This script makes it possible to leave annotations on the overhead map. This can be useful for exploration or for reminders about ammo caches, switches to flip, etc.
There is theoretical support for co-op games, but this has not been tested extensively. Scenarios that make heavy use of Lua such as Eternal and Where Monsters Are In Dreams might not work nicely with the Annotations script.
Along with the included Readme file, you can watch a tutorial video here.
First version. Persistent annotations, presets, and custom strings.
I felt like google translating all the Bob and VacBob lines for fun and comedy, so i did it.
This has a sound file that has all of the Bobs and VacBobs lines google translated.
This was made for Infinity, but it does work in 2 as well.
note - only works in 16 bit sound mode (because i was to lazy to replace the 8 bit ones)
Voice actors
Soron - Bobs
Ssadke - VacBobs
Release
Single Player Network Game is a set of Lua, physics, and shapes to simulate a network game using bots. The lua script automatically populates maps with the bot monsters, and the shapes and physics make them look and act like players in a multiplayer game. Note that this only works on netmaps that don't have embedded physics (this is the vast majority of netmaps). There are many configurable settings you can tweak to get just the multiplayer experience you're looking for.
This project is based on RadBurn's Marathon Conflict mod, and wouldn't exist without the work he put in to create the shapes and the original set of physics. I've included the unmodified Conflict shapes in this download to simplify the setup process, but RadBurn did all of the work for that. I have tweaked the physics a bit from the original conflict physics, mostly to make the bots act more like real players in a network game.
If you're just wanting to be able to revive in a single player game without reloading the map/saved game, then there's also a script for that that doesn't have any of the bot stuff.
Adminn said he'd make this script, but it's been literally forever and he hasn't done it.
(Requires Alephone v1.4)
Slight physics modifications. Addition of BRUTAL option for more gore.
Requires Aleph One >= v1.4.1.
I was working in the lab, late one night
When my eyes beheld an eerie sight
For my monster from his slab, began to rise
And suddenly to my surprise
(He did the mash) he did the monster mash
(The monster mash) it was a graveyard smash
(He did the mash) it caught on in a flash
(He did the mash) he did the monster mash
Global warming is real, and it's dangerous. This script is the proof.
This is an educational lua script, teaching you about the dangers of global warming due to rising sea levels. The knowledge contained within this interactive training module can be gained in either single player or a netgame, as long as the player(s) are willing to learn.
Your first lesson: resources will become harder to come by, and life will become more challenging. On that note, you will be required to track down Alephone 1.4rc1 in order to complete the rest of the training. This is the first demonstration of how things won't always be so easy, and you'll have to work a little harder to get what you want.
Err... uhm... so i did it? The whole Infinity [and M2] spritesets and images (still minus the Player, sigh) but in a more cartoon-ish format.
The link goes to my GDrive. EDIT 2023/12/14: The permissions went haywire. I'll try to correct as soon as I can. EDIT 2023/12/14: The permissions seems correct now.
Added M2 landscapes, took down the hosted version and left the link on my drive
Almost Transparent Blue is a single level for Marathon Infinity with an emphasis on intense close quarters combat and creative use of Marathon's air movement.
I first began work on this level because I kept worrying about how the kind of combat I enjoyed would be received by the wider community. I created this level to indulge the kind of fight design I enjoy, where concepts like bullet herding and crowd manipulation come into play and the player is surrounded by enemies. Over time I decided I wanted to find the elements of challenge gameplay that are unique to Marathon's mechanics and aren't possible to recreate in other classic fps games.
If this understandably isn't appealing to you Easy and K should offer a relaxing experience for the most part.
Total Carnage is balanced for my enjoyment. Maybe you will enjoy it too :)
Due to a bug with raised dynamic limits, currently trying to load saves from this map after quitting the A1 application will crash A1. To fix this, begin a new game on the map, then exit to the main menu and load your save.
may require Aleph One 1.3 as I haven't tested with 1.2 and don't know when dynamic limits were changed. additionally software mode will experience some visual bugs with invisible liquids.
tweaked player starting position to make the jump to AR easier without straferunning, tweaked item placement in final area to give the player a better cue for when to shoot at the beginning, hopefully fixed a monster bugging out in the same area
Narrow Mountain Path is a weaponless platforming map combining tricks that let the player climb stairs higher than .33 WU and regular fast precision platforming. If a player gains a bit of height off the ground they can put their feet within .33 WU of a higher ledge and climb it, again giving them extra height they can use to climb subsequent steps. Using air control you can also steer off and onto a ledge so that you gain a height boost as if you were climbing a step which makes longer than normal horizontal jumps possible.
Despite the special trick emphasis I've tried to make this a flowy fun map to play through without falling or speedrun. Included in this download is a speedrun film and a film showing some more beginner friendly routes. A second version of the map with 3x health and an AR can be reached with level skip for more speedrun fun.
Straferunning is required to beat this map. To strafe run, press your forward + left or right strafe key to move faster at a slight diagonal.
Lower Grade weapons = More points
Weaker weapons are harder to kill with thus will grant you more points, stronger weapons are easy to kill with, therefore you will gain less points if you use them.
Many thanks to Hail, Benoit, limonene, Windbreaker, Data, and others for their help in testing and balancing the script.
Future versions may include turning off auto switch and customization.
Current Netgame point distribution:
<pre><code>• Missile = 1 points • Flamethrower = 3 points • Shotgun = 5 points • SMG = 7 points • AR Grenade = 15 points • AR Bullet = 10 points • Alien Weapon = 20 points • Fusion Bolt Minor = 20 points • Fusion Bolt Major = 15 points • Pistol = 30 Points • Running Fists = 25 points • Walking Fists = 35 Points • Standing Fists = 50 points </code></pre>POWERS is a new kind of Marathon gameplay. Instead of having an arsenal of weapons, the player carries only what is inside his mind—his POWERS.
POWERS works under Aleph One with any Marathon scenario, and, in theory, any game type. However, the best way to use your new POWERS is with a friend in Co-op mode! New challenges await you in your favorite levels, and you might find that your POWERS even enhance levels you never appreciated before. Just use the POWERS Lua script when you play!
Total overhaul. See the Readme.
Are you tired of dying because you suck? Are you tired of dying because you were busy with your movement hand eating an ice cream cone? Are you tired of dying because the unskillful n00bs pwned you with h4xx0r weapons? Well fear no more! Professional Instagib is here to get rid of all of your complexity problems! Porfessional Instagib is not just any instagib mod, it has changes!!! From the creators of the MML music switch comes... Professional Instagib!
PLEASE PLEASE PLEASE read the rules and setup guide! Just because you know how this works doesn't mean you know how this works! Version 1.0 will always be available when future versions come out.
im in a roll!
this is be my second upload to Simplicy!
why didnt player of marathon series have acess to ball? skull? why.
well wont worry i have here a script i made in lua. enalbe in settings, type skul(1) and yo have the ball!
thank you
EDIT sorry the comand is skull(1) made a mistake