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Tagged 'Solocoop' by Most Reviews

Screenshot titled ""

This is a demo/proof of concept release for an OPEN-TO-EVERYONE COMMUNITY MAPPING PROJECT, Durandal Done Different. Inspired by community projects for Doom, such as Doom The Way Id Did, DDD is a celebration of the original game, its limitations, quirks and strengths.

The end goal of this project is to recreate, in the "style" of the original game, the entire 28-level campaign for Marathon 2. This isn't strictly speaking remakes of the original levels, but just a different interpretation of the writing and story beats as if it were 1995 all over again.

This 3-level demo features my replacements for Waterloo Waterpark, Slings and Arrows, and What About Bob. They're meant as a demonstration of the project's objective.

You are welcome to contribute! A direct link to the Discord for development of this project is in the text file of this download, or you can ask me for it on the main Marathon discord. Or you can just play the 3 maps included and wait patiently for the final release, sometime in the heavens...

664 downloads, 3 reviews, 4 screenshots, 5.0 rating

Marathon Gambit 1.1

Aurora on 11/11/2019

Screenshot titled "Zoranel_1"

Marathon Gambit

What is it?

Marathon Gambit is a recreation of Bungie's Destiny 2 gametype of the same name

How do I play?

The objective of Gambit is to kill things, collect the keys they drop, and turn in the keys to summon a final Boss. The first team to summon its boss and kill it wins the round. (a pdf is included that explains this more in depth)

What is included?

The download includes the following

  • Netscript
  • 3 Netmaps.
  • MML and phyA files for merging with your own maps.
  • A pdf manual that explains how to play and what is required for making your own maps.

Included Maps

Zoranel: This map was created for testing purposes and is not the prettiest, but i feel it was fun to play on so I'm including it. It is the largest map in this pack currently.

Wrath Eternal: This is a modification of the Bungie netmap "Wrath No More?" to support Gambit. It is the smallest map in the pack and can get very hectic!

Salinn: This is a modification of one of my own netmaps to support Gambit. In terms of size this map is somewhere between Wrath Eternal and Zoranel

Future Updates

The main feature I am looking into adding is an intro cinematic. Other than that all currently planned features are present, so updates will be limited to bug fixes or adding new netmaps

Feedback or Bugs

Feedback and Bugs can be reported on the pfhorums thread here

Credits

  • Original Mode: Bungie
  • Marathon Scripting: Aurorable_Fox, level47otter, liacrow
  • Custom Physics: liacrow
  • Levels: Aurorable_Fox (with some maps being modifications of official Bungie netmaps)
  • Testing: level47otter, liacrow, spooky
  • Marathon Gambit Artwork: wyvernzu

  • W’rkncacnter and jteg for answering all my dumb questions when I was getting started.

  • Benoit whose Survival2.0 script helped me learn the setup of many things (and which I basically lifted Health Regen from)
  • Ku-rin for sharing their cameras.lua file on the pfhorums and providing additional help!
  • Everyone else who helped test or jumped into random netgames!
Read more
Notes for version 1.1:

Changes

Disabled High Value Target notifications as they were sometimes causing the match to become softlocked.

Looking into

  • Rewriting HVT notification

  • Sometimes combatants fail to spawn causing a team to become softlocked

2,056 downloads, 3 reviews, 7 screenshots, 5.0 rating

Screenshot titled ""

A 17-level single player scenario. The predecessor to Marathon: Phoenix. Many assets for Phoenix came from this, as well as some of the storyline beats, like that of the Renegades and a poorly written evil AI.

This scenario was released back in September 2006. It's hard, and it's not very good; fixes and updates went into Phoenix instead. This is presented just as a historical document, I guess.

3,661 downloads, 3 reviews, 3 screenshots, 5.0 rating

The Great Pillar 2.0 (beta2.5)

Dan the Man on 07/09/2011

This is my first netpack. It features a giant pillar. You start inside the pillar and stay there. Its really big and nice, with minipillars inside. I'm very sorry that I couldn't include screenshots because my network is too slow.

