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Rubicon X Bloom & Monster Fix 1.0

The Man on Sep 21st 2022

Rubicon_before__1

Rubicon X was released a long time ago, when Aleph One didn’t have bloom and when its monster activation limits were, by default, much higher than they are now. It hasn’t been updated since, so running it out of the box with no changes has several problems: monsters will randomly deactivate on several levels, and the bloom looks horrible because it defaults to overpoweringly high levels. I’ve created this plugin as an “all-in-one” fix for both these issues. It restores the monster activation limits to their intended values, and it makes the game look decent with bloom.

To run this, just put it in your Rubicon X plugins folder. (If you don’t have one, make a new “Plugins” folder in the “Rubicon X” folder – NOT the “Rubicon Data” folder – and stick this in it.) If you currently have Rubicon X running, you’ll need to quit the app and reload it.

Notes for version 1.0:

First release.

228 downloads, 1 review, 4 screenshots, 5.0 rating


Marathon RED Addenda (fixed) 3

Iritscen on Jun 21st 2022

Red_-_bad_hud

This is a fixed version of the file here: http://simplici7y.com/items/marathon-red-addenda

To install, simply drop the .mml file into the Scripts folder in the RED scenario folder.

The idea behind this MML is to restore some of RED's appearance which was not preserved in the old Aleph One port, which as of this writing was last modified in 2011. Note that if you're playing a newer RED port then this file may not be necessary.

I make no guarantees that this does correctly restore aspects of RED, as I have not played the original scenario files. This is merely a correction of syntax errors in the MML file. I have also removed the fog that was added in that MML as it was not a part of RED originally.

Notes for version 3:

The MML file will actually load in Aleph One now.

215 downloads, 1 review, 2 screenshots, 5.0 rating


Gemini Station 2.0

The Man on Aug 12th 2022

Aquae_perturbae_2

Note: I didn’t create this; Dr Mike Trinder did. All I did was to convert it to a format compatible with modern Aleph One.

Gemini Station (first complete release: July 9, 1997) is a partial conversion for Marathon Infinity with 12 total levels, though players may not see them all every time they play it. Two are secrets and three are brief exposition levels, so it has seven proper levels, of which six are very long. Seriously, they’re huge.

I haven’t played through the whole thing in a while, but it was extremely impressive when it came out; as far as I know, it was the first scenario to incorporate several mapmaking tricks like airlocks and programmable teleporters. I last replayed it two or three years ago and felt it still held up.

As far as I’m aware, the only versions previously available were incomplete conversions that came with a shapes patcher that only ran on MacOS (and I’m not even sure they ran with modern releases). This version includes the patched shapes file, so you don’t have to bother patching the shapes. All you need to do is select the map and the shapes in Marathon Infinity and you’re good. (Make sure to select the shapes!)

Apart from patching the shapes and converting the map to MacBinary format, I haven’t modified any of these files at all; the readmes are even still in Mac OS Roman. Hopefully Dr Trinder won’t mind me making his scenario accessible to modern players; several people have asked for it on Discord over the years, so I figured I’d save people the trouble in the future.

In any case, I strongly recommend this, especially if you haven’t played it. It’s probably in my top 10 Marathon scenarios of all time, and the only things keeping it out of the top 5 are its short length and its relative lack of original assets (there are no new sounds and not many new graphics). However, it still looks phenomenal, and its map design would probably still seem inventive today. The writing is also fantastic.

Note: Screenshots incorporate Goran Svensson’s HD walls & landscapes, Freeverse’s HD weapons, and in some cases W’rkncacnter’s BRUTAL MARATHON plugin. I only spent about twenty minutes on these – they’re probably nowhere near the best sights Gemini Station has to offer. (Also, you probably shouldn’t actually use these plugins with it – certain game functionality is highly likely to break or not look as intended.)

Notes for version 2.0:

Converted from archives.bungie.org upload to formats Aleph One can read on Windows and Linux.

