. It will only allow you to jump while on the ground so you can't go flying across the map.
Be sure to this host with microphones off.
Version 1.1: Now makes a grunt sound when you jump and has cleaner beginning text (uses overlay instead of print).
Version 1.2: Now the microphone wont interfere with the sound. This should be the final version.
A zip file version of the old 3D Examples from the early days of Aleph One. Includes a plugin containing 3D models of columns and lights, and two maps for trying it out. Files originally created by "binhqx", and still available in .sit form here