Downloads

Tagged 'Koth'

Imperium VI

Windbreaker on Sep 24th 2022

17_screen_shot_2016-08-21_at_3

22 multiplayer maps for Marathon Infinity. Sixth edition features 2 new maps.

Many of these feature precipitation/weather/novelty Lua scripts, while others are simpler in design.

Notes for version VI:
  • Features 2 new rocketless maps: Turnabout Intruders, and The Tremolo Call.
  • Boosts fusion pistol ammo on nearly all existing maps.
  • Minor architectural changes done to Dead by Daybreak and Blue Comet.

2790 downloads, 10 reviews, 22 screenshots, 4.9 rating


NEFX Netmaps 29

Adminn_1 on Jul 16th 2022

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[07/16/22: New maps added, "From Speculation to Deliverance -- World of Prisons" and "From Speculation to Deliverance -- The Pressurized Gate Blasts". Also, I fixed an issue with "Advantage's Patchwork" where it wouldn't launch for netgames because I mistakenly had "solo play" selected for it in Weland. I also removed platforms from the spawn points in the "Permachthon Autocraft" levels because in online games they had the unfortunate effect of players not being able to respawn if they spawned on an already closed crusher and got killed.]

You wanted it, you finally got it (and I've wanted it too): Height variation, differential shading, non-square based architecture, dynamic lighting, ambient sounds, textural variety, and random sounds. Initially this was based on the Kill Them All project in the sense of following the rule of having 100 polygons per level max, but over time it seems I could not stick to that necessarily. :3 However, I have made many of these maps from a 700-polygon template I made (you know, 700 because 7 because Marathon).

Notes for version 29:

07/16/22: New maps added, "From Speculation to Deliverance -- World of Prisons" and "From Speculation to Deliverance -- The Pressurized Gate Blasts". Also, I fixed an issue with "Advantage's Patchwork" where it wouldn't launch for netgames because I mistakenly had "solo play" selected for it in Weland. I also removed platforms from the spawn points in the "Permachthon Autocraft" levels because in online games they had the unfortunate effect of players not being able to respawn if they spawned on an already closed crusher and got killed.

1184 downloads, 3 reviews, 27 screenshots, 2.0 rating


Family Style 2.0 2.0

eppy on Mar 19th 2022

Well! Some of you thought you wanted this. So it's here. Don't say I didn't warn you.

Notes for version 2.0:

This is the version that includes Bananas, not that map, which no one can prove exists.

224 downloads, 1 review, 0 screenshots, 5.0 rating


FXOTH 1.0

treellama on Apr 1st 2021

An answer to LMOTH: FXOTH. Be the first person on the hill to get a point.

610 downloads, 0 reviews, 0 screenshots, 0.0 rating


Starlight XI

RyokoTK on Feb 7th 2021

Bmtdiv

50 multiplayer maps.

Six new maps: Exordium, BMT Division, Metropolis Part II, Phoebe Station, Weight of the World, Impostor Syndrome

There's also bug fixes.

4515 downloads, 7 reviews, 14 screenshots, 5.0 rating


[XS] From Alcatraz with Love 1.0

Staff0 on May 7th 2019

Fromalcatrazwithlove

This is a small, symmetrical netmap supporting emfh, koth, ktmwtb and survival. It has been merged with Hopper's Aleph One Previous AI to prevent monsters from freezing up, so the plugin won't be necessary for this map. It's recommended for two-player sized netgames, but three might work aswell.

Notes for version 1.0:

First release.

1162 downloads, 1 review, 1 screenshot, 4.5 rating


Official Unofficialmaps 1.0

W'rkncacnter on Feb 21st 2017

Unofficialspookymap

3 netmaps I made this year. I mostly made these to play around with some crazy ideas I had.

If you aren't using OpenGL with fog turned on, you're doing it wrong.

1905 downloads, 2 reviews, 3 screenshots, 5.0 rating


Jumping Hills 1.1

W'rkncacnter on Feb 8th 2017

Two netscripts meant to be used with the King of the Hill gametype. They will cause the hill to move around periodically. The compass points to the hill, and the lighting on the floor of the hill will flash.

Jumping Hills will work with any map enabled for KOTH, while Base Jumping Hills requires maps set up in a specific way. The readme has more details.

Notes for version 1.1:
  • Added indicator to show whether the hill is above or below you.
  • The exact same hill will no longer be chosen twice in a row.
  • Added a floating fusion contrail for a better visual indication of the hill.
  • Fixed a bug that prevented some maps from working with the script.
  • Added Base Jumping Hills.
  • Bumped Imperium down on the list of S7 files.

1748 downloads, 2 reviews, 0 screenshots, 5.0 rating


Thomas Mann's Greatest Hits 7.0

irons on Feb 7th 2016

Reflexions_sur_la_violence

A series of seven-polygon netmaps suitable for any size group and every classic competitive game type.

Notes for version 7.0:

Seven new maps, including one for CTF. Final release.

3526 downloads, 6 reviews, 49 screenshots, 4.2 rating


Infra Apogee 2.0.0

Windbreaker on Dec 30th 2015

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The final edition of my third multiplayer mappack includes 20 maps for Marathon Infinity. This pack uses texture sets from all 3 games, with 5 Marathon 1 "themed" maps, 7 Durandal maps, and 8 standard Infinity maps.

Notes for version 2.0.0:
  • Features 3 new maps: "The Emperor of Finite Space", "Objective Permanence", and "Tempus Fugit".
  • Moves the hill on "The Cylindrical" to the highest ledge.
  • Fixes Kill the Man with the Ball on "Doctor Jazz".
  • Fixes various texturing errors on other maps.

3158 downloads, 6 reviews, 20 screenshots, 5.0 rating