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Screenshot titled "the most important of them all"

This plugin updates the appearance of various Infinity specific monsters to fit in with the XBLA monster set.

Notes for version 1.1:

Fixes VacBob color table 03 to be more accurate to the original.

(It isn't used the the original maps, though)

2,049 downloads, 1 review, 3 screenshots, 5.0 rating

A netmap made by JUICEMAN in 2007. It has 1x cans instead of 3x cans now.

1,908 downloads, 1 review, 0 screenshots, 5.0 rating

Marathon olympics is heavily inspired by a map KawaiiPet hosted in 2005.

This is my attempt to re-create that awesome experience.

It is a multiplayer map that should be hosted untimed with the netscript gametype. It has embedded lua.

Notes for version 1.0:

I'd like to add more events to this map eventually, when I get around to it.

2,117 downloads, 1 review, 0 screenshots, 5.0 rating

Turn marathon into a turn based strategy game with this lua script.

When hosting, just pick one of the standard gametypes like normal and enable this script. It is not a netscript gametype.

This existed once a long time ago, but I must have loched and deleted it or something.

2,029 downloads, 1 review, 0 screenshots, 5.0 rating

Alpha's Redux 2.2

3371-Alpha on 02/22/2016

Screenshot titled "My Blaster Run's Hot"

I have patched tim4i's old m1redux weapons plugin for the official Marathon. This plugin replaces the old weapon sprites with HD variants. Some textures have been refined even further from the original using GIMP to edit them. According to Tim4i, you should not unzip this file but I've found it works regardless. All credit goes to both tim4i & herecomethej2000s as this was their original work, I merely patched the file. The original licence restrictions still apply.

NOTES:

-You need OpenGL to run this pack.

-This plugin is for the official Marathon 1 (not M1A1).

-I did NOT get permission from tim4i to create this patch. He hasn't been online since 2012 and left no means of contact. No copyright infringement intended.

Post any glitches/problems you find here: http://pfhorums.com/viewtopic.php?f=13&t=39240

Notes for version 2.2:

-Fixed a transparency/eraser mistake I made with the pistol that I didn't fully fix in the last revision.

-Rounded the tip of the assault rifle to make the barrel appear more realistic.

-Antialiased the fusion gun ever further.

2,260 downloads, 1 review, 3 screenshots, 5.0 rating

Screenshot titled ""

Ever wondered if a level used 5-D space, where two polygons overlap in 3-D space? This plugin for Weland reports any instances where polygons overlap in a realistically impossible way.

1,873 downloads, 1 review, 1 screenshot, 5.0 rating

3 Boss Battles 1.0

skraeling on 03/03/2015

Screenshot titled ""

This is a small map containing three boss battles.

It's basically three monsters with modified physics and shape files to make fighting them more interesting. Each requires a special type of arena for its behavior to work. Also, there's a Bob that heals you.

I had a lot of fun making and testing this. So, I'm sharing it.

That being said, the battles aren't totally balanced (although there are times where they work exactly as I intended), but that's why I provided invincibility if you want it. Also, each monster can be cheesed pretty easily, if you really want to.

My favorite is the Enforcer, although the Hunter actually works the most accurately, if you're not cheesing him.

Notes for version 1.0:

Contains Physics, Shape, and Forge Map files.

2,487 downloads, 1 review, 4 screenshots, 5.0 rating

This is a fun physics model my friends David, Steve and I made and have been evolving over the past, well 14 years. We tried to keep it very simple, and they are really just more of weapons tweaks that make the game even MORE fun if you can imagine that! Few highlights: Pistol gets 3 "sniper" fists, that will take you down to 10% health. Machine gun more powerful at close range but less further out. Missile launcher has a second trigger that can launch mini SAM missiles(bunch of them), SMG second trigger makes a slow fire wall. It's the little things that make Multiplayer fun for ever ;)

2,124 downloads, 1 review, 0 screenshots, 5.0 rating

KILL ME EP 1.0

irons on 06/24/2014

Screenshot titled "Fuck You"

A short collection of music, most of it from Marathon (or PiD) sounds.

Notes for version 1.0:

Uploaded here since my site no longer has it.

2,728 downloads, 1 review, 4 screenshots, 5.0 rating

Screenshot titled "Battlemoose"

3 maps, two versions of one of them, plus a version of an Infinity map.

Battlemoose is a fast map, great for dueling, but handles larger groups as well.

The ____ Biscuit Upset is a twisty fun zone, with contributions by my friend screamingfool. Two versions, large and small.

Communist Flirting Falls Flat is a big wet map with two big rooms and long staircases.

Wrath Some More? is a slight remake of Wrath No More? to keep up with modern play.

This pack was originally available on Fileball years and years ago but didn't make it into the archive. I thought it was lost, but amazingly Wrk had a copy, so here we are.

This is mostly here for historical purposes, but the maps are certainly fun to play, so have at.

2,534 downloads, 1 review, 3 screenshots, 5.0 rating

Screenshot titled ""

Hey all,

It's been a while. Back in 2007-2008 I created a game based on the Aleph One engine as part of a graduation project. It's quite outdated but I've had several request from people asking me to upload it here, so here it goes :)

"Blauwe Vingers' Is a Dutch translation of "Blue Fingers". It's a game about the medieval history of a city in the Netherlands called "Zwolle" in 1524.

The project has about a full year of work into it and was completely done by 5 people. Areas in the game are build after city blueprints and the story is based on real historical events. While it offers quite a campaign and large amount of content, please be aware that the game is completely in Dutch language. This unfortunately makes it almost impossible to complete it when you do not understand the language. I simply couldn't find the time to translate everything into English, as there are countless of in-game conversation, history texts, videos and whatnot.