207 downloads, 3 reviews, 4 screenshots, 2.3 rating


PRIDE PEACK 1.0

cassis on Jun 20th 2022

Gay_marathon

PRIDE PEACK is a collection of 5 rainbow colored, hard cocked (in gun terms) consensually ball crushing KTA style levels created for the month of June.

Total Carnage is balanced for my enjoyment but I tried making the first few levels slightly accessible this time around.

197 downloads, 0 reviews, 1 screenshot, 0.0 rating


Marathon: Pathsifter - The Facing of the Legion Within 4

Adminn_1 on Nov 6th 2022

Screen_shot_2022-10-27_at_4

[2022-11-06 - One new map has been made: “In the Newly Discovered Contours of the Microcosm's Interior”. It can be downloaded separately at the provided link directory or with the scenario itself if you don't already have it.]

In this NEFX shell based on Pathways Into Darkness, you've probed too deeply into matters unknown and found yourself in the forbidden zone, at the mercy of a once-dormant deity ordering your retrieval of diamonds to escape.

Notes for version 4:

2022-11-06 - One new map has been made: “In the Newly Discovered Contours of the Microcosm's Interior”. It can be downloaded separately at the provided link directory or with the scenario itself if you don't already have it.

194 downloads, 1 review, 5 screenshots, 5.0 rating


Marathon 1984

Simon the Nemesis on Sep 9th 2022

Wakeupdrmoriarty_0001

Marathon 1984 is a custom 3 map scenario for Marathon Infinity, created in 1997 by Frank 'Elk' Rooke and distributed in the MacAddict issue No. 13 cover CD.

This file contains the Marathon 1984 map file and a patched shapes file in MacBinary II format, compatible with Aleph One, as well as the original installer for classic MacOS also in MacBinary II format.

Contents of the Marathon 1984 original readme file:

Marathon-1984 Scenario

Level construction, textures and terminal art: Frank 'Elk' Rooke Many thanks to Devon Belcher (UESC Marine terminal pict by Devon)

Final merge: 6-16-97

1984 consists of three levels to be played as solo maps only and using Marathon Infinity.

Send your comments or questions to: [email protected]

191 downloads, 1 review, 7 screenshots, 4.0 rating


Eternal X 1.3 preview 4

The Man on Dec 24th 2022

A_friend_in_need

Eternal is one of the largest scenarios ever created for Aleph One, initially created by Forrest Cameranesi (Pfhorrest) and subsequently revised and expanded by a massive team known as the Xeventh Project, which, as of this writing (December 2022) now includes more than 40 people. Besides Tempus Irae, it may be the oldest scenario still being actively developed; it was first released in 2004 and has been refined and expanded almost continuously ever since. Features include, but are hardly limited to:

  • 52 levels, some revisiting familiar locations from the Marathon trilogy and some being among the largest ever created for the engine
  • A complex plot featuring dense political and philosophical themes, a tragic romance, time travel, major events from Marathon’s backstory, complex original characters, and returning faces from the Marathon trilogy’s cast
  • A huge, acclaimed soundtrack containing nearly fifty tracks and lasting more than five hours (significantly expanded in 1.3 preview 4)
  • Redesigns of most of the game’s familiar cast (new in 1.3), some old foes from Pathways into Darkness, and some new faces (some new in 1.3)
  • Hundreds of gorgeous terminal images (many added for 1.3 preview 4)
  • Five texture sets, encompassing 650 high-resolution textures, 12 detailed original landscape textures, and several separate human and alien environments
  • A secret tracking system (new in 1.3 preview 4)
  • More than 360 sounds, remixed or remastered in CD quality, in stereo where possible (new in 1.3)
  • Atmospheric weather like rain and snow (new in 1.3)
  • A “quicksave on level transition” feature (new in 1.3)
  • A final boss battle of sorts (new in 1.3)
  • Detailed documentation including illustrated field guides to Eternal’s weaponry, aliens, and humans, detailed credits, a meta-history of Eternal, and technical notes on how its maps and scripts work (new in 1.3)

The current development release, 1.3 preview 4 (released on 2022-11-23), is perfectly playable despite still being incomplete; it is now our recommended way to play the game. We’ll refrain from estimating the release date of 1.3 final, as we’ve overshot too many estimates to count (thank you, feature creep). The current “stable” build, 1.2.1 (released on 2021-11-07), is missing several features listed above but is still an enjoyable game in its own right.

