You are a doll
An undead with the heart of a human made to serve. You are tasked with fighting to serve the Life Vessel, a massive vehicle carrying what remains of humanity. The world is dead, ruled by the undead and gods made by humanity's own hand.
You are strong
Your mutated body gives you enough strength to crush lesser foes in a single blow, but even that strength alone will not be enough. Throw your pistol, fire an impractical amount of shotguns, or charge up divine lighting.
You are clueless
With only scraps of memory of your past and little knowledge of the present, the future is a worrying prospect. You have little choice but to fight and hope some sense will emerge from your trials.
This 7 map scenario is only the first chapter of a black and white story.
It is recommended to play the alpha demo first as it functions as a prologue, though it is not required. You can find the demo here https://simplici7y.com/items/divine-twilight-alpha-demo/
Hint for those unfamiliar with Marathon: Switches can be hit from a distance with grenades or a thrown pistol.
The soundtrack for Divine Twilight by Talashar is out! Unfortunately, issues with uploading here means that the OST must be uploaded as its own separate plugin. Go to https://simplici7y.com/items/divine-twilight-ost-plugin/ for the ost plugin or the associated downloads. The title track is, however, included already. You can also listen to it on Bandicamp here: https://talashar.bandcamp.com/album/divine-twilight-chapter-1 In addition, some missing textures and filename issues for linux users has been corrected.
SUMMARY: A small, tight-corridor-style deathmatch/survival map designed for netplay & the XBLA Survival Plugin.
INSTALL INSTRUCTIONS: After download, extract "MI_Chamber.zip" somewhere on your PC. Open the "MI_Chamber" folder & read the "ReadMe" file for full instructions.
Tested on Latest "Aleph One" build with latest "Marathon Infinity" data files.
XBLA Survival Plugin can be found here: https://simplici7y.com/items/xbla-survival-2/
SUMMARY: A large-sized deathmatch/survival map designed for netplay & the XBLA Survival Plugin.
INSTALL INSTRUCTIONS: After download, extract "MI_Inferno.zip" somewhere on your PC. Open the "MI_Inferno" folder & read the "ReadMe" file for full instructions.
Tested on Latest "Aleph One" build with latest "Marathon Infinity" data files.
XBLA Survival Plugin can be found here: https://simplici7y.com/items/xbla-survival-2/
SUMMARY: A medium-sized deathmatch/survival map designed for netplay & the XBLA Survival Plugin.
INSTALL INSTRUCTIONS: After download, extract "MI_Oasis.zip" somewhere on your PC. Open the "MI_Oasis" folder & read the "ReadMe" file for full instructions.
Tested on Latest "Aleph One" build with latest "Marathon Infinity" data files.
XBLA Survival Plugin can be found here: https://simplici7y.com/items/xbla-survival-2/
SUMMARY: A small, simple deathmatch/survival map designed for netplay & the XBLA Survival Plugin.
INSTALL INSTRUCTIONS: After download, extract "M2_Junction.zip" somewhere on your PC. Open the "M2_Junction" folder & read the "ReadMe" file for full instructions.
Tested on Latest "Aleph One" build with latest "Marathon 2: Durandal" data files.
XBLA Survival Plugin can be found here: https://simplici7y.com/items/xbla-survival-2/
SUMMARY: A large-sized deathmatch/survival map designed for netplay & the XBLA Survival Plugin.
INSTALL INSTRUCTIONS: After download, extract "M2_Rebound.zip" somewhere on your PC. Open the "M2_Rebound" folder & read the "ReadMe" file for full instructions.
Tested on Latest "Aleph One" build with latest "Marathon 2: Durandal" data files.
XBLA Survival Plugin can be found here: https://simplici7y.com/items/xbla-survival-2/
SUMMARY: A large, maze-like deathmatch/survival map designed for netplay & the XBLA Survival Plugin.
