Adminn_1 on Dec 22nd 2022
[2022-12-22 update: New script-and-physics combo added, "Realization Through Ensnarement". Another new Lua script was just added yesterday, "Bringing All Back to the Raw Cult".]
Thank you for playing NEFX Marathon Modifications. Among these are scripts and physics either for multiplayer, single player, or both. More may be added over time in future versions, so look out.
What do these do?
"Betrothing to the Forgotten Root of Potentiate"
This means you are permanently equipped with only a single pistol with unlimited ammunition and no way to dual-wield. This can make for some very interesting net games as you all learn to make do with what is probably the least-used multiplayer fighting option in Marathon history, even below fists. You will become a better player this way and make laughs along the way.
"Bringing All Back to the Raw Cult"
This script "flattens" levels into something reminiscent of Wolfenstein 3D (albeit less blocky). Specifically, it makes all floor heights 0, all ceiling heights 1, and all platform heights 0. It also makes all liquids in the level into rapid floors conveyors like you've come to know in NEFX maps. This may render many singleplayer levels unbeatable, mainly due to issues with platforms, but it can make for a new, interesting, and funny multiplayer experience.
"Funneled Spatial Remembrance"
This kills and taunts you if you try to save, recharge, access a terminal, or activate the automap. This is the real "Adminn_1's Challenge" to help you train for maximum Vidmaster runs!
"Global Omnilode Onus - The Wire"
This is a multiplayer game mode in which whoever collects the most items wins. Each item you pick up gives you one point. An interesting thing about this is that items tend to respawn en masse after a player dies, meaning it further helps not only to kill others but also yourself!
"Play Pretexts to New Awareness"
This modifies the fists to drop infinite bouncing bombs that detonate upon settling, modifies grenades to be landmines, and modifies the rocket launcher to fire more explosives in a faster and honing fashion (albeit with one shot per clip).
"Realization Through Ensnarement"
In tribute to known historical NEFX practice and reference thereof by many Marathon community members, this script-and-physics combo randomly generates columns that block your way in a level. You can easily adjust the number of columns you want (enemy players) to deal with in the script. The columns are actually Tiny Pfhor that were modded to look and behave like columns -- stationary, completely idle, and not damaged by anything.
“Spectrallax of Dooming Possibility”
This makes all weapons work under liquid as they would above liquid and makes all monsters fly. This is good for net maps taking place mostly or entirely under liquid such as NEFX will later produce, where you can basically have “flying” deathmatches or survivalmatches, and thus helps to expand the combat possibilities of Marathon.
“The Full Rounding of Age-Old Collective Drives”
Since the pistols and fists don’t really find use in net games most of the time except for self-challenging purposes, this disables both and replaces them with a fusion pistol of unlimited shots (technically 12,241 per the seeming allowed maximum on ShapeFusion, but you’ll surely die before you run out) -- a "starting blaster" if you will, reminiscent of games like Quake II or Unreal I. See how threatening the invinciwimpsi are now!
"Victory of Absurdist Balance By Inwardness"
This starts you immediately with a never-ending shield charge, and you will die if you reach full triple-bar (purple) shields. This will make for an interesting net game as all players have to preoccupy themselves with finding ways based on their environment, position, equipment, etc, to die the least amount of times by constantly damaging themselves enough (without going too far). Keep in mind that you can still technically kill others, or at least incapacitate them in such a way that they can't damage themselves fast enough to avoid dying.
Notes for version 4:
2022-12-22 update: New script-and-physics combo added, "Realization Through Ensnarement". Another new Lua script was just added yesterday, "Bringing All Back to the Raw Cult".
764 downloads, 1 review, 1 screenshot, 4.0 rating
Marathon Dissent v1.2
pfhornikator on Feb 24th 2022
Dissent scenario by Thomas Reed. Modified for Aleph One by Mark (no last name).
Notes for version v1.2:
from the readme:
Users must have Aleph One 0.16 or higher. "Marathon Dissent.bin" in the read me folder can be decoded (.bin file) and used with the the decoded (.bin) Image and Map files in classic. The look and feel of the game should be the same. The mml scripts are for text strings and opengl code.
510 downloads, 2 reviews, 3 screenshots, 3.0 rating
Adminn_1 on Oct 24th 2021
Adminn_1 on Oct 16th 2021
Zott on Oct 9th 2021
A one-level scenario where the player must seek out and punch the seven pumpkin beacons while avoiding Shades, Wraiths, and the occasional Pfhor.
Includes plugin that must be enabled for scenario to work properly.
Volume Warning: screamer.
Notes for version 1.02:
Embedded Increased Dynamic Limits back to Aleph One 1.0 amounts.
Fixed glow mask artifacts with fire sprites.
2161 downloads, 2 reviews, 2 screenshots, 3.0 rating
Adminn_1 on Jun 9th 2018
NEFX is proud to present the first ever custom-made map for Pathways Into Darkness...Or at least Marathon: Pathways Into Darkness. This is an extermination level, so return to your starting platform to exit after killing everything.
This level is highly action-oriented and full of edifying trials and variety like never before experienced in the game.
1248 downloads, 1 review, 3 screenshots, 1.0 rating
Hopper on Jan 16th 2016
Checkpoints is an implementation of Halo-style automatic saved games in the middle of a level. Mapmakers use annotations to mark where checkpoints should occur, and the Lua script does the rest. It also creates a save point after each level transition.
Includes a sample map. Find all seven checkpoints!
1622 downloads, 1 review, 0 screenshots, 1.0 rating
RealRainman on Jun 7th 2014
Henseler´s Hell a map by RealRainman
Henseler´s Hell is the first and only "Marathon map" I made back in 1997. I tried to develop a detailed storyline that, although based on the familiar "I guide you through the action" concept, comes up with surprising twists and a couple of neat tricks that pushes even the experienced player to his limits. I wanted to include a lot of cool graphics (watch out for the terminals !) , and the biggest battlebot that the "Marathon" world has ever seen (I guess) !
Believe me, I used ALL the polygons,objects and entities that are possible to use in "Forge".
Notes for version 02:
Sorry guys, forgot about the fact that I uploaded here! A nice guy by the name of Greg (somehow) got in contact with me and pointed out the missing terminal pics! The HENSELER´S HELL map-file must have been corrupted years ago by copying it to a PC-file server. I was able to retrieve the original map file and it has all the terminal artwork included (which is important at some point in the story, visual hints etc.). Have fun! cheers, RealRainman
2152 downloads, 2 reviews, 4 screenshots, 3.5 rating
Jack Hammer Beta 2013
ellio7t on Oct 17th 2013
Destiny on Aug 30th 2012
An incomplete scenario that was the prequel to Marathon: Dave (mainly known as Dave demo).
Please read the text document that comes with.
Notes for version 1.0:
1.0 - First time being released to the public besides the other versions for TBCROnline.
This requires the shapes and sounds from MPiD beta. I put them in the download so you'll already have them on hand if you didn't already have them.