:::IMPORTANT NOTE::: All my projects (and all of iamanidiotbad's projects) are temporarily DEAD. Copying my projects is allowed. Thank you for your time.

Notes for version 2.0 (beta2.5):

Fixed something where a wall goes up when you activate the platforms; the platforms now don't take up the entire space between the upper ledges. Also added some waterfall thingies, removed the death trap of river canyon ringing the middle, the map doesnt flood anymore (though you still walk in shallow watter). Also... changed item placements and counts. However I do not think this map is good for survival, there is a chance that monstars will appear outside the tower. I am not sure of this... Added a nice secret through the discovery of the usage of tags!

Some transparent lines textured, i was too lazy to remove the textures. Maybe in a week i'll fix it?

And i seemingly skipped beta1 because in beta1 i forgot to texture a side on a platform. now i textured it. hip hip horray.

Also added a hill for support of survival and koth.

Also added a ball for rugby, KTMWTB, and CTF support.

3,390 downloads, 3 reviews, 0 screenshots, 2.0 rating

Mods the magnum. Twice the recoil of a rocket launcher, and the power of a rocket launcher, without the explosion. Enjoy. PS THIS IS A PHYSICS FILE NOT A SCRIPT OR MAP. DONT USE ON A MERGED MAP. OMG. Why does everyone hate all my uploads? even the good ones? The ones that they TOLD me to upload? Really, I think I am going to start keeping my creations to myself.

Notes for version 1:

Whatever. Less recoil. P.S. If you are wondering where my other uploads went, it seems nobody likes them. Plus, they were the original property of Treellama. This is the only one that I really made. Oh well. P.P.S. The above is in the readme.

3,093 downloads, 3 reviews, 0 screenshots, 3.3 rating

Quake 3 lua 0.1b

Vladtepes on 03/02/2010

Screenshot titled "Quake 3 lua"

After Halo - Combat Evolved by Irons, this is a script made to recreate some of the experience of playing Quake 3 online

PS: For those like Goran "Mr Obvious" Svensson, this is a prank script

Notes for version 0.1b:

First public beta, some other functions may be added in future releases.

2,937 downloads, 3 reviews, 1 screenshot, 4.0 rating

XBLA Survival 2.1

Hopper on 11/02/2020

Screenshot titled "Calm Like Your Mom"

Play the Survival solo gameplay mode from Durandal XBLA. Rack up carnage points as you face off against hordes of increasingly difficult enemies.

Play on the four Survival maps built by Freeverse for the port. Or use the plugin, pick any netmap, and try not to die.

For a similar co-op experience, see Survival.lua.

Notes for version 2.1:

Version 2.1 fixes a bug which caused films to go out-of-sync.

4,712 downloads, 2 reviews, 4 screenshots, 4.5 rating

Screenshot titled ""

This is a set of 2304 Mararthon: Yuge style single player maps. There is pretty much no plot on any of these maps, it purely exists for killing monsters.

If you are unfamiliar with Mararthon: Yuge, it can be downloaded at http://simplici7y.com/items/mararthon-yuge.

The maps can all be played with the Mararthon: Yuge scenario (recommended) or Marathon Infinity.

  • Yuge Bigly 1: The Loneliest Number - 256 maps with the same parameters as normal Yuge levels.
  • Yuge Bigly 2: Electric Doogaloo - Explore the Doog District of INFINITYS with 50% chance of doogstorms and 50% chance of SPOOKYdoogs.
  • One Weapon Edition - There is only one type of weapon that spawns on these maps. Shitsticks required.
  • All Weapons Edition - All weapon types can spawn on each map, instead of only 3.
  • Hardcore Edition - Less health than normal Yuge maps. For people that want a challenge.
  • JIHADIC-1 - All maps have either rain or JUICEstorms.
  • Roguelike Edition - Pattern buffers are removed and each exit teleports you 1-10 levels forward.
  • Spinal Tap Edition - More health, ammo, and monsters.
  • Wuss Edition - More health and ammo. For super casual gameplay.
Notes for version 1.3:

Version 1.3: * Fixed terminals to make it work with newer versions of AlephOne.

