Tagged 'Fun' by Fewest Reviews
ftg.death.rhino on May 30th 2013
Are you tired of dying because you suck? Are you tired of dying because you were busy with your movement hand eating an ice cream cone? Are you tired of dying because the unskillful n00bs pwned you with h4xx0r weapons? Well fear no more! Professional Instagib is here to get rid of all of your complexity problems! Porfessional Instagib is not just any instagib mod, it has changes!!! From the creators of the MML music switch comes... Professional Instagib!
Notes for version 1.0:
PLEASE PLEASE PLEASE read the rules and setup guide! Just because you know how this works doesn't mean you know how this works! Version 1.0 will always be available when future versions come out.
1748 downloads, 0 reviews, 1 screenshot, 0.0 rating
aquateenhgrfrce on Jan 29th 2017
treellama on Nov 27th 2020
treellama on Nov 27th 2020
W'rkncacnter on Apr 8th 2021
Single Player Network Game is a set of Lua, physics, and shapes to simulate a network game using bots. The lua script automatically populates maps with the bot monsters, and the shapes and physics make them look and act like players in a multiplayer game. Note that this only works on netmaps that don't have embedded physics (this is the vast majority of netmaps). There are many configurable settings you can tweak to get just the multiplayer experience you're looking for.
This project is based on RadBurn's Marathon Conflict mod, and wouldn't exist without the work he put in to create the shapes and the original set of physics. I've included the unmodified Conflict shapes in this download to simplify the setup process, but RadBurn did all of the work for that. I have tweaked the physics a bit from the original conflict physics, mostly to make the bots act more like real players in a network game.
If you're just wanting to be able to revive in a single player game without reloading the map/saved game, then there's also a script for that that doesn't have any of the bot stuff.
Adminn said he'd make this script, but it's been literally forever and he hasn't done it.
(Requires Alephone v1.4)
Notes for version 1.4:
Using alephone 1.4 features to make deaths feel more natural, like a real netgame.
789 downloads, 0 reviews, 2 screenshots, 0.0 rating
Exy on Jul 14th 2020
Narrow Mountain Path is a weaponless platforming map combining tricks that let the player climb stairs higher than .33 WU and regular fast precision platforming. If a player gains a bit of height off the ground they can put their feet within .33 WU of a higher ledge and climb it, again giving them extra height they can use to climb subsequent steps. Using air control you can also steer off and onto a ledge so that you gain a height boost as if you were climbing a step which makes longer than normal horizontal jumps possible.
Despite the special trick emphasis I've tried to make this a flowy fun map to play through without falling or speedrun. Included in this download is a speedrun film and a film showing some more beginner friendly routes. A second version of the map with 3x health and an AR can be reached with level skip for more speedrun fun.
Straferunning is required to beat this map. To strafe run, press your forward + left or right strafe key to move faster at a slight diagonal.
393 downloads, 0 reviews, 1 screenshot, 0.0 rating
Almost Transparent Blue beta 1.1
Exy on Aug 14th 2020
Almost Transparent Blue is a single level for Marathon Infinity with an emphasis on intense close quarters combat and creative use of Marathon's air movement.
I first began work on this level because I kept worrying about how the kind of combat I enjoyed would be received by the wider community. I created this level to indulge the kind of fight design I enjoy, where concepts like bullet herding and crowd manipulation come into play and the player is surrounded by enemies. Over time I decided I wanted to find the elements of challenge gameplay that are unique to Marathon's mechanics and aren't possible to recreate in other classic fps games.
If this understandably isn't appealing to you Easy and K should offer a relaxing experience for the most part.
Total Carnage is balanced for my enjoyment. Maybe you will enjoy it too :)
Due to a bug with raised dynamic limits, currently trying to load saves from this map after quitting the A1 application will crash A1. To fix this, begin a new game on the map, then exit to the main menu and load your save.
may require Aleph One 1.3 as I haven't tested with 1.2 and don't know when dynamic limits were changed. additionally software mode will experience some visual bugs with invisible liquids.
Notes for version beta 1.1:
tweaked player starting position to make the jump to AR easier without straferunning, tweaked item placement in final area to give the player a better cue for when to shoot at the beginning, hopefully fixed a monster bugging out in the same area
430 downloads, 0 reviews, 3 screenshots, 0.0 rating
W'rkncacnter on Mar 7th 2021
HD monsters for Marathon 2 / Infinity. These were generated with Topaz Gigapixel AI upscaling using Art settings, with some automatic processing to correct colors and smooth the edges of the sprites. The art style upscales have less detail than the other gigapixel plugin, but this is typically a good thing, as the extra "detail" in the other plugin was controversial. If you like some monsters from the other plugin better, it should be easy to mix-and-match monster collections, by copying the numbered folders from one plugin to another. For reference, the other plugin can be found here: http://simplici7y.com/items/marathon-infinity-upscaled-monsters.
There were some manual edits done to the fighter shapes to keep their staves/glow maps consistent between frames. The inconsistencies were obvious with the higher definition monsters, so thanks to Aaron for cleaning up the originals.
207 downloads, 0 reviews, 7 screenshots, 0.0 rating
Monster Mash v1
thermoplyae on May 24th 2021
Requires Aleph One >= v1.4.1.
I was working in the lab, late one night
When my eyes beheld an eerie sight
For my monster from his slab, began to rise
And suddenly to my surprise
(He did the mash) he did the monster mash
(The monster mash) it was a graveyard smash
(He did the mash) it caught on in a flash
(He did the mash) he did the monster mash
61 downloads, 0 reviews, 1 screenshot, 0.0 rating
Spawn Whiners 1.0
treellama on Dec 4th 2008
Use these scripts when people whine about spawn kills.
Spawn_Blinking.lua: players blink for 10 seconds after spawning, or until they get a weapon, so you know who (not) to kill
Spawn_Invincible.lua: players are invincible for 10 seconds after spawning, or until they get a weapon
Spawn_With_AR.lua: everyone spawns with an AR and some ammo