3 maps, two versions of one of them, plus a version of an Infinity map.
Battlemoose is a fast map, great for dueling, but handles larger groups as well.
The ____ Biscuit Upset is a twisty fun zone, with contributions by my friend screamingfool. Two versions, large and small.
Communist Flirting Falls Flat is a big wet map with two big rooms and long staircases.
Wrath Some More? is a slight remake of Wrath No More? to keep up with modern play.
This pack was originally available on Fileball years and years ago but didn't make it into the archive. I thought it was lost, but amazingly Wrk had a copy, so here we are.
This is mostly here for historical purposes, but the maps are certainly fun to play, so have at.
A little delayed, this is the product of the third Marathon Groove Session. Thank you to ukimalefu, SynthNinja, and WastedJamacan for contributing songs. As always, enjoy!
First release.
An original fan soundtrack for Marathon Infinity, composed by Talashar. Featuring themes from Marathon, Halo, and M2SE. This won't just be a mashup of themes you know though, levels and character have been given their own themes to provide a new dimension to the game. Experience Infinity in a whole new way. Based on Treellama's M2SE plugin.
Preview my music here: https://talashar.bandcamp.com/album/strange-aeons
NOTE: MUSIC DOES NOT LOOP ENDLESSLY. This is intended. Many levels have added silence to allow the ambience some time on the stage. This silence is not a bug. Each level has been assigned specific tracks to emphasize narrative beats, emotional highlights, atmosphere, and overall vibe. If you would like looping versions of the songs, you can get them for free via the bandcamp link (click Buy Album then enter $0).
Recommended volume levels are 100% Master, 70% Music.
If you run into any issues with this plugin, I can be found in the Marathon Discord as @throkgaar.
Enjoy.
Slight tweaks to timing and higher quality .ogg files with Metadata.
Could sombody review with at least some brains?? I deffinitly enjoy these Physics and i had fun using toy guns to build the animations off of. I know you all are "used" to the original stuff, it got old to me. in one phrase IF YOU DONT USE IT DON'T REVIEW IT.
dedicated to insane allens everywhere
quick and dirty rocket jump map, might fix some of the jank if anyone actually wants to run it
https://www.youtube.com/watch?v=cy8g6HNYIj0
watch here if you're having trouble
Yeah, just another crappy physics file. Made it a long time ago. Like all physics files, don't use on a merged map. CHANGES:shotgun shoots fusion bolts with blast radius, AR and SMG fires a larger burst (3 and 4 at a time) and shoot faster. AR bullets are powered up just a little. AR grenades have no changes; the AR just fires 5 at a time even though it might not look like it. Again, this is a PHYSICS MODEL, not a script. So don't use on a map with embedded physics. Also, FloatingX, TTEP and WEP not included. Get them in Simplici7y (except for the FloatingX; that's a 1-of-a-kind floatingx i made by modding Treellama's FloatingX. It's not posted anywhere to download.) Also, I made Super Magnum Physics ;) I just wanted to change my name. Also, the Ray Shotgun was not named after Ray. The idea of a "Ray Gun" was invented by H.G. Wells, a famous writer. "A very early example of a raygun is the Heat-Ray featured in H. G. Wells' novel The War of the Worlds (1898)." (Information page: bit.ly/eDTJ1l )
OMG! ARNOLD'S DAMN MINIGUN!
This map was made for Marathon Shadow, long dead. It was textured in a prototype of a texture set that never saw the daylight; hence, it needs a total repaving (however the lighting may be ok). There are no monsters.
It is, in other words, wholly unfinished. But it is architecturally the best map I ever made. I release it under GPL and creative commons and what not.
It is not finished.
This is a set of 2304 Mararthon: Yuge style single player maps. There is pretty much no plot on any of these maps, it purely exists for killing monsters.
If you are unfamiliar with Mararthon: Yuge, it can be downloaded at http://simplici7y.com/items/mararthon-yuge.
The maps can all be played with the Mararthon: Yuge scenario (recommended) or Marathon Infinity.
Version 1.3: * Fixed terminals to make it work with newer versions of AlephOne.
Version 1.2:
This is the demo of Cheats.lua script, version 2.2. The full version will (beside 2.0 features) include: -4th teleportation type: teleport to any level (you'll not loose any items you currently have!) -cheat to give yourself any number of Uplink/Repair chips -cheat to kill all the enemies of a certain class (fighter for ex.) or all enemies on the map. This will also allow you to kill allies and there'll be also a preset "class" which will allow you to finish "rescue" type missions easily. -noclip cheat -ability to choose how much ammo an ammo/weapon cheat gives you -ability to set the oxygene/life to any value -Easter Egg "W?rkncacnter mode"
Those are the features available in demo: -4th teleportation type (will allow you to teleport to the first level only) -chip-cheat: confirmation massages only - to let you know it works - no chips will be added in fact -kill cheat: will kill the player
This plugin contains the XBLA-style HUD distributed in the Marathon all-in-one download of Aleph One 1.0. It will not work with the native Marathon 1 downloads bundled with Aleph One 1.1 and later. A compatible version may be found in those downloads.
