I'm giving you a 4 for a nice layout, you just need a few more textures and better lighting to make it work out.
I liked your use of lighting in some areas, but the texturing was a little bland (it may just be me). Also, I noticed that in the more difficult places (centre of the arena, on the pedistles), you place fusion pistols and ammo. Why?
but you knew that it was new
i'd give this file 3, but here's -1 for the suspicious review
Red Dragonfly consistently crashes A1.
Pretty good addition for first time, but the 3 juggernauts were a bit excessive. Also, lots of random ammo that is distant from it's weapon. . In the end it's just an add on. If you improved this a bit more I would give 4 stars.
It is fun in co op with others, but not all maps work with it, like most maps will cause for the wave timer to reset after it is done counting down, and you cannot play it in single player.
For some odd reason, it won't let me properly open the folder after downloading it, so I can't do anything with it. Do you know what I should do?
No install instructions and a nonfunctioning images file for windows.
But, you can bypass this by installing a different images file, and you can continue.
Fantastic overall, can't wait for that .lua!
Also, will it give the player a timer and scoring system? Because the scores could be done easily, every random treasure item could be counted as a point in treasure.
I use Treellama's Weland editor, and in it's rough state, this .LUA is the one, true, pure texture editor.
No idea how to make it work, so i can't rate it.
Yes, this is in fact 25 clones of Aie Mak Secur, the only awesome one being the last level (spectrum WINS!)
suggestions: 1-make it compatible with the TTEP 2-you could have this as a new Aleph One game. 3-make the Spnkr shoot both missiles at once. Problems: 1-not compatible with the TTEP-makes pistols glitchy,turns the Spnkr into a fusion pistol, and turns the Flamer into a cut-off Spnkr. 2-makes it so you can only pick up ONE alien-weapon (looks more like an M1 Garand) and the Reload it slightly cut-off from the body.
I think that is it.
I helped beta test this script, so I'd be remiss if I didn't write a review. Irons accurately and fully recreates the Halo experience inside the Mararthon engine, with the help of various AlephOne augmentations. Don't even bother with the original.
1-where is The Keep map?
2- for some reason the file that turns me into a VacBob doesn't work. could somebody tell me why?
it may not have a save feature but it is still very fun. in the next version PLEASE add a save feature, and a dead monster examining feature.
I honestly probably can't rate it because I haven't tried on on any other A1 game other than infinity.
I am testing it out on M1A1 and Durandal but those might not work.
EDIT: i did... and it was an amazing... FAIL! If you don't want us to waste our time here then don't post these scripts!
Unless there's some serious glitchery going on on my PC, it seems that this is just 25 clones of Aie Mak Sicur.
No story, and Aie Mak Sicur is a fun level, but playing the same level over and over gets old.
It's just Duality, except more... Funner.
This is a joke, right? I find it useful for 1P mode though. By the way, Vio left because of scripts like these.
for some odd reason, when i play with a map i textured with this lua file: allies, enemies, walls, and items are all noclipped. and when i walk through a wall it sends me to the respawn point. could somebody PLEASE tell me how to fix this?