The screenshots seen on the right are from a slightly updated version of 1.3 preview 4 (the only visible change in any of them is a modified texture in the upper-left corner of “The Midpoint of Somewhere”). Although they were taken on Normal (so as to show more monster types), we do recommend playing Eternal on the highest difficulty you can manage.

Notes for version 1.3 preview 4:

Current development release. 1.3 incorporates several new features, many detailed above.

183 downloads, 2 reviews, 5 screenshots, 5.0 rating


Liver and Onions 2

cassis on Jan 5th 2023

Liverandonions

Liver and Onions is a collection of maps I originally made for an unreleased scenario called hellpak

Levels are divided into three chapters, normal combat, platforming and explosive jumps and mandatory explosive jump combat, accessible from a hub. They are also marked in the vidstart menu which I encourage you to use since many levels start difficult sections without a pattern buffer.

Keep in mind chapters do not proceed in order of difficulty, the last few levels of the normal combat chapter are some of the hardest in the scenario.

These levels were created as either niche gameplay experiments, glitch exhibitions or injokes. I am mainly releasing them to vid some of them but if anyone else enjoys these I would be happy.

Notes for version 2:

Aaron properly credited, level 4 appears in level skip dialog

182 downloads, 0 reviews, 1 screenshot, 0.0 rating


Tempus Irae & Lost Levels Spoiler Guides by Dr John Sumner 1.0

The Man on Aug 13th 2022

Shared with Dr Sumner’s permission. These are his exhaustively detailed spoiler guides for every level of the original releases of Tempus Irae and Tempus Irae 2: The Lost Levels; they’re also accurate for the 2006 Aleph One conversion, but there will be notable differences in the upcoming Redux release (which will hopefully appear later this year).

These guides contain exhaustive walkthroughs of each level in both games with detailed information on their contents, including any bugs Dr Sumner encountered and information on every accessible terminal in each level, including images of each terminal screen and information on where to find them and when they are active. He also notes how he did in his playthrough.

These guides are attuned specifically to his play style: play on Total Carnage; use as little ammo as possible; collect all possible secrets and ammo; and defeat every enemy when practical – in short, one of the most challenging possible approaches to the game (especially since many levels provide limited shield recharges).

They’re also unbelievably comprehensive; the original Nardo spoiler guides, though admirable efforts, pale in comparison. Dr Sumner’s guides have provided us a wealth of useful information on bugs to correct for Redux (for instance, he notes monsters and items that don’t spawn in).

There’s much more where this came from, by the way. I’ll upload more of his guides soon enough.

Edit: I’m hosting several of his spoiler guides on my OneDrive for the time being (currently, Marathon 1, Marathon 2, Tempus Irae, The Lost Levels, Rubicon X, Phoenix 1.3, and Pfh’Joueur). You can find them at https://1drv.ms/u/s!AuD0MykSsmaRmx_NxpRgTRM69vgn?e=fgVHbX

174 downloads, 0 reviews, 0 screenshots, 0.0 rating


The Flappyboi Incident 1.1

W'rkncacnter on Aug 8th 2022

018d

A horrible virus is affecting everything around you.

The only way you know how to deal with the situation is to spread it around as much as possible, and kill everything that remains.

(A plugin compatible with Marathon 2, Infinity, or similar scenarios.)

170 downloads, 2 reviews, 1 screenshot, 5.0 rating