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Scenario

Marathon (1994)

Bungie on 12/24/1994

Screenshot titled ""

Alien forces have boarded the interstellar colony ship Marathon®. The situation is dire. As a security officer onboard, it is your duty to defend the ship and its crew.

Experience the start of Bungie™’s iconic trilogy with Marathon. This release uses the original Marathon data files for the most authentic experience outside of a classic Mac or emulator.

1,998 downloads, 1 review, 1 screenshot, 5.0 rating

Downloads for Marathon ordered randomly

Screenshot titled "Almost There..."

A terminal/pattern buffer themed loading screen for M1A1. I think it will also work for any other scenario too.

Notes for version 1.1:

Fixed alignment issue with the load bar.

4,008 downloads, 2 reviews, 1 screenshot, 5.0 rating

Marathon OST 2021 1.4

ckt1138 on 03/14/2021

Screenshot titled ""

The entire Marathon OST meticulously restored with new instruments and better production value.

Unlike most M1 music replacers, this one does NOT try to heavily alter the original composition nor is it simply a sound font swap. I remixed everything inside of FL Studio 20 with high quality VST instruments and (occasionally) real hardware synths and sounds. My goal was to create a faithful reinterpretation of the OST with mostly appropriate sounds (nothing more modern than 1990's electronic instruments, etc) but with a better overall balance and less cheap sound. I'm extremely proud of the outcome, and I think fans of the original game and its score will really appreciate it too!

This download contains a FLAC and OGG version, to replace the in game music, simply drop the OGG files into the "Music" folder in your Marathon directory.

If Aleph One is ever updated to allow gapless looping of music, I will create a loopable mix.

(if you enjoyed this music, check out fragileforms.bandcamp.com , where I post my original music as MetaMorphosys)

Notes for version 1.4:

Corrected typographical errors in the tags

4,521 downloads, 2 reviews, 1 screenshot, 4.5 rating

GeoCities may be gone, but the art of the GIF lives on. All multi-frame sequences from the original Marathon Shapes file are included.

3,956 downloads, 1 review, 0 screenshots, 5.0 rating

Screenshot titled "Openable in ShapeFusion"

Marathon 1 shapes ported to Marathon 2 format

Notes for version 1.0:

Initial upload - Converted using Hopper's marathon-utils

1,684 downloads, 0 reviews, 1 screenshot

Screenshot titled "Arrival"

Exactly like Hopper's Marathon Classic HUD, except the full version HUD graphics are replaced with those found in the Marathon Demo v0.0.

For players who want to go truly retro. Enjoy!

Notes for version 1.0:

1.0 Initial Release

1.1 [Reverted] The main HUD image I pasted from Rezilla wasn't color-accurate. Corrected.

I should stop trying to fix things. It looked terrible in-game. Reverted. :\

3,539 downloads, 0 reviews, 1 screenshot

M1A1 Enhanced HUD Plugin 20120514

Hopper on 05/15/2012

Screenshot titled ""

This plugin contains the XBLA-style HUD distributed in the Marathon all-in-one download of Aleph One 1.0. It will not work with the native Marathon 1 downloads bundled with Aleph One 1.1 and later. A compatible version may be found in those downloads.

Notes for version 20120514:

This version fixes the display of extremely long player names.

4,855 downloads, 1 review, 1 screenshot, 5.0 rating

Screenshot titled "Area 15"

A collection of Marathon usermaps I've made for multiplayer. It is mostly reimagining/remakes of maps from other classic shooters. However there will be more maps sometime in the future.

Current Total of Netmaps : 2

Notes for version v1.0:

Initial Release

Maps : Area 15 (Blood) Ultra Violence (Quake)

2,708 downloads, 0 reviews, 2 screenshots

Screenshot titled "Torn Up Paper"

Replaces some of the scenery objects in M1A1 with new HD ones!

5,985 downloads, 4 reviews, 3 screenshots, 3.5 rating

Screenshot titled "Carnage Haus"

ATTENTION: Trying something slightly different this time and that is, adding brief descriptions of the individuals maps, with a purely subjective personal assessment included.

The Vol. 3 maps are:

  1. "100% UESC Choice Carnage" by BrianV430 - April 1996: Very dark, very perilous map, especially in the (+A) mode. Great for three players, plus. Excellent if dangerous flow. Center chamber hole has the goodies, and is not easy to reach.

  2. "Billy" by John Howard (aka, Rugburn) - April 1995: Repeatedly revered as one of the top 3rd-party netmaps ever made for M1, this feels more like something for M2 or Infinity. Great flow, cool but understated design, great times with three or more.

