This is a modification of Hopper's amazing XBLA HUD for Marathon 2 and Infinity, this time designed for Marathon Phoenix.
Note: Secret skull information is displayed when you take out your fists.
Initial release. Includes support for secret skulls and keycards.
this is a collection of various fragments of ideas I've had. at least, the ones that were workable enough to even bother trying out, and interesting enough to bother sharing. a couple of these have been posted on the pfhorums in various threads at one time or another. none of these are full maps, and some aren't even finished. take them for what they are.
note: these have all been tested in aleph 1.0b4. some (most?) of them probably work in older versions, but I haven't bothered to go back and check.
this package contains:
3 maps, two versions of one of them, plus a version of an Infinity map.
Battlemoose is a fast map, great for dueling, but handles larger groups as well.
The ____ Biscuit Upset is a twisty fun zone, with contributions by my friend screamingfool. Two versions, large and small.
Communist Flirting Falls Flat is a big wet map with two big rooms and long staircases.
Wrath Some More? is a slight remake of Wrath No More? to keep up with modern play.
This pack was originally available on Fileball years and years ago but didn't make it into the archive. I thought it was lost, but amazingly Wrk had a copy, so here we are.
This is mostly here for historical purposes, but the maps are certainly fun to play, so have at.
Yeah, just another crappy physics file. Made it a long time ago. Like all physics files, don't use on a merged map. CHANGES:shotgun shoots fusion bolts with blast radius, AR and SMG fires a larger burst (3 and 4 at a time) and shoot faster. AR bullets are powered up just a little. AR grenades have no changes; the AR just fires 5 at a time even though it might not look like it. Again, this is a PHYSICS MODEL, not a script. So don't use on a map with embedded physics. Also, FloatingX, TTEP and WEP not included. Get them in Simplici7y (except for the FloatingX; that's a 1-of-a-kind floatingx i made by modding Treellama's FloatingX. It's not posted anywhere to download.) Also, I made Super Magnum Physics ;) I just wanted to change my name. Also, the Ray Shotgun was not named after Ray. The idea of a "Ray Gun" was invented by H.G. Wells, a famous writer. "A very early example of a raygun is the Heat-Ray featured in H. G. Wells' novel The War of the Worlds (1898)." (Information page: bit.ly/eDTJ1l )
OMG! ARNOLD'S DAMN MINIGUN!
A little delayed, this is the product of the third Marathon Groove Session. Thank you to ukimalefu, SynthNinja, and WastedJamacan for contributing songs. As always, enjoy!
First release.
Could sombody review with at least some brains?? I deffinitly enjoy these Physics and i had fun using toy guns to build the animations off of. I know you all are "used" to the original stuff, it got old to me. in one phrase IF YOU DONT USE IT DON'T REVIEW IT.
dedicated to insane allens everywhere
quick and dirty rocket jump map, might fix some of the jank if anyone actually wants to run it
https://www.youtube.com/watch?v=cy8g6HNYIj0
watch here if you're having trouble
Miss the music from Marathon 1? Get a full original soundtrack for the entire game.
An original fan soundtrack for Marathon 2: Durandal, composed by Talashar. Featuring themes from Marathon, Halo, M2SE, and more. This won't just be a mashup of themes you know though, levels and characters have been given their own themes.
Based on Treellama's M2SE plugin.
Listen to it on Bandcramp:
https://talashar.bandcamp.com/album/feel-the-noise
Or Youtrube:
https://youtu.be/zYGK8K2dv80?si=fxTJvi9prDhRAJeg
This map was made for Marathon Shadow, long dead. It was textured in a prototype of a texture set that never saw the daylight; hence, it needs a total repaving (however the lighting may be ok). There are no monsters.
It is, in other words, wholly unfinished. But it is architecturally the best map I ever made. I release it under GPL and creative commons and what not.
It is not finished.
This is a set of 2304 Mararthon: Yuge style single player maps. There is pretty much no plot on any of these maps, it purely exists for killing monsters.
If you are unfamiliar with Mararthon: Yuge, it can be downloaded at http://simplici7y.com/items/mararthon-yuge.
The maps can all be played with the Mararthon: Yuge scenario (recommended) or Marathon Infinity.
Version 1.3: * Fixed terminals to make it work with newer versions of AlephOne.
Version 1.2:
This plugin contains the XBLA-style HUD distributed in the Marathon all-in-one download of Aleph One 1.0. It will not work with the native Marathon 1 downloads bundled with Aleph One 1.1 and later. A compatible version may be found in those downloads.