Version 1.2:

  • Windbreaker created new shapes files for a brand new series, Yuge Bigly 2: Electric Doogaloo.
  • One Weapon Edition added.
  • Updated all maps to include the full set of community quotes from Mararthon: Yuge.
  • Fog added to all maps.
  • Other random fixes and changes to make the maps better fit their descriptions.

3,142 downloads, 2 reviews, 1 screenshot, 3.5 rating

Xmas 1: Submarine 1.2

drictelt on 02/05/2018

Xmas 1 is the first in a series of collaborative single-player projects. It consists of 5 levels.

Contributors: Goran, RyokoTK, Drictelt, Zero

Notes for version 1.2:

I retrieved this scenario from fileball.whpress.com, unstuffed it, zipped it, and uploaded it here.

2,473 downloads, 2 reviews, 0 screenshots, 5.0 rating

Marathon: Trinity 0.2

Vice on 02/13/2016

Screenshot titled "01 Like A Sheep Among Wolves..."

Marathon: Trinity is a brand new scenario/total conversion which explores the cyborg's future in a parallel timeline. Pfhor dominate the galaxy and Earth has been annihilated. Stuck on board the UESC Trinity with an AI named Lysander, you and your fellow colonists discover a habitable planet after over a century of exploring. However, a mysterious ship wreck drifts nearby, which can only mean the worst...

Pfhorums link: http://pfhorums.com/viewtopic.php?f=13&t=39242

Notes for version 0.2:

Version 0.2 of Marathon: Trinity. This scenario is still in early alpha. Update Notes: - Bug fixes - More health & ammo - Modified enemies - Fixed Monster Limits issue - Replaced 'The Devil's Playground' with 'The Devil's Playground II' - Added a 5th (unfinished) map. Just a teaser of what is to come.

3,510 downloads, 2 reviews, 7 screenshots, 4.0 rating

Polyplicity 0.21

Dugit on 05/08/2010

Screenshot titled "Red Dragonfly (II)"

This is my second map pack, this time veering away from maps based on natural environments; also using a custom shapes file. Be sure to use it.

Notes for version 0.21:

After a long hiatus, Red Dragonfly is finally finished. Enjoy everyone!

Please be sure to use the custom shapes file provided.

0.21: Wrong shapes file attached before. Fixed.

3,534 downloads, 2 reviews, 4 screenshots, 3.0 rating

Testing 1 2 3 .91

Skullcrusher on 03/23/2010

Screenshot titled "Out in the open"

This is my first map, I hope you like it.(short) Now with screenshots.

Notes for version .91:

Redesigned part of the map, added more ammo.Now with less suck!

2,505 downloads, 2 reviews, 1 screenshot, 1.0 rating

Marathon: Victum Demo Demo Beta v1

IonicPaul on 09/13/2008

Screenshot titled "Looks like they're ready for something"

This is the Marathon Victum Demo. Only the maps and shapes file are included. This is compatible with the hi-res shots, WEP pack and partially with the texture enhancement pack.

Because Victum uses Marathon 2's Water, Sewage, Lava, and Pfhor texture sets as well as the Marathon Infinity Jjaro set, it would not be logical to simply add the M2 or Marathon Infinity enhancement packs because they would make the game look wrong. What you need to do is get both the Infinity and Durandal enhancement packs, then use the Marathon infinity texture script and folders, but then copy over the four Marathon 2 sets in the marathon infinity texture folder, so the folder will be like so:

-Jjaro hi-res set -M2 water hi-res -M2 sewage hi-res -M2 pfhor hi-res -M2 lava hi-res -Marathon Infinity hi-res script

Backstory: Marathon Infinity was a dream of sorts, and Marathon 2 has just ended. You awake aboard a human-built ship.

It's sweet and simple because it will be explained in the first level.

Known bugs: The third level has no ambient or random sounds.

Report bugs to ionicpaul@hotmail.com

Notes for version Demo Beta v1:

Known bugs: The third level has no ambient or random sounds.

