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Annotations Lua 1.0

irons on 03/22/2024

Screenshot titled ""

This script makes it possible to leave annotations on the overhead map. This can be useful for exploration or for reminders about ammo caches, switches to flip, etc.

There is theoretical support for co-op games, but this has not been tested extensively. Scenarios that make heavy use of Lua such as Eternal and Where Monsters Are In Dreams might not work nicely with the Annotations script.

Along with the included Readme file, you can watch a tutorial video here.

Notes for version 1.0:

First version. Persistent annotations, presets, and custom strings.

154 downloads, 0 reviews, 1 screenshot

Iris 1.1

Vice on 04/10/2024

Screenshot titled ""

Play as a replicant designed by Lysander.

Project Iris is a Rubicon scenario which will likely never be finished.

It features two full-fledged levels and a transition level.

Violet is arguably the best map I've ever made and I am happy to share it for others to enjoy. The level is meant to take place halfway through the story, so expect in medias res-style terminals.

Additional notes:

  • Your unarmed secondary is a "kick" with major knockback.

  • You will need Rubicon X to play this scenario. Make sure to follow the instructions I've included in the zip.

Notes for version 1.1:
  • Hotfix: Door in Dry Petals On My Espresso Martini was locked by default

150 downloads, 0 reviews, 6 screenshots

Screenshot titled "Waterloo Waterpark with the replacement shapes"

What?

A version of the Marathon Infinity shapes with all landscapes and the Water, Lava, Sewage, and Pfhor texture sets replaced with their Marathon 2 counterparts, which, as I showed in a submission to the Marathon’s Story page, serve as the basis for almost all of the Infinity versions. (Even the Jjaro set? As it happens, yes; more than half of it is based on the Sewage set. I did not rearrange the order of textures in that image at all.)

Why?

Primarily to make texturing for Marathon 2 a lot more convenient – you can just swap the shapes file between Marathon Infinity and Marathon 2 in Weland’s preferences rather than also having to change the scenario as well. Also, Vasara gets unhappy if the Jjaro texture set isn’t present; the Landscapes start to glitch out. (I don’t use Visual Mode.lua that much, but I seem to recall it having issues as well.)

Beyond that, this enables players to play through Infinity with Marathon 2 textures if they want to. I think the games are better with their intended textures, but it can be a neat experience to play Infinity with M2 textures at least once. (If nothing else, levels often match their terminal graphics better!)

By whom?

Sharkie copied the textures and the 8-bit landscapes over; I redid the true-color landscapes myself because I noticed issues with their palettes. The original graphics, of course, are by J. Reginald Dujour (Marathon 1), Mark Bernal and Robert McLees (Marathon 2), and Randy Reddig, David Longo, Colin Kawakami, and Beth Ulman (Marathon Infinity).

Notes for version 1.0:

First release.

142 downloads, 0 reviews, 3 screenshots

ThrokPak 1 (1.0)

Throkgaar on 04/06/2024

Screenshot titled "Sunday Solmenit7y"

These are my first 3 maps that I have absolutely no business uploading here, but am doing so anyway. I started mapping 4 days ago so if they're terrible dont blame me. Thanks to everyone in the discord who helped me figure out how this stupid crap works. Weland and Vasara rock and are a lot of fun. I keep staying up way too late making these maps that everyone is going to complain about. Hopefully these are fun to play or mock or something Have a Nice day.

  1. Sunday Solemni7y - Small map primarily made for dueling. Very basic.
  2. Enforcer Longs to See - A larger map with much more complexity but hopefully a simple flow. Features non-intrusive (hopefully?) water mechanics. No swimming required. I just like the way this map looks honestly. It has a cool dam that you can see out the window.
  3. Charon 2049 - A Marathon interpretation of Halo 1's Chiron TL 34. You teleport around and you don't really know where you're going but there's lots and lots of shotguns and a hydraulic press to squish your friends.

Note: I really like the M2 XBLA textures cause they're colorful, and I textured all this with that pack. You can of course use whatever pack you want but if it looks weird somewhere or if youre like "wow that texture sucks here" thats why.

Well that's it. if these suck then just delete them I dont care

Notes for version (1.0):

First version

116 downloads, 0 reviews, 8 screenshots

plugin for terminals to not work anymore

it breaks them

114 downloads, 1 review, 0 screenshots, 1.0 rating

Screenshot titled "What will it take?"

In this new scenario shell from NEFX, solve platform puzzles to reach the Shells of Ascension and escape.

Notes for version 2024-04-18:

The scenario shell is completed, with one level so far. I intend to release more levels in the future to be played in any order wished.

10 downloads, 0 reviews, 1 screenshot