Fresh from your triumph on the starship Marathon®, you are seized by the rogue computer Durandal to do his bidding in a distant part of the galaxy. Within the ruins of an ancient civilization, you must seek the remnants of a lost clan and uncover their long-buried secrets. Battle opponents ancient and terrible, with sophisticated weapons and devious strategies, all the while struggling to escape the alien nightmare…
This release of Marathon 2: Durandal includes the classic graphics, and revamped high-definition textures and monsters from the Xbox Live Arcade edition.
The TTEP (Total Texture Enhancement Package) is a massive package containing remakes of the original textures from the Marathon trilogy.
It replaces the original low-quality textures with new high-ress versions with a maximum size of 1024x1024 pixels. I've tried to get them as close to the originals as possible.
New in version 7.0:
Script files have been cleaned up and files have been renamed to make it more clear how to install.
All textures are now optimized .DDS files, with increased performance as well as quality!
Textures can now be scaled down in Aleph One's OpenGL settings. This also makes the TTEP a single size package, there's no longer 4 different sizes.
A lot of the textures have tiny flaws removed, some are completely redone to make them look better.
The Textures are now divided by their games, meaning you're not forced to download and use the Marathon 2 Textures when you only want the Marathon 1 replacements for example.
This is the Marathon Victum Demo. Only the maps and shapes file are included. This is compatible with the hi-res shots, WEP pack and partially with the texture enhancement pack.
Because Victum uses Marathon 2's Water, Sewage, Lava, and Pfhor texture sets as well as the Marathon Infinity Jjaro set, it would not be logical to simply add the M2 or Marathon Infinity enhancement packs because they would make the game look wrong. What you need to do is get both the Infinity and Durandal enhancement packs, then use the Marathon infinity texture script and folders, but then copy over the four Marathon 2 sets in the marathon infinity texture folder, so the folder will be like so:
-Jjaro hi-res set -M2 water hi-res -M2 sewage hi-res -M2 pfhor hi-res -M2 lava hi-res -Marathon Infinity hi-res script
Backstory: Marathon Infinity was a dream of sorts, and Marathon 2 has just ended. You awake aboard a human-built ship.
It's sweet and simple because it will be explained in the first level.
Known bugs: The third level has no ambient or random sounds.
Report bugs to ionicpaul@hotmail.com
Known bugs: The third level has no ambient or random sounds.
Here is the first album produced from the M2 Groove Sessions. It includes songs composed by ukimalefu, Ravenpulse, CryoS, and $lave. Great songs guys.
And a special thanks goes to Windbreaker for helping me judge the entries.
First release.
This is the second installment of the Marathon Groove Sessions. The participation wasn't as great as the first one, but the songs are of equal quality. Half the songs. Same quality. Good music. Thanks to Cryos and ukimalefu for their efforts!
First release.
These files will allow you to extract and implement all HD sprites and textures from the XBox Live Arcade version of Marathon:Durandal into your AlephOne installation of Marathon 2.
Detailed instructions on how to get it working can be found in the included ReadMe file.
This was made possible thanks to the combined efforts of Treellama and thedoctor45.
Hope you enjoy.
A little delayed, this is the product of the third Marathon Groove Session. Thank you to ukimalefu, SynthNinja, and WastedJamacan for contributing songs. As always, enjoy!
First release.
I played XBLA with just alien weapons on this map, and to my surprise, it was the most fun multiplayer game I've ever played. That's not saying much, since, you know. You all are... You know.
Did you know that Pi backwards is Pie? 3.14- 4=P, 1=I, 3=E. Anyway, I actually recommend playing with Dead Players Drop Items, because the minimum count of guns here is half as much as the total count.
3x extra sprites to tie in with Viscioms Weapon Enhancement Pack 1.4.1 (Works with both M2 & M3)
Includes Updated:
-Keycard
-Oxygen Tanks
-Defence Chip
-Fist GFX removed in this release.
NOTE: You need OpenGL to run this pack.
NOTE: Some sprites are courtesy of Tim Vogel. They are his original art, and are used in this MOD under agreement.
Plugin Support Release.
-Please post comments / bugs on Pfhorums.
http://www.pfhorums.com/index.php?showtopic=4830
Plugin Version of Tim Vogels 'High-res Landscapes v1.1' for Marathon 2 Durandle.