This version fixes the display of extremely long player names.
The original Marathon game interface, ported to Aleph One as a Lua HUD. Designed for use with M1A1 or Aleph One 1.0. It will not work with the native Marathon 1 downloads bundled with Aleph One 1.1 and later. A compatible version may be found in those downloads.
After three years, the first project I ever started in Aleph One is complete. Happy Bungie Day.
A pack of physics models that all mod the flamethrower. One has infinite range, one has infinite range and travels faster, one makes it very inaccurate. By now hopefully you know: 1) how to use a physics file, 2) to not use on a merged map, and 3) don't review without trying it out first.
I think anybody can make this easily within a minute.
After Halo - Combat Evolved by Irons, this is a script made to recreate some of the experience of playing Quake 3 online
PS: For those like Goran "Mr Obvious" Svensson, this is a prank script
First public beta, some other functions may be added in future releases.
Plugin Version of Visciom 'wep v1.41' for Marathon 2 & Marathon Infinity
-For screen shots and details refer to original MOD. -Original Readme enclosed -Released under permission
INSTALL INSTRUCTIONS: 1) Cut & Paste 'wep v1.41.zip' into your 'Plugins' folder in the AlephOne Folder. (Create the folder if you don't have one)
2) Start AlephOne.exe and go to Preferences->Environments->Plugins (Click to Enable/Disable Plugins)
Plugin Support Release.
NOTE: THIS IS NOT MY OWN WORK. IT IS A REPACK INTO A PLUGIN WITH PERMISSION FROM THE ORIGINAL AUTHOR(S).
Problems Post on Pfhorums http://www.pfhorums.com/index.php?showtopic=5786&st=20&gopid=86160&#entry86160
Plugin Version of Visciom 'HDscenery' v1.0 for Marathon.
-For screen shots and details refer to original MOD. -Original Readme enclosed -Released under permission
INSTALL INSTRUCTIONS: 1) Cut & Paste 'HDscenery v1.0.zip' into your 'Plugins' folder in the AlephOne Folder. (Create the folder if you don't have one)
2) Start AlephOne.exe and go to Preferences->Environments->Plugins (Click to Enable/Disable Plugins)
Plugin Support Release.
NOTE: THIS IS NOT MY OWN WORK. IT IS A REPACK INTO A PLUGIN WITH PERMISSION FROM THE ORIGINAL AUTHOR(S).
Problems Post on Pfhorums http://www.pfhorums.com/index.php?showtopic=5786&st=20&gopid=86160&#entry86160
The music that is shipped with the Marathon release is based off of the classic Quicktime synth. This is the fed through fluidsynth which utilized a modern sample set — in this case, Don Allen's Timbres of Heaven. All tracks have been normalized and made working for in-game.
To install, simply replace the Music folder within the Marathon data folder
-A new attempt utilizing Timbers of Heaven 3.4 and the latest fluidsynth.
fixed missing track 14
Plugin Version of 'Shots Fired v1.1' by James Hastings-Trew (Nardo) for Marathon 2 Durandle and Marathon Infinity.
-For screen shots and details refer to original MOD. -Original Readme enclosed -Released under permission
INSTALL INSTRUCTIONS: 1) Cut & Paste 'shots_fired v1.1.zip' into your 'Plugins' folder in the AlephOne Folder. (Create the folder if you don't have one)
2) Start AlephOne.exe and go to Preferences->Environments->Plugins (Click to Enable/Disable Plugins)
Release Notes: Plugin Support Release.
NOTE: THIS IS NOT MY OWN WORK. IT IS A REPACK INTO A PLUGIN WITH PERMISSION FROM THE ORIGINAL AUTHOR(S).
Problems post on Pfhorums http://www.pfhorums.com/index.php?showtopic=5786&st=20&gopid=86160&#entry86160
Plugin Version of Tim Vogels 'Total Texture Enhancement Pack' v7 for Marathon Infinity
-For screen shots and details refer to original MOD. -Original Readme enclosed -Released under permission
INSTALL INSTRUCTIONS: 1) Cut & Paste 'TTEP v7.0 (M3).zip' into your 'Plugins' folder in the AlephOne Folder. (Create the folder if you don't have one)
2) Start AlephOne.exe and go to Preferences->Environments->Plugins (Click to Enable/Disable Plugins)
Same release - just renamed in Plugin list so you can use concurrently with Gorans Textures.
Plugin Support Release.
Problems Post on Pfhorums http://www.pfhorums.com/index.php?showtopic=5786&st=20&gopid=86160&#entry86160