3,510 downloads, 2 reviews, 3 screenshots, 3.0 rating

Flying physics V2

Phortiphy on 02/24/2008

This is a 2 physics pack that I made a while back. The first one is playable, if rather gimmicky. The second one IS NOT PLAYABLE AT ALL, EDIT and was included as an example of the variety of things you can do with this EDIT. They both involve pressing the walk key to "fly". Nofall2 is not playable because I set player gravity to a negative number when walking, but the problem is that if you're killed you just keep going up and up and up into the ceiling. Because of some unknown engine property, if you accelerate into the ceiling while dead at a constant rate, it sends you up through the ceiling, where everything looks untextured, then for about a minute of that you come up through the floor, continue upwards through the ceiling and repeat. Because your corpse is still moving, it is impossible to respawn.

There. Do what you will with this, but at least let people know what you are doing before hosting it. EDIT In response to Tim, here are some suggestions for getting the most out of this: 1) Certain maps, such as Intercontinental Divide, get the most out of this (I found quick six in general to be pretty good for it). 2) The setup of this is such that a person on the ground can usually trump a flying person. That's alright, because in my experience there's only one or two people spoiling like that. 3) You can control the rise and fall (and direction [you can build up mad speed]) by shooting in the opposite direction (preferably with a machine gun, rockets don't work as well).

All credit for concept goes to Count Roland. Other tweaks are credited to me. He has okayed this for distribution last time I saw him.

2,930 downloads, 2 reviews, 0 screenshots, 2.0 rating

Marathon C: Version 7 Number 7

Axle_Gear on 09/05/2007

Screenshot titled "'Well-done'"

The game is still vastly incomplete, but the maps themselves should work just fine.

Things that are missing: -Logon/Logoff screens -Terminal pictures -A proper intro? (Considering making a neat little 'unplayable' level in the future to kick it off). -The rest of the levels

Things it DOES have: -5 playable maps, including the extra path for failing to be 'stealthy' in the first level. -Physics and terminal text for every map -Use of color tables left untouched in the orignal Marathon Infinity

With any luck, all you'll need to do to run the scenario is download the map, and use all the other standard shapes and images that come with MI, leaving the whole download at just a smidgen more than a megabyte.

If you download this, please try to break the levels in any way you can: grenade hop, launch yourself, take goofy paths, etc. And let me know if you find any bugs. I'm trying my best to make these very high-quality maps, since there are so few of them.

And another thing: I'm holding a little contest. Make a proper Marathon film, and try to beat 'Satellite of Love' as quickly as you can on Total Carnage (bonus points for playing through the first level to get there). I assure you, you'll be in for a challenge: I, the creator of the level, can barely beat it... sometimes. I hope some unfortunate players are prepared to bathe in grenades. :D

Enjoy!

3,020 downloads, 2 reviews, 5 screenshots, 4.0 rating

Screenshot titled ""

([2025-03-20] A new Marathon: Keyfinder map was added, "NEFX - Elegance Emerging Through Application of Bases". This can be downloaded individually or with other files in the Marathon: Keyfinder section at the link.)

NEFX loves you.

NEFX has been prolifically producing great Marathon/Aleph One inventions since 2017 (around 2.5 years after being founded) and uploading them to Simplici7y, in an increasing number of different upload pages that NEFX then frequently updates. This has occasionally lead to crowding of Simplici7y's front page with several different NEFX uploads, sometimes over a relatively short period. Understandably, some have objected to this as unfairly outcrowding and burying the wonderful contributions of our fellow travelers. We hear them. Therefore, to better serve the community as well as our Total Carnage Comrades, NEFX is now consolidating all additions and updates to its Marathon and Aleph One-related inventions on Simplici7y here on this one upload page, with a datemarked update timeline you can view below. Henceforth, all Marathon/Aleph One scenarios, campaigns, maps, mods, etc, and any updates to them, will be posted here. Of course, the webpage link connects to NEFX's Internet Archive homepage, where you can find all inventions by titled category. This includes:

NEFX Marathon Mods (i.e. physics files and Lua scripts for netplay)

NEFX Marathon Infinity Netmaps

NEFX Marathon Solomaps for others' scenarios, including the soundtracked 50-level pack for Aleph One: Wheels!