This version fixes the display of extremely long player names.
A pack of physics models that all mod the flamethrower. One has infinite range, one has infinite range and travels faster, one makes it very inaccurate. By now hopefully you know: 1) how to use a physics file, 2) to not use on a merged map, and 3) don't review without trying it out first.
I think anybody can make this easily within a minute.
Vasara is a Lua script and dedicated HUD for use in texturing maps in Aleph One. The HUD provides more explanation for new users compared to Visual Mode, and features a mouse-driven interface for choosing textures and options.
Please report any bugs or feature requests on GitHub.
Version 1.1.1 removes a debugging statement which caused problems on small maps.
Plugin Version of Visciom 'wep v1.41' for Marathon 2 & Marathon Infinity
-For screen shots and details refer to original MOD. -Original Readme enclosed -Released under permission
INSTALL INSTRUCTIONS: 1) Cut & Paste 'wep v1.41.zip' into your 'Plugins' folder in the AlephOne Folder. (Create the folder if you don't have one)
2) Start AlephOne.exe and go to Preferences->Environments->Plugins (Click to Enable/Disable Plugins)
Plugin Support Release.
NOTE: THIS IS NOT MY OWN WORK. IT IS A REPACK INTO A PLUGIN WITH PERMISSION FROM THE ORIGINAL AUTHOR(S).
Problems Post on Pfhorums http://www.pfhorums.com/index.php?showtopic=5786&st=20&gopid=86160&#entry86160
Plugin Version of Visciom 'HDscenery' v1.0 for Marathon.
-For screen shots and details refer to original MOD. -Original Readme enclosed -Released under permission
INSTALL INSTRUCTIONS: 1) Cut & Paste 'HDscenery v1.0.zip' into your 'Plugins' folder in the AlephOne Folder. (Create the folder if you don't have one)
2) Start AlephOne.exe and go to Preferences->Environments->Plugins (Click to Enable/Disable Plugins)
Plugin Support Release.
NOTE: THIS IS NOT MY OWN WORK. IT IS A REPACK INTO A PLUGIN WITH PERMISSION FROM THE ORIGINAL AUTHOR(S).
Problems Post on Pfhorums http://www.pfhorums.com/index.php?showtopic=5786&st=20&gopid=86160&#entry86160
The music that is shipped with the Marathon release is based off of the classic Quicktime synth. This is the fed through fluidsynth which utilized a modern sample set — in this case, Don Allen's Timbres of Heaven. All tracks have been normalized and made working for in-game.
To install, simply replace the Music folder within the Marathon data folder
-A new attempt utilizing Timbers of Heaven 3.4 and the latest fluidsynth.
fixed missing track 14
Plugin Version of 'Shots Fired v1.1' by James Hastings-Trew (Nardo) for Marathon 2 Durandle and Marathon Infinity.
-For screen shots and details refer to original MOD. -Original Readme enclosed -Released under permission
INSTALL INSTRUCTIONS: 1) Cut & Paste 'shots_fired v1.1.zip' into your 'Plugins' folder in the AlephOne Folder. (Create the folder if you don't have one)
2) Start AlephOne.exe and go to Preferences->Environments->Plugins (Click to Enable/Disable Plugins)
Release Notes: Plugin Support Release.
NOTE: THIS IS NOT MY OWN WORK. IT IS A REPACK INTO A PLUGIN WITH PERMISSION FROM THE ORIGINAL AUTHOR(S).
Problems post on Pfhorums http://www.pfhorums.com/index.php?showtopic=5786&st=20&gopid=86160&#entry86160
Plugin Version of Tim Vogels 'Total Texture Enhancement Pack' v7 for Marathon Infinity
-For screen shots and details refer to original MOD. -Original Readme enclosed -Released under permission
INSTALL INSTRUCTIONS: 1) Cut & Paste 'TTEP v7.0 (M3).zip' into your 'Plugins' folder in the AlephOne Folder. (Create the folder if you don't have one)
2) Start AlephOne.exe and go to Preferences->Environments->Plugins (Click to Enable/Disable Plugins)
Same release - just renamed in Plugin list so you can use concurrently with Gorans Textures.
Plugin Support Release.
Problems Post on Pfhorums http://www.pfhorums.com/index.php?showtopic=5786&st=20&gopid=86160&#entry86160
Plugin Version of Tim Vogels 'Total Texture Enhancement Pack' v7 for Marathon 2 Durandle.
-For screen shots and details refer to original MOD. -Original Readme enclosed -Released under permission
INSTALL INSTRUCTIONS: 1) Cut & Paste 'TTEP v7.0 (M2).zip' into your 'Plugins' folder in the AlephOne Folder. (Create the folder if you don't have one)
2) Start AlephOne.exe and go to Preferences->Environments->Plugins (Click to Enable/Disable Plugins)
Plugin Support Release.
NOTE: THIS IS NOT MY OWN WORK. IT IS A REPACK INTO A PLUGIN WITH PERMISSION FROM THE ORIGINAL AUTHOR(S).
Problems Post on Pfhorums http://www.pfhorums.com/index.php?showtopic=5786&st=20&gopid=86160&#entry86160