Best landscapes for infinity! Gorans Highres (4096x2160) Landscapes Plugin
3371-Alpha on Dec 2nd 2015, Version 1.2
These are out right the highest quality landscapes for infinity available. Although the 2048x1080 version of this plugin is included with infinity, you can easily download and replace it with this one if you think your computer can handle the extra load.
Innovative! Colony Mod
Sepherescent on Dec 2nd 2015, Version 1.2
Updated: 6th December 2015
First off, I'd like to thank philtron/skraeling for getting into singleplayer mapping. Multiplayer is fun and all, but I personally prefer marathon's campaigns. This includes the originals and the fan-made.
I'll start with the difficulty. I think philtron did a great job on this. I was actually a little surprised, though, since I honestly wasn't expecting such a challenging... experience. The difficulty steadily increases throughout the first two levels (at the time of writing this scenario only has 2 maps), but I feel that at some points having only a pistol with some grenades made defeating the enemies a little irritating. By this I mostly mean when you get ambushed by 4-8(+) enemies at once, or when the player encounters the major trooper in the hallway. Anyway. Great job overall, it was difficult (for me at least) in a fun way.
Next I'd like to mention the new shapes file and what exactly it does. I was pleasantly surprised when I noticed pretty much every monster had been at least moderately modified, which offered a nice, refreshing experience. I was very surprised the first time I encountered the major trooper; a flame thrower AND a furious hail of fighter bolts?? Awesome. Invisible hunters have also been added; really neat. Most noticeable was the change in speed. Pretty much every monster could run around as fast as the player could, which I thought was a great touch. Definitely made things a lot more interesting. Philtron also took the liberty of reusing the sound files from the lava ticks for the s'pht compilers. I really liked that. It made the compilers a lot creepier!
Moving on to the texturing, shading, architecture and general aesthetics. I was a little disappointed here. A lot of the textures felt a little overused, making it hard to see where I was going, especially since most of the map was essentially a maze. Now I'm a huge fan of mazes and labyrinths, so I gave a big plus for that anyway. I felt like philtron really rushed this crucial part of mapping; a lot of textures were unaligned and it just generally felt sloppy. Good usage of the legendary water wells/fountains! At least they weren't overused and misplaced. However. I ADORED the shading. The first map had me hooked right away when all I could see were some flickering lights and a BOB staring at a terminal. I really liked the shades, it did a good job of hiding the misaligned textures and gave off a great, spooky atmosphere! I mean really, props to philtron for this. I only noticed one location where the lighting seemed a bit awkward, but otherwise, well done! Probably the one of my favourite things about this scenario so far. Now the architecture wasn't god-like, in fact, it was no where near Ryoko's maps, but to be honest it was good enough. It didn't really influence any of the combat which was a shame, but the new shapes file made up for that. Not to mention the fact that I do not expect to see any astounding landscapes when running around inside a maze. The terminals were nice, I liked the fact that there were so many of them. They really did a good job of making me feel like I was at Tau Ceti. The colour choice of the text was iffy sometimes, but overall satisfying. I did however miss the AIs; they were always a core component of the marathon series. Where's the poetic, sarcastic, mad and yet hilarious AI we all know and love? It's possible that the player, which seems to just be an ordinary security officer, encounters an AI later on.
Just some random notes: -Some of the ambushes were unfair and very foreseeable. Decreasing the amount of ambushers would be a good first step.
-I hope to see some more weapons! I really liked the new pistol.
-I honestly couldn't really notice any difference with the new fusion pistol. (aka. fusion cannon)
-The terminal pictures do not work. They don't show up. Fix this!
Anyway. All in all it was a very fun experience; very unique. The issues were minor, but they got very annoying very quickly. I think if you were to fix a couple things it'd improve gameplay dramatically. I hope to see some more height variations in the coming maps!
Thank you for these maps, philtron, and please don't stop until you've finished this fun little scenario! :) I'd rate this scenario 5/5 stars if you fixed the unaligned textures and made it prettier in general.
Highest quality! Marathon Durandal Textures @ 1024X1024
3371-Alpha on Nov 28th 2015, Version 1.1
This plugin has the highest quality textures of any texture plugin. Fair warning, it's a bit laggy on older systems (specifically older GPUs). Also note, it doesn't have built in landscapes. Consider using "High-res Landscapes Plugin (M2)" with this plugin.
Works Well. Night Vision Lua
3371-Alpha on Nov 27th 2015, Version 1.0
Works well in dark locations. Haven't noticed any glitches with this script. I can confirm it works in M1, 2, & 3. It tends to make the scenery flicker inside Rubicon X however.
