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Latest Downloads matching 'Bungie, Double Aught, Sharkie Lino, and The Man'

Portal of Sigma 1.1

Shappie on 08/31/2020

Screenshot titled ""

Portal of Sigma is an Aleph One scenario with a new story, landscapes, textures, weapons, and updated sprites.

I've repackaged it and fixed a few things with the MML to make everything work with modern Aleph One. -Shappie

Credits

Simon Dupuis, Chris Wheeldon, Andrew Cormier, Rony Sanchez, Goran Svensson, Alex Bolton, Mike Finley, Scott Noblitt, Alex Dupuis

2,807 downloads, 3 reviews, 3 screenshots, 2.3 rating

FloatingX 1.4.1

TychoVII and Hopper on 02/23/2014

Screenshot titled ""

FloatingX is a modern, minimal HUD for Marathon 2 and Infinity, inspired by the XBLA Durandal interface. Art by TychoVII, scripting by Hopper.

Notes for version 1.4.1:

This version fixes a bug under Aleph One 1.1, and works with Visual Mode.lua.

4,543 downloads, 6 reviews, 3 screenshots, 4.7 rating

Co-Op 2.2

irons on 08/14/2013

Screenshot titled "Simple monster info"

This Lua script introduces a number of changes and tweaks in the mechanics of co-operative games. Version 2 has a number of improvements thanks to the new Lua API found in Aleph One v0.20.

See the Readme file for a whole lot more detail.

Notes for version 2.2:

Added a few minor changes, including one that allows the script to work with the post-1.0 betas.

5,706 downloads, 4 reviews, 1 screenshot, 5.0 rating

Hardfall.lua 1.1 1.1

Tfear7 on 12/18/2011

Simple lua script where the player will take damage from a significant fall, adapted from Cheat.lua, also allows jumping with the microphone key and plays sounds from large falls.

Notes for version 1.1:

Bug Fixes - Damage from fall occurs almost immediately upon landing, there is no longer and unrealistic delay.

Damage occurs from a fall beneath liquids now.

2,627 downloads, 0 reviews, 0 screenshots

HardFall.lua 1.0

Tfear7 on 12/11/2011

Simple lua script where the player will take damage from a significant fall, adapted from Cheat.lua, also allows jumping with the microphone key and plays sounds from large falls.

Notes for version 1.0:

Initial Release

Known Bugs - If player falls from a significant height in media the players damage is delayed until leaving the media.

2,764 downloads, 1 review, 0 screenshots, 5.0 rating

Territory 1.0

irons on 06/30/2008

Territory is a new game type for team play. Red and Blue teams fight for control of a level, with scores based on floor area. Fun and simple.

(See the Readme for greater detail.)

3,315 downloads, 0 reviews, 0 screenshots

Uptagon 1.0

AN1Guitarman on 06/17/2013

Screenshot titled "Le pit"

A recent upload I hope you'll like it. Not everything is textured beyond a pave, and the lights aren't perfect.

Notes for version 1.0:

First release

3,446 downloads, 1 review, 3 screenshots, 3.0 rating

Eat The Path 1.1

W'rkncacnter on 01/07/2023

Screenshot titled "Automap Tracking"

Finally, a plugin that ruins mararthon.

This is a plugin for any marathon scenario that will act kind of like GPS navigation when activated. It can show just about any worthwhile objective on the map, and in most cases lead you directly to them.

This is a huge cheat, so it's not really recommended if you want the "true" marathon experience. It's for people that either don't have the patience to navigate through mazes themselves, or for people that just want to make sure they found everything on a given level. It can be very useful for tracking down all secrets.

Notes for version 1.1:
  • Added ability to permanently ignore certain items and monsters
  • Handle jumping gaps better in some limited cases

2,596 downloads, 5 reviews, 2 screenshots, 5.0 rating

For the first time in digital quality, you can hear Marathon's music as it first shipped in 1994.

The default M1A1 tracks use QuickTime 2.5, released in 1996, which changed some of the instruments. These files were recorded with QuickTime 2.0, which shipped with Marathon, to capture what it sounded like when Bungie first released the game.

4,003 downloads, 2 reviews, 0 screenshots, 5.0 rating

Treellama asked for a curated list of maps from Starlight, so I picked a selection that should cover any player count and represents the full 10 years of maps in that pack.

1,516 downloads, 0 reviews, 0 screenshots

I've made quite a few scripts for Alpha One over the years and I figured I'd write a guide to help others.

This guide contains all of my secrets for building awesome lua scripts. With it, you too will be able to write beautiful code.

Take it from me, I'm a xpert LUA engineer.

Notes for version zipped:

Part 1

2,858 downloads, 4 reviews, 0 screenshots, 3.2 rating

Screenshot titled "Yes, it really* looks like that."

Replaces the old flamethrower projectile animation with prettier flame. Works best with bloom enabled.

Added 7 additional frames, so this uses a shapes patch to append some bitmaps and frames to the explosions collection.

