treellama

28 Submissions

Visual Mode 3.0.2

treellama on 01/20/2024

Screenshot titled ""

Visual Mode is a plugin that allows you to texture maps in Aleph One. It supports almost all features of Forge's visual mode, plus OpenGL, multiple texture sets, and more. Requires Aleph One 1.7.

Notes for version 3.0.2:

Changes:

  • Adds Jjaro wires and chip insertion
  • Fixes "wep only" control panel editing
  • Adds new transfer modes from Aleph One 1.7

Aleph One 1.7 is now required!

5,721 downloads, 17 reviews, 1 screenshot, 4.7 rating

Ein Heldenleben 1.2

treellama on 01/18/2009

Screenshot titled "Anticitizen One"

Ein Heldenleben is a pack of maps inspired by other 3D games I've played.

I will add to this pack at my usual slow pace of making maps.

Notes for version 1.2:

Zora's Domain: reset spawn points

Velora Pass: lit camper holes

Egyptian Temple: fixed ceiling textures

Arcadia: balanced weapons and ammo, added a lift to waterfall grotto

Added new map Anticitizen One

3,081 downloads, 10 reviews, 5 screenshots, 4.4 rating

Screenshot titled "Simon"

Pop'ems is a pack of 7 high-powered Aleph One net maps. They all have missile launchers, shotguns, assault rifles, and many of them have SMGs and flamethrowers as well. One map was a net map contest winner, and two others were runners up.

Notes for version 1.1:

CFA 3000: Added hill

Werefrog: Texture updates, added hill

Scarbo: Added second lift out of SE room

Days of Wine and Roses: Broke up hallway of death, tamed siren

2,607 downloads, 3 reviews, 7 screenshots, 5.0 rating

Nature's Peace 1.0

treellama on 06/27/2013

Screenshot titled "We're Not Everywhere"

This Aleph One plugin allows you to explore levels without all those pesky monsters trying to kill you.

2,119 downloads, 2 reviews, 1 screenshot, 5.0 rating

Screenshot titled "Xzibit A"

Yo dawg, I heard you like video games...

NOTE: not official

2,159 downloads, 6 reviews, 1 screenshot, 4.3 rating

Screenshot titled ""

A 25 level solo scenario, seven years in the making, Marathon: W'rkncacnter explores the player's future after the final level of Marathon Infinity.

Although it uses standard Marathon Infinity shapes, monsters, and weapons, Marathon W'rkncacnter features stunning architecture and use of the cutting edge persistent Lua feature of Aleph One.

Coming soon: the Marathon: W'rkncacnter net map pack.

WARNING: There are story spoilers in the reviews! Don't read them if you don't want to be spoiled.

Notes for version 1.0:

I didn't have anybody beta test this, so maybe you should consider this a beta release. ::shrug::

3,712 downloads, 12 reviews, 6 screenshots, 3.8 rating

Basic HUD 1.0.1

treellama on 01/14/2023

Screenshot titled ""

This is a basic fullscreen HUD for any scenario that uses the default Marathon 2 or Infinity HUD, and doesn't come with its own HUD. It attempts to make as few assumptions as possible, which allows it to work on a wide variety of scenarios, but is a little ugly. See the screenshots for details.

Software mode works but is even uglier due to the inability to circle clip the motion sensor.

The only supported HUD size in this version is Normal.

Based on the Default HUD script by Hopper.

To install, create a Plugins directory next to the Scripts directory in the scenario you want to add it to, and copy this zip file to the Plugins directory.

Notes for version 1.0.1:

Changes:

  • Fixes display of dual wield weapon ammo when you only have one

1,151 downloads, 1 review, 4 screenshots, 5.0 rating

XBLA Weapons Plugin 20120128

treellama on 02/10/2012

Screenshot titled ""

This plugin contains the HD weapons, items on ground, and projectiles from the Xbox Live Arcade game Marathon: Durandal

2,344 downloads, 1 review, 1 screenshot, 5.0 rating

XBLA Monsters Plugin 20120128

treellama on 02/10/2012

Screenshot titled ""

This plugin contains the HD monsters that come with the Xbox Live Arcade game Marathon: Durandal, created by Freeverse software. It is also included in the all-in-one download of Marathon 2.

This plugin will only work with Marathon 2.

2,456 downloads, 1 review, 1 screenshot, 5.0 rating

Statistics Lua 1.0

treellama on 09/07/2010

Screenshot titled ""

By request of Goran, Statistics.lua tracks the accuracy, damage dealt per minute, and total damage taken for each player.

Statistics.lua works as either a solo or a net script.