  3. "Cannon Food v1.1" by Michael Reiske - July 1995: Simple, but a great time to be had by two players. Add more, and it's a regular riot.

  4. "Carnage Haus" by Nick Roemer (aka, StompBox) - November 1995: This is not so good with less than three, but otherwise a fantastic layout for high-energy play. Personally, I think the design rocks, with the drop-down mezzanine, etc.

  5. "Dark & Light" by Dan LaSota - May 1995: An excellent early example of interesting but simple lighting techniques. Gameplay ranges from so-so to quite fun. Really needs four or more.

  6. "Dead Ringers" by Randall Scott - September 1995: The architecture is so-so, but the gameplay? Awesome. Confusing, crazy, cramped. Probably five, max, on this one, And that's pushing it.

  7. "Dogfight" by Evan Vetere - September 1995: An example of a map from old that matches well with some of the newer standards. Perfect for CTF Lua experiences, or really any sort of "team"-oriented gameplay. However, it's great just as it is. Watch-out for the green river!

  8. "Look At the Loser In the Middle" by Mike Salegui - February 1996: A different approach to the netmap: A center "cage" where you get invincibility...for a time. Meanwhile, everyone else tries to take you out while shifting around the room.

  9. "Pfhor the World Is Hollow..." by Sriranga Veeraraghava - August 1995: Name obviously based on the old "Star Trek" episode. Interesting situation on this one: Which came first? The "World Wide Web" variants, or this? Difficult to tell, even with all the dates gathered. If you know the "WWW" sets, you know this. If not, play. It's also a vacuum level. Usually, that's bad. In this case, it's fun.

  10. "Pfhree Pfhor All" v2.6.3 by Randall Shaw (aka, FrigidMan) - April 1995: A very early Pfhor incarnation. Lots of variation to the gameplay, very good flow and fantastic for four or more. The elevated "pads" in space are a great little side-trip on a pretty large map.

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3,249 downloads, 0 reviews, 10 screenshots

HDscenery plugin v1.0

tim4i on 12/07/2010

Plugin Version of Visciom 'HDscenery' v1.0 for Marathon.

-For screen shots and details refer to original MOD. -Original Readme enclosed -Released under permission

INSTALL INSTRUCTIONS: 1) Cut & Paste 'HDscenery v1.0.zip' into your 'Plugins' folder in the AlephOne Folder. (Create the folder if you don't have one)

2) Start AlephOne.exe and go to Preferences->Environments->Plugins (Click to Enable/Disable Plugins)

Notes for version v1.0:

Plugin Support Release.

NOTE: THIS IS NOT MY OWN WORK. IT IS A REPACK INTO A PLUGIN WITH PERMISSION FROM THE ORIGINAL AUTHOR(S).

Problems Post on Pfhorums http://www.pfhorums.com/index.php?showtopic=5786&st=20&gopid=86160&#entry86160

4,183 downloads, 2 reviews, 0 screenshots, 3.5 rating

2048x1080: An improvement upon the original M1A1 "stars" background image, this is a slight upgrade of the excellent "Hi-Rez Landscape (Stars)" file uploaded by Phil Demkeston on the Lh'owon Ar'kives (minor smears and hazing were repaired).

You can, of course, use this same DDS file in any version, flavor, or scenario of Aleph One by moving the file to the appropriate folder per A1 flavor.

4,005 downloads, 2 reviews, 0 screenshots, 4.0 rating

Screenshot titled "See You Starside album cover"

First off, I want to make something abundantly clear: This is not a conventional remix album – I categorise it as an arrangement album. Anyone expecting these songs to preserve the originals’ mood and atmosphere is in for a severe disappointment, though I do have a much older set of remixes¹ that might be more to your taste. I also strongly recommend against using this album for your first playthrough; it’ll substantially alter the game’s atmosphere, which is one of its most memorable qualities. It would (hopefully) still be enjoyable, but it wouldn’t really be Marathon.

That said, these intricate, dense, yet dynamic mixes are brimming with retro synths, arpeggiation, musical cross-references, reverb, and entirely new instrument parts and melodies: where the OST runs for forty minutes, these run for seventy-eight. They’re Marathon’s OST by way of ’70s progressive rock songwriting and arrangement, ’80s pop production, and ’90s Japanese games’ atmosphere, with secondary influences from genres as disparate as jazz, blues, disco, ambient, post-rock, classical, electronic music, Krautrock, and metal.