-For screen shots and details refer to the original MOD. -Original Readme enclosed -Released under permission
INSTALL INSTRUCTIONS: 1) Cut & Paste 'High-res Landscapes v1.1 (M2).zip' into your 'Plugins' folder in the AlephOne Folder. (Create the folder if you don't have one)
2) Start AlephOne.exe and go to Preferences->Environments->Plugins (Click to Enable/Disable Plugins)
Plugin Support Release.
NOTE: THIS IS NOT MY OWN WORK. IT IS A REPACK INTO A PLUGIN WITH PERMISSION FROM THE ORIGINAL AUTHOR(S).
Problems Post on Pfhorums http://www.pfhorums.com/index.php?showtopic=5786&st=20&gopid=86160&#entry86160
Plugin Version of Tim Vogels 'Total Texture Enhancement Pack' v7 for Marathon 2 Durandle.
-For screen shots and details refer to original MOD. -Original Readme enclosed -Released under permission
INSTALL INSTRUCTIONS: 1) Cut & Paste 'TTEP v7.0 (M2).zip' into your 'Plugins' folder in the AlephOne Folder. (Create the folder if you don't have one)
2) Start AlephOne.exe and go to Preferences->Environments->Plugins (Click to Enable/Disable Plugins)
Plugin Support Release.
NOTE: THIS IS NOT MY OWN WORK. IT IS A REPACK INTO A PLUGIN WITH PERMISSION FROM THE ORIGINAL AUTHOR(S).
Problems Post on Pfhorums http://www.pfhorums.com/index.php?showtopic=5786&st=20&gopid=86160&#entry86160
This is a map I built a LONG time ago, and recently finished up... It is meant for Durandal. Screenshots coming soon.
Fixed the respawning of players AND objects, added sounds, removed the co-op flag, added KTMWTB, removed the extra pistols, removed the health tanks, moved two of the TOZT fuel tanks to risky areas for balance's sake, removed all of the crappy monsters and added screenshots.
This is the Marathon 2: Durandal map file coupled with the Special Edition soundtrack, which, when the map and tracks are installed, will play over the Marathon 2 levels. I DO NOT OWN THIS MUSIC
This is the Marathon 2 special edition soundtrack in MP3 format. THIS IS NOT MY MUSIC
This is a superplugin for AlephOne 1.0 that lets you easily enable all the hi-res sprites and textures from the XBLA version of Marathon: Durandal with one single click. All required graphics are inlcuded- just unzip the downloaded folder into your Marathon 2 plugins directory. In addition to that, some glow- and bumpmap textures have also been included to improve visual experience and take advantage of AOs new shader features. No custom shapes files are required for this to work. Separate plugins for monsters, wall textures and weapon sprites will be released by treellama.
Please note that this plugin will NOT function properly with previous versions of AlephOne or Marathon Infinity.
WARNING! - there has been a problem with the previous download (player graphics were missing) - I strongly suggest to everybody who downloaded v1.1. to re-download fixed v1.1.1!
This plugin replaces some textures with those found in the Marathon 2 Preview.
The Marathon 2 Preview was released before the Marathon 2 Demo, and contains different textures, weapons and sprites than in the full game, and in some cases, the demo.
I highly recommend that you use Marathon 2 Textures with this plugin. Aleph One 1.0 also recommended.
-- Special Thanks to Hopper for converting the M2 Preview Shapes to Aleph One Format
For more info on the M2 Preview, check out the Marathon Story Page:
http://marathon.bungie.org/story/
Check out Hopper's converted M2 Preview Shapes on the Pfhorums:
http://www.pfhorums.com/index.php?showtopic=12942&pid=99607&st=0&#entry99607
Any questions or comments? You can contact me on the Pfhorums.
http://www.pfhorums.com/
v2.1 to 2.2
v2.0 to 2.1
v1.0 to v2.0 - Completely replaced all bitmaps, using Hopper's converted M2 Preview Shapes (The screenshot method was worth it :))
im in a roll!
this is be my second upload to Simplicy!
why didnt player of marathon series have acess to ball? skull? why.
well wont worry i have here a script i made in lua. enalbe in settings, type skul(1) and yo have the ball!
thank you
EDIT sorry the comand is skull(1) made a mistake
WARNING: By saying 'Truly Amazing', we are sarcastic. Here is just some cool physics that make some things cool and somethings just down right irrelephant...
-Aliens are not friendly to any
-All guns do the same amount of damage -All projectiles travel at the same speed -All projectiles are guided
-Projectile Damage is 3/4 of your health