A collection of all my most popular net maps, but tweaked and adjusted for optimum Infinity pleasure.
It does not have any pre-merged Physics in any of the maps, so you can use your own physics with this.
The Levels: • Damned if you do... • Desperate Measures • Pfhor Winds • Axiocranium • Brak Carnage • Carnage Heights • Hatala • Flying Leap • Cringe • Cringe Again • Pfhree Pfhor All
Final version of these net maps.
Happy 50-map landmark! Here's to more.
2024-07-29 - A new map has been added, "NEFX - Remotely Controlling the Stellar Path". You can download this by itself or with the other maps at the provided link.
2024-06-17 - A new map has been added, "Mutual Chase in the Maddened Image Spindle". You can download this by itself or with the other maps at the provided link.
2023-04-01 - The following have been added over the past week:
"Classical Contraption Contemplation"
"Drive of Constant Flux Maintenance"
"Initiatory Perspectival Pathsetting"
"Jousters on the Frame Warp"
"Shared Fray-Urge Unconscious"
"At the Underground Mesmer"
"Confinement Contemplations Weaponized"
"The Untapped Bond Point Come to Life".
2024-07-29 - A new map has been added, "NEFX - Remotely Controlling the Stellar Path". You can download this by itself or with the other maps at the provided link.
These are my first 3 maps that I have absolutely no business uploading here, but am doing so anyway. I started mapping 4 days ago so if they're terrible dont blame me. Thanks to everyone in the discord who helped me figure out how this stupid crap works. Weland and Vasara rock and are a lot of fun. I keep staying up way too late making these maps that everyone is going to complain about. Hopefully these are fun to play or mock or something Have a Nice day.
Why ThrokMaps? Idk, there's tons of ammo and weapons, power ups, and healing items to keep you in the fight. idk I think theyre kinda fun
Note: I really like the M2 XBLA textures cause they're colorful, and I textured all this with that pack. You can of course use whatever pack you want but if it looks weird somewhere or if youre like "wow that texture sucks here" thats why.
Well that's it. if these suck then just delete them I dont care
Bugfixes and 2 new maps:
Get Even - pure high speed deathmatch.
Grim Destiny - An abandoned space station; low gravity with dynamic flow.
These are the map files from the XBLA game Marathon: Durandal and its DLC. Four original net levels are tacked onto the end of the first map; and the other maps include potentially interesting ports of Classic Marathon levels.
The solo levels are included (and identical to the Mac version) but the terminals will not operate.
Redistributed with permission from Bungie/Freeverse.
25 multiplayer maps for Marathon Infinity. Seventh edition features 3 new maps.
Many of these feature precipitation/weather/novelty Lua scripts, while others are simpler in design.
Well! Some of you thought you wanted this. So it's here. Don't say I didn't warn you.
This is the version that includes Bananas, not that map, which no one can prove exists.
An answer to LMOTH: FXOTH. Be the first person on the hill to get a point.
This is a small, symmetrical netmap supporting emfh, koth, ktmwtb and survival. It has been merged with Hopper's Aleph One Previous AI to prevent monsters from freezing up, so the plugin won't be necessary for this map. It's recommended for two-player sized netgames, but three might work aswell.
First release.
Two netscripts meant to be used with the King of the Hill gametype. They will cause the hill to move around periodically. The compass points to the hill, and the lighting on the floor of the hill will flash.
Jumping Hills will work with any map enabled for KOTH, while Base Jumping Hills requires maps set up in a specific way. The readme has more details.
The final edition of my third multiplayer mappack includes 20 maps for Marathon Infinity. This pack uses texture sets from all 3 games, with 5 Marathon 1 "themed" maps, 7 Durandal maps, and 8 standard Infinity maps.
Here's a new netmap supporting EMFH and KOTH. As is often the case, this is an exercise in flow as much as anything. The map is loosely divided into four chambers. It's entirely asymmetrical, with an open floor plan. I recommend it for 4 or fewer players.
Initial release.
The Third Generation of envy is here! This is my fourth map, and I have learned a lot since the creation of cloaca dome and IETT, hope you enjoy.
Enemies, Shotguns and Rocket Launchers have been added.
Wow, I learned a lot in Weland with this second map. BTW, Terra Pfhor was scrapped from the get go.
It's Just the map if you don't know how to install maps I think you should go to the pfhorums.