2,231 downloads, 1 review, 1 screenshot, 5.0 rating

Snowfrog 1.0

treellama on 12/21/2010

Screenshot titled ""

Merry Christmas, Simplici7y

2,520 downloads, 5 reviews, 1 screenshot, 4.2 rating

Screenshot titled "Tunnels of Lh'owon"

A zip file version of the old 3D Examples from the early days of Aleph One. Includes a plugin containing 3D models of columns and lights, and two maps for trying it out. Files originally created by "binhqx", and still available in .sit form here

2,391 downloads, 5 reviews, 2 screenshots, 4.2 rating

Cesspi7 1.0

treellama on 12/21/2010

Screenshot titled "Arc7ic"

Cesspi7 is a pack of 7 net maps. Each consists of 77 polygons and is textured using only 7 different textures. They contain no right angles, and no lifts (except for Spiroche7e). Each was tested to run well on a G4/1000 MHz.

Maps: + Cesspi7 + Peyo7e + Bi7umen + Arc7ic + Spiroche7e + Depo7 + SPEC7RUM

2,507 downloads, 4 reviews, 7 screenshots, 4.0 rating

Screenshot titled "Rockets in Paradise"

If your favorite net maps are SPNKR Diarena, Marathon Rocket Arena, and RED, you will love this script. All weapons are changed into rocket launchers, and all ammo is changed into rockets.

Works both as a net script and a solo script.

Notes for version 1.1:

Fixes ammo respawn problems, fixes starting weapons, requires Aleph One 0.23

2,211 downloads, 5 reviews, 1 screenshot, 3.0 rating

Spawn Whiners 1.0

treellama on 12/05/2008

Use these scripts when people whine about spawn kills.

Spawn\_Blinking.lua: players blink for 10 seconds after spawning, or until they get a weapon, so you know who (not) to kill

Spawn\_Invincible.lua: players are invincible for 10 seconds after spawning, or until they get a weapon

Spawn\_With\_AR.lua: everyone spawns with an AR and some ammo

2,257 downloads, 1 review, 0 screenshots, 3.0 rating

Bigfrog 1.0

treellama on 04/01/2011

Screenshot titled "its really big is a given"

Would you like to Biggie Size your Werefrog?

For only 60 cents more, you get 175% of the area, and 150% of the height!

Notes for version 1.0:

WEEEEEEEEEEEEEEEEEEEEEEEHHHHAOOOO REECH REEEEEEEEEEEE

2,209 downloads, 5 reviews, 1 screenshot, 2.4 rating

22 Reviews

  • Currently 1/5 Stars.

minus ten thousand MapDamager Lua

treellama on Sep 23rd, 2020, Version .2 != .20

Minus ten thousand stars

  • Currently 1/5 Stars.

ugly SL Maps

treellama on Feb 18th, 2012, Version 1.1

I haven't downloaded these yet, but just from the screenshots, if you're going to remake maps, you should make them look better not worse.

  • Currently 2/5 Stars.

charity Super Magnum Physics

treellama on Aug 7th, 2011, Version 1

Aliens or gimmick physics models are the only way AN1Guitarman can kill anything in a net game. Your charity toward him is commendable, and earns you an extra star.

  • Currently 5/5 Stars.

excellent Gorans Pfhor Set

treellama on Aug 3rd, 2011, Version 1.0

Great attention to detail and authenticity

  • Currently 1/5 Stars.

Thanks 4 your time dude! Cheats.lua Demo

treellama on Dec 20th, 2010, Version 2.2

This script can only do two things: teleport you to the first level, or kill you.

  • Currently 1/5 Stars.

what Cheats.lua

treellama on Jul 18th, 2010, Version 1.0

Did you really just upload the Cheats.lua that I wrote that already comes with Aleph One? Without giving me credit? And including an RTF ReadMe that doesn't even get all the cheat codes right?

  • Currently 4/5 Stars.

ok Minipax

treellama on Dec 26th, 2009, Version 1.0

Ill Descent (available separately) is really the highlight of this pack. The two maps that precede it are pretty mediocre, and have some flow issues. The two maps following it are much better flow-wise, but still suffer from bland texturing.

Differential shading, ammo and weapon placement are done well, which makes for three playable maps out of the five. Hopefully more will be added in that vein.

  • Currently 4/5 Stars.

1.1 is much better Mr Vain

treellama on Jun 14th, 2009, Version 1.1

Architecturally pretty decent, with good differential shading, and passable texturing, this map looks professional enough, if a little dull, and isn't an eyesore.

Flow is much improved in 1.1, although some of the lift elevations could be adjusted (they stick up from the ground a little bit, which often leads to them going up before you get on them if you approach from an angle). Also, there's one dead end, which could be fixed by making polygon 240 a lift.

Weapons and ammo are a bit light, but should sustain big games. You might have to use the weapon you have, not the weapon you want, which I think is the concept the mapmaker was going for.

I'm not sold on the idea of putting all the ammo together under weapons, though--it's hard to tell at a glance whether I just picked up 2 SMG clips or 8, so I have far less of a concept of how much ammo I'm carrying around than if the 8 clips were in a line. If I ran across a line of 8 clips I'd know I could go crazy with the SMG for a while.