INSTALL INSTRUCTIONS: After download, extract "M2_Pneumatic_Atrophy.zip" somewhere on your PC. Open the "M2_Pneumatic_Atrophy" folder & read the "ReadMe" file for full instructions.
Tested on Latest "Aleph One" build with latest "Marathon 2: Durandal" data files.
XBLA Survival Plugin can be found here: https://simplici7y.com/items/xbla-survival-2/
SUMMARY: A simple, medium-sized deathmatch/survival map designed for netplay & the XBLA Survival Plugin.
INSTALL INSTRUCTIONS: After download, extract "M2_High_Sanctum.zip" somewhere on your PC. Open the "M2_High_Sanctum" folder & read the "ReadMe" file for full instructions.
Tested on Latest "Aleph One" build with latest "Marathon 2: Durandal" data files.
XBLA Survival Plugin can be found here: https://simplici7y.com/items/xbla-survival-2/
SUMMARY: A simple, small-medium deathmatch/survival map designed for netplay & the XBLA Survival Plugin.
INSTALL INSTRUCTIONS: After download, extract "M2_Pillars_of_Time.zip" somewhere on your PC. Open the "M2_Pillars_of_Time" folder & read the "ReadMe" file for full instructions.
Tested on Latest "Aleph One" build with latest "Marathon 2: Durandal" data files.
XBLA Survival Plugin can be found here: https://simplici7y.com/items/xbla-survival-2/
The Pfhor have captured our dear Hero, and now the Hero must fight through the legendary commanders in the gladiatorial arena to earn freedom!
Lua scripting gives each boss phase a different flavor.
Walkthrough Video: https://youtu.be/_iKVbGDrn4U
Fixed a critical Lua bug preventing any progression past stage 1. Other small bug fixes.
SUMMARY: A large deathmatch/survival map designed for netplay & the XBLA Survival Plugin.
INSTALL INSTRUCTIONS: After download, extract "MI_Dirge.zip" somewhere on your PC. Open the "MI_Dirge" folder & read the "ReadMe" file for full instructions.
Tested on Latest "Aleph One" build with latest "Marathon Infinity" data files.
XBLA Survival Plugin can be found here: https://simplici7y.com/items/xbla-survival-2/
SUMMARY: A small, very simple deathmatch/survival map designed for netplay & the XBLA Survival Plugin.
INSTALL INSTRUCTIONS: After download, extract "MI_Epitome.zip" somewhere on your PC. Open the "MI_Epitome" folder & read the "ReadMe" file for full instructions.
Tested on Latest "Aleph One" build with latest "Marathon Infinity" data files.
XBLA Survival Plugin can be found here: https://simplici7y.com/items/xbla-survival-2/
SUMMARY: A small, very simple deathmatch/survival map designed for netplay & the XBLA Survival Plugin.
INSTALL INSTRUCTIONS: After download, extract "MI_Convergence.zip" somewhere on your PC. Open the "MI_Convergence" folder & read the "ReadMe" file for full instructions.
Tested on Latest "Aleph One" build with latest "Marathon Infinity" data files.
XBLA Survival Plugin can be found here: https://simplici7y.com/items/xbla-survival-2/
This is a concept map. Includes aliens for solo, and a ball, and a hill.
I made this map the day before our Carn Fest VI, so we could crash test it. We found a few things that needed fixing, and I fixed em on the fly. We then all came to a concesus that it was great, so we made a film and I would post it for others. Here it is, and a film included on how it's played.
There is one thing I might mention though... the physics have been altered, so that you can wield two NUKEGUNS at once. How it works is, you must first pickup one nukegun, and then pickup TWO ammo packs in order to use two nukegun. This is the only way it was possible of being done, so live with it. Shot damage has been GREATLY reduced so you need to hit them more than just once at a very far distance... made it more fair, after play testing it.
