Territory is a new game type for team play. Red and Blue teams fight for control of a level, with scores based on floor area. Fun and simple.
(See the Readme for greater detail.)
The number one comment I hear when hosting the Co-Op 2.0 Lua script is, "I really miss the old script."
Now, with the Co-Op 2.0 - 1.0 Edition script, those players will feel right at home.
This modified script spawns players with full health. By default, players will be "slaved" to the host's beacon, simplifying the teleport system for new players. The HUD elements from the original script also return, showing deaths, kills, and enemies remaining. While in the map view, helpful text explains how to set beacons, change targets, and initiate a teleport. Also, this script crashes more often.
This script adds a new network survival gametype that Marathon: the ghost hunt.
As an UESC Space Marine, you are sent to seek and kill an invisible and dangerous ghost escaped from the depth of Lh'owon. It is very quick and can jump from wall to wall and, worst of all, you are nearly out of ammo!
Bug correction
Finally, the new gametype craze taking the metaserver by storm is released!
MUNITIONS DISPOSAL, the latest gametype out of Ray Laboratories, is as simple as it is fun: fire weapons to gain points. Gives a new meaning to "Never Stop Firing"!
Ray Laboratories does it again with this must-have update to the original smash hit!
Height as Some Feature is a script pack that will be released incrementally from RAY LABORATORIES.
NOTE: This script pack will only be released on forward-thinking sites like Simplici7y, not sites run by the obstructionists of the Marathon community.
This version contains:
(playable with every gametype)
my first file which overpowers the players weaponary, here are the changes I made: pistols: shoots rockets, fusion: no change, Shotgun: single weild and shoots grenades. AR:100 bullets and 2 grenades, SMG:no changes, Flamer: no changes, Missile launcher: shoots one rocket(makes rocket launcher feel more modern), alien gun: shoots staff bolts that can launch an enemy upwards if aimed at the right spot, most effective at close range.
None available, first physics file. I am a terrible mapper so i will not upload maps.
This is the demo of Cheats.lua script, version 2.2. The full version will (beside 2.0 features) include: -4th teleportation type: teleport to any level (you'll not loose any items you currently have!) -cheat to give yourself any number of Uplink/Repair chips -cheat to kill all the enemies of a certain class (fighter for ex.) or all enemies on the map. This will also allow you to kill allies and there'll be also a preset "class" which will allow you to finish "rescue" type missions easily. -noclip cheat -ability to choose how much ammo an ammo/weapon cheat gives you -ability to set the oxygene/life to any value -Easter Egg "W?rkncacnter mode"
Those are the features available in demo: -4th teleportation type (will allow you to teleport to the first level only) -chip-cheat: confirmation massages only - to let you know it works - no chips will be added in fact -kill cheat: will kill the player
A zip file version of the old 3D Examples from the early days of Aleph One. Includes a plugin containing 3D models of columns and lights, and two maps for trying it out. Files originally created by "binhqx", and still available in .sit form here
Lua script which allows the player to turn on night vision goggles to help them see in the dark.
Use the Microphone key to toggle.
Intended for single player only, though you are free to mess with it in multiplayer if you dare.
Initial Release
EasyShade contains functions for automating the lighting of Aleph One levels. It is intended to aid mapmakers in conjunction with their usual lighting techniques. EasyShade currently includes these functions (all parameters are optional):
sunlight(contrast, manual\_sun\_angle, cumulative) for simulating a directional light source that affects all surfaces and does not cast shadows
roomlight(brightness, floor\_threshold, ceiling\_threshold, radius) for assigning a brightness to an entire room at once
pointlight(brightness, max\_radius) for simulating a point light source where the player is standing (calculations done in 2D)
darken() and lighten() for nudging the brightness of the room you're in up or down. These functions are tied to the previous and next weapon keys, so you can make an adjustment by pressing one key instead of typing out a function call.
pavelight(brightness) for applying a single brightness to all surfaces in the entire level
resetlights() for restoring a level to its original lighting levels
Major update, now with wholly different types of automated lighting.
This is a script demonstrating a simple turret AI using .lua and scenery objects. You can turn all lights, some other scenery (just look for something that could look anything at all like a turret) into turrets by pressing the action key next to them (don't worry how close you are to it in height.)
Use these scripts when people whine about spawn kills.
Spawn\_Blinking.lua: players blink for 10 seconds after spawning, or until they get a weapon, so you know who (not) to kill
Spawn\_Invincible.lua: players are invincible for 10 seconds after spawning, or until they get a weapon
Spawn\_With\_AR.lua: everyone spawns with an AR and some ammo
Ryoko asked me to re-create the "Arms Race" game type from Counterstrike in Aleph One. Here's my attempt.
From the man himself:
Basically it's an EMFH script where everyone starts with rockets, and after each kill you get demoted to a weaker weapon, and the winner is the first person to get a kill with fists.
Initial release.
If your favorite net maps are SPNKR Diarena, Marathon Rocket Arena, and RED, you will love this script. All weapons are changed into rocket launchers, and all ammo is changed into rockets.
Works both as a net script and a solo script.
Fixes ammo respawn problems, fixes starting weapons, requires Aleph One 0.23
In this script, the scoring method is changed so that every time you deal damage, you gain points. Kills and deaths do not award points. Watch out and don't damage yourself because it will take away points and suicides usually hurt more than help you.
Just select it when hosting and set netscript as your gametype.
Two netscripts meant to be used with the King of the Hill gametype. They will cause the hill to move around periodically. The compass points to the hill, and the lighting on the floor of the hill will flash.
Jumping Hills will work with any map enabled for KOTH, while Base Jumping Hills requires maps set up in a specific way. The readme has more details.
This simple modification to the FloatingX LUA script file adds an ammunition counter to the Alien Weapon using the M1A1 FloatingX HUD. In keeping with the style of the FloatingX HUD, the ammo counter jitters and flickers back and forth to mimic the static effect seen when the Alien Weapon is selected.
To install, download the M1A1 version of the FloatingX HUD plugin, back up the FloatingX.lua script file inside, and replace it with this one.
Simple code change to the FloatingX.lua file included with the M1A1 FloatingX HUD.
This is a simple modification to the LUA script included with the FloatingX HUD program. It adds an ammunition counter for the Alien Weapon. In keeping with the spirit of the FloatingX HUD, the ammo count jitters and flickers around with the static displayed in the HUD when using the Alien Weapon.
Download the FloatingX HUD from this site, back up the FloatingX.lua file inside, and replace it with this one to install.
Simple code change to the FloatingX.lua file tested in Marathon 2 using latest Aleph One build.
Lua gametype where the faster you're moving when killing someone, the more points you are awarded.
For example, if you kill someone while standing completely still, you get one point. If kill someone while running, you get more points. If you kill someone while running and falling, you get significantly more points. If you launch yourself with a rocket and kill someone while flying through the air, you get even more points.