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cool maps 1

danrocno on Apr 1st 2022

Omori_0002

these are some cool maps i made, one's a spaceship, one's a very simple map, and in one, you go bowling!

the spaceship and simple map are meant to be played on emfh, while the bowling one is single player and co-op (though you could play it on emfh if you felt like it) (also make sure to play it on normal difficulty for the best experience)

these are very cool and serious maps and i said that on the internet so its true

please do not look at the date this was uploaded

Notes for version 1:

cool release

290 downloads, 1 review, 3 screenshots, 5.0 rating


CTF Flag Shapes Patch

herecomethej2000 on Jun 28th 2008

Blue_flag

Finally, some actual flags for CTF maps! Shapes patch for use with Juice. v1.1 They are big and easy to see now.

2123 downloads, 1 review, 2 screenshots, 5.0 rating


Fortress 17 1.1

ODST 276 on Oct 23rd 2010

Untitledlevel_0003

Astonishingly, this is my first map I've produced...(that was worth putting up here)... Since I've just started, this map would most likely be ,in your opinion, terrible, albeit simple. Please comment and give me tips if you have any.

Notes for version 1.1:

There is now only 6 respawn points. This map cannot hold any more.

1627 downloads, 1 review, 1 screenshot, 3.0 rating


Marathon RED Addenda (fixed) 3

Iritscen on Jun 21st 2022

Red_-_correct_hud

This is a fixed version of the file here: http://simplici7y.com/items/marathon-red-addenda

To install, simply drop the .mml file into the Scripts folder in the RED scenario folder.

The idea behind this MML is to restore some of RED's appearance which was not preserved in the old Aleph One port, which as of this writing was last modified in 2011. Note that if you're playing a newer RED port then this file may not be necessary.

I make no guarantees that this does correctly restore aspects of RED, as I have not played the original scenario files. This is merely a correction of syntax errors in the MML file. I have also removed the fog that was added in that MML as it was not a part of RED originally.

Notes for version 3:

The MML file will actually load in Aleph One now.

214 downloads, 1 review, 2 screenshots, 5.0 rating


The hell man?!?!? 1

AN1Guitarman on Sep 22nd 2011

Screen_shot_2011-09-22_at_4

A large level, I like it. how bout you?

Notes for version 1:

Original

1747 downloads, 1 review, 10 screenshots, 3.0 rating


Marathon 1984

Simon the Nemesis on Sep 9th 2022

Underwhat_0000

Marathon 1984 is a custom 3 map scenario for Marathon Infinity, created in 1997 by Frank 'Elk' Rooke and distributed in the MacAddict issue No. 13 cover CD.

This file contains the Marathon 1984 map file and a patched shapes file in MacBinary II format, compatible with Aleph One, as well as the original installer for classic MacOS also in MacBinary II format.

Contents of the Marathon 1984 original readme file:

Marathon-1984 Scenario

Level construction, textures and terminal art: Frank 'Elk' Rooke Many thanks to Devon Belcher (UESC Marine terminal pict by Devon)

Final merge: 6-16-97

1984 consists of three levels to be played as solo maps only and using Marathon Infinity.

Send your comments or questions to: [email protected]

189 downloads, 1 review, 7 screenshots, 4.0 rating


Rubicon X Bloom & Monster Fix 1.0

The Man on Sep 21st 2022

Rubicon_before__1

Rubicon X was released a long time ago, when Aleph One didn’t have bloom and when its monster activation limits were, by default, much higher than they are now. It hasn’t been updated since, so running it out of the box with no changes has several problems: monsters will randomly deactivate on several levels, and the bloom looks horrible because it defaults to overpoweringly high levels. I’ve created this plugin as an “all-in-one” fix for both these issues. It restores the monster activation limits to their intended values, and it makes the game look decent with bloom.

To run this, just put it in your Rubicon X plugins folder. (If you don’t have one, make a new “Plugins” folder in the “Rubicon X” folder – NOT the “Rubicon Data” folder – and stick this in it.) If you currently have Rubicon X running, you’ll need to quit the app and reload it.

Notes for version 1.0:

First release.

227 downloads, 1 review, 4 screenshots, 5.0 rating


Xmas 2: Icecave unburied.0

drictelt on Feb 5th 2018

Xmas 2 is the second in a series of collaborative single-player projects. It consists of 8 levels.

Contributors: Goran, Simon, RyokoTK, Sinjid, Drictelt, Shadowbreaker, Phobos Romulus

Notes for version unburied.0:

Apparently this scenario had gone lost. This is what I found on my backup drive. I suspect it is the final version, but I'm not entirely sure.

1587 downloads, 1 review, 0 screenshots, 5.0 rating


Forceful Anthem 1.0.0

nameless on Jul 12th 2008

A Netmap that was built and almost abandoned because of lack of time , about a small - XS map.

1919 downloads, 1 review, 0 screenshots, 3.0 rating


Narcotics 0

drictelt on Feb 5th 2018

A two-level mini-scenario consisting of maps that were intended to become part of Marathon Syndicate, itself a project building on Marathon Rubicon.

Maps are by myself. Project Syndicate was by Cryos, Drictelt, effigy, Goran, Lhowon and John Doe; the maps rely on some textures and a terminal picture by others in the team.

1712 downloads, 1 review, 0 screenshots, 5.0 rating