goran svensson on Oct 18th 2010
Physics Editor One J 1.1.6
HogePiyo454 on Aug 29th 2010
goran svensson on Feb 3rd 2010
A physics file to use together with visual mode lua. It stops the constant teleporting of enemies. It's universal and works the same on all scenarios. Enjoy a visual mode without distractions.
Notes for version 1.0:
No sounds or visual appearances are made by monsters.
No slowdowns detected on my machine (2ghz pc, 4gb ram, 256mb graphic card) when I ran through a 1024 polygon solo level and activated all monsters.
1801 downloads, 1 review, 0 screenshots, 5.0 rating
VacBob War v1.1
chinkeeyong on Jul 17th 2008
A hilarious physics model which turns every monster into a VacBob while retaining friend/enemy data, from Ticks to Juggernauts. Works best on netmaps or novelty maps like the A1 map pack; I love testing this out on The Keep. Includes an optional MML script which turns the player into a VacBob as well as correct the motion sensor and overhead map to display every monster as a Bob.
Notes for version v1.1:
Set overhead map to display all monsters as Bobs.
2006 downloads, 2 reviews, 0 screenshots, 3.0 rating
SirBlastalot on Jun 29th 2008
These are some handy little applets that change the filetype of anything you drag onto them. They're useful for playing windows-based maps on a mac, or looking at them in forge. The tools are somewhat dated, as most recent maps, shapes, etc are in the universally compatible format, but the file typer may still be of some use.
1800 downloads, 0 reviews, 0 screenshots, 0.0 rating
herecomethej2000 on Jun 28th 2008
Pfhorge source code 0.95
Cathunter on Mar 27th 2008
I promised to upload this over a year ago, to accompany the Pfhorge application & manual.
1891 downloads, 0 reviews, 0 screenshots, 0.0 rating
Cathunter on Mar 27th 2008
I don't know if anybody still wants to use Cranberry but I noticed it no longer seems to be available on-line. This is the application v3.0.b5 which would handle Lua & MML; the package includes various scripts people had left on Mike Benonis's site.
1985 downloads, 0 reviews, 0 screenshots, 0.0 rating
Phortiphy on Mar 9th 2008
This is a 2 physics pack that I made a while back. The first one is playable, if rather gimmicky. The second one IS NOT PLAYABLE AT ALL, EDIT and was included as an example of the variety of things you can do with this EDIT. They both involve pressing the walk key to "fly". Nofall2 is not playable because I set player gravity to a negative number when walking, but the problem is that if you're killed you just keep going up and up and up into the ceiling. Because of some unknown engine property, if you accelerate into the ceiling while dead at a constant rate, it sends you up through the ceiling, where everything looks untextured, then for about a minute of that you come up through the floor, continue upwards through the ceiling and repeat. Because your corpse is still moving, it is impossible to respawn.
There. Do what you will with this, but at least let people know what you are doing before hosting it. EDIT In response to Tim, here are some suggestions for getting the most out of this: 1) Certain maps, such as Intercontinental Divide, get the most out of this (I found quick six in general to be pretty good for it). 2) The setup of this is such that a person on the ground can usually trump a flying person. That's alright, because in my experience there's only one or two people spoiling like that. 3) You can control the rise and fall (and direction [you can build up mad speed]) by shooting in the opposite direction (preferably with a machine gun, rockets don't work as well).
All credit for concept goes to Count Roland. Other tweaks are credited to me. He has okayed this for distribution last time I saw him.
2082 downloads, 2 reviews, 0 screenshots, 2.0 rating
Tim Vogel on Mar 9th 2008
High-res Landscapes for use with Aleph One for both Marathon 2: Durandal and Marathon Infinity.
New in 1.1:
Some of the landscapes, didn't loop properly, now they do.
Some minor visual improvements to the actual landscapes. And some graphical flaws have been removed.
Landscapes are now .DDS instead of .JPG, increasing their in-game performance and quality.
The landscapes can now be scaled down in the graphics options in Aleph One if they happen to slow your system a lot. (Also thanks to .DDS format).
An optional script file has been included to keep the landscapes in place when OpenGL Fog is turned on.