NEFX Marathon Mapmaking Templates for Weland

NEFX Marathon: Machina -- The Alien Machine Mind

NEFX Marathon: Keyfinder -- The Doomed Myth of Destiny's Halo

NEFX Marathon: Sucks

NEFX Marathon: Rules -- The Infinite Recombinations to the Way

NEFX Marathon: Pathsifter -- The Facing of the Legion Within

NEFX Marathon: Underrealm -- The Confronting of the Forgetting

NEFX Marathon: Colorguard -- The Grimmest Myriad Mirror

NEFX Marathon: Colorwash -- The Wresting of the Tides

NEFX Marathon: Ultramega Extreme Golfmaster Dinosaur Egg Championship Super Bowl 5000 3D -- The Quest

NEFX Marathon: BOBJam -- The Tranquil Chaos of Crowded Escape

NEFX Marathon: Revelation -- The Brutal Path to Knowing

NEFX Marathon: Nampa

NEFX Marathon: Encyclopedia -- The Rise of Bad Take Jake

NEFX Marathon: Corn Maze -- The Forced Wisdom of the Walls

NEFX Marathon: Shadervoid -- The Labywraths of Growth

NEFX Marathon: Green (You Snooze, You Lose)

NEFX Marathon: 52 Pickup

Thanks, everyone. We are glad to share this space with you.

Happy Carnage,

-Adminn_1

Update timeline:

[2025-03-20] A new Marathon: Keyfinder map was added, "NEFX - Elegance Emerging Through Application of Bases". This can be downloaded individually or with other files in the Marathon: Keyfinder section at the link.

Read more
Notes for version 2025-03-20:

[2025-03-20] A new Marathon: Keyfinder map was added, "NEFX - Elegance Emerging Through Application of Bases". This can be downloaded individually or with other files in the Marathon: Keyfinder section at the link.

460 downloads, 1 review, 1 screenshot, 1.0 rating

Screenshot titled ""

This is a three level campaign textured for Marathon 2. After the events of Marathon 2, Robert Blake and his BoBs escape on the captured Pfhor ship H'farl, but they run into trouble when their navigation system malfunctions in an unknown star system! Help Robert Blake and the heroic BoBs get to safety.

Notes for version 1:

Initial Upload

488 downloads, 1 review, 6 screenshots, 4.0 rating

Screenshot titled ""

This is the latest release of this scenario.

Winter 1 is a collaborative single player project originally made in 2010 to succeed the Xmas series. It consists of 7 levels.

Contributors: Drictelt, Shadowbreaker, $lave, Axle_Gear

Notes for version 1.3:

This version is from 2022 and was packaged with modern tools, so it should work on every platform. It also has some other improvements:

  • Created a new second level
  • Bug fixes and changes to some of the monsters
  • Various graphic changes

1,310 downloads, 1 review, 3 screenshots, 4.0 rating

Thrudnesday -1

drictelt on 02/05/2018

This map was made for Marathon Shadow, long dead. It was textured in a prototype of a texture set that never saw the daylight; hence, it needs a total repaving (however the lighting may be ok). There are no monsters.

It is, in other words, wholly unfinished. But it is architecturally the best map I ever made. I release it under GPL and creative commons and what not.

Notes for version -1:

It is not finished.

2,283 downloads, 1 review, 0 screenshots, 5.0 rating

Narcotics 0

drictelt on 02/05/2018

A two-level mini-scenario consisting of maps that were intended to become part of Marathon Syndicate, itself a project building on Marathon Rubicon.

Maps are by myself. Project Syndicate was by Cryos, Drictelt, effigy, Goran, Lhowon and John Doe; the maps rely on some textures and a terminal picture by others in the team.

2,490 downloads, 1 review, 0 screenshots, 5.0 rating