Reviews

Newest Reviews

  • Currently 3/5 Stars.

Good textures Feral Map-pack

The Last Nakh on Jul 17th, 2020, Version 0.1

I'll edit this review when I am able to do a thorough trial of this.

For now — and at the risk of abusing a review: The textures are done well. I would recommend to the author either that they develop a scenario which makes good use of these aesthetics, from this and from Frolic, or that they release all their textures alone for others to build upon.

Review of the mapmaking is forthcoming.

  • Currently 4/5 Stars.

Didn't try this, but I approve Kate - Female Bob Shapes

The Last Nakh on Jul 15th, 2020, Version 1.0

I'm one of those who remembers the scantily clad female BoBs done for M1.
I think the Orphanage had some female BoBs too, but I might be remembering incorrectly — I'm probably remembering this, in fact. Is my memory getting as bad as HS now? ;-)

Anyways, as the header of this review said, I didn't try these and so cannot comment on how well the sprites are animated. Therefore, I cannot in good conscience rate it at a 5.
I do, however, approve of the attempt: unlike the bikini sprites, this is not a joke and could be used in a serious scenario.
Well done, Loren.

Furthermore, I'm not complaining about the name not being an acronym because I get the joke. 8-)

  • Currently 4/5 Stars.

Just one thing Marathon over Tau Ceti E-I Landscape Texture 4096x1536

lj6014 on May 12th, 2020, Version 3.0

Almost five stars, but the Pfhor ship is also in scenery, so this causes there to be multiple ships.

  • Currently 4/5 Stars.

Just one thing Marathon over Tau Ceti E-I Landscape Texture 8192x3072

lj6014 on May 12th, 2020, Version 3.0

Almost five stars, but the Pfhor ship is also in scenery, so this causes there to be multiple ships.

  • Currently 5/5 Stars.

young security officers need it special Marathon 2 Loch Translation

patrick on Apr 25th, 2020, Version loch

communication lines are exposed and have coded a temple in their defense probes, which are controlled remotely by a temple in their pathetically boring religion. pathetically boring religion. programs through this weakness. is used by the Pfhor’s defense programs through this weakness. sanctity will be aimed at subverting the Pfhor’s defense programs through this weakness. have coded a central computer, and have coded a virus to attack their pathetically boring religion.

won’t let you just walked through that door, but I still won’t let you leave. through that door, but I still won’t let you just walked through that door, but I still won’t let you leave. how you leave. just walked through that door, but I still won’t let you leave. still won’t let you leave. door, but I still won’t let you just walked through that door, but I still won’t let you leave. I still won’t let you leave. but I still won’t let you just walked through that door, but I still won’t let

you just walked through

  • Currently 5/5 Stars.

your only hope for a future Marathon 2 Loch Translation

irons on Apr 1st, 2020, Version loch

if only they had originally release it like this, we wouldn't need mararthon eternal lambda omega

  • Currently 5/5 Stars.

Does this work with HD textures? Bump Maps - Jjaro (100% Depth)

MissNewtype on Apr 1st, 2020, Version 1.0

Does this work with HD textures?

  • Currently 4/5 Stars.

OH JEEEEEEZ Yuge Definition Textures

Quiver333 on Mar 22nd, 2020, Version 1.0

OH MY EYES ITS PERFECT

  • Currently 3/5 Stars.

It's a start Glow Prototype

Herbert_W on Mar 21st, 2020, Version 0.1

I was able to extract the map, shapes etc. from the application and use them with a normal copy of A1, which was fortunate as the provided application would not start.

There's not a lot here. There's nothing outright bad, but this scenario does suffer from a lack of variety both in terms of combat and level design. Almost every encounter is basically the same with narrow corridors funneling enemies that can be swept away trivially with a generous supply of AR ammo.

My advice to the mapmaker is to try to set up encounters where the player must exploit different strategies. Stunlocking enemies in narrow corridors gets old fast. If the player also needs to circlestrafe, to dodge dynamically, to use cover, to snipe, and to explore cautiously - then you have a more varied and therefore better scenario.

Likewise, the level design consists of the inside of several different parts of a base, with rooms and corridors . . . but that's it. It's all more of the same, and there's no sense of how the different parts relate to each other aside from being described in the terminals as different wings. There's also no sense of how they relate to the outside of the base or where the base is. Look at the first chapter of DOOM where the player spends most of their time in a base but can also see and go outside, and can see other parts of the base through windows. This adds both variety and cohesiveness, which are missing here.

  • Currently 5/5 Stars.

A dream come true Marathon Conflict

Adminn_1 on Feb 7th, 2020, Version 0.23.2

All that's left is figuring out how to script so that you can respawn mid-game like in regular netplay. I'm looking into this myself.

  • Currently 3/5 Stars.

This looks fun Spatial Outpouring - Chapter 1

VIJaHRaL_T.O.A.D.VI on Feb 2nd, 2020, Version 1.3

Was that Toad al outpouring an allusion to something?

  • Currently 5/5 Stars.

Hahaha Marathon 2 AMP!

Spooky on Feb 1st, 2020, Version 0.96

I loved it as you already know. Fantastic first effort.

  • Currently 5/5 Stars.

Please visit us. Spatial Outpouring - Chapter 1

Spooky on Jan 23rd, 2020, Version 1.3

We were wondering if you could shed some light on the story.

https://discord.gg/qcUBCq2

There is a channel in the server called the Coming of Mazaro. We would love it if you paid us a visit. We will be hosting coop runs of your scenario.

  • Currently 5/5 Stars.

Very Useful Netscript Pack

raptor200221 on Jan 7th, 2020, Version 1

It is great to see these game modes ported to marathon. Keep up the good work!

  • Currently 4/5 Stars.

Where meant to say this some time ago Los Disneys

Meerjel01 on Dec 30th, 2019, Version

What

  • Currently 5/5 Stars.

Well done. Netscript Pack

Spooky on Dec 16th, 2019, Version 1

Classic Marathon Day surprise.

  • Currently 5/5 Stars.

Perfect Marathon Gambit

Spooky on Dec 12th, 2019, Version 1.1

Nicely done sir.

  • Currently 1/5 Stars.

Do it Over, or Scrap it. Legends of Marathon Map Pack

Lizard King on Nov 6th, 2019, Version 13.0

This is hardly playable. The platform level is especially a bad idea, you pretty much get stuck most of the time. The original net maps are better designed than most of these.

  • Currently 5/5 Stars.

Brilliant Survival 2.0

Vice on Oct 27th, 2019, Version 1.6

Brilliant script; dare I say, all I've ever wanted.

Just a few things:

1) I noticed the Ticks (Energy, Oxygen, Kamikaze) were missing. Having those added would be nice as those units are sometimes replaced with customs.

2) Alignment. I understand it is a neat feature to be able to define friend and foe by simply selecting the units you want. However I have two issues with this: for one, the script does not allow you to mix units which would normally fight together, i.e. pit BOBs against VacBOBs. Furthermore, this dumbs down combat to a basic 'player + allies' vs 'enemy'. This means that units which under normal circumstances would kill each other don't. This bugs me especially as I want a "UESC vs Pfhor vs Salinger/Dangi" scenario – a free-for-all of sorts.

Anyways, I am now officially rambling. Great script, 10/10 would recommend, hope to maybe see an update sometime again.

EDIT: the solution to point 2) would be to have an option to turn off auto-alignments and let the map/game's .phyA take care of business.

  • Currently 5/5 Stars.

Great work Marathon Gambit

aquateenhgrfrce on Oct 19th, 2019, Version 1.0

I haven't played it yet, but I already know its good!