Tagged 'M1a1' by Fewest Reviews
M1 Map Dude on Aug 19th 2010
NOTE: This October 1995 netpack has been converted to M1A1 as part of "The M1 Map Conversion Project" (see enclosed Read Me for details).
"Temple of the Pfhor" is action-packed and at times very dark. Maps in the pack are:
Temple of the Pfhor (excellent)
Drop In (very cool)
Warp 3.0 (so-so)
Busywork (carnage craziness)
This M1A1 map-pack was designed with both carnage and visual aesthetics in mind. The weapons are easily accessible, and the ammo should be plentiful even with 8 players.
Original M1 version created by Ric Ewing.
Notes for version 1.1:
Version 1.1 corrects lighting phase issue encountered in the M1A1 conversion and also merges proper M1A1 physics into each map.
1433 downloads, 0 reviews, 7 screenshots, 0.0 rating
M1A1 Physics Model 77.7
President People on Aug 17th 2010
M1 Map Dude on Aug 30th 2010
You'll definitely need to read the enclosed "Read Me" on this one, but in the meantime...
NOTE: The following maps are truly the stand-outs which deserve your special attentions: Home Pfhor the Holidays, Milestones, Pfhor a Few Dollars More, and The Woolen Mill. While the rest are absolutely fun and great in their own rights (or they'd not be here), these mentioned four are the cream of the pack (in the opinion of the converter...your mileage may vary, of course).
The Vol. 2 maps are:
- Evilution by Biks
- Festung by ProleByte
- Gilligan's Island by Chris Ashton
- Home Pfhor the Holidays by Nick Roemer
- Milestones by Randall Shaw
- Pfhor a Few Dollars More by Sriranga Veeraraghavan
- Pillars Unto You by Bruce Hartzler
- The Green Hills of Death by Chris Johnson
- The Woolen Mill by Phil Harvey
- Two Small Flames We Saw by Sriranga Veeraraghavan
Enjoy your carnage.
1489 downloads, 0 reviews, 10 screenshots, 0.0 rating
M1 Map Dude on Sep 1st 2010
From way back in November 1995 comes this high carnage, high energy, high DPM collection of four mostly well-designed, extremely fun netmaps, now fully converted for use with M1A1, only.
- Portals...What? (pure insanity, in every way)
- X Marks the Spot! (battles royale)
- Watch Your Top Side! (interesting ways to die)
- Hold On To Your Pants! (complete mayhem)
Original M1 maps by Chris Painter.
1422 downloads, 0 reviews, 8 screenshots, 0.0 rating
M1 Map Dude on Sep 15th 2010
ATTENTION: Trying something slightly different this time and that is, adding brief descriptions of the individuals maps, with a purely subjective personal assessment included.
The Vol. 3 maps are:
"100% UESC Choice Carnage" by BrianV430 - April 1996: Very dark, very perilous map, especially in the (+A) mode. Great for three players, plus. Excellent if dangerous flow. Center chamber hole has the goodies, and is not easy to reach.
"Billy" by John Howard (aka, Rugburn) - April 1995: Repeatedly revered as one of the top 3rd-party netmaps ever made for M1, this feels more like something for M2 or Infinity. Great flow, cool but understated design, great times with three or more.
"Cannon Food v1.1" by Michael Reiske - July 1995: Simple, but a great time to be had by two players. Add more, and it's a regular riot.
"Carnage Haus" by Nick Roemer (aka, StompBox) - November 1995: This is not so good with less than three, but otherwise a fantastic layout for high-energy play. Personally, I think the design rocks, with the drop-down mezzanine, etc.
"Dark & Light" by Dan LaSota - May 1995: An excellent early example of interesting but simple lighting techniques. Gameplay ranges from so-so to quite fun. Really needs four or more.
"Dead Ringers" by Randall Scott - September 1995: The architecture is so-so, but the gameplay? Awesome. Confusing, crazy, cramped. Probably five, max, on this one, And that's pushing it.
"Dogfight" by Evan Vetere - September 1995: An example of a map from old that matches well with some of the newer standards. Perfect for CTF Lua experiences, or really any sort of "team"-oriented gameplay. However, it's great just as it is. Watch-out for the green river!
"Look At the Loser In the Middle" by Mike Salegui - February 1996: A different approach to the netmap: A center "cage" where you get invincibility...for a time. Meanwhile, everyone else tries to take you out while shifting around the room.
"Pfhor the World Is Hollow..." by Sriranga Veeraraghava - August 1995: Name obviously based on the old "Star Trek" episode. Interesting situation on this one: Which came first? The "World Wide Web" variants, or this? Difficult to tell, even with all the dates gathered. If you know the "WWW" sets, you know this. If not, play. It's also a vacuum level. Usually, that's bad. In this case, it's fun.
"Pfhree Pfhor All" v2.6.3 by Randall Shaw (aka, FrigidMan) - April 1995: A very early Pfhor incarnation. Lots of variation to the gameplay, very good flow and fantastic for four or more. The elevated "pads" in space are a great little side-trip on a pretty large map.
1457 downloads, 0 reviews, 10 screenshots, 0.0 rating
Zaero on Oct 27th 2010
fracai on Aug 3rd 2011
A collection of 25 mp3 tracks created by Tobacco (Thomas Barth), Cannibal Whore Feast (Iain McLaughlin), Chibi-Usa, MuShoo (Mike Schapiro).
Originally uploaded to Orbital Arm, I am not the author of this release.
Notes for version 1.5:
Flowers In Heaven.mp3
Flowers In Heaven2.mp3
New Pacific (Reprise).mp3
What About Bob.mp3
2014 downloads, 0 reviews, 0 screenshots, 0.0 rating
Octomac on Nov 5th 2011
This simple modification to the FloatingX LUA script file adds an ammunition counter to the Alien Weapon using the M1A1 FloatingX HUD. In keeping with the style of the FloatingX HUD, the ammo counter jitters and flickers back and forth to mimic the static effect seen when the Alien Weapon is selected.
To install, download the M1A1 version of the FloatingX HUD plugin, back up the FloatingX.lua script file inside, and replace it with this one.
Notes for version 1.0:
Simple code change to the FloatingX.lua file included with the M1A1 FloatingX HUD.
1554 downloads, 0 reviews, 0 screenshots, 0.0 rating
General Tacticus on Jul 14th 2017
This is a version of the Marathon 1 Hd Weapons Pack that has been made compatible with the old M1A1 release.
As such, this will not work with current versions of aleph one, using the original files.
All credit for making this compatible with M1A1 goes to to Thedoctor45.
1406 downloads, 0 reviews, 0 screenshots, 0.0 rating
willbill808 on Mar 12th 2019
In the original Marathon 1 game for Macintosh, there is a white screen flash fader that happens when you teleport in. I created a .lua script to emulate this behavior. Installation instructions included.
Notes for version 1.0:
This is an initial version that works perfectly fine most of the time. However, if you manage to shoot yourself across a map at a high rate of speed (i.e. from a rocket), that may falsely trip the teleport detector.