Also works with other scenarios UESC Marathon
3371-Alpha on Nov 26th 2015, Version 1.0
Certain GUI elements look odd (out of place) with this theme however it's very functional. It also works with other scenarios including M2, M3, and Rubicon X.
Awesome Marathon Music Remasterd
3371-Alpha on Nov 26th 2015, Version 2.0
All of these tracks are phenomenally great remakes. My only complaint is track 06. The original of that particular track had a soothing effect that your remake just doesn't have. Regardless I think this is one of the best audio remakes I've ever heard, not just in the Marathon universe but gaming in general.
Can also be used with official Marathon 1 M1A1: StarScape DDS
3371-Alpha on Nov 25th 2015, Version 1.0
This image not only works on M1A1 but can also easily be used with the official Marathon 1 by following these steps:
1) If on Mac: Right click on the Marathon app and select "show package contents" and navigate to /Contents/Resources/DataFiles/Plugins. If on Windows or Linux: go to your Marathon 1 plugin folder.
2) Then find the TTEP plugin and open it's Collections folder. You should see sub folders with various numbers for names.
3) unzip the starscape.zip then make 3 copies of the starscape.dds, rename each "04.dds", "24.dds", and "21.dds".
4) Replace image "04.dds" inside folder 02. Replace image "24.dds" inside folder 17. And finally replace image "21.dds" inside folder 18.
5) Enjoy the better graphics! This starscape image is significantly better than the one included in TTEP.
Nostalgic! Rotating Items
3371-Alpha on Nov 5th 2015, Version 1.0
Though it's not Marathon original it does remind me of many old shooter games such the FurFighters. Thank you for the plugin.
Don't Stop Developing! 3D Items Plugin
3371-Alpha on Nov 4th 2015, Version 1.3
I hope when you say "final release" you mean "I'm not releasing anymore for now as I've fixed all bugs so far". It would be a shame for such an innovative plugin to disappear like that. Your plugin will be the future of Marathon, I guarantee it!
Note: this plugin appears to work in both M2 & 3.
A step in the right direction! Gorans Animated Liquids
3371-Alpha on Nov 4th 2015, Version 0.2
Excellent plugin! Havent noticed any glitches yet on either M2 or 3. I think the only thing that missing is animations for liquids other than water, but as you mentioned above that's pending.
Incompatible with HD Weapons Weapons In Hand - Muzzle Flash and Motion Blur
3371-Alpha on Nov 4th 2015, Version 1.5
Works very well but seems to override the HD weapons plugin with the old textures. Other wise works VERY well! So realistic looking!
Edit: turns out you can restore compatibility by simply following the plugin's instructions on removing the scope effect! Certain visual/texture glitches will still remain however.
Small bug but other wise works well m23redux Plugin
3371-Alpha on Nov 3rd 2015, Version v1.1
This plugins tends to make your fists disappear when switching to melee with the Freeverse HD Weapons plugin installed but otherwise works well. This plugin also works on Rubicon X, although it replaces the sprites rather than updates them.
Complements other HD texture packs High-res Landscapes Plugin (M2)
3371-Alpha on Nov 3rd 2015, Version v1.1
An excellent companion to the "Marathon Durandal Textures @ 1024X1024" plugin since that plugin doesn't have built in landscapes. Note: these textures are not "HD remakes" (they do not match the originals in any way) but still fit the environment very well and are of higher quality than Freeverses' landscapes.
Excellent Plugin ShotsFired Plugin
3371-Alpha on Nov 3rd 2015, Version v1.1
Upgrades the bullet sprites: check! No bugs, No glitches: check! Works on Marathon 2, 3 & Rubicon: check! Higher quality than Freeverse's projectiles: check!
If you ask me this should be included with M2 & 3 by default.
What about Melee? Weapon Enhancement Pack plugin
3371-Alpha on Nov 2nd 2015, Version v1.41
This plugin enhances all Weapon sprites except the fists, which is a bummer. Note: remove/disable the Freeverse HD Weapons plugin before using otherwise the Weapons will have incorrect size proportions and can cover over half the screen.
