Items by Most Downloads
thedoctor45 on Jan 1st 2017
This is a proper AlephOne port of the old Erodrome scenario for Marathon Infinity.
Should you encounter any more problems that were not present in the original version please post a comment and I will look into it.
PS: Be warned that Erodrome contains quite a bit of nudity in some of the later levels of the game.
Notes for version 1.0:
All HUD related problems have been fixed, and a few sound related bugs have also been fixed.
1139 downloads, 1 review, 5 screenshots, 5.0 rating
Better Bridges 1.0
Crater Creator on Dec 21st 2015
Better Bridges is a new technique for simulating bridges in Aleph One levels as if the engine supported them natively. It’s a generalized Lua script that can work with any level that’s set up in a specific way. Included is a guide explaining how to make maps with Better Bridges, and a working sample map.
Notes for version 1.0:
First public release
1134 downloads, 0 reviews, 1 screenshot, 0.0 rating
Adminn_1 on Aug 9th 2017
The first in a series to be called "Marathon: Cry-In-Your-Stein 3D", "Thresholds of Rite" is a level built for Tempus Irae in the style of a Wolfenstein 3D level -- that is to say, no variation in floor or ceiling height (save for obstacles). It has slightly modified textures and physics, along with a new NEFX music track that plays in-game (if you have music turned on).
To get the track to run, just drag the Music folder into your Tempus Irae folder along with the map and it should run. If it doesn’t for whatever reason, say so in the comments. If nothing else, you can just listen to the music separately, loop it on a media player while you play, or simply go without.
Much thanks to Windbreaker for helping me with a lot of the technical hurdles, as well as playing through the level and offering a couple of good tips in design. You are a true comrade.
1126 downloads, 1 review, 0 screenshots, 5.0 rating
Tfear on Mar 6th 2017
Retexture Lua 1.0
W'rkncacnter on Oct 1st 2016
Sick of mappers that carefully select textures to go with their useless maps? Tired of playing boring old maps that look the same every time you play?
Now there's a Lua script to randomly generate new textures each time you play!
It may even be slightly less terrible than you're thinking.
1111 downloads, 0 reviews, 0 screenshots, 0.0 rating
drictelt on Feb 5th 2018
This map was made for Marathon Shadow, long dead. It was textured in a prototype of a texture set that never saw the daylight; hence, it needs a total repaving (however the lighting may be ok). There are no monsters.
It is, in other words, wholly unfinished. But it is architecturally the best map I ever made. I release it under GPL and creative commons and what not.
Notes for version -1:
It is not finished.
1091 downloads, 1 review, 0 screenshots, 5.0 rating
Mazaro on May 9th 2018
Spatial Outpouring is a surrealist total conversion I created since finishing Lost Lands. I had grown to feel that Lost Lands was too old and sloppy a project to represent my current abilities.
I had the idea of creating a 'psychedelic' marathon scenario with a highly otherworldly plot, and heavy use of bright colors and fractals.
I also used synthesizers to create copious sound FX and ambiences for the game, and included an original song of mine in the title screen.
I created a new monster, a new weapon, and changed a lot of the weapon functions and physics to make gameplay feel fresh.
This version has 8 levels (one of them is a secret). I may or may not find the time to finish more of the game in the future.
Notes for version 1.3:
Player returns to main menu after Chapter 1 ends, rather than to an incomplete 9th level.
1091 downloads, 5 reviews, 4 screenshots, 4.0 rating
aquateenhgrfrce on Jan 29th 2017
Flowers on Aug 29th 2017
This is a simple physics file that uses a modified version of the physics file found merged into the level "You Think You're Big Time? You're Gonna Die Big Time!". This "project" initially began as a way to humor myself but I found out that it is actually lots of fun to play around with using the Survival game type, so I began trimming stats until I was happy with the difficulty.
For the most part, all you need to know is-
Most enemies are now completely gray, good luck guessing rank between fighters! Major troopers and major hunters now drop x1 HP powerups Slight increase in enemy vitality across the board Slight increase in enemy projectile speed across the board Fighters move very quickly, troopers are more grenade happy, hunter projectiles now track their target (just like in YTYBT?YGDBT!)
1069 downloads, 1 review, 1 screenshot, 5.0 rating
W'rkncacnter on Sep 30th 2016
A netmap made by JUICEMAN in 2007. It has 1x cans instead of 3x cans now.