  • Currently 5/5 Stars.

Cool Colorblind Teamplay

treellama on Feb 7th, 2009, Version 0.2

Cool.

I suggest making two versions of this, "No Friendly Fire.lua" and "Fix Team Colors.lua"

That way, when joiners see the script in the game info dialog, they know right away what is happening!

  • Currently 5/5 Stars.

YAMHNP Paradise Lost

treellama on Nov 16th, 2008, Version X

Yet another must have net pack!

This fine heptadecaptych is a worthy successor to Red Spectrum.

  • Currently 2/5 Stars.

not ready for prime time Clairvoyant Disease

treellama on Nov 10th, 2008, Version 0.5

Most of these maps have some serious flaws; Rinse the Valve is about the only playable one, and even it isn't very good.

Texturing and lighting are OK, but everything else is pretty bad. Flow suffers from dead ends, bouncy walls. Player spawn placement is horrendous; there aren't enough of them, they're in bad places, and at least one is in mid-air. One is a few feet from the hill, directly visible.

Weapon placement is equally bad, it seems like weapons were just placed randomly. Weapon balance is also lacking (one map has only one SPNKR, which is easily guarded).

I would wait till the next revision before downloading these, they're not ready yet.

  • Currently 1/5 Stars.

the real tim would have given this a 1 MapDamager Lua

treellama on Aug 22nd, 2008, Version .2 != .20

The real tim would have given this a 1

  • Currently 1/5 Stars.

no, it really is a 1 MapDamager Lua

treellama on Aug 22nd, 2008, Version .2 != .20

No, I was right the first two times.

  • Currently 1/5 Stars.

nvm MapDamager Lua

treellama on Aug 22nd, 2008, Version .2 != .20

I changed my mind, this script is OK

  • Currently 1/5 Stars.

deserves another 1 MapDamager Lua

treellama on Aug 22nd, 2008, Version .2 != .20

This script deserves another 1

  • Currently 1/5 Stars.

meowch MapDamager Lua

treellama on Aug 15th, 2008, Version .2 != .20

mapdamager? more like catdamager

don't get this if you have pets

  • Currently 3/5 Stars.

lots of potential Cranch Wire Sunday

treellama on Jan 8th, 2008, Version 1.0

I agree with ryoko's review. The texturing is a bit bland, but otherwise decent--nice attention to detail. Differential shading and lighting are generally excellent.

Flow is mostly good but then there are weird things like deep water, lava pits, water cannons, dead-end rooms, peculiar shaped elevators, etc.

The 21 maps all have a similar feel, so what you could do is thin them out a little, get rid of some of the not-as-good-looking ones, fix up little flow annoyances, add some weapons, and this would be a solid pack.

  • Currently 2/5 Stars.

better than coal Holiday Showdown

treellama on Dec 24th, 2007, Version 1.0.0

This is a very small, minimalist map, with some shotguns/SPNKRs/SMGs/2 ARs in it. You wouldn't want more than 3 players on this. You probably wouldn't want to duel on it, either, because of the weapon choices. That kind of limits its usability.

Flow is decent, partly due to a lack of anything interesting in the map. It's really just one small room with a couple hallways, a door, and a teleporter to a sniper ledge.

The texturing is horrible. Absolutely terrible, the mapmaker didn't even bother to align things properly. Hopefully he spent more time on Christmas presents for his family. There is also no differential shading, and negligible lighting.

So, if you asked Santa for a small, ugly map for exactly three people to play on, it appears he delegated that task to nameless.

  • Currently 5/5 Stars.

5 stars Weapon Enhancement Pack

treellama on Dec 2nd, 2007, Version 1.4

A must-have enhancement; very detailed and true to the original.

  • Currently 5/5 Stars.

YAMHNP Paradise Lost

treellama on Sep 24th, 2007, Version 1.0

Yet another must have net pack!

This fine triptych is the beginning of a worthy successor to Red Spectrum.

  • Currently 5/5 Stars.

Art Linkletter Says JUICE

treellama on Jun 20th, 2007, Version 1.1

I heartily endorse this product. JUICE eats Chisel's lunch, then the lunch it brought for itself from home, then some cookies from the vending machine. It's that good.

  • Currently 3/5 Stars.

making progress Simplici7y

treellama on Jun 20th, 2007, Version 1.0

Simplici7y is very crude compared to Fileball yet, but it's actually still being developed so there's hope.

Some things I would like to see:

  • I didn't know it was possible to rate maps or leave comments until there was a message on the front page saying so. How about a "Place Your Rating!" link like Fileball has? The stars are very unintuitive.

  • I got a page of weird errors when I uploaded All-Shapes, but then it got posted OK. So I don't know what's up.

  • How about a file upload progress, like fileball has?

  • Also, it's difficult to find things. A keyword search would be very useful.