30 multiplayer maps for Marathon Infinity. Eighth edition features 5 new maps.
Many of these maps include unique precipitation/weather/novelty Lua scripts, while others are simpler in design.
NOW UPDATED TO SUPPORT MARATHON 1 AND MOST CUSTOM SCENARIOS!
This plugin allows you to experience Marathon 2's original 1995 classic status bar HUD, but modified to better support today's widescreen displays. This plugin supports Marathon 2, Marathon Infinity, and many scenarios, and even provides an M2-like HUD for Marathon 1.
This widescreen HUD has 2 flavors, a 'lite' version and an 'enhanced' version:
CLASSIC M2 (UNRESTRICTED VIEW): The original HUD, uses original graphics, but removes the letterboxing on the 3D game view, allowing any widescreen aspect ratio, should be compatible with all scenarios
CLASSIC M2 (WIDESCREEN ENHANCED): Extends the status bar graphics to fill a 16:9 screen. To utilize the extra space, a second inventory page is displayed. In Netgames, this second page shows the scoreboard.
Due to the necessity of custom graphics, "Widescreen Enhanced" HUD is only guaranteed to work with the following scenarios:
See included Readme for installation instructions.
All Lua work is based on "M2 Default HUD" posted here by Hopper, as well as the scenarios' original art, with additions by me to support the enhanced widescreen features.
Widescreen Marathon 1 Classic HUD is available here
v2.02: code tweaks to prevent redundant background fills; no visual changes
v2.01: fix terminals at 'Largest' setting scaling improperly at very low game resolutions
v2.0: add marathon 1 and trojan huds, and code cleanup
v1.9: add scenarios support, resize HUD to be a perfect 2x scale at 1080p, add lite version
This plugin is a port of the Durandal XBLA interface to Aleph One. Compatible with Marathon 2 and Infinity, and included in the all-in-one downloads of those games.
This version is distributed with Aleph One 1.8.1. Since the last S7 release, the following fixes were added:
This is a slightly modified version of Hopper's M2 Default HUD. It moves the HUD to the lower left corner of the screen and allows for fullscreen mode without any black bar. This works for any non-M1 scenario.
Thanks to wrkncacnter for the additional scripting.
Fixed margins so the lua console can be viewed. Thanks to Terin in the Marathon Discord for fixing this!
Archive backup of the partial conversion scenario Pfh'Joueur for Marathon Infinity, converted to an Aleph One compatible unimap format. Originally at Fileball.
Scenario readme:
Welcome to Pfh'Joueur by Candace Sherriff, Gareth Wood and Rainer Udelhoven. Playing Pfh' Joueur with Aleph One:
Copy the Aleph One (0.16 or higher) application or exe into the Arx Immanis folder.
Unimap Notes
Users must have Aleph One 0.16 or higher. "Pfh' Joueur Classic" can be decoded (.bin file) and used with the the decoded (.bin) Image and Map files in classic. The look and feel of the game should be the same. The mml scripts are for text strings and opengl code.
Any unimap problems email
ahuxley@adelaide.on.net
Thanks Mark
"An enormous 6-level total conversion. (Well, okay, not total... and that's its biggest weakness.) The mapmaking is pretty good, and the new creatures are quite cool (you can see them in a series of very nice pics here if you're up for a 3 meg download, or get an idea from this 500K desktop picture), but I was bugged a bit when a new monster, with lots of new looks/sounds, died with an old sound, or fired with an old sound, or... Okay, it's a trivial complaint. Overall, this is really, really well done. It's been out for a while (as have lots of the recent uploads), but it's the first time I've seen it, and maybe you, too. Lots of art, lots of sound, lots of music (that's where all the new size comes from)."
Created by Marcos T. Pinheiro - 1/30/99
It is 40 years after the combined forces of Earth and the S'pht Kr sacked the Pfhor system. You were put back into stasis after your legendary battles at Tau Ceti and L'howon. You've been recalled from stasis to help the UESC on a mission of utmost importance. You are aboard the UESC Leviathan and headed towards the Kolana system. Hobbes, the onboard AI, informs you of the situation. The Pfhor are back. So are the S'pht. More importantly, there is a new player in town, an AI called Wanda.
Features:
Created by John A. Hancock, 1998
Portal of Sigma is an Aleph One scenario with a new story, landscapes, textures, weapons, and updated sprites.