I’ve included both a lossless FLAC version of this album and an Ogg Vorbis version suitable for in-game use. The Vorbis versions are mostly based on the FLAC files. The sole exception is “Flowers in Heaven”, which loops infinitely² in-game. Thus, the FLAC version in the album simply fades out after completing a loop.

The album also comes with a 16-page PDF featuring additional album artwork and my commentary on each individual song and the album as a whole.

My complete discography, including some works in progress, is available here: https://aaronfreed.github.io/discography.html

I also have these on YouTube, although I strongly encourage use of an adblocker, since YouTube has decided to take the liberty of running ads that I do not want on my videos and do not make a single cent from. There’s no copyright claim on the video, so this is just Google violating its erstwhile mantra of “don’t be evil”. https://youtu.be/bRiDh3PziWU

Plus, I’ve posted videos of “Cool Fusion” and “Bob-B-Q” showing how, respectively, “Flowers in Heaven” and “What About Bob?” play in-game.

“Cool Fusion”: https://youtu.be/QfF01WLolgM

“Bob-B-Q”: https://youtu.be/mj_Jy5HMxRc

¹You can get my older remixes at https://1drv.ms/u/s!AuD0MykSsmaRpiobXz51kqObAIqH?e=WogGPt

²Explanation of how looping works pre-Aleph One 1.7: https://aaronfreed.github.io/marathonlooper.html

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2,690 downloads, 0 reviews, 1 screenshot

Screenshot titled "Ship sprites moved to backdrop and repurposed"

This 360° wrap-around starscape replacement shows the stars as they would appear in the Tau Ceti system on July 3, 2794 at 0839 UTC, as well as a few local objects likely to be visible.

The stars, colony, and positions of planets have been rendered by Celestia, the open-source universe explorer. Using data on the planets known to be orbiting Tau Ceti, I made a few tweaks within real parameters to make things more comfy for our Martian colonists.

Remember the pink-brown planet from the Pfhor chapter screen? It's now an ice giant around which the colony orbits. Or is it a water giant? Celestia says it's 40F up there. Whatever, it's like Uranus, execpt smaller, warmer, and not sideways.

The huge blue planet is the colony moon, 1300 km below. I tried to put the Marathon in as high an orbit as possible while still being close enough to be an easily reached space station.

You can easily find Sol in the screen shot from G4 Sunbathing. It's just above and to the left of the right gantryway, or just below and to the right of Arcturus, slightly brighter than the surrounding stars.

On Marathon levels, your point of view will be from the Marathon's surface. The Scoutship will be part of the backdrop, while the scenery item is replaced by the unused slave transport sprite. On Pfhor levels, you view from an alien ship surface, and the Marathon sprite has been enhanced.

Software used: 1 - Gravitation to find a stable orbit for the moon, 2 - Celestia to produce renders, 3 -Hugin to stitch them together into a panorama, 4 - GIMP for postprocessing and Marathon's surface texturing.

To install, please drop the zip file into your appropriate plugins folder. Also, make sure that in Preferences > Graphics > Rendering Options, that "Replacement Texture Quality" for Landscapes is set to "Unlimited."

Notes for version 3.0:

-New landscape for Pfhor levels -Corrected star orientation on Pfhor levels -Removed floating Marathon logo -Restored & enhanced Marathon sprite -Shortened plugin UI name -Fixed Windows compatibility (I hope)

4,158 downloads, 2 reviews, 3 screenshots, 4.5 rating

TTEP Plugin (M1) v7.0

tim4i on 11/20/2010

Plugin Version of Tim Vogels 'Total Texture Enhancement Pack' v7 for Marathon.

-For screen shots and details refer to original MOD. -Original Readme enclosed -Released under permission

INSTALL INSTRUCTIONS: 1) Cut & Paste 'TTEP v7.0 (M1).zip' into your 'Plugins' folder in the AlephOne Folder. (Create the folder if you don't have one)

2) Start AlephOne.exe and go to Preferences->Environments->Plugins (Click to Enable/Disable Plugins)

Notes for version v7.0:

Plugin Support Release.

NOTE: THIS IS NOT MY OWN WORK. IT IS A REPACK INTO A PLUGIN WITH PERMISSION FROM THE ORIGINAL AUTHOR(S).

Problems Post on Pfhorums http://www.pfhorums.com/index.php?showtopic=5786&st=20&gopid=86160&#entry86160

4,873 downloads, 1 review, 0 screenshots, 4.0 rating

My long-overdue remastered Marathon 1 sounds. They should be noticeably less noisy, crisper, and (in some cases) less distorted than the originals - even more so than my remastered Marathon Infinity sounds, since all of the original Marathon 1 sounds were 8-bit.

