Formerly called "Rejects," PRAHBLUM PEAK is the set of maps I culled from Underworld as I built that pack up to its glorious state. These aren't necessarily that bad, and I'm putting them online because there is (or was, at one point) a demand from some fans of my levels. These were usually the cheap players who loved how horrible the balance was, but I still appreciate their support. The README goes into pretty good detail for every level.
PP 304f6855 has six levels.
I don't know the original author of this map but since it seems to be popular I'll add a copy here. If someone know where it came from please let me know.
Good for 3-8 people in closed arena allowing plenty of "dodge & cover" while playing.
My new map, play tested , MY PRESENT TO THE COMMUNITY, alot of people on the meta liked it.
WITHOUT FURTHER ADU I BRING TO U,
A Arena map
Please dont say redo it , i think it was alright.
Tested with bobs.
(Cant Forward Ports....Lost Password)
so please use constructive criticism.
-Nameless
Version 1.1.4 Fixes
-Added in a passage -added some spawn points -added some weapons -fixed an untextured poly -added in more teleporters -added a juggernaut
This is the resulting netpack of the third Netmap-making contest. The top seven mappers out of a total group of nine made it into this pack, which I can easily say is the best Victory Dance pack so far.
The winners include screamingfool, Treellama, and irons, though the pack has 7 maps from 7 different mappers in all.
Well! Some of you thought you wanted this. So it's here. Don't say I didn't warn you.
This is the version that includes Bananas, not that map, which no one can prove exists.
This is a small, symmetrical netmap supporting emfh, koth, ktmwtb and survival. It has been merged with Hopper's Aleph One Previous AI to prevent monsters from freezing up, so the plugin won't be necessary for this map. It's recommended for two-player sized netgames, but three might work aswell.
First release.
On the 2 year anniversary of YugePax, a version specifically designed for Mararthon: Yuge is now available. You can finally bombard your friends and enemies alike with shitsticks.
Wrk Maps is a net pack for infinity consisting of levels from Infinity, M2, and others that have been modified, usually for better flow, or to look prettier. Along with Infinity and M2, maps are based on other maps by windbreaker, RyokoTK, Treellama, irons, and $lave.
There may even be a new unreleased map somewhere in here by someone other than me.
This map was made for Marathon Shadow, long dead. It was textured in a prototype of a texture set that never saw the daylight; hence, it needs a total repaving (however the lighting may be ok). There are no monsters.
It is, in other words, wholly unfinished. But it is architecturally the best map I ever made. I release it under GPL and creative commons and what not.
It is not finished.
Here's a new netmap supporting EMFH and KOTH. As is often the case, this is an exercise in flow as much as anything. The map is loosely divided into four chambers. It's entirely asymmetrical, with an open floor plan. I recommend it for 4 or fewer players.
Initial release.
Well, first off, I'd like to note that this is my first Multiplayer map, and the first map I've made that I'm willing to share. The Pfhortress on the Horizon is one of the maps that I'm currently making as a net pack, but I thought I'd release it early to get criticism. 4-players, 2 assault rifles, 2 smg's, 2 shotguns, 2 alien weapons, 2 fusion pistols, 1 launcher, and many health power ups. Enjoy the carnage, as you play in deathmatch, or every man for himself. (Please not, there will most likely be bugs. Please comment ANY issues you have, be it lighting, weapon placement, spawns, anything! I want it to be as good as I can get it! Any other feedback is also appreciated.)
1.1 - Slight texture/lighting adjustments, Doors removed
So, because of some discussion in the Pfhorums I decided to make a few 7 polygon netmaps. I don't really play any netmaps so they might be terrible even beyond what you'd expect from a 7 polygon map.
There are 7 maps plus an alternate version of 1 map as well as a doc with a small backstory for each map. And if you download right now you'll get an 8th bonus map FREE!!!
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I made this netpack to duel my brother. As such, they can all be played with copious amounts of aliens. The first four maps are mine. The next four were built into the original Rubicon single player scenario but omitted in the newer version.
Blind Bird's Nest echoes There's no place like up. Scale the ledges to find the good weapons on the top of the Pfhor hive.
On the Wabash Cannonball provides players with explosive weapons in extremely cramped quarters. If players elect to use aliens and succeed in killing an enforcer, they can use his weapon to devastating effect.
The dog wouldn't eat it is one of the original Rubicon netmaps. I've filled in a column that existed only to block line of sight because that's no longer a limitation for Marathon.
The original Rubicon Netpack can be found at http://www.marathonrubicon.com/
A net map taken from the upcoming mini-scenarion AAAdventures 2 ~ Kaspar. Enjoy.
Just map that took about a minute to make
Should work
A map that allows hiding in the shadows to avoid detection from enemies. Light-dodging gameplay.
Optional sounds are more echo-y varients of the default sounds for a cavernous vibe.
1.01 changed the texuring, added sounds, and changed the ending slightly.
After getting advice from fellow mappers, I made 2 maps. These......are those maps.
Will update upon request
Update: Update will be released as soon as possible (School Related Circumstances)
bit.ly/gNS3a3 << the thread the advice came from.
Fixed ammo placement, lighting and added areas for both maps.
New maps in next release.