I've repackaged it and fixed a few things with the MML to make everything work with modern Aleph One. -Shappie
Credits
Simon Dupuis, Chris Wheeldon, Andrew Cormier, Rony Sanchez, Goran Svensson, Alex Bolton, Mike Finley, Scott Noblitt, Alex Dupuis
"What a hoot! If you enjoyed revisiting Earth in Tempus Irae, you're going to really like your "Vacation In Vilcabamba". The mapmaking is excellent and more than sufficiently puzzly, the new textures are gorgeous, the terminals are completely proof-read, the AI is moderately twisted, and the monster placement is quite good, with a new baddie for you to wrestle with. My only disappointment was that it was only one level; I finished it cheering for more." Description by Rigger
Created by Daniel Thomas
I have applied the old Mac patches and converted to files that modern Aleph One will read. Enjoy! -Shappie
This is a sounds remaster for Marathon 2 and Infinity. It converts all sounds to 44.1 KHz 16-bit stereo with noise suppression, widens them, equalizes them, and adds reverb and echo at appropriate times.
There are a few sounds that need to be adjusted: -S'pht Platform running sound is too loud and sounds like a freight train humping a drum store. -Some looping sounds need proper intro/end termination to remove the transition "popping". This has been fixed already for "Alien Noise 1" and sounds lovely on Acme Station.
A 22 level single player game with brand new terminal art, weapons, environments, characters, and a story fleshing out the Marathon universe.
This scenario had become unattainable save for a single place, the Marathon Total Carnage Pack. I extracted and repackaged it to upload here, so everyone can access and enjoy this incredible scenario.
It is technically "unfinished" but only in the sense that it is missing some polish. It is essentially complete and you can play through the entire scenario without issue. Read the read me file for more information about Apotheosis.
Special thanks to Hypersleep.
This is a set of folder icons for the Marathon trilogy games. It also includes background folder images as well. Currently available for the Mac OS. Non-Mac users, use them with caution as I don't know how well it'll work out for other platforms.
Initial Release
This is a small, symmetrical netmap supporting emfh, koth, ktmwtb and survival. It has been merged with Hopper's Aleph One Previous AI to prevent monsters from freezing up, so the plugin won't be necessary for this map. It's recommended for two-player sized netgames, but three might work aswell.
First release.
Wrk Maps is a net pack for infinity consisting of levels from Infinity, M2, and others that have been modified, usually for better flow, or to look prettier. Along with Infinity and M2, maps are based on other maps by windbreaker, RyokoTK, Treellama, irons, and $lave.
There may even be a new unreleased map somewhere in here by someone other than me.
SL Maps is a net pack for infinity consisting of levels from Infinity, M2, and others that have been modified, usually for additions or better flow, or remade.
Proper Credits
The levels listed below in this pack come from Quick Six and were originally created by Treellama.
Age of Aquarius. Incontinental Divide.
Major Changes.
You're Gonna Die Big Time: Added a new room near the stairway which connects both sides of the upper level, and also serves as a spawn point.
Minor Changes.
Flight Of The Toolator (both versions): Straightened out the ceiling lights for the outer halls.
The final edition of my third multiplayer mappack includes 20 maps for Marathon Infinity. This pack uses texture sets from all 3 games, with 5 Marathon 1 "themed" maps, 7 Durandal maps, and 8 standard Infinity maps.
Well, first off, I'd like to note that this is my first Multiplayer map, and the first map I've made that I'm willing to share. The Pfhortress on the Horizon is one of the maps that I'm currently making as a net pack, but I thought I'd release it early to get criticism. 4-players, 2 assault rifles, 2 smg's, 2 shotguns, 2 alien weapons, 2 fusion pistols, 1 launcher, and many health power ups. Enjoy the carnage, as you play in deathmatch, or every man for himself. (Please not, there will most likely be bugs. Please comment ANY issues you have, be it lighting, weapon placement, spawns, anything! I want it to be as good as I can get it! Any other feedback is also appreciated.)
1.1 - Slight texture/lighting adjustments, Doors removed
This shapes, sounds, and physics pack is designed to make the play of Marathon Infinity more realistic. In future, I may modify even more of the game's workings, such as monster movement speeds or attack speeds.
NOTE: This physics model is not designed for multiplayer use; it would make the weapons incredibly overpowered and many maps almost unplayable.
A comprehensive list of changes can be found in the Read-me file.