Known bugs that will not be fixed or listened too in eMail: Have to pickup ammo before using the weapon. Have to pick up more ammo in order to use a second. Only have to pick up one physical nukegun to use two. Player graphics from anothers point of view shows them holding dual pistols instead of dual nukeguns (this one is imposible to fix unless I made a stinking shapes patcher and got rid of pistols alltogether).
Just throw this map file into the folder of EVIL (or some folder within the Evil folder), and pick it from the Environment Preferences area. It has pre-merged Physics that are EVIL compatible, so no worry there.
Actually... ANY map made for use with EVIL should be pre-merged with physics, regardless. Otherwise it's not a map worth messing with.
Created by Randall Shaw aka Frigidman
[2025-09-23] NEW MEGA-SCENARIO RELEASED! Introducing Marathon: Extraction Shooter (You Snost, You Lost). In this fully soundtracked and terminaled 256-level hub-based NEFX scenario for Bungie Software's Marathon/Aleph One, grab as many items as possible and survive as long as possible in a series of deathscapes.
Released on 09/23/25, the original planned release date for Bungie’s official new (extraction shooter) Marathon game before it got delayed. Sorry Bungie, you snost, you lost!
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UPLOAD INTRODUCTION AND UPDATE TIMELINE BELOW
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NEFX loves you.
NEFX has been prolifically producing great Marathon/Aleph One inventions since 2017 (around 2.5 years after being founded) and uploading them to Simplici7y, in an increasing number of different upload pages that NEFX then frequently updates. This has occasionally lead to crowding of Simplici7y's front page with several different NEFX uploads, sometimes over a relatively short period. Understandably, some have objected to this as unfairly outcrowding and burying the wonderful contributions of our fellow travelers. We hear them. Therefore, to better serve the community as well as our Total Carnage Comrades, NEFX is now consolidating all additions and updates to its Marathon and Aleph One-related inventions on Simplici7y here on this one upload page, with a datemarked update timeline you can view below. Henceforth, all Marathon/Aleph One scenarios, campaigns, maps, mods, etc, and any updates to them, will be posted here. Of course, the webpage link connects to NEFX's Internet Archive homepage, where you can find all inventions by titled category. This includes:
NEFX Marathon Mods (i.e. physics files and Lua scripts for netplay)
NEFX Marathon Infinity Netmaps
NEFX Marathon Solomaps for others' scenarios, including the soundtracked 50-level pack for Aleph One: Wheels!
NEFX Marathon Mapmaking Templates for Weland
NEFX Marathon: Machina -- The Alien Machine Mind
NEFX Marathon: Keyfinder -- The Doomed Myth of Destiny's Halo
NEFX Marathon: Sucks
NEFX Marathon: Rules -- The Infinite Recombinations to the Way
NEFX Marathon: Pathsifter -- The Facing of the Legion Within
NEFX Marathon: Underrealm -- The Confronting of the Forgetting
NEFX Marathon: Colorguard -- The Grimmest Myriad Mirror
NEFX Marathon: Colorwash -- The Wresting of the Tides
NEFX Marathon: Ultramega Extreme Golfmaster Dinosaur Egg Championship Super Bowl 5000 3D -- The Quest
NEFX Marathon: BOBJam -- The Tranquil Chaos of Crowded Escape
NEFX Marathon: Revelation -- The Brutal Path to Knowing
NEFX Marathon: Nampa
NEFX Marathon: Encyclopedia -- The Rise of Bad Take Jake
NEFX Marathon: Corn Maze -- The Forced Wisdom of the Walls
NEFX Marathon: Shadervoid -- The Labywraths of Growth
NEFX Marathon: Green (You Snooze, You Lose)
NEFX Marathon: 52 Pickup
Thanks, everyone. We are glad to share this space with you.
Happy Carnage,
-xXOIOXx
Update timeline:
[2025-09-23] NEW MEGA-SCENARIO RELEASED! Introducing Marathon: Extraction Shooter (You Snost, You Lost). In this fully soundtracked and terminaled 256-level hub-based NEFX scenario for Bungie Software's Marathon/Aleph One, grab as many items as possible and survive as long as possible in a series of deathscapes.
