Tagged 'Script' by Fewest Reviews
Random Physics 1.0
elitesoldier on Jul 10th 2010
(playable with every gametype)
my first file which overpowers the players weaponary, here are the changes I made: pistols: shoots rockets, fusion: no change, Shotgun: single weild and shoots grenades. AR:100 bullets and 2 grenades, SMG:no changes, Flamer: no changes, Missile launcher: shoots one rocket(makes rocket launcher feel more modern), alien gun: shoots staff bolts that can launch an enemy upwards if aimed at the right spot, most effective at close range.
Notes for version 1.0:
None available, first physics file. I am a terrible mapper so i will not upload maps.
2103 downloads, 1 review, 0 screenshots, 4.0 rating
Statistics Lua 1.0
treellama on Sep 6th 2010
Hopper on Jan 16th 2016
Checkpoints is an implementation of Halo-style automatic saved games in the middle of a level. Mapmakers use annotations to mark where checkpoints should occur, and the Lua script does the rest. It also creates a save point after each level transition.
Includes a sample map. Find all seven checkpoints!
1584 downloads, 1 review, 0 screenshots, 1.0 rating
Crater Creator on Aug 5th 2012
EasyShade contains functions for automating the lighting of Aleph One levels. It is intended to aid mapmakers in conjunction with their usual lighting techniques. EasyShade currently includes these functions (all parameters are optional):
sunlight(contrast, manual_sun_angle, cumulative) for simulating a directional light source that affects all surfaces and does not cast shadows
roomlight(brightness, floor_threshold, ceiling_threshold, radius) for assigning a brightness to an entire room at once
pointlight(brightness, max_radius) for simulating a point light source where the player is standing (calculations done in 2D)
darken() and lighten() for nudging the brightness of the room you're in up or down. These functions are tied to the previous and next weapon keys, so you can make an adjustment by pressing one key instead of typing out a function call.
pavelight(brightness) for applying a single brightness to all surfaces in the entire level
resetlights() for restoring a level to its original lighting levels
Notes for version 1.5:
Major update, now with wholly different types of automated lighting.
2010 downloads, 1 review, 2 screenshots, 5.0 rating
The Man on Sep 21st 2022
Rubicon X was released a long time ago, when Aleph One didn’t have bloom and when its monster activation limits were, by default, much higher than they are now. It hasn’t been updated since, so running it out of the box with no changes has several problems: monsters will randomly deactivate on several levels, and the bloom looks horrible because it defaults to overpoweringly high levels. I’ve created this plugin as an “all-in-one” fix for both these issues. It restores the monster activation limits to their intended values, and it makes the game look decent with bloom.
To run this, just put it in your Rubicon X plugins folder. (If you don’t have one, make a new “Plugins” folder in the “Rubicon X” folder – NOT the “Rubicon Data” folder – and stick this in it.) If you currently have Rubicon X running, you’ll need to quit the app and reload it.
Notes for version 1.0:
168 downloads, 1 review, 4 screenshots, 5.0 rating
Vladtepes on Feb 9th 2009
This script adds a new network survival gametype that Marathon: the ghost hunt.
As an UESC Space Marine, you are sent to seek and kill an invisible and dangerous ghost escaped from the depth of Lh'owon. It is very quick and can jump from wall to wall and, worst of all, you are nearly out of ammo!
Notes for version 0.55:
2110 downloads, 2 reviews, 0 screenshots, 3.0 rating
timothy on Feb 17th 2009
Superscalar is designed to level the playing field, giving inexperienced players an advantage while increasing the difficulty for regular players. No more will you have to hold back or intentionally miss when playing guests.
The script determines the difference in score between each player, and adjusts the amount of damage they inflict on each other accordingly. The player in the lead will do less damage per shot, while the other one does more.
The damage scale is calculated per player, so equally skilled players should generally do equal damage. Damage scales quickly as the point difference increases. This can be modified as needed by editing the scale numbers at the top of the script.
Host using one of the standard gametypes like Every Man for Himself or King of the Hill. Do not host using the Netscript gametype.
Bonus: I've included Host_Advantage.lua in the package. I attribute all of my success last year to this script, but now that I can't really host anymore there's no point in keeping all the fun to myself.
2184 downloads, 2 reviews, 3 screenshots, 4.5 rating
Dodopod on Aug 12th 2009
DADDY Z3RO on Feb 20th 2011
There have been a few renditions of a FloatingX for M1A1, but non of them looked like they belonged in the actual game of Marathon.
This version matches the interface of the real game, and has the same floaty goodness of FloatingX.
The screenshots are actually from Legend, and the version i captured is slightly out of date, so there may be some very very minor differences.
Finally, The Health and Oxygen bars are misaligned by one pixel... Because of this small margin, I cannot correct it. And yes, I have tried.
Notes for version 1.0:
2824 downloads, 2 reviews, 1 screenshot, 4.0 rating
Chibi Usa Soundtrack Bonus Edition
ftg.death.rhino on Jun 5th 2013
Now you can hear the Original Marathon Soundtrack in the modern MIDI Instruments for Quicktime! Me sad though, no plugin, no MML script, just replace your Tracks folder with the new one... :'-(
Notes for version Bonus Edition:
It may not be a plugin, and it may not replace on its own, but it has some cool extra stuff, things for newcomers and things for Born on Boards!