Reviews

Newest Reviews

  • Currently 5/5 Stars.

Insane perfectionism Aleph One: Pathways Into Darkness

liacrow on Feb 17th, 2019, Version 1.0

The amount of coding that went into perfectly recreating the exact behaviour of PiD is absolutely mind-boggling.

  • Currently 5/5 Stars.

Best Version Yet Aleph One: Pathways Into Darkness

Spooky on Feb 17th, 2019, Version 1.0

I am thrilled with this new version. Binding the action key to the inventory was a bit tricky but once you figure out the controls this total conversion is thoroughly addictive. Easy 5 stars as expected from Wrk.

  • Currently 5/5 Stars.

What the world needed! Alex Jones BOB Voice-over

raptor200221 on Feb 12th, 2019, Version 1.0

Excellent audio quality. Totally recommend using this for every play-through of any Marathon scenario. This is the best alternate audio I have ever heard in a videogame. You need to try this audio out!

Most of those plugins are legit, except visual mode which is just a troll prank that displays an image of a man with a Marathon nametag injecting himself with "Forge Visual Modes" and screaming "VISUAL MODE!" whenever you try to activate it in Weland's plugins menu.

That is not fucking funny. In fact, I find it just plain tasteless and rude. >:(

I need a Forge style visual mode i.e. a port of Vasara with the original Forge's 3D view height adjustment mode (toggled by CAPS lock in the edtior) to make adjusting heights better, as the digit based system sucks. This is to say that I require visual aids in 3D/2.5D level editors so I can see if my level looks right on the fly. Tomb Editor and the Build Engine editor are two examples of how to do 2D editing and 3D texturing right.

Having to constantly open the game, load my map with Vasara on, do my work, save it using a very easy to forget console command, fish it out of the default aleph one directory and put it back in Weland's one, open it again and THEN adjust heights using the awful non visual "set heights" option is pointless busywork. That's why forge included such as feature in Visual mode TO BEGIN WITH. The digit method was only intended for backup and/or minor adjustments once the general height was set e.g. quickly copying the same height across multiple polygons without having to adjust them all in visual mode, saving that for new heights.

I really hope someone actually makes a visual mode/vasara version for Weland itself and not as an Aleph One plugin without it ending up such a childish prank like that. I was looking forward to using a less clunky texturing system too. That'll teach me to get my hopes up.

  • Currently 5/5 Stars.

Unbelievable Official Unofficialmaps

Spooky on Feb 9th, 2019, Version 1.0

This map cements W'rk as the king of Marathon. The skill here is incredible. Those damn penguins though I will kill them somehow. The sprites on the penguins are a little rough around the edges but altogether an amazing map package. Well done.

  • Currently 5/5 Stars.

The Worst Level Xmas 1: Submarine

Kuurin on Jan 31st, 2019, Version 1.2

I admit I actually made "Reverse Osmosis". I appreciate that you didn't put my name on that, but I think I have to own up to it at some point.

  • Currently 5/5 Stars.

Fantastic Levels! Caustic Dystopia

Lizard King on Jan 29th, 2019, Version 1.4

The architecture on here is fantastic. Pretty complex, but doesn't interfere with movements, or playing. Excellent work!

  • Currently 5/5 Stars.

New, Yet Standard. Mararthon: Yuge

Lizard King on Jan 28th, 2019, Version 1.2

Interesting that there's no "plot" per say. But the combat of these levels is pretty awesome! I don't understand the terminals, but they're definitely funny in some spots.

  • Currently 5/5 Stars.

Simp Is An Idiot. SL Maps

Lizard King on Jan 28th, 2019, Version 1.3

His ratings are as unoriginal as his attitude and personality.

I've enjoyed these many times!

  • Currently 5/5 Stars.

Awesome! Legends of Marathon Map Pack

Spooky on Jan 26th, 2019, Version 13.0

What a fantastic first project! You keep coming up with great ideas making a map pack with a map for some of the regulars each to be played on a marathon day was an original idea that you followed through very well. Great work!

  • Currently 4/5 Stars.

Interesting textures Frolic

Simp on Jan 25th, 2019, Version 0.0

There is a lot of potential here. I do enjoy the look of the minimalist textures (many in which you see in a lot of indie games). Keep it up!

  • Currently 4/5 Stars.

Good maps for a start Legends of Marathon Map Pack

Simp on Jan 25th, 2019, Version 13.0

well you did put in some effort, and I enjoyed a few of these maps :)

  • Currently 2/5 Stars.

hmm Yuge Bigly Bonus Maps

Simp on Jan 19th, 2019, Version 1.3

I'll play this with eddie dingle.

  • Currently 1/5 Stars.

Just Terrible SL Maps

Simp on Jan 19th, 2019, Version 1.3

Really awful and terrible maps and design. Make some good maps for a change.

  • Currently 5/5 Stars.

really awesome Mararthon: Yuge

Simp on Jan 3rd, 2019, Version 1.2

Whenever I say bad things about this mod, that is just sarcasm. I play this almost everyday. I have so many games unplayed like Final Fantasy XIII, all because of this game. Thanks Wrk for this really awesome mod, and thank you asdkzx123 for recommending this mod to me!

  • Currently 1/5 Stars.

Not Fun Legends of Marathon Map Pack

Sharkie Lino on Dec 21st, 2018, Version 13.0

I'm not really sure what was tried here (yes I read the description), but it just does not work out.

Having a level with just almost all platforms (especially if you land on one while it is going down) I don't find enjoyable, and doesn't add anything to the game. Some of these levels have total dead ends, which are very annoying. Having one huge open area doesn't work either because you pretty much have no way to take cover from bullets, and some of these are just too large in general. Also, DON'T have a player spawn that is any starting height other than 0.00, as it's very annoying when you cannot move immediately after respawning. For a game as fast-paced as this, those 1 to 2 seconds are very significant.

Captain Jteg kind of works out if you want to have one different round, but that's about it. Other than that, I don't enjoy this pack.

The issue though is that it sounds a bit TOO atmospheric. A lot of the notes have too much of a cross-fade that it sounds a bit disorganized, for lack of a better term. I'm not really a fan of rearranged percussion either (particularly on New Pacific Reprise).

I will say, this rendition of said track does get the notes much better than other remakes I have heard, but overall, it is just very tough to beat the original Quicktime ones.

  • Currently 5/5 Stars.

Cool map! [M] Harmonium

Spooky on Dec 15th, 2018, Version 1.0

Haha this map rocks! Literally. Nice basalt columns. For those that don't know what those hexagonal pillars were google columnar basalt. Thanks Heron!

  • Currently 4/5 Stars.

Atmospheric Eupfhoria - Marathon Soundtrack Remake

Meerjel01 on Dec 5th, 2018, Version 1

For what I am hearing currently it's pretty good. It fits the theme I know of the game so it's a 4 for effort.

  • Currently 5/5 Stars.

The Gray Incident The Gray Incident

etype on Oct 26th, 2018, Version

Unbelievable! This is a master class in designing Marathon architecture - the best architecture I have seen in a Marathon game. This game has the most classic, yuge set-piece battles. You can play these battles over and over till you're covered in phor blood and gore and the floor is slippery with compiler guts and you can't breathe from the stink of alien carcasses, and the moans of the shp't wounded as you crush thier skulls is sweet heaven. This is a top drawer scenario. PLAY IT AND SEE.