Includes a readme with a bunch of (hopefully) useful information, but you should be aware of a few caveats before downloading or using these:

  • These will only work with Aleph One, not the vanilla Marathon app.

  • These will only work with the classic Marathon files, not M1A1.

  • If, for some reason, you are still using an Aleph One version prior to 1.3: (a) ~~please get a new computer~~ you really should upgrade to the latest version; (b) if you don’t, you’ll need to quit and reopen Aleph One after selecting these in your preferences.

  • These are half as loud as the original sounds. You may wish to adjust your music volume.

To use these:

  1. Click the "Download" link.

  2. Unzip the file into your Marathon data folder. (On Steam, right-click the game in your library and go to Settings → Installed Files → Browse to find the folder. If you’re not on Steam and got the MacOS “All-in-One Apps”, see Aleph One’s wiki for your data folder location. Otherwise, the folder location should be relatively self-explanatory.)

  3. Launch your Marathon application.

  4. Navigate to Preferences → Environment → Sounds.

  5. Select “Sounds remastered.sndz” and confirm.

  6. Adjust your audio settings to taste.

  7. Enjoy!

Should you have any other issues, please let me know via one of the forms of contact included in the readme. Beyond that, enjoy!

Notes for version 1.0:

First release.

4,028 downloads, 1 review, 0 screenshots, 5.0 rating

M1A1 Fixes 1.0

Hopper on 07/18/2011

Screenshot titled ""

M1A1 Fixes is a plugin that makes the scenario a little closer to the original Marathon.

Notes for version 1.0:

This first version has 3 fixes:

  • Remove the "Pathways into Darkness" opening

  • Restore the BoBs' soft-death sequences

  • Limit the player to a single fist (sadly not the left one)

The "No PiD" plugin is not necessary or compatible with this plugin, so please uninstall or disable it before trying M1A1 Fixes.

3,943 downloads, 3 reviews, 1 screenshot, 5.0 rating

Screenshot titled ""

This is a Collection of Texture upscales for Marathon, all textures have been upscaled by a factor of 4 with the intention to keep as much detail as possible.

This is a little weekend project that ended up taking a few more days than planned, please be aware that some textures still need some work but in general im happy with the current quality of most textures.

Enjoy!

Notes for version 0.5:

Initial release

2,390 downloads, 1 review, 3 screenshots, 5.0 rating

Screenshot titled ""

First time uploading anything here, hope I don't screw something up!

Only compatible with Marathon1.

I discovered the "MaraMag March '95 HUD" while trawling through the Marathon Tilogy Boxset disc and I really liked it. It was kind of like a dark mode for the original release.

So I decided to spend a little bit and whip up an edit of this hud found here: https://simplici7y.com/items/floatingxhud-m1a1-ultimate-version/

An Aleph One compatible version of the maramag hud can be found here: https://simplici7y.com/items/new-interface-maramag-march-95-11/

Neither of the above files are required for this release. However if its taboo to include the FloatingX files to make this work out of the box I apologize and will edit my upload and link the required files as appropriate. However currently I left in the two readme files for FloatinX and the M1 edit. So the original authors are credited.

Notes for version 1.1:

Made some quit edits so the plugin appears as "MaraMag FloatingX" and not just "FloatingX"

3,288 downloads, 0 reviews, 1 screenshot

Screenshot titled ""

The music that is shipped with the Marathon release is based off of the classic Quicktime synth. This is the fed through fluidsynth which utilized a modern sample set — in this case, Don Allen's Timbres of Heaven. All tracks have been normalized and made working for in-game.

To install, simply replace the Music folder within the Marathon data folder

Notes for version 2.0:

-A new attempt utilizing Timbers of Heaven 3.4 and the latest fluidsynth.

fixed missing track 14

5,152 downloads, 4 reviews, 1 screenshot, 3.0 rating

Dave demo v0.2

Destiny on 08/06/2010

This'll be my first thing ever posted online. 9 level demo no pictures yet or chapter art. All made with old Marathon tools. Please rate and comment and tell me what else should be in it. btw this is for M1A1 for people who don't want their computers to crash!

Notes for version v0.2:

Fixes some errors. Adds enforcers to alien level. Addes a 9th level.

3,659 downloads, 8 reviews, 0 screenshots, 2.1 rating