For added fun, make some custom physics with a slower, wandering flamethrower burst. Also cut down the firing sequence on anything using a flamethrower to one tick.

Action Video: https://www.youtube.com/watch?v=bYizcsvhMQQ

2,784 downloads, 0 reviews, 3 screenshots

Divine Twilight Multiplayer Test Divine Twilight Multiplayer Test

Kiwi on 12/29/2025

Screenshot titled ""

A simple test of seeing how Divine Twilight's weapons (as they will be in Chapter 2) fares in a netplay environment. The player sprites and a few other things are currently unchanged from Chapter 1/original marathon sprites. This has only one map, a modified version of Infinity's Delusions of Grandeur (Delusions of Divinity)

The files in question that should be used in the event that there are issues with it automatically choosing the right things Scenario: dtmpprototype.sceA physics: sketchynetplayphys.phyA shapes: sketchyshapesch2pbtest.shpa sounds: sketchysounds HUD: Nech Tech Hud (Make sure to select the version that comes with this scenario as Ch1's is out of date)

Notes for version Divine Twilight Multiplayer Test:

Changed the scenario files to actually reflect the scenario itself so that people aren't setting it up wrong or trying to join with normal Infinity instead of the scenario

154 downloads, 0 reviews, 1 screenshot

Screenshot titled "(try opening in new tab if this doesn't animate)"

One of the cooler features M1A1 took advantage of was animated textures. This plugin brings them back full circle to classic M1.

I made a few touch-ups, ranging from recoloring for accuracy to M1's palette, to smoothing out flickering pixels, to fixing some inconsistencies from the original game.

NOTES:

• I included the originals to any textures I made changes to, in case you prefer them or just want to see what I changed.

• The Durandal image on the puzzle switches is not used because (to my knowledge) it didn't appear in-game.

CREDITS:

  • Original Textures - Bungie Software
  • Animated Textures - The M1A1 Team

2,632 downloads, 0 reviews, 1 screenshot

Screenshot titled "Trojan"

This appears to be a secret song for Marathon Trojan.

It can be found in a snd resource in the Trojan Manual. In Classic, after pasting the file to Scrapbook, then dragging it to the desktop, it was converted to .aiff format with SoundApp.

Thanks to GrimCleaver for teaching me this technique. :)

The song itself is 41 seconds long, and it ends rather abruptly. This is probably because it isn't the full song. It is still enjoyable.

Notes for version 1.0:

Initial release.

2,910 downloads, 0 reviews, 1 screenshot

This Weland plugin exports a pair of .obj and .mtl files of the current level, including texture information. When paired with texture bitmaps exported from ShapeFusion, fully textured level models can be loaded and viewed in other programs.

1,188 downloads, 0 reviews, 0 screenshots

Screenshot titled ""

This plugin will replace all of the standard Infinity weapon items, ammo boxes and powerups with proper 3D equivalents. A demo map featuring all of the new models has been included.

Notes for version 1.3:

v1.1:

  • Fixed a script bug that would cause the SPNKR textures not to load on some setups.
  • Some very minor Texture fixes.

v1.2:

  • Exchanged the shield powerup models with more accurate ones created by Envy (thanks for providing them!)
  • Some more minor Texture fixes.

v1.2.1:

  • Even more minor texture fixes...

v1.3 (final release):

  • Fixed model normals for better lighting (Thanks to Hopper)

4,028 downloads, 3 reviews, 9 screenshots, 4.7 rating

These are plenty of physics I made using Hakvil 1.03 on my own time. These physics are made for Infinity, but if you try and use them on Durandal, it works too (I think). I took the time to make the mods more authentic, editing gun sounds as well.

Lazer Tag: Weapons mod.

Overpowered: Aliens are very strong/Weapons Mod.

Piercing explosives: Weapons mod.

Pretty Colors: Color mod (makes for a neat look?).

Quickdraw!: All weapons draw faster.

Super Punch: Fists have foward and backward recoil, 4000 damage w/ 400 random damage.

WTF?!?: Nuff said.

In the Player Physics folder: Feeling Doom?: Weapons have a side bob reminisant to how weapons in the Doom series moved.

Flying High: Typical flying physics (walking allows you to fly). Punches have foward and backward recoil to get you in flight.

Impervious: The player is invulnerable to any damage. Great for checking things on a newly built map?

Sonic Speed: You move twice as fast.

There are three? (I think) which will cause the game to crash...: - Overpowered - Piercing Explosives - WTF?!?

Enjoy!

2,938 downloads, 2 reviews, 0 screenshots, 3.0 rating

Screenshot titled "Daytime"

Something I made long ago: desert-landscape replacements for the Lh'owon Day and Night textures.

2,552 downloads, 1 review, 2 screenshots, 1.0 rating

Turn marathon into a turn based strategy game with this lua script.

When hosting, just pick one of the standard gametypes like normal and enable this script. It is not a netscript gametype.

This existed once a long time ago, but I must have loched and deleted it or something.

2,671 downloads, 1 review, 0 screenshots, 5.0 rating