Still, it's definitely worth to check it out (also if you're a scenario creator yourself). Many features in the game were things never done before back in 2008 with Aleph One. Later in 2010 the game received an updated to support normal maps, a floating HUD and other improvement that were later introduced to the Aleph One engine.

Note: I cannot guarantee that the game is still fully functional with the latest Aleph One features. I've quickly tested it with the latest Aleph One build on my Mac and it seems to be working great, but as I haven't updated it since 2010, there might be new or altered features in the engine that are not supported.

Enjoy! Tim

Features: - Story driven level progression with about 19 maps based on historical areas and events. - Unique use of Aleph One features such as normal maps, post-processing effects, in-game videos, 3D scenery objects etc. - Total conversion, with countless of new characters, medieval weapons and environments. - Full multiplayer support with 10 unique multiplayer maps. - Graphics that push the engine to it's limits. - Think you've mastered Marathon's melee fists? Try the flail, dual wielding axes or daggers :)

Story: As the Dutch are known for their trade; 3 cities (Kampen, Zwolle and Deventer) in the North-east of the Netherlands form an important and strategic trade area in 16th century. However, there was also a lot of rivalry between the cities which almost escalated into a war, but mostly resulted in bullying, sabotage and name calling. After the duke of Zwolle "Karel van Gelre" was banned from the city in 1524 for treating the people badly, he later came back with an army to lay siege on the city for 30 days. Food and supplies were running out but just when everything seemed to be lost, Zwolle got help from unexpected Allies. The neighbour cities "Kampen" and "Deventer" assisted resulting in a major battle right outside the city and the people were set free.

The player plays as a poor student who has to find a study and place to stay in the city and ends up becoming a war hero with a duel between you and the duke as the final battle!

Recommended requirements: - Mac Os X 10.5 or later - 2GB free disk space - Intel Mac with 2ghz processor or better - 1GB of system memory

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2,321 downloads, 1 review, 20 screenshots, 5.0 rating

Screenshot titled ""

This is a modification of Hopper's XBLA HUD for Marathon 2 and Infinity, this time designed for Eternal X.

Notes for version 1.0.1:

Fusion pistols are rotated correctly and look better.

2,752 downloads, 1 review, 5 screenshots, 5.0 rating

Screenshot titled ""

So, because of some discussion in the Pfhorums I decided to make a few 7 polygon netmaps. I don't really play any netmaps so they might be terrible even beyond what you'd expect from a 7 polygon map.

There are 7 maps plus an alternate version of 1 map as well as a doc with a small backstory for each map. And if you download right now you'll get an 8th bonus map FREE!!!

Notes for version 1.0:

--

1,935 downloads, 1 review, 1 screenshot, 5.0 rating

EasyShade 1.5

Crater Creator on 08/05/2012

Screenshot titled "Example 2 (animated gif)"

EasyShade contains functions for automating the lighting of Aleph One levels. It is intended to aid mapmakers in conjunction with their usual lighting techniques. EasyShade currently includes these functions (all parameters are optional):

sunlight(contrast, manual\_sun\_angle, cumulative) for simulating a directional light source that affects all surfaces and does not cast shadows

roomlight(brightness, floor\_threshold, ceiling\_threshold, radius) for assigning a brightness to an entire room at once

pointlight(brightness, max\_radius) for simulating a point light source where the player is standing (calculations done in 2D)

darken() and lighten() for nudging the brightness of the room you're in up or down. These functions are tied to the previous and next weapon keys, so you can make an adjustment by pressing one key instead of typing out a function call.

pavelight(brightness) for applying a single brightness to all surfaces in the entire level

resetlights() for restoring a level to its original lighting levels

Notes for version 1.5:

Major update, now with wholly different types of automated lighting.

2,439 downloads, 1 review, 2 screenshots, 5.0 rating

M1A1 Enhanced HUD Plugin 20120514

Hopper on 05/15/2012

Screenshot titled ""

This plugin contains the XBLA-style HUD distributed in the Marathon all-in-one download of Aleph One 1.0. It will not work with the native Marathon 1 downloads bundled with Aleph One 1.1 and later. A compatible version may be found in those downloads.

Notes for version 20120514:

This version fixes the display of extremely long player names.

3,421 downloads, 1 review, 1 screenshot, 5.0 rating

This is twice as good as the single player skull script because it works in double player.

Either person in game can hit the microphone button to give both players some serious skullz.

2,203 downloads, 1 review, 0 screenshots, 5.0 rating

GeoCities may be gone, but the art of the GIF lives on. All multi-frame sequences from the original Marathon Shapes file are included.

2,794 downloads, 1 review, 0 screenshots, 5.0 rating

XBLA Weapons Plugin 20120128

treellama on 02/10/2012

Screenshot titled ""

This plugin contains the HD weapons, items on ground, and projectiles from the Xbox Live Arcade game Marathon: Durandal

2,504 downloads, 1 review, 1 screenshot, 5.0 rating

XBLA Monsters Plugin 20120128

treellama on 02/10/2012

Screenshot titled ""

This plugin contains the HD monsters that come with the Xbox Live Arcade game Marathon: Durandal, created by Freeverse software. It is also included in the all-in-one download of Marathon 2.

This plugin will only work with Marathon 2.

2,606 downloads, 1 review, 1 screenshot, 5.0 rating

HardFall.lua 1.0

Tfear7 on 12/11/2011

Simple lua script where the player will take damage from a significant fall, adapted from Cheat.lua, also allows jumping with the microphone key and plays sounds from large falls.

Notes for version 1.0:

Initial Release

Known Bugs - If player falls from a significant height in media the players damage is delayed until leaving the media.

2,128 downloads, 1 review, 0 screenshots, 5.0 rating