Released on 09/23/25, the original planned release date for Bungie’s official new (extraction shooter) Marathon game before it got delayed. Sorry Bungie, you snost, you lost!
[2025-03-20] A new Marathon: Keyfinder map was added, "NEFX - Elegance Emerging Through Application of Bases". This can be downloaded individually or with other files in the Marathon: Keyfinder section at the link.
2025-09-23: NEW MEGA-SCENARIO RELEASED! Introducing Marathon: Extraction Shooter (You Snost, You Lost). In this fully soundtracked and terminaled 256-level hub-based NEFX scenario for Bungie Software's Marathon/Aleph One, grab as many items as possible and survive as long as possible in a series of deathscapes.
Released on 09/23/25, the original planned release date for Bungie’s official new (extraction shooter) Marathon game before it got delayed. Sorry Bungie, you snost, you lost!
EMR 3.0 is a unique scenario based upon the Aleph One (Marathon) engine. As a Federation Marine resting after your last mission, you start aboard the exploration class Starship Kronos where you are re-acquainted with the AI Merlin, who introduces you to Kronos time traveling technology, and reveals your new mission: to save mankind from the clutches of Morgana and her minions.
Through untamed raptor-infested jungles, castle arenas, and war-torn streets of the future, you will wield weapons from all time periods - including the Sword of Power, Excalibur - in an effort to thwart the diabolical plot that unfolds. The EMR adventure, spread across 42 solo levels, weaves a tale of truth and honor, knighthood and bravery, and darkness and treachery. EMR also delivers 27 adrenaline pumped network levels. EMR immerses you in an amazing new world, creating an addictive, fun and unique gaming experience.
This version incorporates the LUA plugin patch by pfhore into a complete download ZIP, playable "as is" with the most recent version of Aleph One (2025-03-02 release at time of writing).
A single level map that acts as both a demo and prologue for Divine Twilight, a black and white scenario with an original story separate from Marathon.
This is pretty much being released as is and won't be updated to reflect changes done in later chapters.
Teaser Video: https://youtu.be/vQ6sbB7itnE?si=QkkvPqLQUeK_2GFI
Fixed file loading on Linux and Mac OS. Changed "\" to "/" in mml folder paths.
A scenario set between Marathon 2 and Marathon Infinity. Intended to enhance the story experience of playing Infinity by giving enough context to work out key plot points as they happen in game.
As Departure intended as a prequel to Infinity it's fairly short. Only 12 levels and some of them are fairly short.
Any feedback is welcome. Alternatively feel free to unpack the game file with Atque and make improvements.
Version 1.1 - Fixed bug in smaller walkway area of Noctem where player could clip through wall and be trapped in centre
Version 2.0 - Fixed sticky polygons at start of Eye of Khfiva - Modified section with water level switch on Mallum Sommium, including adding a new path. - Various texture changes, ceiling modifications, and lighting tweaks, especially on Thirteen Bonfires and the larger areas of Elevate Injured Areas, Eye of Khfiva, and Endure. - Minor edits to some terminal text.
Version 2.1 - Fixed wrong start location in Mallum Sommium and polygon height to reenable Flick'ta beach assault (sorry about stuffing them up)
This is just the raw MML from M2 Pepperscapes by W'rkncacnter (not the uploader of this), without any of its actual landscapes. What it does is stretch landscapes across the entire screen, thus preventing any repetition/cut-off points. It looks a little goofy, but for high-FOV users, it may be preferable to the standard, small landscape size. It will work with Marathon 2, Infinity, and regular scenario landscapes (e.g. Phoenix's original landscapes). It will NOT affect modern HD landscapes, such as Phoenix's built-in HD landscapes plugin or Rubicon X's.