Does exactly what it says XBLA Monsters Plugin
3371-Alpha on Nov 2nd 2015, Version 20120128
No bugs, no glitches, just works. Oh yes, a fork of this plugin for infinity can be found here: http://simplici7y.com/items/infinity-monsters-hd-plugin-2
Does not work on official M1 m1redux Plugin
3371-Alpha on Nov 1st 2015, Version v1.1
When used with the official M1 (not M1A1), it tends to mix & match the ammo textures and has incorrect size proportions for the weapons. A version of this plugin I modified for use with the official Marathon can be found here: http://pfhorums.com/viewtopic.php?f=13&t=39240
Small Texture Bug with official M1 HDscenery plugin
3371-Alpha on Nov 1st 2015, Version v1.0
Does a great job at making the scenery clearer. However there's a small bug: it causes the floating UESC Defence Drones to cycle between all available scenery textures, which is odd considering the plugins isn't even sopose to modify their textures. This only occurs when used with the official Marathon 1, not M1A1.
Excellent mod. Realism Pack
Gabrieloup on Sep 27th 2015, Version 2.0
Very well done, and probably the best Shapes file of this whole site. I only give 4 stars though because the physics file glitches randomly and some secrets in certain maps like Waterloo Waterpark cannot be acquired with the physics file. The shapes file boosts the AR accuracy, as far as I know, and some minor other tweaks, noticeable in gameplay. And the sound file replaces absolutely nothing that I could notice. If you want a great physics file, get Aeon of Strife instead.
Fucking terrible. Fast with Pain
Gabrieloup on Sep 27th 2015, Version 1.1
It's irritating how many Simplici7y mods completely suck. I'll plan to change that myself, but for now, this shit is getting out of hand.
No "Feeling Doom" physics Seanyx's Big a** physics pack
Gabrieloup on Sep 26th 2015, Version 1.00
Description is misleading, there's no "Feeling Doom" physics, which was what I was looking for.
Skippable Marathon: Repercussions of Evil
Gabrieloup on Sep 26th 2015, Version fix (\f n -> if n == 0 then 1 else n * f (n-1))
A re-interpretation of the short story "Doom Repercussions of Evil". Done in the wrong place at the wrong time by the wrong person.
Good. Colony Mod
Gabrieloup on Sep 26th 2015, Version 1.2
I thought there was a Physics file in it, happens that there's just a shapes file instead, in addition to the map file.
Not impressed Seven Stages of Megalopia
irons on Aug 29th 2015, Version 1.0
One might argue whether "being impressed" means much in the context of seven-polygon levels. After all, they're bound to be relatively primitive, aren't they?
Yes and no. There's a difference between overcoming obstacles and stopping well short of them, and while these levels are probably at least as good as very early fan works for the first Marathon, what does that really say about them?
The good: given two skilled players, and a pact between them not to kill a newly-spawned player on sight, you can have fun here. Many of the levels places hold up under these two rules. In particular, The Alley Gorey, Lobes and Pfhishes, and The Bilateral Commission are the best for these types of games. Lobes and Pfhishes is the most varied and offers the best cover, while the other two can house frenetic games. Shading is paid due. CC has applied textures with admirable workmanship. Hamilton's Unfinished Cycle also features a nice trap where the invisibility powerup spawns, preventing players from following one another around for the kill.
But that's not enough. Even under the kindest circumstances, there will be frustrating games. In all levels, ammunition and weapons are sparse, meaning that more often than not you'll be on the giving or receiving end of a shotgun-vs.-pistol slaughter. Spawns will occur within sight of roaming enemies. Architecture is often boring, small, or, even more often, both. Without exception, maps have one or two separate levels. Often these are accessible by an easy-to-cover range of entrances, meaning the player on top tends to stay on top. Players don't have much choice when attempting to dodge enemy fire and often the first person to score a hit is the winner. This is a regression to the most boring aspects of early Marathon mapping, not the transcendence of self-imposed boundaries.
Yes, this review is about four years too late. I thought it would be good in any case to counter the positivism from other reviewers with something a bit more realistic.
Love it! Arms Race
dustu on Aug 28th 2015, Version 1.0
Hi, I had the pleasure of playing this in a multiplayer environment with 4 players. A real blast. I really like how your weapons are demoted after each kill. Especially good of rme since I tend to get killed more by more experienced players. Gives me a chance to hang in there!
Cinco Arms Race
Windbreaker on Aug 23rd 2015, Version 1.0
What's most surprising about this great, simple-to-understand script is how well it handles in a two-player game. While you may get off to an early lead, the constant downgrading of your arsenal gives the other player an obvious advantage, and most games I've played using this script have ended up pretty close.
I imagine it works well with larger groups as well, though I haven't seen that yet. Good job!
orz Infra Apogee
irons on Aug 22nd 2015, Version 1.5
Good maps are still being made. These put mine to shame, and remind me in many cases of Red Spectrum crossed with M2 and M1. Favorite: The Cylindrical. Great look, very vertical, and fun. Something I would have liked very much to play when I was more active.