Tagged 'Hud'
Trojan M2 HUD 1.0
jamos05 on Oct 7th 2020

Port of the Trojan M2 HUD to work with the latest release of Trojan for Aleph One. Fills the screen more than the original M1 HUD, but not as much as the Trojan Fullscreen HUD.
Note that there is a known issue with the Alien weapon not connecting to the right side of the screen. See https://github.com/Aleph-One-Marathon/alephone/issues/222
Notes for version 1.0:
1.0 -- Original release
789 downloads, 0 reviews, 2 screenshots, 0.0 rating
Trojan Fullscreen Corner HUD 1.2
jamos05 on Sep 16th 2020

This is a version of the Fullscreen Corner HUD that is made to work with Trojan in Aleph One. It moves the HUD to the lower left corner of the screen and allows for fullscreen mode without any black bar.
The HUD graphics are from the M2 port of Trojan, which doesn't take up the full screen like the original does.
Notes for version 1.2:
Removed the alternative shapes file since the gap happens even without my fullscreen plugin.
977 downloads, 0 reviews, 4 screenshots, 0.0 rating
M1A1 Fullscreen Corner HUD 1.0
Shappie on Jul 27th 2020

This is a slightly modified version of Hopper's M1A1 HUD. It moves the HUD to the lower left corner of the screen and allows for fullscreen mode without any black bar. This should work for any Aleph One scenario, including M1.
I also made a few small edits to the HUD itself for aesthetics and transparency.
Thanks to wrkncacnter for the additional scripting.
1032 downloads, 1 review, 4 screenshots, 5.0 rating
Fullscreen Corner HUD 1.0
Shappie on Jul 18th 2020

This is a slightly modified version of Hopper's M2 Default HUD. It moves the HUD to the lower left corner of the screen and allows for fullscreen mode without any black bar. This works for any non-M1 scenario.
Thanks to wrkncacnter for the additional scripting.
981 downloads, 5 reviews, 5 screenshots, 5.0 rating
BallsHUD 1.0
W'rkncacnter on Apr 1st 2015
The perfect HUD for those of you who like to stare at balls while you play.
2141 downloads, 0 reviews, 0 screenshots, 0.0 rating
Hi-Res Floating HUD for Rubicon-X 1.1
thedoctor45 on Aug 24th 2014

This is a heavily modified version of the XBLA Rubicon HUD that was posted by Nobility some time ago: http://simplici7y.com/items/xbla-rubicon-hud
The interface graphics have been replaced with proper ones from the old Rubicon HUD and all the weapon graphics have been recreated in HD.
Go check it out.
Notes for version 1.1:
• Replaced interface graphics with proper ones from the old Rubicon HUD • Weapon graphics have been recreated in HD.
2557 downloads, 3 reviews, 5 screenshots, 5.0 rating
M2 Default HUD 1.0
Hopper on Feb 22nd 2014

Are you working on a Lua HUD, and want to know how to draw inventory panels or weapons just like the built-in one? This plugin acts just like the hardcoded HUD from M2 and Infinity, so you can see how to duplicate any feature in Lua. It works with third-party scenarios too.
2239 downloads, 0 reviews, 1 screenshot, 0.0 rating
XBLA HUD Plugin 1.1
Hopper on Feb 22nd 2014

This plugin is a port of the Durandal XBLA interface to Aleph One. Compatible with Marathon 2 and Infinity, and included in the all-in-one downloads of those games.
Notes for version 1.1:
Added support for Visual Mode.lua. This version was included with all-in-one downloads of Aleph One 1.1.
3027 downloads, 1 review, 1 screenshot, 5.0 rating
Dynamic Water + Misc Lua 1.0
Zott on Oct 1st 2013
This is a collection of small single-purpose Lua scripts.
Feel free to include them in your own works or use them any way your like.
- DynamicWater V1.22.lua
Marathon's media 'flows' from high elevations to low dynamically. Please see the included 'Water Buckets.sceA' map as an example. [Punch the switches]
- ArcadeHudPrinting.lua
Minimal HUD design around the crosshair.
- TauntingScript.lua
Press the Microphone key (default: ~) to 'taunt' with assimilated BOB chatter. This attracts the focus of nearby active enemies (and allies).
- TeleportProjectiles.lua
Projectiles fired into a teleporter will be transported to the other side.
- Psychokinesis.lua
Enemies within the center crosshair will take crushing damage.
Notes for version 1.0:
1.0 Initial Release